Will we ever see a Guild Wars 3? - Page 2 — Guild Wars 2 Forums

Will we ever see a Guild Wars 3?

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  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    I think GW2 will stay for a very long time. Heart of Thorns and then Path of Fire both gave us new things and mechanics to play with, Arenanet can, and will, continue expanding this game. The only reason to release GW3 is if the current engine of GW2 doesn't support what they want to give us, same reason why they didn't update GW1 and instead made a new game.

    Now some other things, all games lose players over time, that cannot be avoided. What I don't like, is the focus of Arenanet on old players, while there is very little done to bring in new players to the game. It's nothing new, lots of mmorpgs do this, you play the game at the beginning and have this "meh" experience, until you reach the most recent expansion content and play a vastly different and improved game. In Guild Wars 2 you get things like gliding, mounts and elite specs that change the experience, but only after you reach the appropriate expansions. Graphic-wise Path of Fire is ages better than the core game, with improved visuals and higher quality models and textures. Yet the core game remains as is with little to no change.

    There is this perception of mine, I could be wrong of course, that they focus too much on the gem store, and have more gem store developers than actual programmers. This is to keep the current players paying, however, the alternative, bringing new players in, should be way more lucrative because for new players, everything on the gem store is "new". Arenanet's monetization scheme with the Living World doesn't help either, you buy an expansion and the story is a disjointed mess and newer players have no clue what is going on. And then they have to pay extra to unlock the in-between story.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @STIHL.2489 said:

    @Illconceived Was Na.9781 said:
    It's fair to say that if ANet wants to keep having a big studio, then some day a sequel will be a better option than tinkering with GW2. But it's impossible to guess at when that "some day" might be, especially given all the other opportunities.

    It does not matter then when, all that matters is that we know it is a must be. The attrition of the games population as it ages makes it inevitable that they will need to move on to something else eventually..

    The only alternative to GW3 at this point, is if they do as @Astralporing.1957 said, and move in a whole different direction.

    I think that Illconceived Was Na's point is that it's not "at this point" it's "at some point in the future perhaps after another decade or more".

  • wrathmagik.3518wrathmagik.3518 Member ✭✭✭

    @Pifil.5193 said:

    @STIHL.2489 said:

    @Illconceived Was Na.9781 said:
    It's fair to say that if ANet wants to keep having a big studio, then some day a sequel will be a better option than tinkering with GW2. But it's impossible to guess at when that "some day" might be, especially given all the other opportunities.

    It does not matter then when, all that matters is that we know it is a must be. The attrition of the games population as it ages makes it inevitable that they will need to move on to something else eventually..

    The only alternative to GW3 at this point, is if they do as @Astralporing.1957 said, and move in a whole different direction.

    I think that Illconceived Was Na's point is that it's not "at this point" it's "at some point in the future perhaps after another decade or more".

    Even after a decade I highly doubt it.

    Is there a UO2 16? years later? Nope. Is there a WoW2 14 years later? Nope.

    Spinoff's like a moba like HOTS would be a great direction to go if any for Anet. Branch out from the same franchise and capitalise on that.

  • Cormac.3871Cormac.3871 Member ✭✭

    I hope the devs would only consider GW3 is if they have a set of ideas that can only be incorporated effectively by a complete rewrite of the game rather than tweaking the current one. They might figure out a way to have the living world change, have content replayable and not have players who are at separate parts of their story still able to interact with each other in the open world in a non-jarring way. They might want to have a seamless open world. In short, they might think they have cracked the code for creating the game they wanted GW2 to be at launch, but rather than trying to negotiate close to a decade of spaghetti code it would be easier to start from scratch. Unless that is what they do, I hope they stick with GW2.

  • Tolmos.8395Tolmos.8395 Member ✭✭✭

    lol can you imagine all the people who spent over $10,000 in gems and whatnot suddenly being told a Guild Wars 3 was coming?

