Deepstone could use 1 more boss — Guild Wars 2 Forums

Deepstone could use 1 more boss

I really like this fractal. Aesthetically, it's beautiful. I love that little story about treasure hunters it's trying to tell. Also, that mechanic with Light of Deldrimor is pretty interesting. BUT... I seriously feel it could use 1 more boss after 'The voice'. I seriously thought there would be one more after defeating it. I know some people complain that it's too easy, so this could improve it a bit, without nerfing other things. Also, I was a bit disappointed that there was a pretty lame conclusion to that story. The only thing these treasure hunters found was that weird voice that was not explained in any way. I want to know what that really is. So, unless it was because in the future they plan going back to this story, I think the story should have been finished. There's that big door at the end and we might never know what's the treasure.

Comments

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Avador.8934 said:
    I really like this fractal. Aesthetically, it's beautiful. I love that little story about treasure hunters it's trying to tell. Also, that mechanic with Light of Deldrimor is pretty interesting. BUT... I seriously feel it could use 1 more boss after 'The voice'. I seriously thought there would be one more after defeating it. I know some people complain that it's too easy, so this could improve it a bit, without nerfing other things. Also, I was a bit disappointed that there was a pretty lame conclusion to that story. The only thing these treasure hunters found was that weird voice that was not explained in any way. I want to know what that really is. So, unless it was because in the future they plan going back to this story, I think the story should have been finished. There's that big door at the end and we might never know what's the treasure.

    It’s an ability taken from gw1 dungeons.

  • maxwelgm.4315maxwelgm.4315 Member ✭✭✭

    @Tyson.5160 said:

    @Avador.8934 said:
    I really like this fractal. Aesthetically, it's beautiful. I love that little story about treasure hunters it's trying to tell. Also, that mechanic with Light of Deldrimor is pretty interesting. BUT... I seriously feel it could use 1 more boss after 'The voice'. I seriously thought there would be one more after defeating it. I know some people complain that it's too easy, so this could improve it a bit, without nerfing other things. Also, I was a bit disappointed that there was a pretty lame conclusion to that story. The only thing these treasure hunters found was that weird voice that was not explained in any way. I want to know what that really is. So, unless it was because in the future they plan going back to this story, I think the story should have been finished. There's that big door at the end and we might never know what's the treasure.

    It’s an ability taken from gw1 dungeons.

    Regardless of having the Light of Deldrimor present as a nod to GW1, the story has as much context as Swampland to be honest. It was pretty weak lorewise even though the art design was stellar. Of course they might cop out and say it was in purpose but, Swampland and Cliffside are seemingly unrelated to everything else whereas this clearly has background lore to go with it, they're just willingly not showing any. I hope they're planning a raid or something else dwarf-themed because otherwise this is quite literally just firing shots in the dark for the sake of nostalgia. Why not do a completely original one then if you're not gonna fit in with existing lore? With this said, they got all the rest nearly perfectly. The pacing of the level is good enough for it to be repeatable and people will probably not avoid it like some avoid Twilight Oasis.

    As for having 1 more boss, I genuinely expected more. Not every fractal has to be Shattered Observatory but that was a huge letdown. If anything this would be a fractal where I'd definitely expect a CM that does have an extra boss and develops on the lore of this voice. In one hand they did a good job if it left me wanting more, but on the other hand, lefting us wanting more is too bad for us lol.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    edited June 26, 2018

    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    I though it looked fresh and unique.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    Then compare it to the dwarven ruins on desert highlands

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Malediktus.9250 said:
    Then compare it to the dwarven ruins on desert highlands

    The dwarven ruins are pretty new as well.

  • Unskippable Adds, no story, no break bars, long build in down time, boring end boss with some irritating phases/ports provided for a lackluster experience.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @DutchRiders.2871 said:
    Unskippable Adds, no story, no break bars, long build in down time, boring end boss with some irritating phases/ports provided for a lackluster experience.

    Final boss (which was the only 1 i saw footage of) Has at least 1 breakbar mechanic.

  • Sariel.2143Sariel.2143 Member ✭✭

    Love the new fractal.
    Looks, story, nice mechanic.
    I would have liked it to be bigger (to prolong the story as well) but it wouldnt have been a fractal and more like a raid.

