Feedback: Official Living World Season 4 Episode 3 Feedback [MANY SPOILERS] - Page 8 — Guild Wars 2 Forums

Feedback: Official Living World Season 4 Episode 3 Feedback [MANY SPOILERS]

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  • XenoSpyro.1780XenoSpyro.1780 Member ✭✭✭

    If anything, all of the story and the Joko fight should have been part of the open world meta, like LW1 and Scarlett.
    Except unlike Kessex, Kourna is it's own zone, so they won't have to scrap the whole thing next LW. ¯_(ツ)_/¯

  • Angoril.2179Angoril.2179 Member ✭✭
    edited July 2, 2018

    I agree with the OP as well. I appreciate the new mount and I enjoyed the story but I am extremely disappointed with everything else. Waiting, waiting and then waiting some more or generic Korean MMO grind for a couple of achievements is not my idea of fun. We got more bugs than content with this release. Only thing for sure is that once I am done with the achievements on that map, I am not setting foot on it again unless some drastic changes take place.

    Here's to hoping the next one will actually be worth the wait.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Boogiepop Void.6473 said:
    Kourna is a map full of wasted potential. It very much feels rushed and incomplete. I hope that we can get an update to finish it someday.

    ~snip~

    The most glaringly incomplete element, though, is the meta. It gives lackluster rewards (access to them is also poorly designed, resulting in people begging mesmers for help due to the access key not awarding properly), the final meta boss is generic and uninteresting, and there is nothing story-wise or really at all interesting happening with it. The meta very obviously was meant to be a 3-lane thing like Silverwastes, with us attacking down all 3 bridges and conquering the fortress (the stuff that was happening while we were infiltrating the sewers in the story) and was rushed out with only a single lane in a usable, but not finished, state. No place is this more obvious than the west bridge, that nonsensically ends in a blank wall. There is barely any sign of the corsair fleet other than the one extremely tiny shipwreck; they were probably supposed to show up later in the meta like the ships in Palawadan. The cannon events on Kourna are another indication of this; once again only 1 part of a 3 part meta was finished and these were copy-pasted into the slots to keep the number of items in the Kourna medal collection the same.

    The entire meta needs to be properly redone, with a full and proper battle over Gendara, otherwise it's just a massive waste. Do something with the empty parts of the map too.

    Don't care about the snipped part, but you're 100% wrong on the meta part, it's designed exactly as it takes place, and the reason you and anyone else should figure this out is that we can't use the central entrance to Gandara because of the 3rd Generation Scarab Plague infected awakened that are being kept in check by the Twin Queens forces, that blocks off that path.
    Secondly, the meta is specifically about corralling the Scarab Plague, and where would we do that but in the labs in which the Awakened Inquest are working on it, and those happen to be in the Eastern side of Gandara. There's nothing in the Western side that we would even care about so there's no reason to go there, hence the wall.
    As for the Corsair ships, if you go into the Bay of Gandara there are Corsair ships in both the Western and Eastern portions, though they are beyond the accessible portion of the bay and you will be pushed back by those incredibly strong currents if you try to reach them, and based on conversation they are doing their job of keeping and plague ships from leaving Gandara.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Brimstone.3807Brimstone.3807 Member ✭✭✭

    I love the story content of this episode. Joko made some solid points at the end, which it seemed to me the guild really digested. All I really have to say about this thread is...KaBraham!!!!!

  • Torqiseknite.1380Torqiseknite.1380 Member ✭✭
    edited July 2, 2018

    @Cyrin.1035 said:
    Where the GW 2 Story Went Off-Track:

    The story has been muddled and inconsistent since LW S3 when they decided to focus on other stories in the world as the main focus. This would not be as much of an issue if they had cleverly weaved these alternate storylines into the one they built from the beginning: the story of the Elder Dragons.

    These storylines would also work far better if they were designed and written as well as the stories GW 1 told. We are in GW 2 now and GW 2 was built on the story of the Elder Dragons. If we suddenly go away from that and focus the main story on random, smaller threats like Caudecus and the quick closing plots of the Mursaat and Joko, it will always feel like a detour.

    The Balthazar storyline was a detour especially since it included less of the other races and focused more on the Human race, but unlike the other detour plots, it was weaved alongside the Elder Dragon's story and showed us a different perception of the dragons. This made Balthazar's plot relevant even if the ending of his own story was poorly executed.

    The problem with the elder dragon storyline is that those antagonists were designed for an entirely different method of content delivery. The original structure of living world allowed for the implementation of permanent, large-scale changes to existing zones, rather than just adding new regions with every patch. Elder dragons were perfect for that, since they were essentially forces of nature that could destroy or corrupt sizable areas of the map, forcing the inhabitants there to adapt or rebuild and even altering the physical terrain.

    However, the game has since moved away from exclusive, limited-time story content, meaning that the devs can no longer make sweeping changes to the old maps. Sure, we might see the occasional new npc or event, but there won't be anything like the tower of nightmares in kessex hills or the destruction of lion's arch anymore. All of the new living world maps are frozen in time and segregated into self-contained updates, so the story won't ever revisit those areas after going through them the first time. Even expansion areas such as crystal oasis didn't receive any permanent changes despite amnoon getting trashed in s4ep1, and we probably won't see any significant revisions to open world zones in the future. Anet doesn't want new or returning players to miss out on content because they weren't playing the game at the time of those releases.

    This becomes an issue with the elder dragons as it severely limits what the story team can do with them. Since the dragons were characterized as vast, impersonal forces that wreak chaos and destruction wherever they go by their presence alone, the writers can't have them appear in places like central tyria or crystal oasis, because if they did, there would logically have to be major open-world changes to those zones, which is no longer permissible in the current story model. And if a dragon can't suddenly blow up half a map or wreck an existing city, they suddenly become much less of a potent threat. Sure, the devs can show them causing devastation and havoc in whatever new zones get added, but when we know that the dragons aren't ever going to directly attack lion's arch or the other cities again, they turn into a distant tragedy rather than a pressing menace - like hearing about an earthquake or hurricane on the other side of the world in the news. I think this is what forced the narrative shift from "the dragons aren't stars in the sky, let's murder them all" in the personal story to "we can't just kill the dragons outright, they're the life force of this world" in seasons 3 and 4 of living world (and the devs probably realized that it would be too repetitive to go through slaying them one by one).