    Yea, that would be a sight to see.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @wrathmagik.3518 said:

    @Pifil.5193 said:

    @STIHL.2489 said:

    @Illconceived Was Na.9781 said:
    It's fair to say that if ANet wants to keep having a big studio, then some day a sequel will be a better option than tinkering with GW2. But it's impossible to guess at when that "some day" might be, especially given all the other opportunities.

    It does not matter then when, all that matters is that we know it is a must be. The attrition of the games population as it ages makes it inevitable that they will need to move on to something else eventually..

    The only alternative to GW3 at this point, is if they do as @Astralporing.1957 said, and move in a whole different direction.

    I think that Illconceived Was Na's point is that it's not "at this point" it's "at some point in the future perhaps after another decade or more".

    Even after a decade I highly doubt it.

    Is there a UO2 16? years later? Nope. Is there a WoW2 14 years later? Nope.

    Spinoff's like a moba like HOTS would be a great direction to go if any for Anet. Branch out from the same franchise and capitalise on that.

    Just a point.

    Mythic closed down.. so.. lets all hope that Anet does not follow that Direction.

    WoW, is still the biggest western MMO's out, so they have no need to make a WoW2.. yet

    There are two kinds of Gamers, Salty, and Extra Salty.
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  • @wrathmagik.3518 said:

    @Pifil.5193 said:

    @STIHL.2489 said:

    @Illconceived Was Na.9781 said:
    It's fair to say that if ANet wants to keep having a big studio, then some day a sequel will be a better option than tinkering with GW2. But it's impossible to guess at when that "some day" might be, especially given all the other opportunities.

    It does not matter then when, all that matters is that we know it is a must be. The attrition of the games population as it ages makes it inevitable that they will need to move on to something else eventually..

    The only alternative to GW3 at this point, is if they do as @Astralporing.1957 said, and move in a whole different direction.

    I think that Illconceived Was Na's point is that it's not "at this point" it's "at some point in the future perhaps after another decade or more".

    Even after a decade I highly doubt it.

    Is there a UO2 16? years later? Nope. Is there a WoW2 14 years later? Nope.

    Spinoff's like a moba like HOTS would be a great direction to go if any for Anet. Branch out from the same franchise and capitalise on that.

    But theres a GW1 ;)

  • @Mike JezZ.4261 said:
    But theres a GW1 ;)

    GW1 isn't a Massively Multiplayer game. The massive capabilities are limited to towns. Maximum capacity for explorable zones is 8; maximum is 12 for less than a handful of instances.
    And, let's not forget, GW1 is still live. It's not nearly as popular as it was in even 2011, but it's still popular enough for those who enjoy it.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Alga.6498Alga.6498 Member ✭✭✭✭
    edited July 10, 2018

    Will we ever see WoW 2 ???
    -13 years later, nope

    Will we ever see GW 3 ???
    -6 years later, still creates threads about GW3.

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  • Shanna.4762Shanna.4762 Member ✭✭

    Probably one day, not anytime in the near future. Probably whenever MMO's become popular again and it's easier to capitalize on.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Tolmos.8395 said:
    lol can you imagine all the people who spent over $10,000 in gems and whatnot suddenly being told a Guild Wars 3 was coming?

    Yea, that would be a sight to see.

    That is literally no issue. People spend multiple cars worth of money on cheap asian pay to win MMOs that die after half a year lol

  • i would love a gw3, just the tought of complete new abilities, characters, professions makes me excited

  • BernardBlack.4871BernardBlack.4871 Member
    edited September 27, 2018

    @Mike JezZ.4261 said:
    I know that the subject gets up sometimes during this forum, but it's still an important subject.

    I just started on Guild Wars 2 myself, and while I can see myself dip alot of hours into the game, since the state of the game is alot more fun compared to release, I still have the fear that we some day get Guild Wars 3 announced.

    Why? Well, for starter because the game is already named "2", and theres another game in the franchise. I know that the first game didnt do what the devs wanted, and thats why they made a new game, or at least thats what I've read, but I would just hate to dip lots of hours into the game, just to start from a fresh if they ever think of making a third game in the series.

