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Squad Interface costs too much FPS


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Even if you are on a different map than the rest of your squad, leaving the squad boosts my FPS by roughly 9%. I tested this with squad sizes of 20-45 people.I cant think of any good reason why something simple as a squad interface should cost that many FPS, especially if you are on a different map so all the health values, boons and conditions on the squad are not getting processed by your CPU anymore.

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I always leave it at the minimum size where player name labels disappear. Maybe it's this slow text rendering again stealing your FPS. On an old PC of mine, hiding player names also gave me an FPS boost. As if they're not drawn to texture and re-measured every time they're drawn...

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