andyhens.4172 Posted June 27, 2018 Share Posted June 27, 2018 I get it, this helps some people who were having issues seeing specific AoEs and the like under masses of visual noise, or just outright not being able to see them at all (looks at VG).If you don't yet realise what I'm talking about, it is the new horrible yellow ring around your window to indicate that you are either stood in a dangerous AoE or have some other kind of mechanic based thing about to happen to you. Now I don't like it for 2 reasons. Firstly it's a re-shaded effect taken straight from being hit by Basilisk Venom which for the first couple of times caused me to semi-panic about what fresh hell had hit me, and secondly it's way too visually distracting - a 10mm yellow ring around the edge of the window would probably accomplish the same end without being so in-your-face.I'm completely in favor of making things easier to see under all the clusterkitten of visual effects we now have, but at the very least make it so we can chose to turn it off. Personally I have no problem discerning the dangers it is trying to highlight to me and I'm sure a lot of other people don't either. Tone it down or turn it off. Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted June 27, 2018 Share Posted June 27, 2018 I like it, wouldn't mind an off switch for it. However, given that it was apparantly added in by accident, it's not likely to happen soon. But we'll see. Hopefuly we can get that feature on the day they did plan to release it. Link to comment Share on other sites More sharing options...
Tyson.5160 Posted June 28, 2018 Share Posted June 28, 2018 I think this will be helpful for fights like sloth, where you have to hear a weird noise and small icon appears. Makes sense if you have green goo all over your screen, even thematically. Link to comment Share on other sites More sharing options...
Turin.6921 Posted June 28, 2018 Share Posted June 28, 2018 It is still WIP according to the devs. It was not supposed to be in game at this form but ended up in by mistake. Hopefully the final implementation would be more toned down or it can be turned off. Link to comment Share on other sites More sharing options...
Chris McSwag.4683 Posted June 28, 2018 Share Posted June 28, 2018 The game needs less visual clutter and not more. Incredibly stupid if the final iteration of this garbage doesnt have a setting to toggle. Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted June 28, 2018 Share Posted June 28, 2018 Toggle should be the way to go, so you can activate it at bosses like VG where AoEs are hidden by all the player shit, but deactivate it for all the rest where it's irrelevant. Link to comment Share on other sites More sharing options...
thrag.9740 Posted June 29, 2018 Share Posted June 29, 2018 I love it. A clear way to indicate whats going on. Do you know how many times I zoom in to 1 tick away from first person, and still can't see cairn's circle. People complain this is more visual clutter. I see that argument, and I agree there should be a toggle. But, gw2 has had visual clutter for as long as I have played it. Years ago, I got into a debate with a guy online who said the visual clutter isn't bad, and so I took this picture of a sloppy dungeon pug run. http://i.imgur.com/9ONr5vr.jpg?1That white blob is the boss. My point is, gw2 has been cluttered for so long, its unrealistic to expect anything else. Instead, the raid team (which is a small team and unable to make large scale executive decisions) made a solution which overrides all that clutter, and is fairly future proof. I commend it, this helps new players in a way that is fair. Additionally it is recognizable across bosses, making training on the easier bosses an even better way to work up towards the hard bosses for new players. Now, put in a toggle, and kill renegade shortbow on deimos and we will be looking really nice. Link to comment Share on other sites More sharing options...
RaidsAreEasyAF.8652 Posted June 29, 2018 Share Posted June 29, 2018 Ele Auras died for this. Link to comment Share on other sites More sharing options...
JokerM.6021 Posted June 29, 2018 Share Posted June 29, 2018 This is horrible and we need a way to turn it off! Anet pls...If they just allowed us to turn off partical effects from other players there would be no need for this eye cancer Link to comment Share on other sites More sharing options...