  • Chris McSwag.4683Chris McSwag.4683 Member ✭✭✭

    its way too easy

  • maxwelgm.4315maxwelgm.4315 Member ✭✭✭

    Art direction is not merely about producing new assets but also fitting in whatever you already have under a single, coherent vision. In this sense, Deepstone is much better than Twilight Oasis in transmitting its own narrative of being a lost treasure trove (whereas Twilight is only half decent at conveying Joko's assault on an Elonian township, with some awkward paths that is clearly there for purely gameplay purposes, and also some mismatching scenarios like the Town Square leading to an arbitrarily placed arena zone).

    Nevertheless, we have seen "this fractal was too easy" even when Shattered Observatory was released, and some people will still say this about the CM. This is more opinion than criticism and Anet has so far successfully not catered to that. Honestly, I don't even know what people expect from a fractal anymore. They want it to be only bosses that have "non-annoying mechanics" which I suspect means HP sponge with occasional CC, so you feel like you're doing something relevant. They also claim adds are detrimental to the fractal in general and demand that everything can be skipped. As it turns out some people actually consider 30+min unacceptable for their daily fractal schedule, so I guess what they really want is to turn the T4 rewards into a daily log in chest. As much as I really wanted another boss I am sure the complaint would have been (from someone else other than this OP) that the fractal was too long if there was another boss behind the Voice.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @maxwelgm.4315 said:
    Art direction is not merely about producing new assets but also fitting in whatever you already have under a single, coherent vision. In this sense, Deepstone is much better than Twilight Oasis in transmitting its own narrative of being a lost treasure trove (whereas Twilight is only half decent at conveying Joko's assault on an Elonian township, with some awkward paths that is clearly there for purely gameplay purposes, and also some mismatching scenarios like the Town Square leading to an arbitrarily placed arena zone).

    Nevertheless, we have seen "this fractal was too easy" even when Shattered Observatory was released, and some people will still say this about the CM. This is more opinion than criticism and Anet has so far successfully not catered to that. Honestly, I don't even know what people expect from a fractal anymore. They want it to be only bosses that have "non-annoying mechanics" which I suspect means HP sponge with occasional CC, so you feel like you're doing something relevant. They also claim adds are detrimental to the fractal in general and demand that everything can be skipped. As it turns out some people actually consider 30+min unacceptable for their daily fractal schedule, so I guess what they really want is to turn the T4 rewards into a daily log in chest. As much as I really wanted another boss I am sure the complaint would have been (from someone else other than this OP) that the fractal was too long if there was another boss behind the Voice.

    U gonna get complains either way. Id rather have a more complete experience considering we wont see another fractal for 6-8 months and it will likely not have a cm.

  • Sublimatio.6981Sublimatio.6981 Member ✭✭✭
    edited June 27, 2018

    I don't mind this fractal being shorter, it's like Swampland. People are just used to tedious, long fractals by now, but it's really good to have a nice variety of them. If anything, the bosses could be more difficult (and by that I don't mean bigger hp pools), but I don't think we need more of them. Overall, it's a pretty relaxing fractal for a daily T4.

    For suggestions, definitely the minotaur, spider and elemental boss need to get harder in T4. The endboss is relatively longer because of his teleports.

    As for the story of this fractal, I wish we could talk with the thief girl after completion, to learn more about the Voice, the place and all that. Too vague is bad.

    "clang clang shriiiiek clang!" -Belinda Delaqua
    When I join your LFG

  • @maxwelgm.4315 said:
    Art direction is not merely about producing new assets but also fitting in whatever you already have under a single, coherent vision. In this sense, Deepstone is much better than Twilight Oasis in transmitting its own narrative of being a lost treasure trove (whereas Twilight is only half decent at conveying Joko's assault on an Elonian township, with some awkward paths that is clearly there for purely gameplay purposes, and also some mismatching scenarios like the Town Square leading to an arbitrarily placed arena zone).

    Nevertheless, we have seen "this fractal was too easy" even when Shattered Observatory was released, and some people will still say this about the CM. This is more opinion than criticism and Anet has so far successfully not catered to that. Honestly, I don't even know what people expect from a fractal anymore. They want it to be only bosses that have "non-annoying mechanics" which I suspect means HP sponge with occasional CC, so you feel like you're doing something relevant. They also claim adds are detrimental to the fractal in general and demand that everything can be skipped. As it turns out some people actually consider 30+min unacceptable for their daily fractal schedule, so I guess what they really want is to turn the T4 rewards into a daily log in chest. As much as I really wanted another boss I am sure the complaint would have been (from someone else other than this OP) that the fractal was too long if there was another boss behind the Voice.

