After last weeks event, I can't get myself to play WvW anymore... — Guild Wars 2 Forums

After last weeks event, I can't get myself to play WvW anymore...

hobotnicax.7918hobotnicax.7918 Member ✭✭

I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

<1

Comments

  • aspirine.5839aspirine.5839 Member ✭✭✭

    @MUDse.7623 said:

    @hobotnicax.7918 said:
    I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

    i think ebg would be better for no downstate if it is permanent on one map. as borderlands have a home advantage and the desert has probably the biggest home advantage as it is not played as much and i highly doubt such a change would cause it to be played more, some people simply dont like the map.
    also downstate is less an issue on desert map as the groups you fight there do not grow as fast in size and you can often use the envoirement more to your advantage

    It would make the ques on EBG terrible though :( For sure everyone wants to fight if this is permanent there.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited June 17, 2018

    @aspirine.5839 said:

    @MUDse.7623 said:

    @hobotnicax.7918 said:
    I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

    i think ebg would be better for no downstate if it is permanent on one map. as borderlands have a home advantage and the desert has probably the biggest home advantage as it is not played as much and i highly doubt such a change would cause it to be played more, some people simply dont like the map.
    also downstate is less an issue on desert map as the groups you fight there do not grow as fast in size and you can often use the envoirement more to your advantage

    It would make the ques on EBG terrible though :( For sure everyone wants to fight if this is permanent there.

    isnt it already like that?

    @XenesisII.1540 said:
    Should have it activated when you have the outnumbered buff, and change it so your finisher is automatically used on a kill.

    the issue is that the outnumbered buff doesnt mean your outnumbered in your encounter. just that you are outnumbered on the map. if the outnumbered buff was per map part (e.g. outnumbered in this camp or outnumbered around this tower) and ofc not reshreshed as slow as now, then this would be a good idea. as for the outnumbered pips, just grant them if you killed anyone during that tick with outnumbered buff.

  • I couldn’t care less about lootbags (which is kitten anyway), double wxp and whatnot. The “no downstate” was fun and something is sorely needed to get out of the incredibly boring gameplay that this current meta is.

  • Fix it or fail. It was the best thing ever.

  • Mil.3562Mil.3562 Member ✭✭✭

    @hobotnicax.7918 said:
    I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

    Oh really? WvW without no-downed state is that bad for you huh? Anyway see you in WvW later : D

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    Ya, I just log for dailies and bounce. Hard to even do the dailies without falling asleep. Game is stagnant especially wvw. One week of good stuff and then back to the same gamemode that's barely evolved in 5 years.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Lord Trejgon.2809Lord Trejgon.2809 Member ✭✭✭

    I'd probably add something from myself on the topic, but unfortunatelly I wasn;t playing WvW since halfway throught the no-downstate week......

    due to exams on uni >.>

    won't gat back to it in this week and prolly next one for very same reason too.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited June 18, 2018

    @Dawdler.8521 said:
    I find it very amusing that people have played the game for 6 years... and then after 1 week of no downed state its like "nope cant play anymore its not fun!". What where you doing for six years then? Not having fun?

    When I play now I sometimes see the advantages of no downed state while raging over them ressing, true - and just like we figured out before the event, it makes good players on meta builds far better with far easier fights so of course a certain type of people love it - but the combat now is still as exciting as ever, fights lasting longer and having the need to tactically secure or deny a stomp, or res under pressure. Improvements could be made, sure (just like it has been done in the past when they made downed 100x better in sPvP/WvW using 1:1) but downed state IMO is one of the defining features of GW2 combat. It adds flex for skill, class choice, build choice and makes players think about helping each other rather than every dps ganker for themselves. Its one of the things that has built the friendly community we have today. Without it, GW2 isnt GW2.

    downstate once in a fight is good this way you can help a friend survive a suprise gank etc. but the frequency people can go back up from downed is just too high, might be suited for open world pve were people in greens die onehit to some worldboss on each attack but in WvW its is unlikely someone that is being supported is going to die 4 times within a minute. i would love two changes to downstate : when rally/rezzed remove all condis to prevent instant dropping on rally and then limit to 1 rally / res per minute or per in combat. then you can still help your friend up but he can no longer drop once every 20s without dying.
    while i allways suspected that i could kill way more without downstate, i now am sure about that after last week. that why when i run 1 vs 3+ and they got a supporter i already dont want to fight em anymore cause i know it will be endless or till either the supporter fails or dies first. and try to outnumbered kill a supporter while trying to kite his mates..possible but way harder then if there was an option to kill the others first.