    It could without a doubt help, if they made it possible to carry all gear looks, outfits, mounts and companions to the new game, but making a sequel to a MMORPG is never a good idea, since it will mean that all the years of player progression will be lost. World of Warcraft would for example never have been that popular if people should start from scratch in each expansion.

    What do you guys think? Will we ever see a GW2, or only expansions from now on?

    GW1 had limitations. I think they wanted a more open/ public model, so that each time you left an outpost you weren't effectively leaving the public space/ multiplayer world. GW1 was very lonely...unless you were fortunate to always be in a party, which isn't a realistic expectation. So as soon as you left those gates you were either in solo, or co-op mode (if someone was partied with you). Also I think games like WoW are demonstrating that not moving to a sequel format eanrs you the benefit of maintaining your player base, as not everyone will all of a sudden migrate over. to a sequel. Mostly because MMO gamers tend to run the bare minimum hardware for their MMOs...that and, well, starting over sucks. WoW hasn't seen a sequel yet. Sure it receives major upgrades, but that's it. Crazy... to think, WoW is still the same base game that I had first read about in a PC gaming mag, over 15 years ago, as I was working my first real non-retail/ food service gig. Also the fact that none of our GW1 items/ progress carried over pissed people off...I don't think they are in a hurry to do that again.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭
    edited November 4, 2018

    03.03.2033

    Will be cross-platform on a vulkan based engine. Starts development between 2025-2027.

  • Magnus Godrik.5841Magnus Godrik.5841 Member ✭✭✭✭

    Sequels are usually a death sentence for mmos. Look at games like everquest 2 and diablo3. Gw2 only succeeded because of the switch to a action play style.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Malediktus.9250 said:

    @Tolmos.8395 said:
    lol can you imagine all the people who spent over $10,000 in gems and whatnot suddenly being told a Guild Wars 3 was coming?

    Yea, that would be a sight to see.

    That is literally no issue. People spend multiple cars worth of money on cheap asian pay to win MMOs that die after half a year lol

    Those are different people, though.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Thelgar.7214Thelgar.7214 Member ✭✭✭
    edited November 4, 2018

    I like the ideas of incremental updates to the engine. and adding breadth to skills and such. But I'm kind of stodgy in my gameplay selections. I still have Diablo 2 accounts, though I've had to recreate them a few times after extended time away from the Internet and PCs. But my favorite PC game of all time is the Sierra Front Page Sports Football series. I have a lot invested in regard to money, and more importantly, time, in GW2, so I'd rather have that not be erased by a move to a 3 as opposed to a continual upgrade of 2. But some upgrades can be as bad as a new version - Star Wars Galaxies and Marvel Heroes for example.

  • Odinens.5920Odinens.5920 Member ✭✭✭

    will be a mobile exclusive...

  • Texas.4861Texas.4861 Member ✭✭✭
    edited November 13, 2018

    I was hoping for a post like this. How far into the fute would we like to see it go?
    A GW FPS? Guild Wars Battlefield Cantha.

    "Remember my name when you see the gods! Tell them Koss sent you!"

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    If they did move to GW3, I could only see it being justified by fundamentally changing the gameplay mechanics, probably toward a more action-oriented style of play. Even then, it would be nice if they directly continued the story and carried over characters, so we just played the same character after being put on a bus for a few years to rework the world.

  • Texas.4861Texas.4861 Member ✭✭✭

    The jump from GW1 to GW2 was what 250 years? They made more alliances to help save Tyria, enemies became friends, advancement were made in weapons and even had vehicles. I just do not know if I can take a new game change. Started with Starcraft/Warcraft (WILL YOU STOP TOUCHING ME,,, BOOM) then Battlefield 1942 - BF4... played some CS. (never liked the cartooness of World of Warcraft) then found Guild Wars was the closest I could come to the fun of Battlefield, (played against bots) BF4 just became way to fast for me so i stuck with Guild Wars starting with Prophesies/Factions and on.
    I hope they continue with this game. Nothing wrong with the game and an updated engine, graphics, and content, even new types of antagonist.

