World Restructuring Update 1 - Page 2 — Guild Wars 2 Forums

World Restructuring Update 1

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  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    edited July 2, 2018

    Also would like to know if the system still is set out to ask for guild to be set as a wvw guild

  • @FrizzFreston.5290 said:
    Also would like to know if the system still is set out to ask for guild to be set as a wvw guild

    Yes you will still declare a guild as your WvW guild.

  • Can we please get some type of title of the the world were on currently when this changes. I've been on the same server since Early access and would like to have something to represent that.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Redponey.8352 said:

    @X T D.6458 said:

    @Blaeys.3102 said:
    I am sorry, but there are a number of people that will likely be left behind with a system like this. In my guild's situation, a number of us are PVX players and only head into WvW once or twice a week. At the same time, the people we go into WvW with (many in our existing guild) are more hardcore, but still enjoy the time they spend with us on those nights. Under the system described, those people will have to make difficult decisions about who is in and who is out - and that will leave a lot of people out and unable to play with the friends they can/do under the current system.

    This isn't a hypothetical scenario. It is one that many people I know (and probably many others) are in.

    These limits, as described, make no sense and will force communities to fragment as harder core players have to decide between competitive gameplay and their more casual friends.

    I know you can do better than this, Anet.

    This would actually make it easier for PvX guilds to play together. Currently PvX guilds can, and often do have members spread on many different worlds. With this system you can all mark the guild as your WvW guild and all be placed on the same server to play together. As I stated before, this system is guild centric.

    As i remember , PvX guild as you describe didnt have a great impact on WvW as mid-range WvW Guild. All i fear is that anet would get more people in instead of fidelize them with great combat system and new content. It's all about quantity and quality. a PvX player doesnt get involved as a WvW player in WvW so he would have not the same impact => eotm inc

    The impact of guilds is irrelevant, the issue is creating an environment that encourages people to play together. PvX guilds used to be on one server until megaservers. This change essentially forced guilds to stop focusing on WvW because it was harder to do with players spread on other servers while at the same time having to continuously recruit to stay active, so it became harder and harder for them to make WvW a regular activity.

    This restructuring would actually eliminate those barriers and make it easier for players in PvX guilds to play together on the same server.

    BG

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited July 2, 2018

    @Raymond Lukes.6302 Thank you for the update! I know the players appreciate it.

    We know this project will take time, and that you all have full plates, but I'm just wondering if there are any interim improvement plans to keep players participating in wvw? Stuff like... Profession updates targeted at improving wvw play? Reevaluating the 20k 1 shot and multi-burst builds vs an individual players health? Tasteful Condition system improvements? New maps?….There are a list of issues that repel players from this mode, and almost everything about wvw is stale at this point, so anything to wonder about or get excited over?

  • @Phelar.1627 said:
    Can we please get some type of title of the the world were on currently when this changes. I've been on the same server since Early access and would like to have something to represent that.

    We are still finalizing things but we are looking at giving titles. How it will work I'm still not clear on but we want to do something that acknowledges people's worlds.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @Raymond Lukes.6305 said:

    @Phelar.1627 said:
    Can we please get some type of title of the the world were on currently when this changes. I've been on the same server since Early access and would like to have something to represent that.

    We are still finalizing things but we are looking at giving titles. How it will work I'm still not clear on but we want to do something that acknowledges people's worlds.

    magswag plz

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Lanthun.7251Lanthun.7251 Member ✭✭
    edited July 2, 2018

    @hunkamania.7561 said:

    @Raymond Lukes.6305 said:

    @Phelar.1627 said:
    Can we please get some type of title of the the world were on currently when this changes. I've been on the same server since Early access and would like to have something to represent that.

    We are still finalizing things but we are looking at giving titles. How it will work I'm still not clear on but we want to do something that acknowledges people's worlds.

    magswag plz

    *Magbags pls

    I want Carnished Toasters, pls.