    This is where the secondary, smaller-scale antagonists come in. Unlike the dragons, characters like palawa joko have more discernible motives and are easier to communicate with than a natural disaster incarnate. Their every action doesn't have to create giant, world-changing consequences, giving the writers more leeway when working with them. Although I doubt gw2 will ever move entirely away from having elder dragons as primary antagonists - it's in the game logo, after all- I wouldn't be surprised if they were no longer the sole focus of the story going forward.

  • OrbitalButt.5708OrbitalButt.5708 Member ✭✭✭

    I'm not going to write a dissertation on this, but to me the meta feels incomplete and the rest feels rushed

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    Add to the list, the massive recycling of Silverwastes textures. ..., I do not feel on an "original" map, but as if someone had picked up silverwastes at the last minute and reused everything.

    I have no clue what's going on Anet, but this release is very strange considering the delay to lauch it, and the bugs they had on first days.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • Linken.6345Linken.6345 Member ✭✭✭✭

    Will add my thanks with the rest.
    Refreshing to see a chest armor instead of the shoulders/helms we usualy get.
    Any plans to maybe release a 6 piece set with living world season 5?

  • Magnus Godrik.5841Magnus Godrik.5841 Member ✭✭✭✭

    I liked the maps overall look. The hearts feel very easy to complete. The meta event was Meh. Maybe if an amalgamated gemstone dropped it would make it feel better. The beetle was an excellent addition. And the story was good overall. I know the expectation from anet is pretty high. They do a great job overall. If you dont like this map fine you have many to choose from. Every map does not have to have a huge farm or meta. And maybe that is why I like this map.and I dont think they delayed it. They never promised that every 3 months we will get a new story. They stop making promises since the launch of HoT.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited July 2, 2018

    @Manasa Devi.7958 said:

    @Cyrin.1035 said:

    @Edgy McEdgelord.4790 said:

    @Cyrin.1035 said:

    the main story of the Elder Dragons IS the only quality writing

    Based on evidence? Or simply an emotionally biased response?

    Both. The Elder Dragon storylines meet the criteria for what is logically considered a properly told story: Advancement of the central and over-arcing plot and characters. Focus on connected and lasting progression for all story elements. Meaningful change that comes from the preceding events. Main characters and supportive characters changed or tested in a profound way from the events. The antagonist's defeat or success ultimately having some sort of lasting effect that makes their story purposeful and significant. These are a few of the standards of proper storytelling that have been principles since storytelling became a popular form.

    Then again, the starting point of this story was terrible. Five/six faceless villains that lack personality, forces of nature rather. Each with minions based around a specific but similar gimmick. Risen, branded, corrupted, it's all the same except for the color palettes of their personal appearances and magical attacks, and the stock lines of intimidating dialogue they occasionally throw out as you fight them (or run past because you're bored of fighting them). Diverging from what was the expected course of having campaign after campaign against a succession of these was sorely needed because it got boring before we even moved against the second dragon (Color palette: shades of green).

    That is the bases of the story design and they should use characters like Joko, the Mursaat, the gods, ect. to further develop the entire story as a whole. Not suddenly reroute to face Joko in his region only to end his plot and then catch up with the main story.

    If we are going to put the main story focus solely on other characters, then the elder dragons need to be dealt with in a conclusive sense. (AFTER the epic ocean battle and expansion with Bubbles ;))

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited July 2, 2018

    @Zaklex.6308 said:
    OP, have you been here since day 1? Have you followed the story with the Elder Dragons? If you answer yes to both of those questions then you would know that the Elder Dragons are no longer the main focus of the story, at least not as you might see it...we can no longer kill anymore Elder Dragons, instead we need to find a replacement for the two already slain and we have one of those replacements already, Aurene, but she's not ready to take the place of one. Now we need to find a second replacement, and we need to find a way to bring balance back to the world, that is the direction the story is going in since PoF and we found out what Glint's legacy actually was...I'm not so sure that all of these "side" stories don't connect to the main plot, which itself has pivoted to us finding replacements for the two slain Elder Dragons that will bring balance back to the world, which will also end the cycle of consume magic/release magic, at least that is how I understood the vision of the Eternal Alchemy.

    Going on detours for an entire arc and trying to connect them later is disjointed and what poor storytelling and story-stretching is. You don't spend half of a LW season going to Divinity's Reach to battle the muggers in the alleyways, to later learn at some point that killing them was vital to dealing with a world-changing threat. And if you do, you make those connections or strong hints IN that arc, not after it.

    It's story procastination and it's disappointing to those waiting to see them finish or at least continue what they started. (For those of you that are DBZ fans, remember the Garlic Jr. Saga? Remember how you can remove that saga entirely and the story is basically seamless? That's how this Joko plot is.)

    @Zaklex.6308 said:
    P.S. - Read some of the most famous serial fantasy books and you'll find plenty of side stories that have nothing to do with the main plot, and I'm talking books like the Shannara series, Wheel of Time, heck even the LotR books....they all have side plots that have absolutely nothing to do with the main plot, it's for diversity.

    Yes, of course side-stories are part of stories. The existence of them isn't what is being discussed. It's the lack of connection to the main story these side-stories have, when up to this point it's been a streamlined, focused narrative. Novels and GW 2's focused game story are two different mediums.

    GW 2 usually puts it's side-stories into alternate content like dungeons, raids, fractals, open world content, ect. Seeing it here as a big arc on the main story means the side-story suddenly became the main story without regard to the story we were following.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭

    @Brimstone.3807 said:
    All I really have to say about this thread is...KaBraham!!!!!

    cringes *

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited July 2, 2018

    @Torqiseknite.1380 said:

    @Cyrin.1035 said:
    Where the GW 2 Story Went Off-Track:

    The story has been muddled and inconsistent since LW S3 when they decided to focus on other stories in the world as the main focus. This would not be as much of an issue if they had cleverly weaved these alternate storylines into the one they built from the beginning: the story of the Elder Dragons.

