With the nerfs to sand savant the scourge's support capability in WvW and PvP have been buried six feet under. Not that their support was strong enough anyway, but this solidifies that it wont be possible in the competitive game modes. Now I'm not saying that Arena net made the wrong decision given the time they have now. However, its clear that the scourge needs some serious work done to it in order to make it a competitive support spec. So I'm going to make some suggestions in order to make it more support and keep it as far away from the most optimal damage dealing grandmaster trait as possible.
- The first thing I'd do is to make it so that if take Sand Savant your Manifest Sand Shade will no longer cause crippling or torment. This change would cut its ability to spam large numbers of conditions on foes with ease. I found it so easy to just trap people in the Shade because of Crippling and with the high number of conditions, Sand Savant could just keep enemies from really cleansing themselves with so many unique conditions. With Soul reaping giving you Vulnerability and burning on top of it and Curses giving you Weakening shroud you could potentially give 6 unique conditions. 4 at minimum. So cutting this down would be the first step. Removing the crippling is especially important for the greater shade because of how large of the area it covers.
- Manifest Sand Shade grants healing to allies around you and your greater shade when you use their abilities. Minor healing is really all that's needed. A bit of a buffer for allies to help ease the damage while providing healing. Rather than causing damage it would become more selfless to use. I wouldn't mind it also providing a short duration of a powerful boon as well, but that's up for debate. Max healing I feel it shouldn't do more than 400-500.
- Desert shroud no longer pulses torment to enemies but barrier to allies. Barrier applied to yourself is reduced. When I say strip its ability to cause damage, I really mean it. Taking Sand Savant should be an absolute dedication to the support aspect of the scourge. It would still pulse damage, but it wouldn't be an effective source of it. Reducing the barrier on yourself is also important as we wouldn't want it to gain even more barrier then before with the investment of healing. Selflessness should be the name of the game when using this.
- Return its cooldown to its previous form. With all these change to Sand Savant, I see no reason not to return it to its previous cool down. It shouldn't be the king of area denial and crowd control, but it should be a strong option for support. And that is what it was intended for. So this is how I'd change it.
What are your guys's thoughts? Would this be good for Sand Savant? I'd want this in All game modes, not just in PvP and WvW. Support scourge is struggling while damage scourge has been dominant. I'd love to see the necromancer shine as a support. And I feel sacrificing the damage for the support is a fair trade. Have any other suggestions? leave them in the comments. But do tell me what you think. Would you like this sort of change of direction too?