    Teacher, gamer, uncle, etc..
    Devils Remorse, lvl80 MP257 Scourge (filthy)
    Phantom Moon [PM] GM/Founder

  • Leaa.2943Leaa.2943 Member ✭✭

    As i thought but have not been cleared until now. What really is happening is that we scramble servers and there wont be a hardcore we rule one world alliances. It been hinted at but people simply did not take this up or understood that it would not be like that.

    So at this point i kind of wonder why scramble servers if the outcome will be very much like it is now. You have groups stacking servers and then we have fill ins with small guilds, lonely players in which alliances have no power over or vise versa. Much like now. Nothing changes.

  • Yukio blaster.9082Yukio blaster.9082 Member ✭✭✭

    WvW veteran players are already leaving the game only few are left and this restructuring is taking even longer come-on ANET you are better that this , i know that this isn't easy to make but in my opinion this change is critical for the future of GW2 or even the potential GW3 in the future so u need to put more dev's in making this change live as soon as possible, peace out.

    S A R À B

  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    In this new system, there will be no server pride and winning has no meaning because of matchmaker. Not that both of them have a huge presence now but they will be even less in the new system. But of course who is reading this anyway rofl.

  • Donari.5237Donari.5237 Member ✭✭✭✭
    edited July 2, 2018

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    As was discussed at length in the original announcement thread and cogently pointed out in this thread at https://en-forum.guildwars2.com/discussion/comment/581560/#Comment_581560 this is NOT a concern about RPing in WvW, it is about RPers in PvE who are more likely to find each other randomly in the open world if their home server is one of the unofficial RP servers, primarily Tarnished Coast on NA and Pikken Square on EU. This server restructuring will affect that and therefore is of concern. Nothing needs to be done differently in the WvW design to accommodate RPers, but the hope is that something else will be offered to replace that which is taken away. Perhaps the ability to "flag" as an RPer and have that weighed as a factor when choosing which map IP to drop you in when you zone into an area.

    Many other suggestions were made in the initial thread and the devs at that time responded that they understood this to be an issue. So now the question is, has any dev thought gone into an approach to solving this issue?

    @Raymond Lukes.6305

  • neven.3785neven.3785 Member ✭✭

    Will anet provide a seperate guild slot (ie. /gw) seperate from the original 5? with 5 years of history, many in pve land are having issues with available guild slots for a wvw guild. personally doesn't affect me, but seems to be a common issue.

  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    @Blocki.4931 said:

    @Roxanne.6140 said:
    In this new system, there will be no server pride and winning has no meaning because of matchmaker. Not that both of them have a huge presence now but they will be even less in the new system. But of course who is reading this anyway rofl.

    Server pride hasn't been a thing for a few years now...

    Good news is that guild pride will be more of a thing with this though

    So the logic is if something is wrong or broken or missing, accept it's broken and make it worse?

  • @Raymond Lukes.6305 I apologise if the question I am about to ask has already been answered elsewhere, but I cannot find the question in this thread (it's late here and I could be wrong) and I feel it is worth asking.

    I am pretty much exclusively a PvE player. I used to play a bit of PvP and, at launch, a LOT of WvW, but over time I've drifted away from those modes and focussed on the PvE elements of the game.

    However, I like to collect legendaries. One of the annoying pain points for me is going into WvW for the gift of battle, as at this point I literally don't care about WvW.

    It isn't particularly clear to me right now how the changes to WvW will impact upon my ability to get gifts of battle. Will it still be a simple matter of hopping into WvW to do that, or will I have to join a guild marked as WvW? Or mark my account as being a WvW account?

    Beyond that, as part of this revamp, has any consideration at all been given to the process by which people obtain gifts of battle? I know that people who are dedicated WvWers really hate people like me leaching off of zergs and not giving a kitten just to get the gift of battle. Can a new PvE method/system be implemented so that people such as myself don't need to take the place of someone who actually wants to play the game mode? A repeatable mastery track requiring a some millions PvE XP? A repeatable reward track like in WvW but works in PvE? Or maybe a repeatable achievement collection where you need to obtain X amount of XP alongside doing particular open world events (all world bosses) and some other stuff?