    These storylines would also work far better if they were designed and written as well as the stories GW 1 told. We are in GW 2 now and GW 2 was built on the story of the Elder Dragons. If we suddenly go away from that and focus the main story on random, smaller threats like Caudecus and the quick closing plots of the Mursaat and Joko, it will always feel like a detour.

    The Balthazar storyline was a detour especially since it included less of the other races and focused more on the Human race, but unlike the other detour plots, it was weaved alongside the Elder Dragon's story and showed us a different perception of the dragons. This made Balthazar's plot relevant even if the ending of his own story was poorly executed.

    The problem with the elder dragon storyline is that those antagonists were designed for an entirely different method of content delivery. The original structure of living world allowed for the implementation of permanent, large-scale changes to existing zones, rather than just adding new regions with every patch. Elder dragons were perfect for that, since they were essentially forces of nature that could destroy or corrupt sizable areas of the map, forcing the inhabitants there to adapt or rebuild and even altering the physical terrain.

    However, the game has since moved away from exclusive, limited-time story content, meaning that the devs can no longer make sweeping changes to the old maps. Sure, we might see the occasional new npc or event, but there won't be anything like the tower of nightmares in kessex hills or the destruction of lion's arch anymore. All of the new living world maps are frozen in time and segregated into self-contained updates, so the story won't ever revisit those areas after going through them the first time. Even expansion areas such as crystal oasis didn't receive any permanent changes despite amnoon getting trashed in s4ep1, and we probably won't see any significant revisions to open world zones in the future. Anet doesn't want new or returning players to miss out on content because they weren't playing the game at the time of those releases.

    This becomes an issue with the elder dragons as it severely limits what the story team can do with them. Since the dragons were characterized as vast, impersonal forces that wreak chaos and destruction wherever they go by their presence alone, the writers can't have them appear in places like central tyria or crystal oasis, because if they did, there would logically have to be major open-world changes to those zones, which is no longer permissible in the current story model. And if a dragon can't suddenly blow up half a map or wreck an existing city, they suddenly become much less of a potent threat. Sure, the devs can show them causing devastation and havoc in whatever new zones get added, but when we know that the dragons aren't ever going to directly attack lion's arch or the other cities again, they turn into a distant tragedy rather than a pressing menace - like hearing about an earthquake or hurricane on the other side of the world in the news. I think this is what forced the narrative shift from "the dragons aren't stars in the sky, let's murder them all" in the personal story to "we can't just kill the dragons outright, they're the life force of this world" in seasons 3 and 4 of living world (and the devs probably realized that it would be too repetitive to go through slaying them one by one).

    This is where the secondary, smaller-scale antagonists come in. Unlike the dragons, characters like palawa joko have more discernible motives and are easier to communicate with than a natural disaster incarnate. Their every action doesn't have to create giant, world-changing consequences, giving the writers more leeway when working with them. Although I doubt gw2 will ever move entirely away from having elder dragons as primary antagonists - it's in the game logo, after all- I wouldn't be surprised if they were no longer the sole focus of the story going forward.

    By world-changing, I don't mean literally changing the physical world to reflect the outcome of what happened in the story mission, any more than things changed from the battle with Zhaitan. Change takes place in the direction of the characters and plot. And that has taken a long hiatus in favor of a random, unconnected plot detour.

    The devs have been doing just fine with the Elder Dragon stories. Bringing in new, smaller threats is fine as well. I loved the antagonists in GW 1. I am a fan of the Mursaat story and even the plot with the Human Gods was exciting. They just need to properly link these plots to the main story OR finish the main story and properly transition into a story centered around these other villains and plots.

  • eduardo.1436eduardo.1436 Member ✭✭✭

    I think team 3 should have assistance from the other teams. Everything they have delivered is lackluster in a way:

    • Season 3 episode 3. The map is fine, berry farm is great. But the bitter cold area is only used to complete Aurora, get a cat, and story, other than that the potion daily (which is used to be in the bitter cold area) there is no point, and the potion daily wastes berries. The story is to get a jormag minion with death and plant magic for taimi and along the way recruit braham. The minion thing is fine....but in episode 5 taimi and her krewe contained one of each dragon making me feel useless, they could've easily tracked down a minion. Not gonna go into detail with the Braham thing cuz we all know it.
    • Season 3 episode 6. The map is fine, like the new travel method. But the story is a complete mess, from the get-go thought Kerida's plan was a bad idea, it felt that Lazarus had to be there to end the supposed "Lazarus is here!" thing, the shining blade ritual was weird especially for an asura/other race that is not human.
    • Season 4 episode 3. The story was excellent, everything that was build up to from previous stories felt in place, excited fro the future of the story, the beetle is amazing. But the map doesnt feel rewarding, the home node which is 10,000 magic and 50g gives you only 1 shard when every other nodes gives 3-5, and the meta event feels lackluster.

    If this team is in charge of the season finale then I am a bit skeptical.

  • qbalrog.8017qbalrog.8017 Member ✭✭
    edited July 2, 2018

    I like this chapter. Nice zone, nice story, nice pace. The collection for the mount is great. Kept me busy without too pushing it too far. I've liked the whole season so far. Nicely done.

  • The story itself is ok, engaging and for the most part entertaining. We finally destroy Joko and that was satisfying for me. The achievements however are my biggest gripe. Waiting around all day for a single event only to have it fail and have to wait again for it to trigger for just one small part of an achievement or worse, having to grind and kill a kitten ton of mobs for a single item again as part of a larger achievement which, by the way, only gives 1 AP point for all the time you've wasted is not worth it and doesn't inspire me to continue playing.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @KronosBaelfire.6289 said:
    The story itself is ok, engaging and for the most part entertaining. We finally destroy Joko and that was satisfying for me. The achievements however are my biggest gripe. Waiting around all day for a single event only to have it fail and have to wait again for it to trigger for just one small part of an achievement or worse, having to grind and kill a kitten ton of mobs for a single item again as part of a larger achievement which, by the way, only gives 1 AP point for all the time you've wasted is not worth it and doesn't inspire me to continue playing.