    "Remember my name when you see the gods! Tell them Koss sent you!"

  • @Mike JezZ.4261 said:
    I know that the subject gets up sometimes during this forum, but it's still an important subject.

    I just started on Guild Wars 2 myself, and while I can see myself dip alot of hours into the game, since the state of the game is alot more fun compared to release, I still have the fear that we some day get Guild Wars 3 announced.

    Why? Well, for starter because the game is already named "2", and theres another game in the franchise. I know that the first game didnt do what the devs wanted, and thats why they made a new game, or at least thats what I've read, but I would just hate to dip lots of hours into the game, just to start from a fresh if they ever think of making a third game in the series.

    It could without a doubt help, if they made it possible to carry all gear looks, outfits, mounts and companions to the new game, but making a sequel to a MMORPG is never a good idea, since it will mean that all the years of player progression will be lost. World of Warcraft would for example never have been that popular if people should start from scratch in each expansion.

    What do you guys think? Will we ever see a GW2, or only expansions from now on?

    The first Guild Wars did what the developers wanted, and the first game was most definitely an MMO. It was massive and it was most certainly multiplayer. CORPG could be considered a sub genre for it. The first game was aimed at a userbase that wanted an MMO that was better than WoW without a monthly cost, and Arena Net delivered. Once they figured everything out, including what and how to create a living story and add to pvp with World vs. World, they created GW2. As far as Guild Wars 3 I don’t see any reason for it if they can just continue updating 2. They weren’t able to add to Guid Wars in a legitimate way after a few years because technology was moving quickly. Guild Wars 2 offered them the opportunity to keep updating and adding things with a new engine. The graphics and gameplay still look amazing. We’ve seen technology level off in terms of low cost sytems now include high end graphics. Those systems are now able to run the game smoothly so we’ve never seen a massive decline in users.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited January 12, 2019

    Another one of these...

    Season 5 is confirmed. Expansion 3 is no doubt behind, and we'll likely see a Season 6 to wrap things up if Arenanet wanted to end things soon(tm).

    So at releases of 2 months (minimum) and seasons of 6 episodes (minimum so far), we're looking at 14 releases with Season 4 Episode 6. Or 28 months of wait before GW2 "ends". Minimum. More likely to have an average of 2.5 months per release, so we can really look forward to 35 months before "the end" of GW2, if Anet's looking to end things soon.

    Even if Anet does another MMO, I don't want it to be a GW3 personally. I think they'd be better off making a new IP given the design divergence from GW1's time. And I think most Anet devs would agree - after all, if they kept wanting to work in GW's setting, they just carry on with GW2, even if it meant saying goodbye to most NPCs and places as we explore new lands untouched by the plot of the Elder Dragons.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • avey.4201avey.4201 Member ✭✭

    It's a deep subject, wow started like GW1 and built the sequel over, while Anet made a sequel.
    This allows us to play an official version of GW1 while WoW community (re)build private servers to play with their favorite versions "those of us who enjoy modding love this too".
    Though WoW charges a monthly subscription, they get paid either way, and Anet would've lost out on buyers of the game.
    With the current expansions/gem store setup GW2 has it can now go in a similar direction WoW went.
    Don't hold your hopes to high though if we get a GW3, the GW1<GW2 veteran rewards we're meh at best, even the black moa is weaker than the pink moas you find when you start the game, it just made you have better appearance for a short time than others who start the game at the same time you do "Welcome to fashion wars".

