What profession did you learn the most about the game from? — Guild Wars 2 Forums

What profession did you learn the most about the game from?

Zexanima.7851Zexanima.7851 Member ✭✭✭
edited June 15, 2018 in Professions

Just a curious question about other people's experience. What profession taught you the most about the game? For instance, you might not learn as much running necro minion master as you did with condi engi .

EDIT: Guess I should specific the games combat mechanics.

No longer playing the game due to PvP being abandon.

Comments

  • steki.1478steki.1478 Member ✭✭✭✭

    Condi engi doesnt even teach you that much besides making every other dps class feel boring. You dont even start the game as condi engi and dont even play it with 5 kits, it's essentially an end game build where you already know what's going on in game. Not to mention that as engi you always have a choice of not using all those kits.

    Ele on the other hand doesnt get any choice. It's squishy from start, it has a lot of skills and it's always rewarding when you manage your combos and rotations. Learning all that isn't easy at all, especially when you die while trying to do certain combo. You only start to notice threat on squishy classes. Leveling mesmer was extremely easy since it had a lot of tools to keep mobs busy or just burst them down before they even get close. It used to be with perma phantasms, now you just do so much damage with first half of phantasm skill that sometimes they dont even spawn. My guess is that thief is in a very similar situation like ele since it still dies quite quickly if you dont pay attention and stealth wont really solve your defense problems.

    However, you can always spam fireballs/unloads from max range without learning anything and without encountering any danger. It's just how the game works, it has a little something for everyone no matter which class you pick, you just need to find that cheesy strategy.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Zexanima.7851Zexanima.7851 Member ✭✭✭

    @steki.1478 said:
    Condi engi doesnt even teach you that much besides making every other dps class feel boring. You dont even start the game as condi engi and dont even play it with 5 kits, it's essentially an end game build where you already know what's going on in game. Not to mention that as engi you always have a choice of not using all those kits.

    Ele on the other hand doesnt get any choice. It's squishy from start, it has a lot of skills and it's always rewarding when you manage your combos and rotations. Learning all that isn't easy at all, especially when you die while trying to do certain combo. You only start to notice threat on squishy classes. Leveling mesmer was extremely easy since it had a lot of tools to keep mobs busy or just burst them down before they even get close. It used to be with perma phantasms, now you just do so much damage with first half of phantasm skill that sometimes they dont even spawn. My guess is that thief is in a very similar situation like ele since it still dies quite quickly if you dont pay attention and stealth wont really solve your defense problems.

    However, you can always spam fireballs/unloads from max range without learning anything and without encountering any danger. It's just how the game works, it has a little something for everyone no matter which class you pick, you just need to find that cheesy strategy.

    Engi may not have been the best example. As a returning player relearning the game it was the best I had. I haven't finished leveling an Ele yet myself, I'll have to take your word for it.

    No longer playing the game due to PvP being abandon.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    Mesmer and Guardian. They have active defensive skills, quite a few boons, lots of movement skills of different types, combo fields and finishers that are easy to achieve while still providing passive benefits. Guardian imo is better at teaching overall, but Mesmer does teach you about disengaging from combat, which the guardian isn't as good at. But the Guardian I'd say is far more user friendly to learn and understand. its unique mechanic is really simple and can be learned with just a quick glance, it has easy access combo finishers from the start, solid heals that teach you about blocks, projectile reflects and blocks with its utility and shield. It can convert conditions into boons and cleans, it can also block paths with staff. Every single weapon on the guardian seems almost designed intentionally to teach the player how to use the different mechanics. While other professions seem to either not worry about them, or require you to execute them perfectly, the Guardian is tough enough to use that it requires you to learn them but forgiving enough that you're not punished too hard for forgetting it while leveling.

    For me personally, it was mesmer. But mesmer made sense to me. But when I'm teaching new players the game I tell them to make a guardian because it is the best teacher. The Guardian is Toriel. Hold your hand when needed to but ready to let you make your own mistakes.

  • SlippyCheeze.5483SlippyCheeze.5483 Member ✭✭✭✭

    @Zexanima.7851 said:
    Just a curious question about other people's experience. What profession taught you the most about the game? For instance, you might not learn as much running necro minion master as you did with condi engi .

    EDIT: Guess I should specific the games combat mechanics.

    TBH, the one that you play most frequently is the one that will teach you the most, but... the more glass cannon, and the less safety nets you have, the more likely you are to be forced to learn to avoid damage rather than heal through it, etc.