  • Victory.2879Victory.2879 Member ✭✭✭

    Down state was a fiesta for insta-gib stealth players who got their jollies from using builds that face roll opponents who can't see them coming.

    It also made group play less fun for support classes- less loot, less fun and more chance of some random macro user downing you from stealth while you blinked.

    Much more fun for some classes, much worse for others.

    Nothing to do with skill level at all- gank artists still gankers, just overly rewarded for being able to macro a instant downed.

    I agree with the above poster though, should be a timer on after first downed so you instantly die after second down in a minute, as long as all condis, etc are cleared when you res and invulnerable for 5 seconds after you rally (to stop instantly being instantly gibbed again).

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 18, 2018

    @MUDse.7623 said:

    @Dawdler.8521 said:
    I find it very amusing that people have played the game for 6 years... and then after 1 week of no downed state its like "nope cant play anymore its not fun!". What where you doing for six years then? Not having fun?

    When I play now I sometimes see the advantages of no downed state while raging over them ressing, true - and just like we figured out before the event, it makes good players on meta builds far better with far easier fights so of course a certain type of people love it - but the combat now is still as exciting as ever, fights lasting longer and having the need to tactically secure or deny a stomp, or res under pressure. Improvements could be made, sure (just like it has been done in the past when they made downed 100x better in sPvP/WvW using 1:1) but downed state IMO is one of the defining features of GW2 combat. It adds flex for skill, class choice, build choice and makes players think about helping each other rather than every dps ganker for themselves. Its one of the things that has built the friendly community we have today. Without it, GW2 isnt GW2.

    downstate once in a fight is good this way you can help a friend survive a suprise gank etc. but the frequency people can go back up from downed is just too high, might be suited for open world pve were people in greens die onehit to some worldboss on each attack but in WvW its is unlikely someone that is being supported is going to die 4 times within a minute. i would love two changes to downstate : when rally/rezzed remove all condis to prevent instant dropping on rally and then limit to 1 rally / res per minute or per in combat. then you can still help your friend up but he can no longer drop once every 20s without dying.
    while i allways suspected that i could kill way more without downstate, i now am sure about that after last week. that why when i run 1 vs 3+ and they got a supporter i already dont want to fight em anymore cause i know it will be endless or till either the supporter fails or dies first. and try to outnumbered kill a supporter while trying to kite his mates..possible but way harder then if there was an option to kill the others first.

    Yes and as I said, improvements can be made. Just something as simple as changing finishing from 3.5s channel to say 2.5s would make a huge difference to manual stomps in small scale. Removing rally on enemy death. Removing the lowering hp on downed and making it a negative debuff instead (as you say, go down again within 1m and you die). Hell you can even improve upon it by adding things instead of just plain nerfing it. Make blast finishers instantly kill people if they go down on it. Make new use of the ruins for intermittent no-downed-state (bloodlust mode). Etc and so on.

    There are so many options.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited June 18, 2018

    @MUDse.7623 said:

    @hobotnicax.7918 said:
    I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

    i think ebg would be better for no downstate if it is permanent on one map. [...]

    No.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Israel.7056Israel.7056 Member ✭✭✭✭

    I feel the same way basically.

  • Musty.3148Musty.3148 Member ✭✭✭

    I'd love to see it on Desert borderland. I know I'm a minority, but I love that borderland as a roamer it's PERFECT. :)

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Dawdler.8521 said:
    I find it very amusing that people have played the game for 6 years... and then after 1 week of no downed state its like "nope cant play anymore its not fun!". What where you doing for six years then? Not having fun?

    When I play now I sometimes see the advantages of no downed state while raging over them ressing, true - and just like we figured out before the event, it makes good players on meta builds far better with far easier fights so of course a certain type of people love it - but the combat now is still as exciting as ever, fights lasting longer and having the need to tactically secure or deny a stomp, or res under pressure. Improvements could be made, sure (just like it has been done in the past when they made downed 100x better in sPvP/WvW using 1:1) but downed state IMO is one of the defining features of GW2 combat. It adds flex for skill, class choice, build choice and makes players think about helping each other rather than every dps ganker for themselves. Its one of the things that has built the friendly community we have today. Without it, GW2 isnt GW2.

