I couldn't avoid making another thread because aside from Narratives, this is a really important discussion for me.
As for content overall, I think they're focusing on the wrong areas. For instance, we keep getting maps that are vast but are completely empty. Meanwhile, some of the best maps in Guild Wars 2 for content are some of the smallest. For instance, The Silverwastes isn't exactly a vast map, but it's packed full of repeatable content that's still played like 3 years on. I know people might enjoy vast areas for exploration, but development time is being slaved away on huge maps for no real reason other than for the zones to look a bit more bulky and pretty.
For instance, the bottom island of Sandswept is amazing for content, but the top island is void and just looks nice. South of the Base Camp in Kourna is rich in content, but the North is void and looks nice. Istan's content basically exists in the Great Hall and Palawadan, but everywhere else looks pretty and has no use. There's no point in making huge maps if the content all takes place in one quarter of the map's size. It'd clear up development time, and allow for more individuals to go elsewhere in the game and divert staff to PvP, WvW and other aspects, to get more content out more quickly but with the same quality. If someone says: 'This map is too small', but then, they play it for weeks and weeks because of its amazing content, then the initial shock of the map size will literally fade away due to the richness of the activities. This is evidenced by Palawadan. It's one corner of the map, but it's the most played corner of Istan. Unless you're planning to make the whole map as replayable as one corner, there's no point in making such huge maps.
So, another question: Will Living World maps return to being smaller in size but bulkier in terms of content, in order to allow individuals to work on other areas of the game?