    Which will help for the classes that are not designed to block or heal through damage. :)

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    It was thief for me.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @Sir Vincent III.1286 said:
    Thief teaches you a lot about the game.

    • No survivability means death.
    • Miss a dodge means death.
    • Using Withdraw with the cliff behind means death.
    • Pebble blocking shadowstep for escape means death.
    • Getting aggro means death.
    • Getting stunned means death.
    • Damaging conditions means death.
    • and many others

    From all those deaths, playing other professions are just too easy.

    Oh, yes.

    ~ I Aear cân ven na mar

  • Zushada.6108Zushada.6108 Member ✭✭✭

    I did the post-80 content on a Rev (post-nerf) the first time through and felt I was running about like a chicken with my head cut-off more concerned about surviving rather than learning. Once I started replaying the content on my Ranger/Druid I felt as though I had time to stand back and observe combat rather than struggle to stay alive. I actually didn't use CA a lot then, because I found that healing spring and glyph of tides was sufficient for me and my pet in open world. For me, being ranged is very helpful because I can stay full ranged and get a broader camera view of the content, rather than an up close and personal melee view, when learning content and once I know what I am up against, I can then use a melee class without as much frustration.

  • Hoodie.1045Hoodie.1045 Member ✭✭✭✭

    @Zexanima.7851 said:
    Just a curious question about other people's experience. What profession taught you the most about the game? For instance, you might not learn as much running necro minion master as you did with condi engi .

    EDIT: Guess I should specific the games combat mechanics.

    Core engineer. Even though I started Guild Wars 2 with a warrior, it was my second character, the engineer who helped me improve my skills. It helped me think critically when it comes to making builds, different keybinds that are useful across different professions like elementalist, guardian, thief and warrior, but most importantly it is the profession that is so addicting and never gets old unlike the Holosmith which is a dumbed down version of the engineer.

    Karras

  • @Sir Vincent III.1286 said:
    Thief teaches you a lot about the game.

    • No survivability means death.
    • Miss a dodge means death.
    • Using Withdraw with the cliff behind means death.
    • Pebble blocking shadowstep for escape means death.
    • Getting aggro means death.
    • Getting stunned means death.
    • Damaging conditions means death.
    • and many others

    From all those deaths, playing other professions are just too easy.

    I remember when Dungeons were the meta. I'd always be the last man standing, stealth ressing everyone with Shadow refuge and fighting the boss alone in between stealths. Always.

    You left out shadow stepping to points in the environment instead of climbing, like the clocktower in PvP.

  • @Remus Darkblight.1673 said:
    Ranger taught me that no one in this game appreciates animals, a bitter truth that needs to be addressed. As I watch my beloved companion take hit after hit "my pet needs help!" I cry out. But no one listens, no one comes to his aid.

    Go Soulbeast, hit f5, hit f5 again, fully healed Pet.

  • Cifrer.6013Cifrer.6013 Member ✭✭✭

    @Hoodie.1045 said:

    @Zexanima.7851 said:
    Just a curious question about other people's experience. What profession taught you the most about the game? For instance, you might not learn as much running necro minion master as you did with condi engi .

    EDIT: Guess I should specific the games combat mechanics.

    Core engineer. Even though I started Guild Wars 2 with a warrior, it was my second character, the engineer who helped me improve my skills. It helped me think critically when it comes to making builds, different keybinds that are useful across different professions like elementalist, guardian, thief and warrior, but most importantly it is the profession that is so addicting and never gets old unlike the Holosmith which is a dumbed down version of the engineer.

    Agree completely.

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭

    @Lord Krilik.3692 said:

    You left out shadow stepping to points in the environment instead of climbing, like the clocktower in PvP.

    That doesn't teach you anything about the game.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • SlippyCheeze.5483SlippyCheeze.5483 Member ✭✭✭✭

    @Sir Vincent III.1286 said:

    @Lord Krilik.3692 said:

    You left out shadow stepping to points in the environment instead of climbing, like the clocktower in PvP.

    That doesn't teach you anything about the game.

    Sure it does: like mesmer ports and portals, it teaches you that life is cruel, harsh, and occasionally is gonna glitch you right through the map. ;)

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭

    @SlippyCheeze.5483 said:

    @Sir Vincent III.1286 said:

    @Lord Krilik.3692 said:

    You left out shadow stepping to points in the environment instead of climbing, like the clocktower in PvP.

    That doesn't teach you anything about the game.