  • Chasind.3128Chasind.3128 Member ✭✭✭

    gw2 is a very casual mmo for players who dont really have time or dont want real progression to happen so they can always have a sense of fulfillment.
    It tailors to too many easy going players that dont want challenge---- there wont be a gw3 for sucha long time and most likely ever

  • Instead of a new game, Anet should just build a separate MOBA and/or a Battle Royal based on GW2. Call it Guild Wars: Legend of the Mists. Make them free and sell conversion tokens so you can get your GW2 skins in those games as well as unique skins and characters for that. This could alleviate the problems with PvP and WvW balancing as competitive gameplay would shift to that game. Personally, I'd love to be dropped from an airship, glide down into a massive map and find fantasy weapons, armor, and spells to do battle with my foes. Hopefully, they don't introduce this a new game mode for GW2 as the balancing team is already having enough trouble.

    Hell, this should be it's own topic right?

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 25, 2019

    @Akrasia.5469 said:
    Instead of a new game, Anet should just build a separate MOBA and/or a Battle Royal based on GW2. Call it Guild Wars: Legend of the Mists. Make them free and sell conversion tokens so you can get your GW2 skins in those games as well as unique skins and characters for that.

    Sure. Introduce another free game with a competitive game mode that will lure in even more cheaters than those already plaguing competitive game modes in general. Fun times!

    @Chasind.3128 said:
    gw2 is a very casual mmo for players who dont really have time or dont want real progression to happen so they can always have a sense of fulfillment.
    It tailors to too many easy going players that dont want challenge

    Uhm... no? I am still hoping that GW2 will live up to its full potential soon and finally become like a technically improved version of GW1 story-, quality- and contentwise. I certainly don't play it for its "casualness."

  • As long as Arenanet has a well documented engine and a solid server, they can build on that. There have been some spaghetti code comments, so maybe some parts of the code base are going to be refactored eventually? For the next two years, I assume GW2 will continue as normal. The most daring move I see them make in that time is them releasing a Linux client (likely Debian based).

    @wrathmagik.3518 said:
    Spinoff's like a moba like HOTS would be a great direction to go if any for Anet. Branch out from the same franchise and capitalise on that.

    Rytlock's Critter Rampage, the Super Adventure Box, there are some signs that the GW franchise lends itself very well to creative pursuits aside from the main product. GW2 novels, a GW themed board game (Polymock!), there's a lot of potential.
    Maybe the next thing will be a GW adventure game? (It's not too complex programming work to make a point and click adventure.)
    Aside from that, I've always had a soft spot for the short stories. Maybe some stories could illustrate the perspective of your everyday tyrian citizen on recent events?

  • Turin.6921Turin.6921 Member ✭✭✭
    edited January 25, 2019

    I doubt it will be anytime soon. The game still makes good money from the quarterly reports. Pretty much the only really successful NCsoft related IP in the western market. As long as sth makes sustainable revenue no real reason to make a sequel unless that would be an entirely different thing that goes for a different audience. Even with gw1 they started gw2 only when it was obvious that gw1 went through all its motions and there was nothing more to do with it but set up the next game.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 25, 2019

    @Turin.6921 said:
    Even with gw1 they started gw2 only when it was obvious that gw1 went through all its motions and there was nothing more to do with it but set up the next game.

    Not quite the correct summary. They only went to develop GW2 because of the technical limitations of GW1, not because "it went through its motions and there was nothing more to do with it." The stories told and the writing in general was so much better than anything we have been getting in GW2. There were tons of more story and lore potential, but there was no way to let characters jump, dodge, swim, fly, no MMO-style open world, and of course no Trading Post and no fully extended Gem Store (i.e., no RNG and extra skins to make money with), etc.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited January 25, 2019

    @Ashantara.8731 said:
    The stories told and the writing in general was so much better than anything we have been getting in GW2. The stories told and the writing in general was so much better than anything we have been getting in GW2. There were tons of more story and lore potential...

    I cannot agree to that. The story on gw1 was a very mixed bag and really bad in its presentation at times. Great lore and concepts always but the actual story delivery was all over the place. Especially at the start. Pretty much at the same level as gw2 vanilla game. It improved greatly with every expansion and was pretty decent at nightfall (i do not count EoTN as this was basically set up for gw2 story). But the absolutely cheesy, non nonsensical story moments in gw1 make the bad moments in gw2 look like masterpieces. I am still laughing with Breachnar's death and the original games VA for example. PoF and LS4 is probably the highlight of the franchise in terms of storytelling.