    Aside from that, I think the changes to WvW sound interesting and I am glad for the WvW community that some much needed love and attention is being directed at it. I hope it all works out well for you.

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    edited July 3, 2018

    We subsequently have decided to, at least at the start, use only play hours and not adjust using other metrics. This will allow us to compare apples to apples so to speak once the system is in place. From there we can simulate how certain adjustments would change the matchups. This will make it easier to determine if an adjustment will have a positive impact.

    Does this include, at the very least, the hours at which players or groups are active? If not the system will require it or is otherwise doomed to fail. The issue with "population inbalance" isn't necessarily having too many players on one side; but having too many players during a certain timezone for others to compete. This entirely ruins the gamemode for said timezone.

    Your current system promotes forming clusters in the times where you enjoy playing, as commanders are limited and guilds / communities are declining. Very few servers are active 24/7 but many servers can queue maps on certain times of day. This overhaul seems to be focussed on dealing with matchmaking and population issues which WvW faces, but I don't see an actual proposal here on how these issues will be fixed. I do think this system is still an improvement as it puts more power to steer their alliance as players; but I don't see any protection from two alliances focussed at the same timezone to be grouped only to create overwhelming dominance throughout a few hours complete inactivity during others.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited July 3, 2018

    @Raymond Lukes.6305 said:

    @SlippyCheeze.5483 said:

    I ask, because I'm a pretty casual WvW player, honestly, and I'm currently on a T1 world. Everyone else at that level is way more serious than I ever expect to be, so I'm a bit of both an easy target, and inclined to feel like a bit of a hinderance -- even if I play competently with the groups, I'm likely to make unwise decisions because I just don't have the same commitment they do.

    Ideally you can find a guild that has a similar play style and approach to WvW that you do and join them. That way you have a group that plays like you'd like.

    And then you'd end up in an alliance of casual players matched against WvW veterans. Which might be fun for the latter, but definitely won't be for the former.

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    If you have actually read what was being said, you'd find it had nothing to do with RPing in WvW, but a lot to do with servers still having impact on open world instances. And impact many people count on, which, after that change, will be gone.

    So, basically, that change may be beneficial in WvW, but is going to have some negative sideeffects in PvE that might not have been well thought out by the devs.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • neven.3785neven.3785 Member ✭✭

    you will be matched to a world as a Solo character when you first enter. if you are not in a wvw guild.

    as for people after map completion leeching, as long as they are in match playing, not afking near a wall to repair, no issues there.

  • morrolan.9608morrolan.9608 Member ✭✭✭

    @Roxanne.6140 said:

    @Blocki.4931 said:

    @Roxanne.6140 said:
    In this new system, there will be no server pride and winning has no meaning because of matchmaker. Not that both of them have a huge presence now but they will be even less in the new system. But of course who is reading this anyway rofl.

    Server pride hasn't been a thing for a few years now...

    Good news is that guild pride will be more of a thing with this though

    So the logic is if something is wrong or broken or missing, accept it's broken and make it worse?

    Why is guild or alliance pride worse than server pride?

  • morrolan.9608morrolan.9608 Member ✭✭✭

    @Astralporing.1957 said:
    If you have actually read what was being said, you'd find it had nothing to do with RPing in WvW, but a lot to do with servers still having impact on open world instances. And impact many people count on, which, after that change, will be gone.

    But that is not a concern for WvW devs but more the PvE devs.

  • How many players from an alliance will be allowed per map?

    Will alliances be limited to competing on one map or match up at a time?

    What will be the work/time flow for creating alliances in relation the the match making schedule?