    Sure it does: like mesmer ports and portals, it teaches you that life is cruel, harsh, and occasionally is gonna glitch you right through the map. ;)

    lol, I stand corrected.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Necromancer. Because he doesn't have absolute defenses like evades invulnies etc, i had to learn about stat system more and using various condies and boons for defenses. Also, obviously he's the first class that gets you working on boon to condi and condi to boon conversion table knowledge.

  • otto.5684otto.5684 Member ✭✭✭✭

    It was my first character. Everything else was not much in terms of learning experience.

  • @Sir Vincent III.1286 said:

    @Lord Krilik.3692 said:

    You left out shadow stepping to points in the environment instead of climbing, like the clocktower in PvP.

    That doesn't teach you anything about the game.

    I don't think a lot of people wold assume that you can stand under a platform and teleport through it from underneath. Teleporting forward a little bit, like shortbow 5, fair enough. But going up through things is good to learn. Once you practice points in a map where you can do this, you start discovering new ambush/escape tactics, using the environment and your skills together for an advantage.

  • Arlette.9684Arlette.9684 Member ✭✭✭✭

    Any of the active defense support classes, so Chrono, Guard, Scrapper, Tempest. The latter being a lesson in piano.

    Vae Victus!
    [Hcm] Promotraitor

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    edited July 9, 2018

    Depends.

    Strictly button-pressing? Engi, tempest, maybe with a bit of mesmer.
    Fields and Finishers? Ele.
    Rotations? Both of the above
    Reaction time and transportation/mobility skills and positioning/LoS value? Core thief or core mesmer.
    Resource management in PvP? Tossup between core thief (non-S/D) and core necro/reaper.
    Range increments and projectile behavior? Ranger or Deadeye.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • Personally I think this question is a bit... misdirected.

    I didn't learn about the game by playing a profession. I learned about the game because I sat down and attempted to learn about the game. I read the wiki, I saw builds, I tested things out on the golems in the PVP lobby. With that knowledge, I then went out into the game. Asking about which profession teaches you the most about the game is a bit like asking which car teaches you the most about driving. It is much better to have done some learning first.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited July 9, 2018

    Just try to play necro without using shroud skills. That's how you learn how to play and when it's important to dodge.
    Go full DPS build.

    U don't have Auto invincibility or such things on necro
    Guess that. Can be done by any other profession. But i only play/played necro. And I'm not a normal average player anymore. (At least that's what I've been told)

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭

    Guard Mesmer,
    Mesmer have everything other classes have so if you learn mesmer you know lot of mechanics.

    Jokaurene

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    Revenant taught me when to dodge. Because, if you don't, you're dead.

  • Arcem.7289Arcem.7289 Member ✭✭

    What profession did you learn the most about the game from?

    Engineer.
    Lots of things going on at same time from kit swaping like mad to playing around with combo fields which you very rarely see people using to their full extent nowadays.
    I can swap to let's say my warrior or guardian and steamroll stuff while being semi afk watching tv or even my mesmer if I need to gank people out but on engineer I need to put my big boy boots and play seriously.
    I may be a lot bit biased here since engi is my pain.

  • Mesmer for sure. You can't PvP a Mesmer well until you've played one.

  • lkilian.1854lkilian.1854 Member ✭✭

    Thief. There's no way you can survive with thief if you don't know how the other professions work. It literally forces you to read their movements and know their skills.

  • Playing condi pistol/dagger through HOT. You have no damage, your dodges are used for damage, and you cant rely on either heal on crit or death blossom. Life was hard but at least I learned how to dodge. Then I switched to dagger/dagger and eventually staff and I was like "The coolness factor of p/d is nowhere near good enough to ditch these strong damage options".

  • I started with necro and learned the base game with it, then I became an elementalist main what improved my positioning.
    And then condi engi taught me about combos.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Mesmer, I started with it at launch and I learned to dodge. Still my favourite profession.
    Elementalist taught me combo. I can remember the early day dungeons and the use of elementalist as main buffer. Honnestly, except stealth, the elementalist was doing everything in dungeons at this time.
    Thief taught me add skip and how blind is op in certain area of the game. A clever use of stealth used to pay back hundred fold.
    ...
    Necromancer taught me how to be disappointed. :#

  • DragonSlayer.1087DragonSlayer.1087 Member ✭✭✭

    @Zexanima.7851 said:
    Just a curious question about other people's experience. What profession taught you the most about the game? For instance, you might not learn as much running necro minion master as you did with condi engi .

    EDIT: Guess I should specific the games combat mechanics.

    I started with the Necro, as that was my main on Gw1. Then I discovered the Thief.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.