Jump to content
  • Sign Up

Some bad working skills...


Zero.3871

Recommended Posts

Sometimes i am playing other classes than necro (shame on me), so i also see how smooth other classes skills work. e.g. warrior bulls charge as a 600 range leap is hitting everytime is use it. But when i am using Reaper Shroud 2 Leap it very often stuck in the Ground. i dont say every skill on other classes work good. but i want to collect skills that dont work well on necromancers with hope anet take a look on it.

Greatsword 5: Grasping DarknessI think many necros know the Problem, that this non-projectile skill get blocked by projectile blocking and reflecting skills.

Reaper Shroud 2: Death's ChargeStuck in the Ground instead of leaping on the enemy.

Staff 1: Necrotic GraspAuto attack is flying anywhere but not to the foe.

Focus 4: Reaper's TouchSame like Staff Auto attack. slow projectile that barely hit enemies.

Axe 2: Ghastly ClawsIt has casttime of 1 3/4 sec. I often see an enemy is dodging (3/4 sec) while i am casting that skill, but after the dodge finished and still casting axe 2, the axe seems to lost the "target" on the enemy and dont continue to attack him. i still had targeted him and was casting, but no further hits after that dodge.

Link to comment
Share on other sites

The problem with Staff1 and Focus4 is that these projectiles are not homing (e.g. like Core Shroud1) and do anticipate on the current movement of your target where the latter will be when the projectile connects. This leads to weird results some time, but other classes share the same problem. A homing Staff1 skill is often brought to the table when people suggest Staff improvements.

RS2 and GS5 are indeed coded badly. These skills are a pain in the a** if you are looking for reliability.

I did not face the problem with Axe2 you mentioned.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...