  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    @morrolan.9608 said:

    @Roxanne.6140 said:

    @Blocki.4931 said:

    @Roxanne.6140 said:
    In this new system, there will be no server pride and winning has no meaning because of matchmaker. Not that both of them have a huge presence now but they will be even less in the new system. But of course who is reading this anyway rofl.

    Server pride hasn't been a thing for a few years now...

    Good news is that guild pride will be more of a thing with this though

    So the logic is if something is wrong or broken or missing, accept it's broken and make it worse?

    Why is guild or alliance pride worse than server pride?

    Because there is a whole segment of the playerbase who will be left out! Doesn't this go against the historical design principle of the game developers?

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    I'm still curious how these worlds are going to be named. Since we are doing away with servers, I'm assuming that means these worlds will need to have a name before you can enter a borderland.

  • The Last Hobbit.6492The Last Hobbit.6492 Member ✭✭
    edited July 3, 2018

    If alliances are going to be a maximum of 500 players then why not just use guilds? What benefit does an alliance bring? What are the differences?

    If we're going to be forming/joining dedicated WvW guilds, those already have a cap of 500, surely a new system is unnecessary?

  • morrolan.9608morrolan.9608 Member ✭✭✭
    edited July 3, 2018

    @Roxanne.6140 said:

    @morrolan.9608 said:

    @Roxanne.6140 said:

    @Blocki.4931 said:

    @Roxanne.6140 said:
    In this new system, there will be no server pride and winning has no meaning because of matchmaker. Not that both of them have a huge presence now but they will be even less in the new system. But of course who is reading this anyway rofl.

    Server pride hasn't been a thing for a few years now...

    Good news is that guild pride will be more of a thing with this though

    So the logic is if something is wrong or broken or missing, accept it's broken and make it worse?

    Why is guild or alliance pride worse than server pride?

    Because there is a whole segment of the playerbase who will be left out! Doesn't this go against the historical design principle of the game developers?

    Thats not objectively better but more a historical artifact of the existing system. Plus its a small minority and why aren't they in guilds, at least community guilds anyway?

  • @The Last Hobbit.6492 said:
    If alliances are going to be a maximum of 500 players then why not just use guilds? What benefit does an alliance bring? What are the differences?

    If we're going to be forming/joining dedicated WvW guilds, those already have a cap of 500, surely a new system is unnecessary?

    I suspect the primary aspect is to not make guilds 100% about WvW and to allow players who are not in the same guild to still play together.

    The new system also prevents stacking beyond the alliance cap. In the current system it's possible for the top N players (1000's of them) to all get on the same server, be it guilds or solo, and steam roll other servers. The new system will assign the alliances in such a way to minimize this.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    @Jalad Lantana.3027 said:
    How many players from an alliance will be allowed per map?

    No change from current iteration.

    Will alliances be limited to competing on one map or match up at a time?

    No change from current iteration, 1 Alliance will be on 1 "New World", and thus play like a current server.

    What will be the work/time flow for creating alliances in relation the the match making schedule?

    From the old thread: You can make the new alliance and changes at any time until the last week of the 2 month period. During this last week, it is locked down so the servers can calculate the "new worlds". Once done, I guess you'll be able to start changing it again, but it won't take effect until next change 2 months later.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    Currently playing: Final Fantasy 14, Dragon's Dogma

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    @The Last Hobbit.6492 said:
    If alliances are going to be a maximum of 500 players then why not just use guilds? What benefit does an alliance bring? What are the differences?

    If we're going to be forming/joining dedicated WvW guilds, those already have a cap of 500, surely a new system is unnecessary?

    Because it allows 2 guilds of 250 members each to stay together. Or 50 guilds of 10 players.

    A guild of 500 players are going to be their own alliance (but honestly doubt there are many guilds with that many active players left).

    This does have some benefits like multiple guilds to claim objectives with etc.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    Currently playing: Final Fantasy 14, Dragon's Dogma

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    @Roxanne.6140 said:

    @morrolan.9608 said:

    @Roxanne.6140 said:

    @Blocki.4931 said:

    @Roxanne.6140 said:
    In this new system, there will be no server pride and winning has no meaning because of matchmaker. Not that both of them have a huge presence now but they will be even less in the new system. But of course who is reading this anyway rofl.