    Yeah I think it's blown out of proportion. Anyway one thing to come out of no downed state that was a positive in my eyes was that it trained people to deal with downed states better. I see better coordination now, and not so much running like chickens, but I suppose it also depends on what server you're playing on/against and veteran/new players, but I see the effects overall. Good training!

  • Kunzaito.8169Kunzaito.8169 Member ✭✭✭

    I was always skeptical about the people who endlessly called for removing down state here - I was actually prepared to dislike it. But after last week I agree with the OP and would give every vote I had toward keeping it. It was way more fun, required you to have better mastery of your character, and actually made it possible to deal with some of the zergs/blobs.

    Fighting an uncoordinated zerg with smaller numbers, you had a chance with NDS. You could strategically thin them out, stay alive yourself with skill, and perhaps eventually win. With down state, the zerg can keep their numbers up regardless of the skill of their players - even the bad players are essentially just meat shields to soak up damage, and as long as they can be rallybotted it's no big deal. And forget about trying to beat a coordinated/guild raid zerg. They run complementary builds designed to prevent anyone from dying; unless you have a similarly sized and organized force there's nothing you can do to stop them.

    Saw this again just last night - guild came to our side and entered T3 Rogues Quarry. It was called out and people responded. The response was good, we had similar numbers and had them completely penned in. That should be a wipe for them or at least cost them some players on the way out. They were able to resbot in a clump all the way back into dredge and into their third without losing a single player. Every down was pulled in with a necro and immediately brought to full health.

    See, the reason people are saying how they can't get into wvw anymore now is because they experienced it a better way. Before it was theoretical - "maybe it would be better, but I'm happy enough with what we have." Now the scales are off our eyes and we know it can be better; once you've tried it that way, it's even more insulting how broken the existing mode is to favoring blob tactics.

    Alliance restructuring + No down state and we might have a viable game mode on our hands again.

  • Whitworth.7259Whitworth.7259 Member ✭✭✭

    I've been playing for about 3 years and played WvW for the first time during the no down state week. It was awesome and wish I'd played sooner. Played again last night for the first time without it and I have to say it was nowhere near as enjoyable. Down state just feels cheap.

  • LINKAZZATORE.8135LINKAZZATORE.8135 Member ✭✭✭

    @XenesisII.1540 said:
    Should have it activated when you have the outnumbered buff, and change it so your finisher is automatically used on a kill.

    That's the only smart thing i've read on this forum about the no downstate.... and it's pretty good

  • aspirine.5839aspirine.5839 Member ✭✭✭

    @LINKAZZATORE.8135 said:

    @XenesisII.1540 said:
    Should have it activated when you have the outnumbered buff, and change it so your finisher is automatically used on a kill.

    That's the only smart thing i've read on this forum about the no downstate.... and it's pretty good

    While it is pretty good, you can also get some insane flamewars on your own server for being on the same map as the outnumbered party. For instance vabbi where there already is elitist garbage chat like no other server.

  • LINKAZZATORE.8135LINKAZZATORE.8135 Member ✭✭✭

    @aspirine.5839 said:

    @LINKAZZATORE.8135 said:

    @XenesisII.1540 said:
    Should have it activated when you have the outnumbered buff, and change it so your finisher is automatically used on a kill.

    That's the only smart thing i've read on this forum about the no downstate.... and it's pretty good

    While it is pretty good, you can also get some insane flamewars on your own server for being on the same map as the outnumbered party. For instance vabbi where there already is elitist garbage chat like no other server.

    kitten most of us didn't want no downstate lol nor do we care if we have outnumbered or not...

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 18, 2018

    @LINKAZZATORE.8135 said:

    @XenesisII.1540 said:
    Should have it activated when you have the outnumbered buff, and change it so your finisher is automatically used on a kill.

    That's the only smart thing i've read on this forum about the no downstate.... and it's pretty good

    It's quite literally the worst solution one can imagine for this. Outnumbered doesnt accurately reflect actual combat where downed state really matters, because you can be outnumbered and still fight small scale where you outnumber the enemy.

