Before I start this rant I want to say I love the new gameplay. The design of the lands, the way the mounts work, and all the quips of Canach, absolutely love them.
That said, I also have a few gripes with the story that are only answered by a few thoughts in the back of my head, so maybe others agree they are strange, or there are better explanations than I have. Anyway, I'll try to keep them brief:
Firstly, Abaddon's punishment, compared to Balthy's:
Abaddon and Balthazar. When Abaddon went rogue, he fought the other gods are a near stalemate, until their bundles powers struck him down. This was after a long war that ravaged both the people and the lands below, turning nations against one another, and brandishing the sapphire sea into a sulphorous wasteland. Yet when Balthazar confronted the others, all they needed to do was strip Balthazar of his power, and chain him down. And secondly, Abaddon required years of meticulous planning and a culthood of priests to break free, which didn't even succeed, but Balthazar could get out by a random Charr who didn't even know what he was doing.
My only answer to this issue is the one changed factor: kormir. Knowledge was on Abaddon's side in the previous war, but maybe Kormir learnt of a way to seal another god without risking war. If anyone have a better explanation, please share.
Secondly, the bloodstone. While they were designed to regulate the flow of magic into the world, there's no doubt their value is in any way negligable. Balthazar absorbing one bloodstone, and subsequently dying releasing all magic for Aurene to be absorbed, this would have, and should have, dire, if not catastrophical effects on nature and the way magic flows. In GW1 the effect: Curse of Bloodstone (reducing reanimation skills) was the same in both Bloodstone Fen and Abaddon's Maw bloodstone, so I can't tell which bloodstone specifically is lost. I have no explanation for why this is possible without side-effects, and if anything, we should see effects because of this.
And thirdly: Palawa Joko.
From how I understood it, Palawa Joko has been imprisoned by Balthazar in the unholy land, where restless dead rest.. (paradox, yaaay)
anyway, my theory in this regard is that Balthazar used Lyssa's Mirror not only to impersonate Lazarus in Kryta, but also to impersonate Palawa Joko in Elona. He most likely tricked Palawa Joko into going into the Primeval tomb which had the ghosts so riled up against our coming, and then he used Lyssa's Mirror to take his place, until we broke it. After that, the Archon had simply been in command following the last orders of Joko.
(I wont discuss Gleam/Vlast here as I believe almost everyone already has a quaggan opinion on this regard (if I am to believe the ingame community and the forum)
Enough rants, a little positive feedback is good, too:
I loved the mounts, and their vivid animations. They seem truly alive, and not like 'another engine' the way I felt about most mounts in other games. One piece of feedback in this regard would be the use of a emotes while mounted, and also a better method of switching mounts. A pivotal menu like the map markers sounds like a good idea to me.
Map difficulty is also great, to me. When I played the beta I was genuinely worried the forged were WAY TO WEAK, I cut through them like butter. So I'm glad to see it has become a little more challenging. I really hope they never get nerfed.
And a small idea for the future: If Palawa Joko is really out of the picture now (or he comes back in LS4) I can think of no better window for a new playable race: Awakened.
They have a human skeleton, so in regard of animations, armor design, etc, it should be not too difficult. As for personal story.. hm... At the start, create a human and an awakened. Then you play your normal personal story until you get approached by the orders, but instead of meeting trahearne, you follow your chosen order to Elona, where in your level 70 story you die, and get reawakened, and then at the end Palawa Joko gets taken Balthazar and since you know this, you can 'rebel'. I mean, it's just an idea..
anyway, sorry for the long post,
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?