    Server pride hasn't been a thing for a few years now...

    Good news is that guild pride will be more of a thing with this though

    So the logic is if something is wrong or broken or missing, accept it's broken and make it worse?

    Why is guild or alliance pride worse than server pride?

    Because there is a whole segment of the playerbase who will be left out! Doesn't this go against the historical design principle of the game developers?

    Who is going to be left out ?

    Everyone gets into WvW, if you haven't flagged a WvW guild, you're considered a solo player and put into a random server. And a solo player always have the option of joining a wvw guild for the next season.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    Currently playing: Final Fantasy 14, Dragon's Dogma

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    If 500 is the hard limit, how does anet plans to deal with situation where guilds or players from timezones with limited players stack into one guild or alliance?

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Blackarps.1974Blackarps.1974 Member ✭✭✭

    Thanks for keeping us in the loop, Raymond but it still seems like this is a minimum half a year away. Its been at least 3-4 months now and the back-end systems seem like they are mostly done but still have work to be done. Then you have UI and so on to get through before full on QA testing. You can already see the alliances formed and players forcing themselves to bandwagon to keep action going. Its a shame you guys can't get more resources to push this content along.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 3, 2018

    @joneirikb.7506 said:
    This does have some benefits like multiple guilds to claim objectives with etc.

    Well, no.

    If the WvW rep is seperate from the guild rep, it doesnt matter if you are in a 500 man community guild or a 10 man 50 guild alliance when it comes to claiming. People in that community guild would still rep other guilds all the time and claim on them.

    This is a good thing though. Alliances are merely an organisation, not an "advantage". And if they do bring some advantage well a 500 man guild form one 500 man alliance and everyone in it rep different guilds as usual for claiming.

    Either way you twist and turn there it, unless Anet artificially add incentives that has gameplay implications, there is no difference from now in that area.

  • aspirine.5839aspirine.5839 Member ✭✭✭

    I don't have a guild, nor do I want to be in one. So basically I am kitten..

  • morrolan.9608morrolan.9608 Member ✭✭✭

    @aspirine.5839 said:
    I don't have a guild, nor do I want to be in one. So basically I am kitten..

    If your server has a community guild why not join it? Community guilds won't have any restrictions. Assuming that you want to play with people on your current server.

    Otherwise you'll still be able to play you'll just be put in different worlds every 8 weeks.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    edited July 3, 2018

    @morrolan.9608 said:

    @Astralporing.1957 said:
    If you have actually read what was being said, you'd find it had nothing to do with RPing in WvW, but a lot to do with servers still having impact on open world instances. And impact many people count on, which, after that change, will be gone.

    But that is not a concern for WvW devs but more the PvE devs.

    Yeah, because handling game wide systems so that they just function for one part of the game but arent optimized or ideal for other parts isnt at all problematic?

    Like, oh i dunno, the current guild hall system, with their WvW upgrades locked behind the expansion. In a very rigid system that wasnt easy to change

    Or skill balance...

    edit: I guess it doesnt matter who thinks about it in the end, still would be good to know some is aware and on the case.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Serezenith.3501 said:
    Joining an alliance won't work for the community.

    Why not?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 3, 2018

    @morrolan.9608 said:

    @aspirine.5839 said:
    I don't have a guild, nor do I want to be in one. So basically I am kitten..

    If your server has a community guild why not join it? Community guilds won't have any restrictions. Assuming that you want to play with people on your current server.

    Otherwise you'll still be able to play you'll just be put in different worlds every 8 weeks.

    Yeah I dont really see why people get so hung up on this aspect. Either you become an unguilded free floater - which is perfectly fine, WvW still works when you click a border - or you can join a community alliance/guild (same thing) and just not rep.

