Downstate rewards only one kind of player — Guild Wars 2 Forums

Downstate rewards only one kind of player

Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

Those who outnumber. Why should they be rewarded?

removedownstatefromwvw

Comments

  • Limodriver.4106Limodriver.4106 Member ✭✭✭

    thats why downstate should only be available to outman side

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    Uhh. What are they rewarded with? For clarity of course.

    RISE guild best guild super RPers trash blob guild [RISE] always dies on inc masters of the Die On Inc technique where Prince Jarvan just died.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭✭

    @Ubi.4136 said:
    Downstate benefits the larger blob, nothing more. 50 vs 20, even when the 20 down someone, the 50 man blob just insta-resses them. No downstate means they are out of the fight, giving 20 a chance to win if they have more skill.

    Completely agree here. With no down state, you can more easily thin out a full map blob by focusing the stragglers until the blob becomes manageable. With a down state, they just continue getting rallied or rez’d.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Gixx.1756 said:
    I don't think this is accurate, sure in a perfect scenario if a smaller group gets the jump and has the coordination to perform a burst on the larger group yes. But that is almost always never the case.

    My guild plays this way 4 times a week for 2 hours a night, we usually have 10 - 15 players and almost always against groups of 20+ so it's 90% of the time an already outnumbered fight, now without downstate it we get punished very hard by AoE cap with little recovery to range dps or random variables ruining our stealth engages (being revealed by random pugs, or being pinsniped by angery players). We played 3 times this weekend before deciding it was not in our favor as the smaller group, even if we have the coordination advantage, this games mechanics from HoT/PoF are much heavier favoring the larger groups and the power creep punishes the small groups very hard.
    Now normally with downstate in the game we have a TON of outplay opportunity and room to handle the power creep. For instance, Stealthing friendly downstates, Using Gyros, Merciful Intervention, Search And Rescue, or Transfusion, and theres plenty more options for surviving the big groups "bomb" or Damage.

    this statement, the thread is based off of is insulting to the players who want to run small guild groups.

    outsustaining your opponent by ressurecting only works if the larger group doesnt ressurect. a guild group should bring more to the table then just the ability to ressurect.

    read this, become a better player now.

  • Gixx.1756Gixx.1756 Member ✭✭

    Yes but its allows you to counterplay being one shot by random AoE. And a lot of the mechanics in gw2 are availible to everyone yes, but a more coordinated group will use every tool to there advantage, and can compensate for low numbers by doing this. Like I said the meta game right now has so much damage and healing and boon support that Downstate is essential to both sides.

    If a guild has faster reaction time and better communication with eachother they should be rewarded for it, theres enough damge in this game that a coordinated group can cleave downstates very quickly from range even.

    It's very punishing to to push a large group with 15 players and simply implode to 30 peoples AoEs. Downstate provides counterplay to one shot mechanics.

  • Gixx.1756Gixx.1756 Member ✭✭

    @MUDse.7623 said:

    outsustaining your opponent by ressurecting only works if the larger group doesnt ressurect. a guild group should bring more to the table then just the ability to ressurect.

    Also not true coordinated boon rip, damage, and C R O W D C O N T R O L, counters ressing.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭✭

    @Spurnshadow.3678 said:

    @Nuka Cola.8520 said:
    Those who outnumber. Why should they be rewarded?

    removedownstatefromwvw

    Sorry, but you are totally wrong. It favors the smaller group.

    If you're smart and use the terrain to your advantage, and are better, then you whittle down the large group until they are even / smaller. You can beat a 50 man group with 10 no problem. I've done this multiple times. Sure, open field, you will loose, but that's usually the case. I mean, you're not making a smart decision if you are just gonna fight a group twice your size and expect to win, even with rally mechanics, unless they're just really bad. Same thing with roaming or small groups.

    To those who claim they are in a smaller group and now can't kill larger groups because they don't have the rally traits / skills available to them. That's not an argument as the larger group also has those same things in their tool kit. This week is all about skill, teamwork, builds, and commanders. No more rally crutch, on either side.

    Well said. Very much in agreeance.

  • urdriel.8496urdriel.8496 Member ✭✭✭

    @Rysdude.3824 said:

    @Spurnshadow.3678 said:

    @Nuka Cola.8520 said:
    Those who outnumber. Why should they be rewarded?

    removedownstatefromwvw

    Sorry, but you are totally wrong. It favors the smaller group.

