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Yak Bombs


Pilot.6094

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Would be cool if you could buy bombs to place on Yaks. So when placed on a Yak before it leaves its supply camp when it enters the destination keep it destroys its supply and some existing supply - unless it is searched (any class) and disarmed (Engi only) before it arrives.

Other ideas to make Yaks more fun?

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Amazing idea. New trick from wvw vendor.

Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

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@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

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@Remus Darkblight.1673 said:Make it sabatage more supply the longer the dolyak has to travel before reaching the destination, include a minimum arming time as well. Spammability issue fixed?

for keeps people often only secure only the shorter supply route and upgrade that one camp, with such a change it would put further incentive to do so. the bombyak could lose explosives while moving and destroy less supply the further it traverls.spammability is not an issue if you can counter it by disarming the dolyak /killing it / preventing it and if it has a cost.for example 10 supplies to throw a trick that causes the dolyak to carry bombs wich will cause the dolyak to destroy 50 supply, every 5-10 seconds on the road 1 supply less is destroyed. then replace one of the medical kits from the sentries with a skill disarm bombyak , lets say 15-20 second cooldown.considering how long these routes are you can end up spending more supplies trying to make a bombyak then the defending server loses supplies to them. but if noone takes care you can drain their supply really fast.

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@MUDse.7623 said:

@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

Changing it neutral let's everyone have a very basic tell and opens up play and communication. The people that plant the bomb could have just as easily killed the yak so it doesn't matter if the yaks original owner has to kill it themselves.

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@Justine.6351 said:

@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

Changing it neutral let's everyone have a very basic tell and opens up play and communication. The people that plant the bomb could have just as easily killed the yak so it doesn't matter if the yaks original owner has to kill it themselves.

they could have killed the yak but choose to cause more damage at the risk of not killing it. if it gets neutral it is allways a win for the one using the trick.

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@MUDse.7623 said:

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.

More or less what I meant, simply forgot, that siege disabler are classified as trick and not as the trap category. They look far to similar.

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@MUDse.7623 said:

@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

Changing it neutral let's everyone have a very basic tell and opens up play and communication. The people that plant the bomb could have just as easily killed the yak so it doesn't matter if the yaks original owner has to kill it themselves.

they could have killed the yak but choose to cause more damage at the risk of not killing it. if it gets neutral it is allways a win for the one using the trick.

Erm, you do realize it would have to be escorted or it will just be killed by any of the 3 worlds, even the world that planted it as people want wexp. And yes it would "always be a win". The same as them just killing the yak...

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@Justine.6351 said:

@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

Changing it neutral let's everyone have a very basic tell and opens up play and communication. The people that plant the bomb could have just as easily killed the yak so it doesn't matter if the yaks original owner has to kill it themselves.

they could have killed the yak but choose to cause more damage at the risk of not killing it. if it gets neutral it is allways a win for the one using the trick.

Erm, you do realize it would have to be escorted or it will just be killed by any of the 3 worlds, even the world that planted it as people want wexp. And yes it would "always be a win". The same as them just killing the yak...

i realize that all 3 can kill it and that the original owner is forced to kill it to avoid greater damage. i would prefer a risk involved into it like siegedisablers getting destroyed by bubbles. you would stil need to have the sentry to be able to take the med kit to remove the bomb.i dont want people to just use a yakbomb and not escort the dolyak to its destination cause it doesnt matter. if you want it to carry your bomb make sure nobody removes it. if you dont want to escort it better kill it.

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@MUDse.7623 said:

@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

Changing it neutral let's everyone have a very basic tell and opens up play and communication. The people that plant the bomb could have just as easily killed the yak so it doesn't matter if the yaks original owner has to kill it themselves.

they could have killed the yak but choose to cause more damage at the risk of not killing it. if it gets neutral it is allways a win for the one using the trick.

Erm, you do realize it would have to be escorted or it will just be killed by any of the 3 worlds, even the world that planted it as people want wexp. And yes it would "always be a win". The same as them just killing the yak...

i realize that all 3 can kill it and that the original owner is forced to kill it to avoid greater damage. i would prefer a risk involved into it like siegedisablers getting destroyed by bubbles. you would stil need to have the sentry to be able to take the med kit to remove the bomb.i dont want people to just use a yakbomb and not escort the dolyak to its destination cause it doesnt matter. if you want it to carry your bomb make sure nobody removes it. if you dont want to escort it better kill it.

What are you not understanding? Why would anyone use it and then not escort it...That would be like someone always entering a map and immediately dropping a supply trap at the first gate they come to lol.

Tricks have a cost in both purchase and supply. Nobody is just going to supply bomb every yak they come across and pray nobody else kills it for the wexp.