    I am 100% certain that new casual communities with no rules except active the last couple of months will be formed that accept literally everyone up to the limit. Because why not? Its just players creating smaller "link servers" that join with others just like current links.

  • need "archrival" option, or the map chat will be fill with guild flaming guild they hate but are paired with xD

  • Sojourner.4621Sojourner.4621 Member ✭✭✭
    edited July 3, 2018

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

  • abasedfear.6051abasedfear.6051 Member ✭✭
    edited July 3, 2018

    @Lateralis.5701 said:
    It isn't particularly clear to me right now how the changes to WvW will impact upon my ability to get gifts of battle. Will it still be a simple matter of hopping into WvW to do that, or will I have to join a guild marked as WvW? Or mark my account as being a WvW account?

    From what we've been given: no, you won't be marking yourself as a WvW account to enter WvW. You only place a mark in your guild panel, where you will select one of your guilds as your usual WvW guild - that guild must also be designated by the leader as a WvW-playing guild for it to be chosen. The WvW matchmaking system will place you on a world with other players that have marked the same guild, and with other guilds that are in an alliance with your guild, as designated by the guild leaders. Picking a WvW guild is not necessary to enter WvW.

    If you have not selected a WvW guild when the worlds are created - this will happen every 8 weeks if you miss it or want to change it - then you are a "solo player." You might find a few guild mates here or there, supposing they didn't mark a guild either. You could potentially find a lot of guild mates with you if you land on your guild's world. In the same vein, you may end up playing against your guild for 8 weeks.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭✭

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Why not make an RP guild? Then right click and join instance?

  • Sojourner.4621Sojourner.4621 Member ✭✭✭
    edited July 3, 2018

    @Rysdude.3824 said:

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Why not make an RP guild? Then right click and join instance?

    Because there are way more than 500 RPers... and this is like putting a bandaid on a missing limb. The fact is that at game launch, and until they made the initial mega-server changes, it was possible to, as an RPER, wander the world and run in to other RPers doing their thing, on any map in the game. After the megaserver this got a bit muddled where the best way to see other RPers was through being on the same server, but even then the only places you still saw RP anymore were in towns/cities and almost nowhere else. It already stands that finding RP on normal open pve maps is like finding a unicorn (actually I think I see The Dreamer on players more often than I see RP in PvE maps). What we're asking for, a checkbox that adds some priority to megaserver instance selection for RPers, would help us get that feeling back, eliminate the downsides of the WvW switch, and would ALSO get RPers off the maps of normal PvE players, thereby helping them out too.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 3, 2018

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Its is my belief that Anet will take the easy way out - they simply wont touch the current server system. At least not at the start.

    Alliances and WvW worlds can be added on top of existing servers.

    So in short, I would still be on the server Far Shiverpeaks and my PvE instances will still filter as the server Far Shiverpeaks, but when I join WvW it will put me with my WvW repped alliance Far Shiverpeaks Community Guild in the WvW world Glorious Danger Noodles. Or you keep the same server names - I would be on the Far Shiverpeaks world by chance - but it has nothing to do with the server I joined ages ago. Its just same name on a new bunch of players. The Far shiverpeaks server still has the same players as today.

    Get it? The servers dont matter for WvW anymore. Nothing changes for PvE, the servers are still there. Anet can make up new WvW worlds.

    All they need to do then is remove the population limiter in the server list, since it doesnt matter.

    If course Anet could do it much fancier and streamline the PvE megaserver, but they dont need to in order to maintain PvE as is.

  • Sojourner.4621Sojourner.4621 Member ✭✭✭
    edited July 3, 2018

    @Dawdler.8521 said:

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Its is my belief that Anet will take the easy way out - they simply wont touch the current server system. At least not at the start.

    Alliances and WvW worlds can be added on top of existing servers.

