Aodlop.1907 Posted June 7, 2018 Share Posted June 7, 2018 I think engineers and revenant especially could use more weapon choices., wouldn't you agree ? Link to comment Share on other sites More sharing options...
derd.6413 Posted June 7, 2018 Share Posted June 7, 2018 Both could use an update but new weapons aren't really needed Link to comment Share on other sites More sharing options...
Tzarakiel.7490 Posted June 7, 2018 Share Posted June 7, 2018 I agree. Those professions need 1 or 2 weapons to have decent build diversity in their core class. Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted June 7, 2018 Share Posted June 7, 2018 it would be nice of course, weapons not bound to Elites. +1 for all classes Link to comment Share on other sites More sharing options...
Tzarakiel.7490 Posted June 7, 2018 Share Posted June 7, 2018 Engineer lacks a power based mainhand weapon, revenant lacks a ranged condition weapon and guardian lacks a ranged condition weapon. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 7, 2018 Share Posted June 7, 2018 It's really long past time they actually added new weapons to the game, rather than just passing around existing ones to new classes. Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted June 7, 2018 Author Share Posted June 7, 2018 Passing existing ones to new classes is fine, it fills the same purpose, and saves them the making of countless new skins. I see no problem with it.But some classes could really use mose choice. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted June 7, 2018 Share Posted June 7, 2018 @"Aodlop.1907" said:I think engineers and revenant especially could use more weapon choices., wouldn't you agree ?Engineers have kits which provide a similar "additional set of skills" option; I'm not sure they really require significantly more base weapons as well? Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted June 7, 2018 Share Posted June 7, 2018 I was surprised by the following.Weapons available (non-aquatic): 16Land weapons available to each core profession (irrespective of which hand they are equipped in)Warrior: 9Guardian: 9Ranger: 8Mesmer: 7Necromancer: 6Revenant: 5Elementalist: 4Thief: 4Engineer: 3Weapon skills available (counting combos as one skill)Elementalist: 60Warrior: 39 (or 46 if you want to include Burst Skills, which are weapon-specific)Guardian: 30 (note that Guardian has fewer skills than warrior with the same number of weapons due to all three main hand weapons being main hand only)Ranger: 29Mesmer: 24Thief, Necromancer and Revenant: 20Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)Skills available in the 1-5 slots at any given time (e.g., within a single combat)Elementalist: 20 (potentially more if they want to use their version of kits)Necromancer: 15 (counting shroud skills -- not tied to a weapon, but then again neither are kits)Warrior: 12 (or 10, not counting burst skills)Thief, Mesmer, Guardian, Revenant, Ranger: 10Engineer: 5 (plus kit skills, number will vary)I'm not entirely sure what to make of all that, but I have to believe that any view of Engineers as disadvantaged are solely rooted in the number of weapons stat. As far as build diversity tied to the number 1-5 skill slots, they are no worse of than a lot of other professions. As to Revenant, the profession doesn't seem any worse off with regard to weapon or weapon skill diversity than some other professions.I agree with Tzarakiel that core builds for Engineer, Revenant and Guardian lack the weapon options he cites. It's worth noting, though, that Elite Specs are supposed to fill in holes in the core professions. That said, even with the existing Elite Specs, Guardian still lacks a condition ranged weapon choice. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 7, 2018 Share Posted June 7, 2018 @IndigoSundown.5419 said:I was surprised by the following.Weapons available (non-aquatic): 16Land weapons available to each core profession (irrespective of which hand they are equipped in)Warrior: 9Guardian: 9Ranger: 8Mesmer: 7Necromancer: 6Revenant: 5Elementalist: 4Thief: 4Engineer: 3Weapon skills available (counting combos as one skill)Elementalist: 60Warrior: 39 (or 46 if you want to include Burst Skills, which are weapon-specific)Guardian: 30 (note that Guardian has fewer skills than warrior with the same number of weapons due to all three main hand weapons being main hand only)Ranger: 29Mesmer: 24Thief, Necromancer and Revenant: 20Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)Skills available in the 1-5 slots at any given time (e.g., within a single combat)Elementalist: 20 (potentially more if they want to use their version of kits)Necromancer: 15 (counting shroud skills -- not tied to a weapon, but then again neither are kits)Warrior: 12 (or 10, not counting burst skills)Thief, Mesmer, Guardian, Revenant, Ranger: 10Engineer: 