    They've already changed the event requirement. You don't have to wait for it to fail

    Bite me.

  • Urud.4925Urud.4925 Member ✭✭✭✭

    I waited until the week-end before playing the story, to have more time to enjoy it and to give Anet more time to fix the major bugs (I also disabled my guild chat for 1 week, to avoid spoilers).
    The time we waited for this episode was well worth: I really liked it. Probably one of the best episodes, congratulations! The fights weren't too easy but also not too difficult, and the gimmicks weren't hard to figure out. Definitely enjoyed the fight with Joko (very unexpected final) and also the stealth mission: at the beginning I felt a bit overwhelmed by all of those new skills Blish was talking about ("you can use a stealth, a stun, a daze, a tree"... oh, give me a break) but they have been unlocked after a proper training phase first, so all good.

    The characters had very good lines, excellent voice actors, as usual. I'll miss a bit Joko, he was a funny character, with good puns (I liked the jokes on Braham, who kept trying to bash him with no avail) although... that horror chamber left me speechless for a bit. And also the sight of my corpse stunned me (with those purple wings, I looked like a smashed mosquito). The "new" character, Gorrik, is also promising.

    About the map, it looks like it merely serves as playground for the new mount: a wide rocky wasteland with several ups and downs. A very short meta event, and mobs farming for achievement. Good enough to play here awhile. There was no need to add bigger events/meta, so I won't complain.

    The only bad thing is this banner achievement that requires to capture/defend (?) the temples in Orr: they are very short events with no reliable timer that force us to stay in front of our monitor for hours, doing absolutely nothing. I spent my Sunday this way. It was a bit boring (and I still miss Dwayna). I'm not sure how doable this achievement will be in 6 months either.

    Now, JUST BLOW THE kitten GATE, CANACH!

  • Menadena.7482Menadena.7482 Member ✭✭✭✭
    edited July 2, 2018

    Could you just concentrate on QA and testing? Even after it was 'fixed' if I died in the 2nd instance all I could do was wait for my party to rez me. Sure the beetle was nice but getting it was broken in parts, like some shards in the SW were hung.

    Plenty of bugs, not all of which have been resolved (paging the teleport scroll, report to the tome please). Plus also an insanely low drop rate of pretty much anything (pretty much no way of getting VM at all until you have the beetle).

    New to the game? Feel free to give a yell if you need PVE help.

  • aceofbass.2163aceofbass.2163 Member ✭✭✭

    Thanks anet for delivering this kind of quality content. I have always been thinking that even though some story parts are ok with having it real time(like npcs talking to each other while the player can freely move), the emphasis can be taken away by the player simply walking away or not emphasizing enough on a character's facial reaction. This step in adding back cinematics was good plus a good plot twist to boot. Also good job on solidifying the character's personality e.g canach being rushed when planting bombs and so much more I think other people have already mentioned.

  • wars.3479wars.3479 Member ✭✭

    Content-wise, was a bit short. Story was unremarkable, but had plenty of nice touches.
    I'd like to see LW episodes in already existent maps.

    Now rise, Aurene Ignacious Joko.

  • moonstarmac.4603moonstarmac.4603 Member ✭✭✭

    Braham when Aurene enters and has her meal "Praise Joko"

    I love how Joko realized the scope of the troubles that have been caused up to this point...but in typical Joko fashion he wanted to play the hero and gain loyalty over doing something worthwhile...at least Aurene had a good meal...even if it didn't completely agree with her lol

    Wolf Moonstar
    Dragon Council, Third Seat: Jade Sea Haven (Jade) of Ehmry Bay
    My Ryzen Rig

  • My review of "Long Live The Lich."
    Pros: Interesting Story Instances, Roller Beetle Mount. Cons: Domain of Kourna Map and some of its events.

    In terms of story, I thought it was written fairly well. I had slightly higher expectations, but I can admit that the experience was at least satisfying. One particular part or loose end that I feel that should've been explored is the involvement of the Order of Shadows. Their story in the overall narrative was pretty interesting, but I'm surprised that they had little to no involvement in this episode. We don't know if the direct attack against Joko was something that they would support since they prefer to shift events in the Shadows. I hope we get a word from them in the next episode.

    I got to give credit to the cinematics team in this episode. Especially the last one with Joko's monologue. Give credit to Nolan for his performance , the motion capture crew, the writers and the sound engineers for making almost an iconic moment for the franchise.

    The Roller Beetle is an amazing addition to the game with plenty of potential. I've seen the community react to it in such a way I wasn't expecting. People starting to make their own custom racers throughout different maps. Even guilds are being made dedicated to racing the Beetle everywhere. I can only hope that you guys in Arenanet can fin a way to support the mount further with more content that expands on the Beetle's capabilities. I'd like to see official race events throughout core Tyria and even add exclusive content like Beetle Walls as well to other places for maybe hidden caches or treasure and such. I don't want the beetle to be just a mount that can break walls only in Kourna. Please consider adding more place throughout the world for us to break through with the Beetle.

    Here's where I am a little disappointed with the release. The Domain of Kourna unfortunately feels to me a little lackluster. It feels unfinished. The Northern areas feel kind of barren. Only thing we can make good use out of the area is to practice with our Roller Beetles. The Southern areas definitely have more to offer, but I feel that there could have been more to it. I'm not entirely sure of your stances with Map wide Metas., but to me, the meta in this maps feels super short and narrow. Sure there are events that need to take place before we strike the fortress, but the fortress attacks feels really short and not challenging or interesting to me. Istan was a great example of an assault meta done right. In Kourna, it just feels too short. Plus having it end on a Golem boss that has mechanics that most could easily ignore or isn't strong enough is a bit disappointed. Another problem is that I was expecting the Moon Fortress to have more things or room for us to explore in. More to infiltrate and more room for big groups to go through, but it isn't. I wish there was more to it. Not sure if its possible to add more content to the map, but I can only hope it is possible.

