Earlier, I had my character model limit set to the max (without knowing since there wasn't significant fps drop) and thus able to see all character models on the field...
That reminds me of how much of a big difference between able to see the enemy's model and not able to see them.
I know a number of people have to set to a lower limit or even lowest limit especially for blob fight. This means that for a great deal of the time, they can't see the model and not able to see the model means a greater chance that your aoe gonna miss or late in maneuver because they simply can't accurately judge where the enemies are.
Upon observation, I noticed that nearby friendly models are not hidden. Thus, I suggest to hide all friendly models except the commander's and downs, then use that "freed" model slots to show more closest enemies' model.
Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
Henge of Denravi Server