So I finally finished up the_ Path of Fire_ story and I have to say it's quite interesting. I really didn't expect for the player to actually die; to think just a few missions earlier I said 'good thing we're the main character so we can't die'. Interesting route to take, I like it.
But if I ever have to fight Eater of Souls again I would kill myself, seriously. What is up with this crazyass self-heal? And you have to solo-it? I should have asked Joko to just revive me as an Awakened. Anet, please nerf. I know you're trying to make the struggle to return to life a difficult struggle, but this boss is harder than the Blighted Pale Tree in challange mode.
I figured out a strategy that seems to work and I want to share it knowing others are going to be facing such an atrocity sooner or later. There is probably a pro MLG way to do this, but I'm a nub so I did this the chicken way, which worked.
- If you haven't entered the afterlife or started the instance yet, be sure to equip all your boosters before you enter it.
You can't use your inventory as a ghost. Speed Boosters are very much welcome. Optional, but not required.
- Eater of Souls absorbs life from any of your allies. If you have friends in the instance with you or pets or minions, get rid of them before you battle.
Ask your friends to stand at a distance so they won't get targeted by it or get them to kill themselves and remain dead, put your pets on passive, and de-summon any minions. I don't know if it steals health from Illusions, but if you're a mesmer, break your illusions as soon as you make them. Turrets are not affected.
- Eater of Souls does it's BS Life stealing/Self Healing move roughly around every 20 seconds or so.
When he's about to do it, he jumps at you. You don't have to know exactly when it is, but try to get a feeling of when it's coming. If you have friends with you, have them keep track since they won't be in combat.
- Have some mobility moves, ones that get you from one side of the battlefield to another quickly, movement speed increase, and some stability.
Optional, but not required.
- Have some condition damaging moves.
Not vulnerability, stuff like Burning and Poison. It comes in very handy. Optional, but not required.
> Chicken Method
So, what you're going to do, is every twenty seconds, in between the magical healing BS, you to dish out as much damage as you can possibly muster. Use all your conditions, Confusion, Poison, Burning, everything you can.
Then you need to run for the hills as you see that orange circle on the ground indicating the jumping at you, use any speed boosting or mobility moves and get as far away from him as possible. He heals less if you are farther away. Stay away from him until he uses the stomp attack after. Then feel free to re-engage.
The reason why I recommend stability is that if you get caught by his healing move, he drags you closer, or if you get caught by his jump, he knocks you over. With stability, you can ignore that effect.
Rise and repeat until he ded.
If you downed, just let yourself die and just do as much damage as you can using your first move, he can and will siphon health from your dying ghostly corpse. If you are a warrior, you can just get up and fight him for a few extra seconds until you die, but respawn as quickly as you can before he regenerates health from being out of combat.
If you have Signet of Agony mastery, use that first to do a little extra damage and stop yourself from healing from attacks, then spam 1 until you're dead.
> MLG Method
There is a way to do this if you're really good at the game. I figured out that if you stun him or use any sort of CC when he's about to jump, you can completely cancel the entire self-healing process. If you have a lot of burst damage, you can probably burn him down faster than he can heal, but I'm not really sure what profession, skill, or build can accomplish this.
However, this needs some practice to get used to the timing of his jumps and to always have CC available every 20 seconds and stability/speed boost just in case. Otherwise, it's back to square one at 100% Health again.
I was never able to defeat him solely with this method, but I did manage to cancel his Self-Healing BS when I saw the opportunity.
So that's how I killed Eater of Souls with the Chicken Method.
If anyone wants to know, I killed Eater of Souls with my Sylvari Beserker with a Mace/Axe and Bow combo. I had the Healing Signet has my healing move for healing over time, Balanced Stance for stability and movement speed, Dolyak Signet for more stability, Bull Charge to get away and well-timed stun, and Rampager as my elite skill as extra stability and a way to jump farther away (also a nice way to stun if you plan to MLG it).
I had originally started the fight as a Spellbreaker, since I was testing it out, but I realized I just wasn't doing enough damage and I needed extra Fire condition damage to out damage the little healing it could suck out before I hightail it out of his range. It's nice that the Bow Beserker Ability stacks the fire's intensity and since it follows you, it did some nice damage before I re-engage with melee.
I was in a party with my boyfriend and we were swapping every instance or so, and he was so glad he didn't get to fight Eater of Souls and tagged along with me with my victory. He was the one who timed the self-healing BS and let me know when he was about to use it and to run.
This whole instance was cool storywise. Though I wish my character got revived with some pants on.
Who needs the light? Fear not this night.