    This is as much feedback as I can give. I hope it is useful and hope that it can be useful to help you guys improve. Love you guys and keep up the good work.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited July 2, 2018

    @TheQuickFox.3826 said:
    3. Map design.
    The map feels a bit uninspired. I miss inspiration in both the landscape as the architecture. I think it is the worst living world map so far, at least to my personal taste. A missed opportunity, because Kourna was so beautiful in Guild Wars Nightfall. I think the story with the undead corruption really hurt the map design and experience here.

    Yeah, the map there is not even have that aura of "mysterious place" that the other maps have. it's basically Silverwastes reused textures with more water.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • @Zaklex.6308 said:

    Don't care about the snipped part, but you're 100% wrong on the meta part, it's designed exactly as it takes place, and the reason you and anyone else should figure this out is that we can't use the central entrance to Gandara because of the 3rd Generation Scarab Plague infected awakened that are being kept in check by the Twin Queens forces, that blocks off that path.
    Secondly, the meta is specifically about corralling the Scarab Plague, and where would we do that but in the labs in which the Awakened Inquest are working on it, and those happen to be in the Eastern side of Gandara. There's nothing in the Western side that we would even care about so there's no reason to go there, hence the wall.
    As for the Corsair ships, if you go into the Bay of Gandara there are Corsair ships in both the Western and Eastern portions, though they are beyond the accessible portion of the bay and you will be pushed back by those incredibly strong currents if you try to reach them, and based on conversation they are doing their job of keeping and plague ships from leaving Gandara.

    Yeah see, you can explain something with a story all you like, but if its bad or its unsatisfying? The meta in Kourna is boring. I get why we're doing it, why it runs like it runs, but that doesn't save it.

  • I like the Beetle. It seemed a little bit silly to lock it behind several collections and make us work like that, but I guess they did the same thing with the griffon and hey: Petey doesn't cost a metric buttload of gold.

    The map is... okay. But well, old Kourna is always gonna be better (the state of Gandara makes me cry. ;-; Also, Joko didn't rename it Palawadara, really?) And really, when are we gonna see present-day Sunspear Sanctuary... and what Joko did to the Monument to his defeat?

    Story wise... a really good villain who was made pretty kitten important might have gotten completely wasted and thats an honest shame. The whole business with the scarabs being a threat but no not really because I ran them over with a griffon was pretty silly, having to breed two more generations of them to kill everyone was sillier
    And the scarabs only affect humans now? Why? Joko's invasions being all over Tyria kinda demonstrate he's pretty equal opportunity for who he kills
    And then it doesn't even matter if the PC is human, we're just immune to the scarab plague because we died that one time but ended up getting better.
    Which... I mean, I dunno. I wanna say that cheapens the stakes a little? Yeah we're still on the front lines which is the most important thing, but consider Faren

    Faren is just as much of a hero as us. Sure, he's a hopeless idiot but dude braved a plague that he's probably had someone read like, part of a book to him about it, (I think?) the most significant plague in recorded history. And why did he do it?

    For Kryta. For Amnoon.

    So we make this rush for the gate, blow it open and then realize that blowing it open was both a waste of our time and foolish, because scarab zombies. We can't just run these scarabs over because they're third generation
    I'm not going to knock the ghost army here. The two queens who were blamed for the plague wiping out their country leading their undead countrymen to stem the tide and stop such a tragedy befalling another nation? Thats solid

    But I do have to say something about literally everyone staying on the bridge while only we get to chase after Braham.
    This isn't gonna be a tangent but I'm still pretty well in the 'I don't like Braham' camp.

    SOD IT, TANGENT
    From: The First City (Daybreak quest)
    Taimi: Cross those two wires...and hit that button.
    Asura Console: Replay complete.
    Braham Eirsson: (furious roar)

    Braham then proceeds to smash a wall with his mace to no effect.
    "If I hit it with my mace enough times, it'll go away!" is how you satirize the idiot Norn, not how he should actually be written!

    Joko's taunts, his quips, the torture chamber? Dude promised me pain
    Palawa Joko: Come back here, pathetic mortal! This is your last chance. I will return to reclaim my throne.
    Palawa Joko: And I will have my revenge on those who put me here, who left me here, and who dared take advantage of my absence.
    Palawa Joko: The torture... ah yes, I have plotted it out...
    Palawa Joko: I will just laugh as their wretched pleas for a longer life turn to desperate cries for a faster death.

    Reading this dialogue again? Its not like he didn't know about our dragon at all, he certainly knew about it by the time that we fight him in Long Live the Lich... gives me a little hope

    On subject... Joko promised that a pain-train was coming and its pretty clear that we're a thorn in his side, we've made him made. We have his attention and honestly, that and the stealthy mission are where this chapter did flourish

    I probably could have done without the trap hallways that throw everything at you and also the checkpoint is right on top of the flame vent (and that ring needs either a longer duration or a shorter cooldown or both)

    Actual fight with Joko? Once me and my friend figured out that we had a magic ring and we should use it, went smooth enough. I liked it. That cutscene? One of the most illuminating and infuriating things to see.

    So all in all? I'm honestly kind of disappointed. I'm invested and its free: I'll see how the next chapter turns out. But I liked Path of Fire, I could even dig Daybreak. Bug in the System was alright, this was just
    I'm not gonna say you Last Jedi'd it, but don't take notes from Last Jedi, okay?

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Small Suggestion: There is an event to escort a caravan from Allied Encampment to Arkjok Farmlands. I don't think it counts towards progress of either heart. Maybe it should count for Arkjok?