    If you're smart and use the terrain to your advantage, and are better, then you whittle down the large group until they are even / smaller. You can beat a 50 man group with 10 no problem. I've done this multiple times. Sure, open field, you will loose, but that's usually the case. I mean, you're not making a smart decision if you are just gonna fight a group twice your size and expect to win, even with rally mechanics, unless they're just really bad. Same thing with roaming or small groups.

    To those who claim they are in a smaller group and now can't kill larger groups because they don't have the rally traits / skills available to them. That's not an argument as the larger group also has those same things in their tool kit. This week is all about skill, teamwork, builds, and commanders. No more rally crutch, on either side.

    Well said. Very much in agreeance.

    Yep, with no downed state, if the enemy have a far greater amount of players, GUERRILLA WARS!!!!!!

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Gixx.1756 said:

    @MUDse.7623 said:

    outsustaining your opponent by ressurecting only works if the larger group doesnt ressurect. a guild group should bring more to the table then just the ability to ressurect.

    Also not true coordinated boon rip, damage, and C R O W D C O N T R O L, counters ressing.

    if you ress by pressing F yes, if you res with mainly MI and tranfusion - nope becuase MI is instant and in case of scourge transfusion is also tied to an instant abilitiy.
    again you should bring more then playing the downstate game as a coordinated group or are you just mindlessly spamming your skills unless you or the opponent has a downstate?

    read this, become a better player now.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    Downstate instead rewards bad players who rely on being ressed to win.

    You know how many times I would have won a 1vs2 against decent players and after downed one it was impossible for me to stomp or cleave, and the other guy was a ranger with 10 stacks stability and stone signet... impossible to cleave and outdamage the stupid ress mechanic.

    Downed state it's a cool feauture for pve or pvp, where you have control points.

    But WvW is war zone, if you die you should go back to spawn, instead of being stupidly ressed by a random npc death or ressed by a teammates and then win the fight you didn't deserve to win.

    I love no downed state, I would love to see a send duel request to make it perfect.

  • Gixx.1756Gixx.1756 Member ✭✭

    @MUDse.7623 said:

    @Gixx.1756 said:

    @MUDse.7623 said:

    outsustaining your opponent by ressurecting only works if the larger group doesnt ressurect. a guild group should bring more to the table then just the ability to ressurect.

    Also not true coordinated boon rip, damage, and C R O W D C O N T R O L, counters ressing.

    if you ress by pressing F yes, if you res with mainly MI and tranfusion - nope becuase MI is instant and in case of scourge transfusion is also tied to an instant abilitiy.
    again you should bring more then playing the downstate game as a coordinated group or are you just mindlessly spamming your skills unless you or the opponent has a downstate?

    No, i think you're inexperienced in the subject of outnumbered guild fights in 2018. If you were you would understand that 30k AoE burst damage or higher because AoE cap of a large group hits more players because they have more players xd We have plenty of things to offer as a guild, down game is important, we have plenty of peeling and dedicated healers and stealth utility as well. i don't understand how you can't get that 40 people have 2 - 3 x the amount of damage output 15 ppl have. if 40 people hit you you will die instantly, even if you have healers and plenty of evade frames eventually those are exhausted and that damage will run you over.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Gixx.1756 said:

    @MUDse.7623 said:

    @Gixx.1756 said:

    @MUDse.7623 said:

    outsustaining your opponent by ressurecting only works if the larger group doesnt ressurect. a guild group should bring more to the table then just the ability to ressurect.

    Also not true coordinated boon rip, damage, and C R O W D C O N T R O L, counters ressing.

    if you ress by pressing F yes, if you res with mainly MI and tranfusion - nope becuase MI is instant and in case of scourge transfusion is also tied to an instant abilitiy.
    again you should bring more then playing the downstate game as a coordinated group or are you just mindlessly spamming your skills unless you or the opponent has a downstate?

