Suggestion, Make Unidentified Loot Boxes Unsalvageable — Guild Wars 2 Forums

Suggestion, Make Unidentified Loot Boxes Unsalvageable

So we dont have to micromanage inventory when we want to quick salvage and sell the other stuff. And dont have to use shared inventory slots when a sab boom box etc., is better there.


  • I greatly dislike invisible bags for fluid inventory as they take too many slots and again have to go micro manage everything else around them and click one by one to clear from inside inventory.

  • These items are suppose to be salvageable because there are other item that are use for crafting , just put it in invisible bag or share slot if you have.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    What would be better, when you use "salvage all", we should have an option to tick off items we don't want to salvage within confirmation window. It already shows what's going to be salvaged so the UI is there. What it lacks is functionality.

  • Afaik they only salvage to eyes of kormir which could drop seperately. Sadly the nice minis you can get with the eyes of kormir arent worth much and the other stuff you can make is hard to remember even looking at wiki semi frequently.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited July 3, 2018

    Despite having maxed MF I have gone back to just hitting salvage all and not caring about the unidentified loot being salvaged amongst the rest of the gear, other than the rare unidentified which I do still indentify first. It is just to time consuming to always be trying to find blue and green unidentified loot in my bags when they are full of other loot. Having to do that multiple times per day adds up over time, especially if you play a lot, I'm just so over it now, I'm not going to waste any more of my time on it.

    This game was already a micromanage your bags simulator before unidentified gear, and now it is even worse for that.

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