    Also what was the more story and lore potential gw1 had? Pretty much all stories in all three expansions were pretty conclusive. What was there more to expand to instead of moving to a new arc as they did with EoTN? The only real loose end was the krytan storyline they did add at the end.

    EDIT plus when i say gw1 went through all its motions i also include the technical potential of the game that was pretty much spent as you say.

  • Let's think about GW3 coming out in 5 years or so. First it comes out with the latest graphic engine direct x 12 or higher, what everyone who wants GW3 thinks it should have. So it is now time to start GW3 you go into the game and find everything you wanted, but one problem most of the stuff you wanted 5 or so years ago are well obsolete or old. So what would you want Anet to do make GW4? It takes time to create an MMO we should applaud Anet for GW and GW2 at least they look out for their fans. Thing is this game is ONLY 6 years old and is a game that will constantly change over time look how much it has happened so far.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 25, 2019

    @Turin.6921 said:

    @Ashantara.8731 said:
    The stories told and the writing in general was so much better than anything we have been getting in GW2. There were tons of more story and lore potential...

    I cannot agree to that. The story on gw1 was a very mixed bag and really bad in its presentation at times. [...]

    It is okay to disagree, but I hope we can at least agree on one thing: the writing was much more mature. The dialogue was obviously aiming at adults, while GW2's dialogue is aiming at kids a lot of the time. It has little class compared to what I remember from GW1 (but has significantly increased in quality with LWS4, with a few exceptions). Most of our companions sound and behave like 13-year old teens a lot of the time, don't they? Even the supposedly adult ones (like Rytlock). Annoys the hell out of me.

  • At some point you can only add content to please veterans, and they finish new content over a week, on the other side, the more content the more overwhelming for new players too.

    You can only go so far adding new interesting specialisations without imbalancing classes further or making them all the same and irrelevant.
    Mounts were a genius addition but how many features of that impact can you find to add and keep players interested extensions after extensions?

    Eventually Anet and the players will need a fresh start. Maybe even newer players catching that bus will go back to GW1 and 2 for the lore as we go back to 1 for the hall of monuent and such.

    Personally, I wouldn't mind another time line setup and dig there for "history" or relive it. Not asking for it tomorrow, but i'd rather a GW3 with fresh setup and mechanics than GW2 overdoing it in the (very) long run.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited January 25, 2019

    @Ashantara.8731 said:

    @Turin.6921 said:

    @Ashantara.8731 said:
    The stories told and the writing in general was so much better than anything we have been getting in GW2. There were tons of more story and lore potential...

    I cannot agree to that. The story on gw1 was a very mixed bag and really bad in its presentation at times. [...]

    It is okay to disagree, but I hope we can at least agree on one thing: the writing was much more mature. The dialogue was obviously aiming at adults, while GW2's dialogue is aiming at kids a lot of the time. It has little class compared to what I remember from GW1 (but has significantly increased in quality with LWS4, with a few exceptions). Most of our companions sound and behave like 13-year old teens a lot of the time, don't they? Even the supposedly adult ones (like Rytlock). Annoys the hell out of me.

    I am afraid i have to disagree as well. I would not call the dialog and the writing more mature in gw1. It was humorless and the story took itself much more seriously for sure but i would not call it more mature necessarily. And was often a bit too melodramatic. And besides factions that the melodrama fitted perfectly because of the setting and the villain it made the rest of the stories flavorless with a big improvement with nightfall and later. The more interesting villain even then was Joko exactly because it had similar character to the current writing:

    Maybe some of the jokes fall flat in the current story but beside the actual young characters (like taimi and Braham) i never had the idea that characters behave like teens. And for MMO standards the current story has some pretty mature themes and arcs.

