SuperKorean.7345 Posted September 25, 2017 Share Posted September 25, 2017 A. Incoming Condition DamageFirst Chance to Negate Condition Damage = Block , Dodge , Evade , Teleport , Invuln , Stealth , or etc.Second Chance to Negate Condition Damage = Use Condi Removal , Use Condi Transfer , Pop Up Resistance , or etc.You have 2 Chances to Negate Condition Damage.B. Incoming Power DamageFirst Chance to Negate Power Damage = Block , Dodge , Evade , Teleport , Invuln , Stealth , or etc.Second Chance to Negate Power Damage = There is NO Second Chance. What's done is done. You cannot reverse this.You only have 1 Chance to Negate Power Damage.How to Balance this ?Solution A = You should have only 1 Chance to Negate Condition DamageYou can Block or Dodge Damaging Conditions But Damaging Conditions cannot be Removed.ORYou can Remove Damaging Conditions But Damaging Conditions cannot be Blocked or Dodged.Solution B = You should have 2 Chances to Negate Power DamageChange the name of "Condition Remove" to "Damage Remove""Condition Remove" is no longer called "Condition Remove" It is called "Damage Remove"When you use "Damage Remove" , you remove Damaging Conditions + All the Power Damage you have received 1 second ago. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted September 25, 2017 Share Posted September 25, 2017 Er... Terrible idea. Dealing with conditions IS about knowing enemy skills and maaging resources (cleanse vs health). You want to cleanse at the right time when you know conditions won't get reapplied by the subsequent skills. Link to comment Share on other sites More sharing options...
Exciton.8942 Posted September 25, 2017 Share Posted September 25, 2017 That is why you have power damage and condition damage.They are doing damage in different ways. Condition damage is DOT so you have more chance to counter it even after application. If you make it the same as power damage, then why not just completely eliminate it? Link to comment Share on other sites More sharing options...
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