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • aimasira.3786aimasira.3786 Member ✭✭

    This episode was full of content i couldn't ask more. However i have only 2 concerns.
    1) i cannot understand why the roller beetle upon mounting it has to have the special skill bar(dodge bar) empty, its very time consuming if you need it to travel with it in general, and if you want to break a wall you have to wait for it to charge. Also while able to break crystals and get volatile magic i find it very tricky to do because you need to get a greater speed that normal and by using its skill to speed up it makes it difficult for Low spec PCs to identify the Crystals Early in order to drive towards them, if you add a light like the HOT chests it will be great.
    2) My only concern about the map is the meta, it kinda feels short and way easy with very low rewards, and by spending time doing the pre-meta is not ideal to stick around and wait for it or do it multiple times. I already see fewer and fewer ppl caring about it, they leave it as it is and doing other stuff, this never happened with Ep1 & Ep2 maps.

  • Perses.9683Perses.9683 Member ✭✭

    S4E3 started out awesome! Forewarned is forearmed was a very fun mission. The new map looked good and I loved the setting and how it was set up for a large siege/battle.

    Then it kinda flopped. The actual story missions leading up to the invasion were very short and quick - which could have been forgiven if the last battle had been better. We go and blow open the front gate with a large army we’ve brought in....but now just 2 of us are going to sneak in through the sewers? Meh. The fight with Joko wasn’t bad - I enjoyed the ending.

    As many have already covered the meta is just outright disappointing. It’s a shame because it could’ve been a really awesome assault on the fortress instead of essentially a 1 lane excursion.

    The beetle mount is nice I didn’t mind the collection aspect of it.

    The map feels kinda empty and that’s with everyone there because it’s new. I can only imagine what it’ll be like down the road. I wouldn’t mind at all if they spent part of a future update adding more to the current map cause it feels like there’s a lot of wasted potential with the map.

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭
    edited July 3, 2018

    First run of the Forearmed quest, I got overzealous and took out the catapults only to find out that they are part of the objective in the second phase. So I logged out thinking I have to start the quest over from the beginning, but I find out that it starts in the second phase. For that, thank you.

    Second, I love the Roller Bettle. I played a lot of Roller Beetle race back in GW.

    Third, EPIC-ENDING-EVER!!! I got tired of Joko's monologues but it was worth it to see that ending.

    ================================================================================
    However, I would have enjoyed fighting through enemies all the way to Kourna. Rifting to it kind of cheating and immersion breaking.

    In the book Ghosts of Ascalon, Krytan cannot even teleport to Ebonhawke without establishing an Asura gate first, then calibrating it. Same goes for the Asura gate in Fort Trinity.

    Yet Blish can pull off a teleport to a place he's never been without even thinking of the possibility that he might send the commander inside a mountain or volcano.

    I would have preferred to fight/sneak my way to Kourna then place a beacon in that camp so Blish can then calibrate it to create the rift for reinforcements. This would have given my character a sense of purpose without breaking immersion.

    =================================================================================

    Overall, this episode is better than episode 2, but not better than episode 1.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Another small suggestion. It would be nice to be able to complete a zone's meta with story completion and other zone things - 'without' having to do any 'special' story achievements. Like "Kill 40 things in 30 seconds hopping on one foot using a broom before Canach finishes his monologue after hanging your brother's clothes on the lower peg before writing your letter home". I'm going to 'just' be able to squeeze this one in, I think, but I'm doing it with one easy story (the trial one), and a few I just 'fluked' into. I got lucky...this time.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited July 3, 2018

    I'm sceptic for north and plague zombies... the only lab and experiments are located in the south, and after taking a look over the door, it seems that nothing is modeled or solid further in the fortress.

    North and west was meant to be part of meta but cancelled and they just replaced doors by bones walls, you don't put bridge for nothing... here is my throughts: for the western entrance it was planned to use the champion inquest reperposed golem to destroy thr gate and go further but got cancelled.

    HOLD ON! Maps events happens before the story: in sandswept, the cube isn't destroyed and still have the shield. So here in kourna, 3rd gen isn't created yet, so we could attack north, it's just that the devs haven't finished the meta.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    Just dawned on me that if we're right, the team that created this episode did Bitterfrost and Siren's Landing. Bitterfrost had a mastery with the Kodan Torch that involved purchasing upgrades for the torch as kind of a map-specific combat mechanic, and then Siren's Landing had the songs that nobody really used all that much or knew how to use. Now in this map we have the turret system, which almost seems like it could have been a similar mastery at some point.

    So I guess this team really likes implementing the more quirky kind of new toys to their maps. I think the kodan's torch is pretty much only used for opening chests. But aside from that each of these things added with these releases is pretty much never used, or isn't really necessary in the maps they're in. The turrets might be interesting in a really difficult map, like a heart of thorns level difficulty map with mobs everywhere. The kodan torch is just... maybe it was always just meant for the beacons and chests but they added random combat mechanics to it to make it feel less stale? Or maybe it was meant to play a part in the region that we need the elixir for? And Siren's Landing doesn't really have challenging group content or a heavy meta to require something like the songs that are more for a group benefit I feel like than solo play.

    I wonder what the next system will be episode 6. If we do wind up dealing with Kralk and that winds up being the episode in which we fight him, I hope the system they implement has something to do with riding Aurene and fighting on her. Something that has a bit more immersion and flow with the episode or use within the map, and that the map is challenging enough to warrant its use.

    Also, where'd the combat tonic go this episode? I've been looking forward to those! And bought the choya tonic hoping it would be but knowing it probably wouldn't. lol

    I always ask for guild hall decorations and hope beyond hope for some to be added with each episode but I thought surely a combat tonic wouldn't be a pipe dream!