    So in short, I would still be on the server Far Shiverpeaks and my PvE instances will still filter as the server Far Shiverpeaks, but when I join WvW it will put me with my WvW repped alliance Far Shiverpeaks Community Guild in the WvW world Glorious Danger Noodles.

    Get it? The servers dont matter for WvW anymore. Nothing changes for PvE, the servers are still there. Anet can make up new WvW worlds.

    All they need to do then is remove the population limiter in the server list, since it doesnt matter.

    If course Anet could do it much fancier and streamline the PvE megaserver, but they dont need to in order to maintain PvE as is.

    They already said, in the original and this post, that worlds are going away completely for everyone, and that your world will be 100% based on the WvW world that you are matched in to. That's why they are considering giving people titles for the server they are on when the change happens... because that world won't exist anymore. They also, in the original post, said that they hadn't considered the impact that this would have for RPers and would have to look further in to it, further suggesting that we are correct in assuming this would screw our pve instance selection. We're just looking for an update.

    @Raymond Lukes.6305 said:

    @Tolmos.8395 said:
    I would like to reiterate the previous questions posed, and not yet answered, about how this will affect Roleplayers.

    This is something we hadn’t fully considered and we’ll start looking into possible solutions.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Maybe the rp players should like go to the general forums section and ask for a RP tag, since that involves pve megaserver sorting, not the wvw alliance sorting. In fact it's something they should have continued to ask for ever since megaserver first came out 4 years ago. There are also other methods to meet up with like minded people already, lfg/squads/guilds/friends list, which will still be usable after the world changes.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    || Stealth is a Terribad Mechanic ||

  • Sojourner.4621Sojourner.4621 Member ✭✭✭
    edited July 3, 2018

    @XenesisII.1540 said:
    Maybe the rp players should like go to the general forums section and ask for a RP tag, since that involves pve megaserver sorting, not the wvw alliance sorting. In fact it's something they should have continued to ask for ever since megaserver first came out 4 years ago. There are also other methods to meet up with like minded people already, lfg/squads/guilds/friends list, which will still be usable after the world changes.

    The WvW alliance sorting will directly effect the current PvE mega-server sorting. The two are inextricably linked. And just because something isn't important to you personally doesn't mean it can't be for other people. Maybe some wvw players should like, let a question be asked BECAUSE IT IN NO WAY EFFECTS OR EVEN HURTS THEM THAT THIS QUESTION GETS AN ANSWER. We even got dev confirmation that this WvW sorting will screw PvE sorting.

    @Raymond Lukes.6305 said:

    @Tolmos.8395 said:
    I would like to reiterate the previous questions posed, and not yet answered, about how this will affect Roleplayers.

    This is something we hadn’t fully considered and we’ll start looking into possible solutions.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Sojourner.4621 said:

    @Dawdler.8521 said:

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Its is my belief that Anet will take the easy way out - they simply wont touch the current server system. At least not at the start.

    Alliances and WvW worlds can be added on top of existing servers.

    So in short, I would still be on the server Far Shiverpeaks and my PvE instances will still filter as the server Far Shiverpeaks, but when I join WvW it will put me with my WvW repped alliance Far Shiverpeaks Community Guild in the WvW world Glorious Danger Noodles.

    Get it? The servers dont matter for WvW anymore. Nothing changes for PvE, the servers are still there. Anet can make up new WvW worlds.

    All they need to do then is remove the population limiter in the server list, since it doesnt matter.

    If course Anet could do it much fancier and streamline the PvE megaserver, but they dont need to in order to maintain PvE as is.

    They already said, in the original and this post, that worlds are going away completely for everyone, and that your world will be 100% based on the WvW world that you are matched in to. That's why they are considering giving people titles for the server they are on when the change happens... because that world won't exist anymore. They also, in the original post, said that they hadn't considered the impact that this would have for RPers and would have to look further in to it, further suggesting that we are correct in assuming this would screw our pve instance selection. We're just looking for an update.

    Have they?

    All I read about is worlds, which arent servers.