    No, i think you're inexperienced in the subject of outnumbered guild fights in 2018. If you were you would understand that 30k AoE burst damage or higher because AoE cap of a large group hits more players because they have more players xd We have plenty of things to offer as a guild, down game is important, we have plenty of peeling and dedicated healers and stealth utility as well. i don't understand how you can't get that 40 people have 2 - 3 x the amount of damage output 15 ppl have. if 40 people hit you you will die instantly, even if you have healers and plenty of evade frames eventually those are exhausted and that damage will run you over.

    oh i understand that 40 players have more of everything then 15. but that is just potential. with individual skill and groupplay/coordination you can use more or less of that potential. it is unlikely that you will survive a burst from 40 longer then from 15, it doesnt take 40 hits to kill a player.
    while downstate is another tool experienced players can use to win against less experienced ones who do not utilize it, it is not all the advantage you have. the issue is that downstate or the ability to get back into the fight is really strong and easy to use, so it is likely a large group even of inexperienced players will have a greater advantage then the small group. ontop a couple of decent supportes can carry a bad larger group through every fight with downstate.
    i dont mind rallies that are made with kills, but ressurects should be limited to once per minute or once per in combat. this is needed to make pick valuable again instead of just spamming AoEs into each other.

    read this, become a better player now.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Victory.2879 said:
    OP has missed the issue entirely- no downstate favours stealth, cheese, insta gib 'roamers' and roaming parties consisting of multiple stealth players who you can't see coming and down you in 0.2 seconds - the cancer builds of wvw.

    Of course, the whole meta is rubbish with aoe spam condis meaning you can't clear fast enough and instantly die to 10000 stacks of condis spammed by 30 scourges.

    Until they design the skills around wvw rather than pve, wvw mechanics will continue to be broken.

    It does. But do you truly believe that downstate doesn't favors those same groups? It benefits them even more so. If im alone against those groups, at least im able to do something. With downstate, you cannot stomp before they're being rezed.

  • I personally would be in favour of a no rally mechanic and a restricted downstate instead of the current instagib. Will have to wait and see what they do.

  • @Gixx.1756 said:
    I don't think this is accurate, sure in a perfect scenario if a smaller group gets the jump and has the coordination to perform a burst on the larger group yes. But that is almost always never the case.

    My guild plays this way 4 times a week for 2 hours a night, we usually have 10 - 15 players and almost always against groups of 20+ so it's 90% of the time an already outnumbered fight, now without downstate it we get punished very hard by AoE cap with little recovery to range dps or random variables ruining our stealth engages (being revealed by random pugs, or being pinsniped by angery players). We played 3 times this weekend before deciding it was not in our favor as the smaller group, even if we have the coordination advantage, this games mechanics from HoT/PoF are much heavier favoring the larger groups and the power creep punishes the small groups very hard.
    Now normally with downstate in the game we have a TON of outplay opportunity and room to handle the power creep. For instance, Stealthing friendly downstates, Using Gyros, Merciful Intervention, Search And Rescue, or Transfusion, and theres plenty more options for surviving the big groups "bomb" or Damage.

    this statement, the thread is based off of is insulting to the players who want to run small guild groups.

    Agree. Having down state gives you more of a chance against bigger groups. There's always that opportunity to fight it out even when downed. With no down state once you get rocked the rest of your group is toast. No down state has been very bad for the small guild I run with. I believe ANet's intention here is to eliminate the small friendly guilds and emphasize the large elitist guilds thus getting rid of the casual player base once and for all. ANet makes more money supporting the elitist ranks of the game. For them, there is no room for the casual player.

  • Regn.1924Regn.1924 Member ✭✭

    The majority of people in here talking about how bad other players are compared to themselves are inflating their own egos by playing an overpowered WvW class wearing some combination of Cleric gear, meaning they are always downed last, thus can rationalize that their downed state was the fault of everyone else around them. Most noticeably are the ones who stay at the rear end of group using everyone else as meatshields up until it's time to use all of the skills in their arsenal to move ahead of the group such as 3 seconds of invincibility when its time to run through the zerg, then are first to run away and leave everyone else behind to die at the first sign of trouble, always being the one who survives because he or she uses everyone else to get ahead. I don't even play WvW, and I find this obvious. You're not skilled; you're a leech, with a clinical need to boast.

  • Mizhas.8536Mizhas.8536 Member ✭✭

    @Elizabeth Reed.9173 said:

    @Gixx.1756 said:
    I don't think this is accurate, sure in a perfect scenario if a smaller group gets the jump and has the coordination to perform a burst on the larger group yes. But that is almost always never the case.