    If there is to be intermittent no-downstate it need to be mapwide for all 3 sides. Anything else is just ripe for exploits.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Musty.3148Musty.3148 Member ✭✭✭

    I only got to play 3 nights during the NDS event and I LOVED it. It was sad last night when I played and the DS was in effect again. I'd pay gems for a weekly NDS potion. LOLOL

  • Menzo.2185Menzo.2185 Member ✭✭✭

    Cya!!!!!!
    Desert = BEST MAP EVER
    ppl... no downed state CAN'T be permanent. There are several skills/traits related to this. STOP complaining about this on the forum.

  • Musty.3148Musty.3148 Member ✭✭✭

    @Menzo.2185 said:
    Cya!!!!!!
    Desert = BEST MAP EVER
    ppl... no downed state CAN'T be permanent. There are several skills/traits related to this. STOP complaining about this on the forum.

    Those skills/traits can be changed...

  • Menzo.2185Menzo.2185 Member ✭✭✭

    Can you change your mind? lol

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    @XenesisII.1540 said:
    Should have it activated when you have the outnumbered buff, and change it so your finisher is automatically used on a kill.

    YES! Perfect!

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Musty.3148Musty.3148 Member ✭✭✭

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Gwaihir.1745 said:

    @Menzo.2185 said:
    Cya!!!!!!
    Desert = BEST MAP EVER
    ppl... no downed state CAN'T be permanent. There are several skills/traits related to this. STOP complaining about this on the forum.

    Those skills/traits are a single balance patch away from being changed. Maybe you should stop asking people not to talk about what they want on a forum dedicated to talking about specifically this?

    People assuming this would be implemented without any changes to make it fit need a lesson in game design. Downstate doesn't work. It favors the larger team every time and there's no argument that can be made against that. And todays wvw is 99% fights against uneven teams, gee I wonder why people like being given a fair chance if their skill is greater but their numbers less? Almost like that's human or something.

    IF favours the larger ktrain, Anet probably loves it :) hehehe, this is not a game for pvp's nor even larger pvp players(wvw)that are looking for a decent game, it is not 6years later that's gona change.

    IF things gona change for the better towards more skilled gameplay rather than spam to catter the casuals with gimmicks and bad/ugly/unbalanced gameplay, i think the first thing that needs to be disabled it is the rally, downstate needs to proportionate time for a team response rather than hope that 20-30 players kill the target so once can rally., IMO i would go even further, limit the helping player to get up just to 1 or 3 players max and reduce the heal values, and fully killed players could not behard rezed that way.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Gwaihir.1745 said:

    @Menzo.2185 said:
    Cya!!!!!!
    Desert = BEST MAP EVER
    ppl... no downed state CAN'T be permanent. There are several skills/traits related to this. STOP complaining about this on the forum.

    Those skills/traits are a single balance patch away from being changed. Maybe you should stop asking people not to talk about what they want on a forum dedicated to talking about specifically this?

    People assuming this would be implemented without any changes to make it fit need a lesson in game design. Downstate doesn't work. It favors the larger team every time and there's no argument that can be made against that. And todays wvw is 99% fights against uneven teams, gee I wonder why people like being given a fair chance if their skill is greater but their numbers less? Almost like that's human or something.

    IF favours the larger ktrain, Anet probably loves it :) hehehe, this is not a game for pvp's nor even larger pvp players(wvw)that are looking for a decent game, it is not 6years later that's gona change.

    IF things gona change for the better towards more skilled gameplay rather than spam to catter the casuals with gimmicks and bad/ugly/unbalanced gameplay, i think the first thing that needs to be disabled it is the rally, downstate needs to proportionate time for a team response rather than hope that 20-30 players kill the target so once can rally., IMO i would go even further, limit the helping player to get up just to 1 or 3 players max and reduce the heal values, and fully killed players could not behard rezed that way.

    rally is not a problem, just dont fully die and your opponent doesnt get a rally. instant rez with MI+transfusion is the thing you cant do anything against.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    WvW is so freaking boring now without the No Downed State.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @hobotnicax.7918 said:
    I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

    Send your things to me instead.

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @mortrialus.3062 said:
    WvW is so freaking boring now without the No Downed State.

    I just logged to the game expecting fights... well Mag dont exist since they dont own SMC and cant lure enemies to 5 vs 1 with siege from SMC to farm ppk.
    YB fights empty structures and several trebs to hit towers arround SMC so it is easyer to ktrain.
    NSP fight empty strucures as well and takes back the strucutres that YB AFK treb then cap from SMC....