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@Justine.6351 said:

@Mithos.9023 said:Now on topic, would be a nice way to encourage roaming and small group play, as the defending site would have to have a very close look on the dolyaks. To make this a not a to spamed mechanic I would add this into the trap category, with some money cost to it. Maybe even with a little higher cost than the other traps. That should guarantee that it is only used with purpose in mind.

why a trap and not a trick? with a trick you have to apply it manually on the dolyak, while a trap you can set on the path right before it enters the destination and not much one can do about it. if you are at your dolyak you will see someone try to throw a trick. the buff dolyaks get when nearby could also make them immune to it so you cant just turn all dolyaks into bombs when people are escorting them.also the 1 PPT gained when a dolyak arrives the destination might be changed to the side that applied the bomb.

@Justine.6351 said:Sabotage Supply Carrier: Throw a net to capture dolyak and place explosives in its pack that detonates after delivery to a supply depot. Yak becomes neutral to all players(yellow) and causes -50 supply to objectives visited.

while i agree that you should have a way to avoid the bomb to cause damage to your keep if you notice it, it doesnt have to involve killing the yak. could aswell be removed with one of the skills from the first aid kit found on sentries on the dolyaks route.

Changing it neutral let's everyone have a very basic tell and opens up play and communication. The people that plant the bomb could have just as easily killed the yak so it doesn't matter if the yaks original owner has to kill it themselves.

they could have killed the yak but choose to cause more damage at the risk of not killing it. if it gets neutral it is allways a win for the one using the trick.

Erm, you do realize it would have to be escorted or it will just be killed by any of the 3 worlds, even the world that planted it as people want wexp. And yes it would "always be a win". The same as them just killing the yak...

i realize that all 3 can kill it and that the original owner is forced to kill it to avoid greater damage. i would prefer a risk involved into it like siegedisablers getting destroyed by bubbles. you would stil need to have the sentry to be able to take the med kit to remove the bomb.i dont want people to just use a yakbomb and not escort the dolyak to its destination cause it doesnt matter. if you want it to carry your bomb make sure nobody removes it. if you dont want to escort it better kill it.

What are you not understanding? Why would anyone use it and then not escort it...That would be like someone always entering a map and immediately dropping a supply trap at the first gate they come to lol.

Tricks have a cost in both purchase and supply. Nobody is just going to supply bomb every yak they come across and pray nobody else kills it for the wexp.

as if escorting would prevent killing for wexp...people in wvw neither use brain nor read chat.

wiith the way you put it i would supply bomb most dollies i come across on the way to the camp it originates from as it is allways better then killing it for the match. unless i am just there to kill some people but then i wont care about yak bombs anyway. depending if all the other camps supplying the obeject i want to drain are being dealt with or not i might not escort the dollies but rotate between the dollies.

a supply trap on the first gate is stupid as you can only have one up so you need to select the position better. its more like someone spamming siege disabler on cooldown on enemy siege - oh wait good defenders actually do exactly that!

anyway there needs either a way to remove the bomb or to prevent your yak being turned into a bombyak and i am talking about an option that is not 'just kill everyone around the yak' i do play a deadeye, noone would be able to prevent me from applying this if that is the only way to prevent me doing it. currently you can put 3-4 supporters around the dolyak and i cannot solo kill it if they are half decent, thats simply impossible. pretty much how it should be, if you take the time to escort the dolyak with more people then your opponents , you should be able to secure the dolyaks supplies for the keep.

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This is a cool idea, but it might get kind of odd in terms of the relationship between attackers, defenders, and the yaks as an objective. Defenders are generally in too small in number to spread themselves both on the yaks and on the walls of several towers. Attackers would scold teammates that attack enemy supply dolyaks and camps, unless people defending from within the walls could negate their efforts. The ability to negate yak bombs from within the walls would prevent a lot of infighting for the attacking teams.

Perhaps have an interactable bomb spawn near the closest supply depot to the gate upon delivery to give defenders a counter? Then to be fair to the attackers, the yaks could deliver bombs until they are searched, disarmed, or refresh supplies at a supply camp. That would be more than enough to motivate defenders to leave the walls if they can actually afford to do it at the moment. It would also encourage attackers to rig the yak before the tower and not the keep to double the impact. Both of the things I've suggested would solve the issue of attempting to set bombs on a yak as soon as it is about to enter a keep door, because defended objectives could counter it and the attackers would lose out on that double dip.

Another thing would be that issue that MUDse mentioned. People would kill the yak even if they are rigged. Here is a fix for that. Make it so that the dolyak enters a downed state upon being brought to 0%. Make it so that yaks can only be rigged while they are within the downed state and make the rigging return the yak to full HP. Award the attackers with usual random supplies that they would get for killing the yak. Make the rigged yak unkillable to all teams and the supplies unrecoverable to the defenders, even if the bomb is disarmed, just to make it so attackers don't yell at people rigging the yaks instead of performing finishers on them.

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@starhunter.6015 said:I could see the side owning the Yak being able to set explosives in it, so when it is attacked and killed it blows up the attackers.

That was what I thought when I read the title. A bomb that goes off when the yak is killed. I think it should be substantial damage, too, if they were to make it explode on death. Make it have the same warning that the hydra meteor attacks do - very short warning. Make it the closer you are the greater the damage. Point blank should be enough to down someone.

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