    My guild plays this way 4 times a week for 2 hours a night, we usually have 10 - 15 players and almost always against groups of 20+ so it's 90% of the time an already outnumbered fight, now without downstate it we get punished very hard by AoE cap with little recovery to range dps or random variables ruining our stealth engages (being revealed by random pugs, or being pinsniped by angery players). We played 3 times this weekend before deciding it was not in our favor as the smaller group, even if we have the coordination advantage, this games mechanics from HoT/PoF are much heavier favoring the larger groups and the power creep punishes the small groups very hard.
    Now normally with downstate in the game we have a TON of outplay opportunity and room to handle the power creep. For instance, Stealthing friendly downstates, Using Gyros, Merciful Intervention, Search And Rescue, or Transfusion, and theres plenty more options for surviving the big groups "bomb" or Damage.

    this statement, the thread is based off of is insulting to the players who want to run small guild groups.

    Agree. Having down state gives you more of a chance against bigger groups. There's always that opportunity to fight it out even when downed. With no down state once you get rocked the rest of your group is toast. No down state has been very bad for the small guild I run with. I believe ANet's intention here is to eliminate the small friendly guilds and emphasize the large elitist guilds thus getting rid of the casual player base once and for all. ANet makes more money supporting the elitist ranks of the game. For them, there is no room for the casual player.

    Wait what?

    If you are downed against a bigger group you are pretty much as dead as you were with no downed state. Why? Because the have more numbers, more dps, more skills, more everything. In fact a downed for the bigger group is a minor problem since thay can just keep pushing due to superiority in numbers.

    No downstate makes small groups better against bigger ones for 2 reasons.
    1st - Enemies you kill can not be easily rezzed.
    2nd - Once an enemy is dead, you dps goes for the next target so you don´t have to "kill" the same target twice. (This is one of the big mistakes about downed state and makes the numbers more important than the skill which should NEVER happen in PvP enviroment)

    Downed state has it´s meaning in PvP and in PvE but in WvW downed state is just kitten. Please remove it forever.

  • intox.6347intox.6347 Member ✭✭✭

    @Gixx.1756 said:
    I don't think this is accurate, sure in a perfect scenario if a smaller group gets the jump and has the coordination to perform a burst on the larger group yes. But that is almost always never the case.

    My guild plays this way 4 times a week for 2 hours a night, we usually have 10 - 15 players and almost always against groups of 20+ so it's 90% of the time an already outnumbered fight, now without downstate it we get punished very hard by AoE cap with little recovery to range dps or random variables ruining our stealth engages (being revealed by random pugs, or being pinsniped by angery players). We played 3 times this weekend before deciding it was not in our favor as the smaller group, even if we have the coordination advantage, this games mechanics from HoT/PoF are much heavier favoring the larger groups and the power creep punishes the small groups very hard.
    Now normally with downstate in the game we have a TON of outplay opportunity and room to handle the power creep. For instance, Stealthing friendly downstates, Using Gyros, Merciful Intervention, Search And Rescue, or Transfusion, and theres plenty more options for surviving the big groups "bomb" or Damage.

    this statement, the thread is based off of is insulting to the players who want to run small guild groups.

    exactly this..... i see all people here saying nonsense like .... no downstate is in favor for small groups vs bigger .... yay what ? small group need downstate tactic more.... ress focused person... also bomb their first fallen they try to ress.... once no downstate... they just force focus on one and you can do .... about it... also they can have around a lot of cheese builds like glass daredevil, de, power mirage ... they just pick one target and kill him... with no chance to help him.

    No downstate is good only for kill combat (just going for frags...) so gvg , 40vs40 ....

    Multiclass WvW player
    Theorycrafted builds tester

  • intox.6347intox.6347 Member ✭✭✭

    @Justine.6351 said:
    It's rewarding to the outnumbered, not the other way around. Downed state often means little to those grossly outnumbered but it means alot to those who have the numbers for both rezing and pushing away a few foes to get that rez.

    So I may or may not have misread the OP and then continued to confuse myself by typing half one opinion and half the other opinion. I'm not really sure how anyone who comprehended what I said didn't catch this and yet still upvoted and put helpful on my comment lol.