    WvW the pvp world where players dont fught but fight who leeches more.... wth ANET, the most lamest combat game is happening.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    I'm on the next step OP, now I only play wvw when there are special events xD

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • Menzo.2185Menzo.2185 Member ✭✭✭

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

  • Menzo.2185Menzo.2185 Member ✭✭✭

    "No downed state" week was fun. Maybe next year come back.

  • Musty.3148Musty.3148 Member ✭✭✭
    edited June 19, 2018

    @Menzo.2185 said:

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

    You can like it all you want, Doesn't make you right or me wrong. IN MY OPINION (and many others) It's a stupid mechanic that only helps the zergers and detracts from the fluidity of battle. People that die, should, yes, die. Not get "rubbed on the belly" for 4 seconds and come back to life.

  • @Musty.3148 said:

    @Menzo.2185 said:

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

    You can like it all you want, Doesn't make you right or me wrong. IN MY OPINION (and many others) It's a stupid mechanic that only helps the zergers and detracts from the fluidity of battle. People that die, should, yes, die. Not get "rubbed on the belly" for 4 seconds and come back to life.

    Yeah, its a fantasy game, but let me remind you that in real battles there are 'wounded'. Downed is not dead.

  • Musty.3148Musty.3148 Member ✭✭✭
    edited June 19, 2018

    @Blockhead Magee.3092 said:

    @Musty.3148 said:

    @Menzo.2185 said:

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

    You can like it all you want, Doesn't make you right or me wrong. IN MY OPINION (and many others) It's a stupid mechanic that only helps the zergers and detracts from the fluidity of battle. People that die, should, yes, die. Not get "rubbed on the belly" for 4 seconds and come back to life.

    Yeah, its a fantasy game, but let me remind you that in real battles there are 'wounded'. Downed is not dead.

    I love how hard you try...

    Wounded people on the battlefield don't just jump up and immediately start firing rounds from the hip like Rambo... (I know this very personally).
    EDIT: but we digress, this isn't about "reality" and I probably shouldn't have used that as an argument

  • @Musty.3148 said:

    @Blockhead Magee.3092 said:

    @Musty.3148 said:

    @Menzo.2185 said:

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

    You can like it all you want, Doesn't make you right or me wrong. IN MY OPINION (and many others) It's a stupid mechanic that only helps the zergers and detracts from the fluidity of battle. People that die, should, yes, die. Not get "rubbed on the belly" for 4 seconds and come back to life.

    Yeah, its a fantasy game, but let me remind you that in real battles there are 'wounded'. Downed is not dead.

    I love how hard you try...

    Wounded people on the battlefield don't just jump up and immediately start firing rounds from the hip like Rambo... (I know this very personally).
    EDIT: but we digress, this isn't about "reality" and I probably shouldn't have used that as an argument

    Pot and Kettle - you and I both go try-hard to defend our positions.

    What's really great is that we can both be as repetitive and vocal about our opinions.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Menzo.2185 said:

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

    No downstate was clearly an experiment. Why did they remove for a week in the first place? To see how the community reacts to the change.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭

    @Menzo.2185 said:

    @Musty.3148 said:

    @Menzo.2185 said:
    Can you change your mind? lol

    No, can you? And who are you to tell me what I can and cannot talk about? Your points are no more valid than mine. :)

    The game has water skills, earth skills, flying skills and downed skills.
    Why would your opinion be important to Anet in order to make them change something that has be there about 6 years?
    I like the way it is.

    Because this is an mmo? Or do you not see the BUILD: 89447 on the launcher every day? This while abstracted from the typical 3.2.x version others may use directly references how many times since launch a significant change has occured.

    Not evolving is how games die. Look at warframe, it isn't afraid to change core mechanics and 5 years down the road the 'game most likely to die within the year' is the runner up to 'best ongoing game'. Ever hear much about wildstar? Probably not. It refused to change and self destructed shortly after launch.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited June 20, 2018

    @TheQuickFox.3826 said:

    @MUDse.7623 said:

    @hobotnicax.7918 said:
    I've been a WvW player since beta weekends and last week has been the most fun I've had since 1st WvW Season on SFR. But now that it's over, I just can't get myself to play WvW anymore and it's only been a couple of days. It should be made permanent, maybe even only on Desert map to get people to actually play there (as the map is a pile of garbage)... a man can dream.

    i think ebg would be better for no downstate if it is permanent on one map. [...]

    No.

    Yes.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

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