    All they need to do is to maintain a single text string in the player database and keep filtering PvE instances by that, while they use the server for WvW.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Its is my belief that Anet will take the easy way out - they simply wont touch the current server system. At least not at the start.

    Alliances and WvW worlds can be added on top of existing servers.

    So in short, I would still be on the server Far Shiverpeaks and my PvE instances will still filter as the server Far Shiverpeaks, but when I join WvW it will put me with my WvW repped alliance Far Shiverpeaks Community Guild in the WvW world Glorious Danger Noodles.

    Get it? The servers dont matter for WvW anymore. Nothing changes for PvE, the servers are still there. Anet can make up new WvW worlds.

    All they need to do then is remove the population limiter in the server list, since it doesnt matter.

    If course Anet could do it much fancier and streamline the PvE megaserver, but they dont need to in order to maintain PvE as is.

    Yeah I expect something like this too.

  • Sojourner.4621Sojourner.4621 Member ✭✭✭

    @Dawdler.8521 said:

    @Sojourner.4621 said:

    @Dawdler.8521 said:

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Its is my belief that Anet will take the easy way out - they simply wont touch the current server system. At least not at the start.

    Alliances and WvW worlds can be added on top of existing servers.

    So in short, I would still be on the server Far Shiverpeaks and my PvE instances will still filter as the server Far Shiverpeaks, but when I join WvW it will put me with my WvW repped alliance Far Shiverpeaks Community Guild in the WvW world Glorious Danger Noodles.

    Get it? The servers dont matter for WvW anymore. Nothing changes for PvE, the servers are still there. Anet can make up new WvW worlds.

    All they need to do then is remove the population limiter in the server list, since it doesnt matter.

    If course Anet could do it much fancier and streamline the PvE megaserver, but they dont need to in order to maintain PvE as is.

    They already said, in the original and this post, that worlds are going away completely for everyone, and that your world will be 100% based on the WvW world that you are matched in to. That's why they are considering giving people titles for the server they are on when the change happens... because that world won't exist anymore. They also, in the original post, said that they hadn't considered the impact that this would have for RPers and would have to look further in to it, further suggesting that we are correct in assuming this would screw our pve instance selection. We're just looking for an update.

    Have they?

    All I read about is worlds, which arent servers.

    All they need to do is to maintain a single text string in the player database and keep filtering PvE instances by that, while they use the server for WvW.

    "This is why, in the new World Restructuring system, we will remove all players from their current worlds, and make new worlds every eight weeks. This will create more granular pieces, which allow us to avoid situations like the Crystal Desert example.

    Since worlds will not exist any longer, the "World Selection" that currently is available in character select will be eliminated, and instead a selection for playing in either North America or Europe will replace it."

    Directly from the original announcement.

    @FrizzFreston.5290 said:

    @Dawdler.8521 said:

    @Sojourner.4621 said:

    @Seera.5916 said:

    @GDchiaScrub.3241 said:
    So. What happens to the RPer's and their server(s)?

    D:

    Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players.

    There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend.

    Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players.

    He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square.

    Its is my belief that Anet will take the easy way out - they simply wont touch the current server system. At least not at the start.

    Alliances and WvW worlds can be added on top of existing servers.

    So in short, I would still be on the server Far Shiverpeaks and my PvE instances will still filter as the server Far Shiverpeaks, but when I join WvW it will put me with my WvW repped alliance Far Shiverpeaks Community Guild in the WvW world Glorious Danger Noodles.

    Get it? The servers dont matter for WvW anymore. Nothing changes for PvE, the servers are still there. Anet can make up new WvW worlds.

    All they need to do then is remove the population limiter in the server list, since it doesnt matter.

    If course Anet could do it much fancier and streamline the PvE megaserver, but they dont need to in order to maintain PvE as is.

    Yeah I expect something like this too.

    They are eliminating world selection and all existing worlds. There is actually nowhere in game where they are called servers.

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