    What I meant to say is that downed state is primarily carry for those who have favorable numbers and those who have fewer numbers tend to not get as much utility out of downed state. I'm not saying that downed state is evil, it just needs to be trimmed because when utilized "properly/ideally" it is an interesting mechanic.

    Made this vid about a year ago. The thread I made about trimming downed state was not received well on the forums.

    How will go that fight 1v3 if they dont burn time on ressing (and getting cleaved ) ... and just focus on you...

    Multiclass WvW player
    Theorycrafted builds tester

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @intox.6347 said:

    @Justine.6351 said:
    It's rewarding to the outnumbered, not the other way around. Downed state often means little to those grossly outnumbered but it means alot to those who have the numbers for both rezing and pushing away a few foes to get that rez.

    So I may or may not have misread the OP and then continued to confuse myself by typing half one opinion and half the other opinion. I'm not really sure how anyone who comprehended what I said didn't catch this and yet still upvoted and put helpful on my comment lol.

    What I meant to say is that downed state is primarily carry for those who have favorable numbers and those who have fewer numbers tend to not get as much utility out of downed state. I'm not saying that downed state is evil, it just needs to be trimmed because when utilized "properly/ideally" it is an interesting mechanic.

    Made this vid about a year ago. The thread I made about trimming downed state was not received well on the forums.

    How will go that fight 1v3 if they dont burn time on ressing (and getting cleaved ) ... and just focus on you...

    One of the warriors vengeanced and slammed into me at the same time the downed state necro feared me. He would have been out of the fight dead long before that.

    Anet buff me :-(
    Make me good at game!

  • Trajan.4953Trajan.4953 Member ✭✭✭

    LOL

    /15chars

  • intox.6347intox.6347 Member ✭✭✭

    @Justine.6351 said:

    @intox.6347 said:

    @Justine.6351 said:
    It's rewarding to the outnumbered, not the other way around. Downed state often means little to those grossly outnumbered but it means alot to those who have the numbers for both rezing and pushing away a few foes to get that rez.

    So I may or may not have misread the OP and then continued to confuse myself by typing half one opinion and half the other opinion. I'm not really sure how anyone who comprehended what I said didn't catch this and yet still upvoted and put helpful on my comment lol.

    What I meant to say is that downed state is primarily carry for those who have favorable numbers and those who have fewer numbers tend to not get as much utility out of downed state. I'm not saying that downed state is evil, it just needs to be trimmed because when utilized "properly/ideally" it is an interesting mechanic.

    Made this vid about a year ago. The thread I made about trimming downed state was not received well on the forums.

    How will go that fight 1v3 if they dont burn time on ressing (and getting cleaved ) ... and just focus on you...

    One of the warriors vengeanced and slammed into me at the same time the downed state necro feared me. He would have been out of the fight dead long before that.

    At first downed war necro come, dont do anything than ressing downed war... getting cleaved with downed war and almost die (shroud on few % hp) then on war downed 2nd war got downed too ... necro in one moment try ress (well appear) but try to go for you.... wars get vengeance and attacked.... besides that 2nd war was really bad ... also kitten that necro does.... all goes wrong on trying to ress...
    If i see strong dps and downed ally.... dont care about ressing.... full dps/cc enemy is the way... always... trying to ress somebody is the best way to die on situations like this :D

    Multiclass WvW player
    Theorycrafted builds tester

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    If you have 20 vs 30 you can now also beat them easier if you play better, because the ones you do get won't get up anymore.

    You're wrong

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • intox.6347intox.6347 Member ✭✭✭

    @Blocki.4931 said:
    If you have 20 vs 30 you can now also beat them easier if you play better, because the ones you do get won't get up anymore.

    You're wrong

    thats not so much ordinary sit.... 20 vs 30 .... its mostly guild vs guild ... pug vs pug .... guild vs pug

    so if appear proclaimed situation .. 25 good against pug with comm (35-50) will go with 40 (classic nofull sq) ... with downstate u can handle it by heal ress yours downed.... heavy bombs timed on enemy ressing downeds....

    without downstate.... they can just have 5x more scourge and 5 more hammer cor revs bombing randomly... killing few of guild members and you cant do anything.
    Also few random longbow soulbeasts, power mirages, d/p dd .... focusing and killing weaklings. I was running closed raid and look exactly like this.

    downstate or ressing is not problem... rally is.