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭

    @Mike JezZ.4261 said:
    I know that the subject gets up sometimes during this forum, but it's still an important subject.

    I just started on Guild Wars 2 myself, and while I can see myself dip alot of hours into the game, since the state of the game is alot more fun compared to release, I still have the fear that we some day get Guild Wars 3 announced.

    Why? Well, for starter because the game is already named "2", and theres another game in the franchise. I know that the first game didnt do what the devs wanted, and thats why they made a new game, or at least thats what I've read, but I would just hate to dip lots of hours into the game, just to start from a fresh if they ever think of making a third game in the series.

    It could without a doubt help, if they made it possible to carry all gear looks, outfits, mounts and companions to the new game, but making a sequel to a MMORPG is never a good idea, since it will mean that all the years of player progression will be lost. World of Warcraft would for example never have been that popular if people should start from scratch in each expansion.

    What do you guys think? Will we ever see a GW2, or only expansions from now on?

    If Guild Wars 2 isn't the game you think it should be, why exactly do you think splitting their resources into yet another iteration will produce the game you specifically think it should be?

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  • Mikali.9651Mikali.9651 Member ✭✭✭
    edited January 26, 2019

    @Nokkau.3120 said:
    At some point you can only add content to please veterans, and they finish new content over a week, on the other side, the more content the more overwhelming for new players too.

    You can only go so far adding new interesting specialisations without imbalancing classes further or making them all the same and irrelevant.
    Mounts were a genius addition but how many features of that impact can you find to add and keep players interested extensions after extensions?

    Eventually Anet and the players will need a fresh start. Maybe even newer players catching that bus will go back to GW1 and 2 for the lore as we go back to 1 for the hall of monuent and such.

    Personally, I wouldn't mind another time line setup and dig there for "history" or relive it. Not asking for it tomorrow, but i'd rather a GW3 with fresh setup and mechanics than GW2 overdoing it in the (very) long run.

    This right here. Guild Wars will need a fresh start with a new game, or a fresh restart, changing a lot of things, the first thing being its skill system. We all have seen it, do not keep your eyes closed from the reality...game marketed itself as a game without the Holy Trinity, fast forward first expansion, and they have realized that their skill system was a mistake. They had to include trinity into the game, and now we have it. Condition system was changed many times, the boon system also. We are now waiting for even more changes. I am very afraid for next elite specs, they could really complicate even more things. I believe that Anet has a lot of problems with its skill system. This is not about the combat, this is not about changing the game into a stationary tab target game, this is about the skill system. The difference is huge and I am not sure many of you understand it.

    Trait system was changed many times, it still needs to be changed. Too many passive procs and hidden stats in traits. Too many skills and weapons that are just underpowered and old, or they just do not have anything good in them (ex. warrior off-hand sword). A constant battle between power and condition builds, condition stacks and duration and condition removal and resistance. To combat unbalance this game has, we are just getting new boons or conditions, without really much thought on how it will make the game even harder to balance. This game needs a big change in its skill system design. It influences PvP and PvE a bit too much. I said it many times, since the first day this game was released. And many broken things which I mentioned on forums and expressed problems with them were at the end changed, deleted or ignored completely (stopped getting any more development, ex. dungeons). This also will, and it will be a huge/massive change because this what we have now is not good in the long run. It will be a complete restart, or they will just put this game into maintenance mode and focus on a new start. When will it be? I don't know. This game has max. 3 years before it gets in massive problems which will hugely influence its profitability, both living story with its constant new map additions with lore that is just milked at this point, and skill system that is a huge mess are 2 main things that need a lot of attention.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    As time approaches Infinity, the relative odds of the people who make up ArenaNet working on a project that is not Guild Wars 2 rises from infinitesimal to certain. This is mathematical fact, but not a useful observation. Everything is going to die eventually, and will be replaced eventually. Neither of those situations creates an immediate need. We cannot conclude that "because the game will die eventually, we must replace it now".

    If we want ANet to step up their game, then we must step up ours.

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