  • hugo.4705hugo.4705 Member ✭✭✭✭

    About guild hall, since 80% of the moon fortress is unused, why not turning her into a guild hall? She looks pretty nice with her docks and buildings.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Zushada.6108Zushada.6108 Member ✭✭✭
    edited July 4, 2018

    Story Feedback:

    1. Last Boss fight -- Overall, I liked the last fight and thought it was really well done. It wasn't as repetitive and annoying as Daybreak (Daybreak caused me to avoid episode 2 until recently)
    2. Signet Ring -- I really hated the duration of the Signet Ring and the CD on it. I don't mind special action abilities, I just felt the duration of the effect was far too short.
    3. Story Checkpoints -- You really need to start listening to the community's request for more check points in stories and the ability to start/restart from a particular checkpoint. If I want to run an achievement in Be My Guest on a character that already completed the story, I don't want to run through the whole story again. And if I want to run the story on a different character, I may not want to pause my progress to focus on an achievement.
    4. Forearmed is Forewarned -- was wickedly long and to DC in the middle of that would have been so frustrating. It could have been more than 2 parts. Also it is still buggy and needs some focussed Quality testing
    5. Beetle -- The endurance being zero when you mount is really annoying and cancels it out of my list of favs to use. It is also difficult to control but that is likely more player skill than design. Thank you for listening regarding the collections and NPC respawns and drop rates. It wasn't fun for me to complete at all so I hope these changes make it easier/funner for others.
    6. General -- We didn't need another version of Unbound Magic for this season and we don't need anymore currencies! People gathering UBM without LW3 would still need to buy the episodes to get the trinkets with those stats so the purchase logic isn't a valid argument
    7. General -- We don't need anymore new maps right now. We need to return to our existing maps. Everytime we get a new LW map, it causes a HUGE disconnect between the stories and the core/expansion maps. My point is, that if you look at the first Living Story Season (World), it happened in Central Tyria which is what made it really unique and really cool. Now, we are being so far removed from the core maps and the expansion maps, it is starting to feel disconnected and clunky. I loved this game because you have a knack for making old maps fresh and appealing but now, we have so many maps, we are starting to see empty maps with no-one around to help with group content. This episode could have been completed in the Ruins of Orr, or Vabbi or somewhere already explored. Yes there is Siren's Landing, Doric and Bitterfrost from LW3 connected to central Tyria but those are still their own maps. Why not just implement the new content in the existing maps and associate the gathering nodes with the content unlock? It seems to me that if it is level 80 content then any level 80 should be able to be access and complete the meta etc much like SW/DT. There is nothing wrong with letting non-POF players, run meta content that happens to occur in Core Tyria. If you really want to isolate players to the expansion maps, you could have used LW4 as an opportunity to add metas to the PoF maps. I think, you are far too focussed on paywalls with LW episodes and I think you need to re-evaluate what worked in Living Story Season 1 and 2 and stop focussing so much on isolating players into new maps.

    Map Feedback

    1. Bokoss Prison Ruins -- Should have an actual WP for meta. People don't understand or notice the portal in Allied Encampment because it is in a wonky location compared to WP.
    2. Meta Loot Access Key -- Probably one of the worst loot design decisions I have seen implemented in a game. Sure it is a great way to ensure that only those participating get loot; however, you failed to see that people get downed and others rez them so when the Asura respawns at 10% those rezzing or downed/dead don't get enough damage to get a key. Leave the downed dead and you have 5-10 ppl + who actually participated without an access key and hoping a kind mesmer ports them. The Access Key should drop in the chest at the end and should be an applied boon rather than sending it to inventory.
    3. Bounties -- No Bounty achieves? Not sure the logic here but there should be an achievement for downing the map bounties otherwise ppl won't do them
    4. Scarab swarm events -- You seem to enjoy releasing content that features infinitely spawning face humping kill you in 2-5 shot mobs. Fine, I can deal with it. However, I am not a fan of doing an event that instructs "Trample scarabs with your mount to contain the outbreak" and being knocked off and then 3 shotted by an Awakened Occultist. I am not saying it is too difficult, and I am not saying it is an L2P issue, I think, some of the adds need their damage dialed back a bit or the mounts need increased HP/Defence. You should get knocked off the mount, but it shouldn't be in 3 seconds. Especially when you use Bond of Life, and when it ends, the mounts health hasn't recovered.
    5. Moon Fortress -- What a waste of space! We have yet to return to a previous LW map in a future episode, so I imagine we will not return here. But what a waste of the Moon Fortress space! To have a battle in one corner with all that empty space just waiting for a full out assault is shameful. As I said above, all of the issues with this map and implementation would have been resolved by having this season occur in the existing Tyria/PoF maps. Those maps have no HoT like meta and are rather empty/boring at times. The metas introduced this season would have really breathed life back into those maps.
  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Forearmed is Forewarned is already 2 separate instances. If you leave or DC after liberating the camp you start right there. The instance itself only takes a few minutes because a 3k range spammable instant teleport makes traveling a breeze

    Bite me.

  • I just came here to say that I thought the this story was great. I love the way Joko is, and I especially liked how the mechanics were obviously displayed. The fight at the end actually felt rewarding and the scarabs on the floor were easy to see, the mobs weren't overpowered and hitting too hard, you could actually dodge things and it was quite obvious with what you need to do. The build up was good and I would happily play it again.

    The fight with the beastmaster wasnt great though, it was just a chase and kill kind of thing, not too much thought involved. It would have been nice to have to use our raptor to chase him down and use our raptors skill to make him fall off his mount, or for him to release a load of low hp high hitting creatures (like pocket raptors) to try to kill us.

    The bit where you chase braham was also a bit odd, he jumped down two ledges and then disppeared on mine, would have been nice to see him run it all through, even if he does it faster than we could. He could use the guardian skill to run quickly and we could go into the sewer, be hit with a cutscene of him sneaking and killing an awakened monster or examining clues (the blood trail maybe?)

    The roller beetle collection is a bit... lackluster, it doesnt really integrate you too much with the map. It would be nice to have to find more things in the map, talk to npcs and do things for them to receive the collection items, and just stick to the one map. preferably not timed or gated things either, just a long trail of things that you can do and then feel accomplished achieving.

    Overall, I loved it. Cracking story and Joko is such an awesome character. It would have been nice to see some of his minions with more thought and control over their actions, acting strategically and completely dedicated to Joko, but other than the things mentioned, love it.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Okay, just realized this today:

    Dynamic Event
    Kill rats: 10/10
    Kill Tenrat

    :lol:

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited July 4, 2018

    @Blocki.4931 said:
    Forearmed is Forewarned is already 2 separate instances. If you leave or DC after liberating the camp you start right there. The instance itself only takes a few minutes because a 3k range spammable instant teleport makes traveling a breeze

    Exactly. Don't get why people call it an awfully long mission. It is not.