    Multiclass WvW player
    Theorycrafted builds tester

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭
    edited June 13, 2018

    won a 3v1 last night (DPS Mirage, Reaper and iirc a hearald). Me and 2 guild mates won a 8v3. It def doesnt better benefit those who outnumber but those that can down, but cannot secure stomp due to numbers (in reality, its actually downstate that rewards outnumbering). As a solo/duo/small scale roamer who enjoys outnumbered fights (where im outnumbered) I love this week and hope to see more of it in the future.

    Edit: We were a vanilla guard, a new soulbeast player (who heavily mained warrior and minor ele) and a new-ish Mirage (non meta DPS with no EM or sword)

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Downstate only rewards pansies, who are specced to use it as a crutch. Not only you had to deal with broken specs, but afterwards you still had to stomp them. It was always funny to see those super tryhard 5-man havoc parties running two MI FBs and then beating off on Youtube how good and skilled they are, because it was impossible to stomp them. Now, most of the scrubs scared of loosing started to run Spellbreakers to at least extend TTK lol. It must feel really bad to actually be forced to play SB knowing how kitten you are lol.

    Stomping gets you killed. Rezzing gets you killed.

    How many times I've lost outnumbered fights because of stupid downed mechanic... and I'm not talking about rallying off of someone, I'm talking about being knocked down, dazed, immobed, or just it took super long to stomp and in the meantime you ate stuff from player, who actually should have been dead... Now it's straight forward. Outplay one target, done, move onto the next one... they run out of CDs? Sorry, no downstate for you... should have played better. Simple.

    Also, ANet can actually save their faces by balancing the game other way than reverting whole Path Of Failure. Rather than saying: "sorry, we were wrong and we will revert all broken kitten", they just need to tone down passives.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Reading the rest of your blurb, > @Hollywood.3490 said:

    Downstate only rewards pansies, who are specced to use it as a crutch. Not only you had to deal with broken specs, but afterwards you still had to stomp them. It was always funny to see those super tryhard 5-man havoc parties running two MI FBs and then beating off on Youtube how good and skilled they are, because it was impossible to stomp them. Now, most of the scrubs scared of loosing started to run Spellbreakers to at least extend TTK lol. It must feel really bad to actually be forced to play SB knowing how kitten you are lol.

    Stomping gets you killed. Rezzing gets you killed.

    How many times I've lost outnumbered fights because of stupid downed mechanic... and I'm not talking about rallying off of someone, I'm talking about being knocked down, dazed, immobed, or just it took super long to stomp and in the meantime you ate stuff from player, who actually should have been dead... Now it's straight forward. Outplay one target, done, move onto the next one... they run out of CDs? Sorry, no downstate for you... should have played better. Simple.

    Also, ANet can actually save their faces by balancing the game other way than reverting whole Path Of Failure. Rather than saying: "sorry, we were wrong and we will revert all broken kitten", they just need to tone down passives.

    Downstate rewards flowers? Interesting.

    Reading the rest of your blurb, I can agree that tho who were "grouped up to be unkillable" are now being laughed at and/or running scurred. Feels good from a roamer perspective tho as I can typically down ppl while outnumbered, but cannot secure stomp due to res. Came across a ZvZ the other night where neither were pushing hard. I gave the com an idea (old school strat) and we blew up the other Z with it. Brought a tear to my eye to see it done again.

    Ahhh...fantastic.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Victory.2879Victory.2879 Member ✭✭✭

    Maybe there is a solution, as previously mentioned. Remove downstate, but make inst-gibbing impossible by capping HP lost from a single target to 10%-20% per second- would need a lot of skill adjustments and probably boosts to some toons HP, but would mean unless you get jumped by a five man team you will last at least a couple seconds and perhaps be able to use a skill or two.

    Instant stealth downs aren't anything but cheese.

    Maybe at the same time they will do some balancing and sort out a number of OP builds and in other news, world peace broke out....

  • Tactics matter significantly more with no downed state. Mistakes in positioning also have devastating results with no downed state. The tighter and more skillful a group of any size plays the better a no downed state system works for them. The OP is correct the downed state is a mechanic that favors numbers over skill compared to not having it.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.