5 (plus kit skills, number will vary)I'm not entirely sure what to make of all that, but I have to believe that any view of Engineers as disadvantaged are solely rooted in the number of weapons stat. As far as build diversity tied to the number 1-5 skill slots, they are no worse of than a lot of other professions. As to Revenant, the profession doesn't seem any worse off with regard to weapon or weapon skill diversity than some other professions.I agree with Tzarakiel that core builds for Engineer, Revenant and Guardian lack the weapon options he cites. It's worth noting, though, that Elite Specs are supposed to fill in holes in the core professions. That said, even with the existing Elite Specs, Guardian still lacks a condition ranged weapon choice.This is propagandistic against engineers. Their kits uniquely function as weapons, so they effectively have way more skills than you imply here. Revenants are by far the class with the fewest skill options and most limited build flexibility. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted June 7, 2018 Share Posted June 7, 2018 @Einlanzer.1627 said:@"IndigoSundown.5419" said:I was surprised by the following.Weapons available (non-aquatic): 16Land weapons available to each core profession (irrespective of which hand they are equipped in)Warrior: 9Guardian: 9Ranger: 8Mesmer: 7Necromancer: 6Revenant: 5Elementalist: 4Thief: 4Engineer: 3Weapon skills available (counting combos as one skill)Elementalist: 60Warrior: 39 (or 46 if you want to include Burst Skills, which are weapon-specific)Guardian: 30 (note that Guardian has fewer skills than warrior with the same number of weapons due to all three main hand weapons being main hand only)Ranger: 29Mesmer: 24Thief, Necromancer and Revenant: 20Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)Skills available in the 1-5 slots at any given time (e.g., within a single combat)Elementalist: 20 (potentially more if they want to use their version of kits)Necromancer: 15 (counting shroud skills -- not tied to a weapon, but then again neither are kits)Warrior: 12 (or 10, not counting burst skills)Thief, Mesmer, Guardian, Revenant, Ranger: 10Engineer: 5 (plus kit skills, number will vary)I'm not entirely sure what to make of all that, but I have to believe that any view of Engineers as disadvantaged are solely rooted in the number of weapons stat. As far as build diversity tied to the number 1-5 skill slots, they are no worse of than a lot of other professions. As to Revenant, the profession doesn't seem any worse off with regard to weapon or weapon skill diversity than some other professions.I agree with Tzarakiel that core builds for Engineer, Revenant and Guardian lack the weapon options he cites. It's worth noting, though, that Elite Specs are supposed to fill in holes in the core professions. That said, even with the existing Elite Specs, Guardian still lacks a condition ranged weapon choice.This is propagandistic against engineers. Their kits uniquely function as weapons, so they effectively have way more skills than you imply here. Revenants are by far the class with the fewest skill options and most limited build flexibility. IndigoSundown specifically stated that engineer kits gave them a lot more skills. When taking about the number of weapon skills professions have, for example:"Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)" Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 7, 2018 Share Posted June 7, 2018 @Pifil.5193 said:@Einlanzer.1627 said:@"IndigoSundown.5419" said:I was surprised by the following.Weapons available (non-aquatic): 16Land weapons available to each core profession (irrespective of which hand they are equipped in)Warrior: 9Guardian: 9Ranger: 8Mesmer: 7Necromancer: 6Revenant: 5Elementalist: 4Thief: 4Engineer: 3Weapon skills available (counting combos as one skill)Elementalist: 60Warrior: 39 (or 46 if you want to include Burst Skills, which are weapon-specific)Guardian: 30 (note that Guardian has fewer skills than warrior with the same number of weapons due to all three main hand weapons being main hand only)Ranger: 29Mesmer: 24Thief, Necromancer and Revenant: 20Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)Skills available in the 1-5 slots at any given time (e.g., within a single combat)Elementalist: 20 (potentially more if they want to use their version of kits)Necromancer: 15 (counting shroud skills -- not tied to a weapon, but then again neither are kits)Warrior: 12 (or 10, not counting burst skills)Thief, Mesmer, Guardian, Revenant, Ranger: 10Engineer: 5 (plus kit skills, number will vary)I'm not entirely sure what to make of all that, but I have to believe that any view of Engineers as disadvantaged are solely rooted in the number of weapons stat. As far as build diversity tied to the number 1-5 skill slots, they are no worse of than a lot of other