    @hugo.4705 said:
    About guild hall, since 80% of the moon fortress is unused, why not turning her into a guild hall? She looks pretty nice with her docks and buildings.

    Now, there's an idea! <3

  • Zushada.6108Zushada.6108 Member ✭✭✭

    @Ashantara.8731 said:

    @Blocki.4931 said:
    Forearmed is Forewarned is already 2 separate instances. If you leave or DC after liberating the camp you start right there. The instance itself only takes a few minutes because a 3k range spammable instant teleport makes traveling a breeze

    Exactly. Don't get why people call it an awfully long mission. It is not.

    @hugo.4705 said:
    About guild hall, since 80% of the moon fortress is unused, why not turning her into a guild hall? She looks pretty nice with her docks and buildings.

    Now, there's an idea! <3

    Because this is a feedback thread to the Devs. People are giving their feedback to the team based on their experience. For you it may have been short but for others it took a long time. Also, my original comment was misread. I said more than 2.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    @notebene.3190 said:
    Okay, just realized this today:

    Dynamic Event
    Kill rats: 10/10
    Kill Tenrat

    :lol:

    Yup and in the next event, in research vault alpha, the rat is named Twelverat xD why? because the awakened asura is also considered as a rat xDD

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Pretty excited about all the new dogs too. Just noticing those now, as I'm getting close to finishing up saving for some of the longer collections.

    I see some Teq in my future to get all my karma back.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • smitske.4912smitske.4912 Member ✭✭
    edited July 4, 2018

    @Gaile Gray.6029 said:

    WARNING: THIS THREAD CONTAINS STORY SPOILERS -- READ AT YOUR OWN RISK.

    Here's the traditional "highpoints" gathering place. Please share your general feedback about Episode 3 in this thread. If you have found any issues, the best place to report those is the Bugs Subforum, and of course if you have detailed feedback about any element of the episode, a separate thread is welcome.

    Thanks for sharing your thoughts about LWS4/E3! :)

    Are you sure you want feedback?
    89i3h3c7xz711.png

  • Why do i get a feel from this new map that someone made really big effort to make it fun to explore with lot of little things you could find. And then content people came and just crapped all over it. You can't get in to the city proper. There is lot of invisible walls on the streets like not just the structures but like before them. I have had so many chest inside places that you can't access to because they were explorerable before someone made it not accessible.
    Meta event feels empty like it was supposed to continue from where it was left. And the story... You kill Joko in the basement, no armies fighting, no grand boss encounter you just go there and kill the kitten lich Atleast make the fight hard for god sake.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    After one and half weeks, I have to say that grinding shards has become a truly tedious task. :s I fear that, by the time I finish the dauntless banner, I will have grown tired of the whole map. :(

  • Udolpho.1209Udolpho.1209 Member ✭✭✭

    I have one complaint: Joko is gone. I got pretty attached to him! Is he really gone for good? :anguished:

    I loved the part where he called you stupid and made you think you were the real villian, that was great. But then he gets eaten, by a relatively small lizard/dragon. I mean, really? What about his mysterious ancient undead lich powers? Can he maybe, take over Aurene and become a lich dragon? That would be cool.

    I never played GW1. But I hoped that Joko would just always be around & occasionally stirring up trouble in the theoretical GW3. That people never learn from history and keep on approaching him for help when they shouldn't. And he just goes on being undead for the rest of time & plotting his machinations. Maybe he gets bored and becomes a monk and meditates for an entire century. Maybe he's weakened and has to live as an undead nobody until he gains his powers back. He has an emo-immortal period where he reads sad poetry and insufferably bemoans wanting to be mortal again. He becomes an artist for a while, decides self-portraits are passé, and crafts enormous abstract sculptures from bones and flesh and that are still partially alive and destroy whole villages ("Oh, everyone's a critic!")

    Zhaitan, Mordremoth, Balthazar I was okay when they seemed, all too easily, to be killed off. I thought maybe things would be changed up instead of just "yep, dead." I'm disappointed at a future with no Joko. Please bring him back? As in "The Lich is dead. Long live the Lich!"

    Praise Joko. /sniffles

  • Dakk.8025Dakk.8025 Member ✭✭
    edited July 7, 2018

    Thank you for making Kourna bigger than Istan & Sandswept Isles. Map size was my only real gripe about Living World Season 4 thus far. But Kourna seems cool so far. I love all the extra voice acting and story content for PoF +Season 4. Keep it coming peeps. Thanks for making new maps for each episode thus far too. Much appreciated.

  • Overall alot of nice new toys and stuff in the episode except for the story... like Path of Fire... Arenanet seems desperate to get rid of all the GW1 loose ends. And the only solution for loose ends is DEATH. I dont understand why we not trick Joko again to be sealed away or whatever, just give the fans the possibility that he shows up later or maybe even far later in GW3 whenever this might be. Palawa should be something like a running gag.. a "minor" villain that once in a while shows up, causes some troubles and gets locked away again and again. Like the comic villains.... Seriously since PoF I am so disapointed in the story. Dont get me wrong i like the expansion ,I like the presentation of the story and all the other new stuff. But I dont like the story itself... Hey here we take something from GW1 the players had a connection to.. Here we show it to you once again, here it is once more, remember the good times and all the fun you had with it SMACK! NOW KILL IT... Why? Well you fired two guys from the story department so maybe there is hope for the future.

  • Orion Templar.4589Orion Templar.4589 Member ✭✭✭
    edited July 8, 2018

    I've been having a lot of fun with this episode thus far.

    Liked:

    • Roller Beetle is fun and a nice addition
    • Domain of Kourna map is well-designed and has plenty to do
    • Meta event is rewarding, quick to learn what to do, and runs on player-driven timer (spare parts) rather than a set time of day

    Didn't like:

    • Access card for treasure room (this should just be automatic as part of completing the event)
    • Roller Beetle starting at 0% endurance (maybe start at 50%?)
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