How big is Planet Tyria? — Guild Wars 2 Forums

How big is Planet Tyria?

Anna.7845Anna.7845 Member ✭✭

I mean is it larger than Earth? The same size as Earth or maybe smaller?

Comments

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited June 29, 2018

    there is no data on this, due to the impossibility of scale, without creating a very bizarre map.

    By the current scale of things, like ships, castles, walls that appear on the map, it is a tiny planet, smaller than France, perhaps the size of Belgium, for the sake of immersion, we pretend that things are "normal" and maybe it would be the size of the earth.

    Tannhauser Engineer(SoS) | Atlantean Sword | Khel the Undead

  • kasoki.5180kasoki.5180 Member ✭✭✭

    Cant really say. Gameplay regions are hard to translate into real world scale since if developers tried to make realistically sized regions, they would be unplayable because of their size. All MMOs suffer from this problem as far as I know

  • SlippyCheeze.5483SlippyCheeze.5483 Member ✭✭✭✭

    You also have the architecture problem: "realistic" size houses make players feel incredibly cramped and uncomfortable, so everything is architected at, like, three story tall rooms compared to the size of players.

    The layout of climates on the continent is also not really consistent with real world climate layouts, or "north" isn't working the same way it does on Earth, suggesting that while it may have been a consideration, scientific authenticity was not the sole guiding principal in world design.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @SlippyCheeze.5483 said:
    You also have the architecture problem: "realistic" size houses make players feel incredibly cramped and uncomfortable, so everything is architected at, like, three story tall rooms compared to the size of players.

    The layout of climates on the continent is also not really consistent with real world climate layouts, or "north" isn't working the same way it does on Earth, suggesting that while it may have been a consideration, scientific authenticity was not the sole guiding principal in world design.

    Yeah but neither is Elder Dragons feeding on ley line magic in terms of real world thing. Best to chalk it up to fantasy world properties or you’ll drive yourself to the edge of insanity. That and hyper exaggerated art style.

  • Ruadan.9301Ruadan.9301 Member ✭✭✭

    It may be akin to Earth in size. The ingame zones are not to scale, but like themepark "imitations" of what they really would look like, with the most relevant and gimmicky locations placed in there and little empty space in between. Actual travel time through a zone would translate to hours and days, not seconds/minutes. This means that Tyria certainly could be about as large as Earth. There are also some continents we have not visited yet.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    One of the things of these fantasy games that I wanted was real is rocks and mountains floating in the air lolz.

    Tannhauser Engineer(SoS) | Atlantean Sword | Khel the Undead

  • Ruadan.9301Ruadan.9301 Member ✭✭✭

    @ugrakarma.9416 said:
    One of the things of these fantasy games that I wanted was real is rocks and mountains floating in the air lolz.

    True. And floating islands. Gosh, there isn't anything more sexy.

  • mauried.5608mauried.5608 Member ✭✭✭

    You can roughly get an idea of the size of the world by measuring how long it takes for your character to run from one end of a zone to the other and then do it again crossways.
    You can assume that your character is as good as an olympic marathon runner and can manage 20 kmh.
    Repeat this for all zones , but in general the size of MMO worlds is tiny .
    Back in my WOW days, I and a few friends measured the size of the WOW world and its around the size of Rhode Island, so pretty small.

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭

    It's been a long time, but I once clocked how long it took to walk (not run, walk) from one edge of Fields of Ruin to the opposite edge of Brisban. The entire width of the map was around four hours, so call it twelve miles. That's about as big as a fairly large city.

    R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    This problem is specific to Open World games in general, not just MMO's. And certainly doesn't apply to worlds in books. Those can be humongous sometimes.

  • Specialka.7290Specialka.7290 Member ✭✭✭

    When you kill mordremoth, you get a video that show you the ley line energy hit the egg back in Tarir. You see it flying above the jungle for a great distance, while in the game, it takes you 2 minutes to get from one point to another, meaning the planet is kinda big because the scale is iffy, but that is an issue that plagued every mmo, or even video games.

  • Castigator.3470Castigator.3470 Member ✭✭✭
    edited July 6, 2018

    Yes, video games are often not to scale. This is done for obvious reasons, but there is the title "Elder Scrolls II: Daggerfall" for those wondering how a more realistically scaled world would play out.

    Excerpt Wikipedia:
    Bethesda claims that the scale of the game is the size of Great Britain:[2] around 229,848 square kilometers (88,745 square miles), though the actual size of the map is 161,600 km² (62,394 mi²). The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, game director and executive producer for Bethesda, the game's sequel, The Elder Scrolls III: Morrowind, is 0.01% the size of Daggerfall, but some aspects of Daggerfall's terrain were randomly generated, like the wilderness and some building interiors. The explorable part of Morrowind, Vvardenfell, is 24 km² (9.3 mi²).[3][4]

    In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with.

    This workload would be impossible to manage without heavily relying on procedural generation. And what would be its own can of worms (bugs galore).
    Even then, what would we gain from traveling for weeks through a largely procedural Diessa Plateau? We get the idea how the area is structured, adjust for scale in our mind and get a general idea of the world.

    But that doesn't help to answer the OP's main question: Just how big is Tyria?
    What is its radius, diameter, circumference, area?

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