    I want a fractal where I can dive into the mechanics and use my knowledge of the encounter and tools at hand (breakbars/skips) to speed the fractal up. I want a boss where I have to deal with interesting attacks and mechanics that make it difficult to burst him, rather than him having some boring phases that only serve to make the fight longer. For example I like the CMs, twilight oasis, thaumanova, dredge and volcanic and im okish with most others.

    Next time you wonder what I want just ask me. I just happen to think deepstone was boring.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    I liked the new fractals that they seem to have taken note to add in raid mechanics so people get used to them.
    End boss here have the expanding circles you drop of in w5 river encounter only bigger.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Avador.8934 said:
    I really like this fractal. Aesthetically, it's beautiful. I love that little story about treasure hunters it's trying to tell. Also, that mechanic with Light of Deldrimor is pretty interesting. BUT... I seriously feel it could use 1 more boss after 'The voice'. I seriously thought there would be one more after defeating it. I know some people complain that it's too easy, so this could improve it a bit, without nerfing other things. Also, I was a bit disappointed that there was a pretty lame conclusion to that story. The only thing these treasure hunters found was that weird voice that was not explained in any way. I want to know what that really is. So, unless it was because in the future they plan going back to this story, I think the story should have been finished. There's that big door at the end and we might never know what's the treasure.

    Instead of 1 more boss id rather see the existing 3 encounters get more meat.

  • This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Nash.2681Nash.2681 Member ✭✭✭
    edited June 27, 2018

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    XMG U716
    i7-6700 (Desktop version)
    16GB RAM
    Geforce 980m

  • ZhouX.8742ZhouX.8742 Member ✭✭✭

    Wish it could of been like Shattered observatory, nightmare in terms of difficulty (but even then they get massively easy after even a few tries) in terms of fight encounters ... I think they're catering way too hard to pve normies who don't want to learn fight mechanics and just want a super linear experience which is odd given how common raids are. Not even having a CM kind of confirms this as well.

    Well, it'll be an easy daily fractal at least.

    This was just a massive letdown even though the dungeon itself looked cool.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

  • Nash.2681Nash.2681 Member ✭✭✭

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    XMG U716
    i7-6700 (Desktop version)
    16GB RAM
    Geforce 980m

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Nash.2681 said:

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    just shows how little you know about me

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    They have 6 more fractals left until there are 25 unique fractals. I imagine once they complete this, they could go back and add multiple CMs to the fractals or possibly add them as they sprinkle in new ones.

    As for your disappointment in the Fractal difficulty, obviously the devs didn’t want this Fractal to be of the highest difficulty. Just check out where lands in each of the tiers. It kinda hovers around the middle and it isn’t even that high into T4, doesn’t seem like this Fractal was ever intended to be the new 100, 99 etc.

  • @Durzlla.6295 said:

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    Considering that we waited more than 6 months for a new fractal most of us will only ever play when its one of the dailys... Very.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Durzlla.6295 said:

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    Probably not harder than adding an easy mode to a raid encounter.

    @Nash.2681 said:

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    I guess it's that "no exclusivity" thing. Some people do not like to share.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Durzlla.6295 said:

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    Probably not harder than adding an easy mode to a raid encounter.

    But infinitely more meaningful.

    @Astralporing.1957 said:

    @Nash.2681 said:

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    I guess it's that "no exclusivity" thing. Some people do not like to share.

    Wrong. It's the disappointment of "getting everything that matters already". See, this is not the point of endgame. The point of endgame is to give you goals you pursue over long periods. The new fractal is nice, but utterly fails to do this. The focus on the SAK is fun, but there's nothing to master about it. You can all spam it at your leisure and it just... works. It's still fun. But it is also shallow and as a result - disappointing.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Feanor.2358 said:

    @Astralporing.1957 said:

    @Durzlla.6295 said:

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    Probably not harder than adding an easy mode to a raid encounter.

    But infinitely more meaningful.

    @Astralporing.1957 said:

    @Nash.2681 said:

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    I guess it's that "no exclusivity" thing. Some people do not like to share.