professions. As to Revenant, the profession doesn't seem any worse off with regard to weapon or weapon skill diversity than some other professions.I agree with Tzarakiel that core builds for Engineer, Revenant and Guardian lack the weapon options he cites. It's worth noting, though, that Elite Specs are supposed to fill in holes in the core professions. That said, even with the existing Elite Specs, Guardian still lacks a condition ranged weapon choice.This is propagandistic against engineers. Their kits uniquely function as weapons, so they effectively have way more skills than you imply here. Revenants are by far the class with the fewest skill options and most limited build flexibility. IndigoSundown specifically stated that engineer kits gave them a lot more skills. When taking about the number of weapon skills professions have, for example:"Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)"Yeah I missed that on my first read along with the second part at the bottom of the post. Getting too zealous. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted June 7, 2018 Share Posted June 7, 2018 @Einlanzer.1627 said:Revenants are by far the class with the fewest skill options and most limited build flexibility. Perhaps so. However, I wonder whether that has more to do with the way their 6-10 slots work than their 1-5's. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 7, 2018 Share Posted June 7, 2018 @IndigoSundown.5419 said:@Einlanzer.1627 said:Revenants are by far the class with the fewest skill options and most limited build flexibility. Perhaps so. However, I wonder whether that has more to do with the way their 6-10 slots work than their 1-5's.It's mostly the latter, but the former is part of it too. They are obviously missing at least one weapon from their core set. They launched with Hammer as their only ranged weapon, and it isn't particularly versatile. What's more, they lack an all-purpose weapon at all, with all of their weapons being highly specialized in one way or another. It was just designed in an overly restrictive and pigeon-holing way. Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted June 8, 2018 Author Share Posted June 8, 2018 Yeah, revenant could use a minor overhaul. Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted June 8, 2018 Share Posted June 8, 2018 @IndigoSundown.5419 said:I was surprised by the following.Weapons available (non-aquatic): 16Land weapons available to each core profession (irrespective of which hand they are equipped in)Warrior: 9Guardian: 9Ranger: 8Mesmer: 7Necromancer: 6Revenant: 5Elementalist: 4Thief: 4Engineer: 3Weapon skills available (counting combos as one skill)Elementalist: 60Warrior: 39 (or 46 if you want to include Burst Skills, which are weapon-specific)Guardian: 30 (note that Guardian has fewer skills than warrior with the same number of weapons due to all three main hand weapons being main hand only)Ranger: 29Mesmer: 24Thief, Necromancer and Revenant: 20Engineer: 12 (excluding kits; if you want to include them, add 35 to get a total of 47)Skills available in the 1-5 slots at any given time (e.g., within a single combat)Elementalist: 20 (potentially more if they want to use their version of kits)Necromancer: 15 (counting shroud skills -- not tied to a weapon, but then again neither are kits)Warrior: 12 (or 10, not counting burst skills)Thief, Mesmer, Guardian, Revenant, Ranger: 10Engineer: 5 (plus kit skills, number will vary)I'm not entirely sure what to make of all that, but I have to believe that any view of Engineers as disadvantaged are solely rooted in the number of weapons stat. As far as build diversity tied to the number 1-5 skill slots, they are no worse of than a lot of other professions. As to Revenant, the profession doesn't seem any worse off with regard to weapon or weapon skill diversity than some other professions.I agree with Tzarakiel that core builds for Engineer, Revenant and Guardian lack the weapon options he cites. It's worth noting, though, that Elite Specs are supposed to fill in holes in the core professions. That said, even with the existing Elite Specs, Guardian still lacks a condition ranged weapon choice.Thief has 29 core weapon skills if you count stealth attacks and dual attacks (remember empty ofhand gives unique 3th skill)Also there are stolen skills, around 36 unique ones If i recall right. Those arent skills that we were talking about but just saying Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted June 8, 2018 Share Posted June 8, 2018 They added Trident as underwater weapon for Revenants only recently (without the need of an expansion) so they are perfectly capable of adding new weapons outside expansions. That they don't do it, is probably a balance issue Link to comment Share on other sites More sharing options...
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