Raizel.8175 Posted June 29, 2018 Share Posted June 29, 2018 I never had problems seeing circles at Cairn and VG has acoustic signals for teleport circles. Expecting some awareness from people is totally ok. I don't see the reason for implementing this. What they should do is to reduce the visual clutter in general since that problem isn't limited to raids. Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted June 29, 2018 Share Posted June 29, 2018 @Raizel.8175 said:I never had problems seeing circles at Cairn and VG has acoustic signals for teleport circles. Expecting some awareness from people is totally ok. I don't see the reason for implementing this. What they should do is to reduce the visual clutter in general since that problem isn't limited to raids.I agree, the visual clutter was what wad making it difficult to avoid those mechanics. Toning those down would have been the right move imo, but it was apparantly easier for them to make something flashier than what's on the floor to signal players. Not ideal, but better than nothing. Really do hope though we get a way to turn it of when they properly release it. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted June 29, 2018 Share Posted June 29, 2018 The whole yellow ring should be deleted from the game and not just become a toggle. It is an incredibly stupid idea Link to comment Share on other sites More sharing options...
Walhalla.5473 Posted June 29, 2018 Share Posted June 29, 2018 @Malediktus.9250 said:The whole yellow ring should be deleted from the game and not just become a toggle. It is an incredibly stupid ideaOnly after the visual clutter from skill effects is reduced. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted June 29, 2018 Share Posted June 29, 2018 You can just listen to the audio cues if you have problem with skill animation clutter Link to comment Share on other sites More sharing options...
Walhalla.5473 Posted June 30, 2018 Share Posted June 30, 2018 @Malediktus.9250 said:You can just listen to the audio cues if you have problem with skill animation clutterUhhm some mechanics are really hard to catch with the skill clutter like VG teleport ( even with LOD thing, and it shouldn't require to check something like LOD to make mechanics more visible ) and the Cairn Teleports are even harder to see in the sea of skills not to mention the Xera AOE's after someone decided to play pacman and catch some orbs.. And for those things I would say the yellow ring is helpful, especially for people learning the stuff. What I want to see is to have a way to turn it off for more experienced players.It also takes some time to train your ears for the audio cues, while I can hear the cues almost everytime, I know how it was at the beginning and if that stuff makes it easier for others to learn mechanics then why not? Just give us the possibility to toggle it off and no one looses. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted June 30, 2018 Share Posted June 30, 2018 No it should not exist at all. It is a nerf to many mechanics. Basically move until the yellow boarder goes away. Really terrible design.I dont see a problem if it takes some time to learn audio cues. Just turn of the music. There is nothing wrong to being some learning curve which barely exists in GW2 raids anyway. Link to comment Share on other sites More sharing options...
andyhens.4172 Posted July 3, 2018 Author Share Posted July 3, 2018 tone down visual clutter like they did many moons ago with ele and auras, some mesmer effects and so on - and I'll agree with you it doesn't need to be in game. As thats unlikely to happen i prefer that people have the option for this than no option. Having to listen for an audio cue on something you should outright be able to see is just dumb. Link to comment Share on other sites More sharing options...
Raizel.8175 Posted July 3, 2018 Share Posted July 3, 2018 @andyhens.4172 said:tone down visual clutter like they did many moons ago with ele and auras, some mesmer effects and so on - and I'll agree with you it doesn't need to be in game. As thats unlikely to happen i prefer that people have the option for this than no option. Having to listen for an audio cue on something you should outright be able to see is just dumb.Reading animations is one of the major gameplay-elements though. You should do that yourself; the game shouldn't do it for you. This is especially important for newbies, else they'll definitely fail at bosses where reading animations is (at least one of) the main mechanic(s) (prime example: Matthias). Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 3, 2018 Share Posted July 3, 2018 @"Malediktus.9250" said:No it should not exist at all. It is a nerf to many mechanics. Basically move until the yellow boarder goes away.Actually, you do need to know what mechanic this showcases, because it's different for each boss. In some cases you do need to move away, but in others it is a sign you should do something a bit more specific.And there's quite a number of mechanics that not everyone can see, but that do not have audio cues.I kind of like it, although i do agree that it needs a "disable" toggle in options. Link to comment Share on other sites More sharing options...
Kitty.6219 Posted July 3, 2018 Share Posted July 3, 2018 As a hearing impaired person I welcome this big visual queue <3 makes my raiding life easier, I wouldn't mind a way to toggle it off for people who find it visually intrusive. Link to comment Share on other sites More sharing options...
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