    Wrong. It's the disappointment of "getting everything that matters already". See, this is not the point of endgame. The point of endgame is to give you goals you pursue over long periods. The new fractal is nice, but utterly fails to do this. The focus on the SAK is fun, but there's nothing to master about it. You can all spam it at your leisure and it just... works. It's still fun. But it is also shallow and as a result - disappointing.

    Don’t think it was designed to be the maximum of difficulty, judging by its placing in all the Fractal tiers.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @Tyson.5160 said:

    @Feanor.2358 said:

    @Astralporing.1957 said:

    @Durzlla.6295 said:

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    Probably not harder than adding an easy mode to a raid encounter.

    But infinitely more meaningful.

    @Astralporing.1957 said:

    @Nash.2681 said:

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    I guess it's that "no exclusivity" thing. Some people do not like to share.

    Wrong. It's the disappointment of "getting everything that matters already". See, this is not the point of endgame. The point of endgame is to give you goals you pursue over long periods. The new fractal is nice, but utterly fails to do this. The focus on the SAK is fun, but there's nothing to master about it. You can all spam it at your leisure and it just... works. It's still fun. But it is also shallow and as a result - disappointing.

    Don’t think it was designed to be the maximum of difficulty, judging by its placing in all the Fractal tiers.

    Swampland 77 is probably still harder, many months after its update, than Deepstone 84 is right after its release. Even if we take the fractal scale as a measure of intended difficulty, Deepstone fails to deliver proper challenge. Don't get me wrong. It's perfectly fine to have more challenging and less challenging fractals. I was only dispelling some misunderstanding regarding the "why do you care, you got it all" question.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Feanor.2358 said:

    @Tyson.5160 said:

    @Feanor.2358 said:

    @Astralporing.1957 said:

    @Durzlla.6295 said:

    @RaidsAreEasyAF.8652 said:
    This fractal could also use a CM. The mechanics are pretty fun and have a lot of potential for a CM. Sadly there is no CM and ill only see that fractal every few days when its in the daily rotation.

    I wonder how hard it would be for them to retroactively add a CM to a fractal..

    Probably not harder than adding an easy mode to a raid encounter.

    But infinitely more meaningful.

    @Astralporing.1957 said:

    @Nash.2681 said:

    @Malediktus.9250 said:

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    there were 3 achievements worth 5 AP each, but they were all so easy that we completed them in a random pug group without any hassle

    Then I wonder why you're salty, you got everything that matters to you already anyway, move along, move along...

    I guess it's that "no exclusivity" thing. Some people do not like to share.

    Wrong. It's the disappointment of "getting everything that matters already". See, this is not the point of endgame. The point of endgame is to give you goals you pursue over long periods. The new fractal is nice, but utterly fails to do this. The focus on the SAK is fun, but there's nothing to master about it. You can all spam it at your leisure and it just... works. It's still fun. But it is also shallow and as a result - disappointing.

    Don’t think it was designed to be the maximum of difficulty, judging by its placing in all the Fractal tiers.

    Swampland 77 is probably still harder, many months after its update, than Deepstone 84 is right after its release. Even if we take the fractal scale as a measure of intended difficulty, Deepstone fails to deliver proper challenge. Don't get me wrong. It's perfectly fine to have more challenging and less challenging fractals. I was only dispelling some misunderstanding regarding the "why do you care, you got it all" question.

    Yeah, it probably falls into the less challenging category.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Nash.2681 said:

    @Malediktus.9250 said:
    Art was stellar? Almost everything were existing assets.

    I think this was a very weak fractal for over 6 months of wait.

    Haven't tried it out yet, but from this comment I assume there are no achievements tied to it giving AP. Gud.
    Everything else sounds quite promising so far, hope I can play it this evening.

    Im pretty sure there are. U will love one of em heh.

  • HardRider.2980HardRider.2980 Member ✭✭✭

    I personally feel that this Fractal is missing out on soooooo much.
    It feels empty..

    I think what the devs should do is expand on this fractal abit like they do with raid wings.. every few updates open up the fractal a bit more with more bosses down the line.
    maybe make the new paths an option as well so people dont HAVE to do each path to complete it.. they can take the main pain and get it done or they can branch off and do the other paths as well.

    A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    I think the fractal nicely sinced and not needlessly large and labyrinthine like Twilight Oasis. It is good to not have an overly long fractal.

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