At KC, we noticed that the statues now spawn an illusion as soon as they begin glowing, about 5-10 seconds before the statue breaks. That illusion cannot be attacked, but it can merge with another one to form the red one. In case of the large circles, which always were more annoying than the small coloured illusions, that new illusion severely reduces the time you have to kill the last one, or forces quite some kiting. Colours still are a free pass. Is that behaviour (unattackable, but merge-ready illusion) intended?