Enough, constant death isn't fun! — Guild Wars 2 Forums

Enough, constant death isn't fun!

Of all the story instance garbage that's absolutely frustrating beyond no fun is the Balthazaar fire trap, so what do they do add it in with two new additions chill which basically means you're screwed if you get hit and a signet with a cooldown necessary to see the second part. The lasers are bugged and can block you from progress even when they're not supposed to. I failed the not getting hit because reasons? They were fazed out but somehow to leap over the bottom laser anything but a running jump my character would hit a invisible wall and then get hit by the bottom laser. The trap does way too much damage to be anything other than a character killer. I'm so sick of every living story being about how much can a solo player die...

Comments

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Blood Red Arachnid.2493 said:
    The whole problem is that none of what you've said is true. If you fail the achievement, you have to go back and do all of the lasers all over again, and it is bisected by an odiously long fight against slowly spawning enemies, so you might as well just front load a cutscene before every attempt. Against the impassable laser wall (blocked by a corner, so you can't see the pattern) with the longest time in the game, there are no safe points to rest. You are forced to stand in the damage patches. Also, there is no safe grates in the room. Standing in one place for too long causes the grate you are standing on to activate. In one particular corner, this just leads to eventually being boxed in while waiting for the finicky lasers on an obscenely long timer to deactivate. Bringing a friend along accomplishes precisely jack squat when all they'll do is die over and over in the same place anyway, because the traps don't care how many people are there.

    well theres a diference in an objective being unclearable and clearing a challenge

    but i do agree the trap hallway was annoying as heck the signet cooldown was the problem to be fair as well as the instability of the game after LS release

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    The whole problem is that none of what you've said is true. If you fail the achievement, you have to go back and do all of the lasers all over again, and it is bisected by an odiously long fight against slowly spawning enemies, so you might as well just front load a cutscene before every attempt. Against the impassable laser wall (blocked by a corner, so you can't see the pattern) with the longest time in the game, there are no safe points to rest. You are forced to stand in the damage patches. Also, there is no safe grates in the room. Standing in one place for too long causes the grate you are standing on to activate. In one particular corner, this just leads to eventually being boxed in while waiting for the finicky lasers on an obscenely long timer to deactivate. Bringing a friend along accomplishes precisely jack squat when all they'll do is die over and over in the same place anyway, because the traps don't care how many people are there.

    Sorry, my experience was different. I had several intermediate checkpoints. Upon death, I was sent to those, never back to beginning. I had plates that were never on fire, like typically the ones below the wall wheels we have to interact with and the ones where Joko is temporarily standing, that remained safe locations all the time... At the top of it, I had no enemies at all? Now I start to doubt: Are we talking about the same part of the instance? Maybe I have misunderstood what part you are talking about. If it is the case, my bad, I apologize.

    I'm out of my mind, feel free to leave a message...

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    It's simple platformer which requires minimum awareness and watching cooldowns. I think you are able completing it if only you cool down a bit and approach this magnificent piece of content with open mind.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭
    edited July 4, 2018

    @Blood Red Arachnid.2493 said:
    That part with the fire grate and the lasers is the only part of the story where they went way too far overboard with the difficulty. Since I was on a toon with no blinks, I had to manually jump through the whole thing. Gotta say, being forced to stand on a damage patch for 20 seconds was not the highlight of the run. In fact, it was so bad it ruined the entire episode for me.

    On the one hand yes on the other hand it fits with Joko's personality ...

    The lasers probably suck for anyone with moderately high ping.

  • derd.6413derd.6413 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    The whole problem is that none of what you've said is true. If you fail the achievement, you have to go back and do all of the lasers all over again, and it is bisected by an odiously long fight against slowly spawning enemies, so you might as well just front load a cutscene before every attempt. Against the impassable laser wall (blocked by a corner, so you can't see the pattern) with the longest time in the game, there are no safe points to rest. You are forced to stand in the damage patches. Also, there is no safe grates in the room. Standing in one place for too long causes the grate you are standing on to activate. In one particular corner, this just leads to eventually being boxed in while waiting for the finicky lasers on an obscenely long timer to deactivate. Bringing a friend along accomplishes precisely jack squat when all they'll do is die over and over in the same place anyway, because the traps don't care how many people are there.

    The grates with sparks are safe

    I Have No friends, so I Must pug

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    The traps, whilst cute, were largely annoying and poorly implemented. Most of the fire floor i ran through and dodge rolled into the safe spot, quickly healing and condition removing. Im not a big fan of stealthy stuff and given we had a lot of it already, the balance was all out that episode.

    I did appreciate the checkpoint for every trap though.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Can't agree with the OP here. For me this story was easy to play.

    If you want X, and Y is needed to get get X, you also have to want Y if you really want X. If you don't want Y, you don't want X. It's easy.
    Pro: Build Templates, Dungeon Rework, UW content
    Contra: New Races, New Classes, New Weapons, Capes

  • VanWilder.6923VanWilder.6923 Member ✭✭✭
    edited July 4, 2018

    May I please know which story is the OP talking about?
    From what I read, seem like "Be My Guest" from LS4 episode 3?
    I soloed the story with my main Elementalist, I died 2 times at last fight but I cant recall any sort of instant dead as the OP said!
    The traps and fire floor were easy to avoid. Were there 10-20 Elite gangs? I dont recall at all.
    Did I finish the story on Easy mode? Cause all the said instant dead, gangs of elite etc... did not happen on my run.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Might be good to get used to dodge, saves you from a lot of damage.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @VanWilder.6923 said:
    May I please know which story is the OP talking about?
    From what I read, seem like "Be My Guest" from LS4 episode 3?
    I soloed the story with my main Elementalist, I died 2 times at last fight but I cant recall any sort of instant dead as the OP said!
    The traps and fire floor were easy to avoid. Were there 10-20 Elite gangs? I dont recall at all.
    Did I finish the story on Easy mode? Cause all the said instant dead, gangs of elite etc... did not happen on my run.

    Yeah, I think that's the instance. I didn't have too much trouble with the laser/fire trap hallway, but did enjoy the checkpoints (good job there, ANet!). However, this was the first final battle where I finished with all of my armor broken. I simply could not avoid all of the dangers in that fight and hadn't brought any canisters with me. Still, the checkpoint in that fight was in a good spot.

    Contrary to some others, I did like Joko's insults and commentary. Those made me grin when I was respawning for the umpteenth time.

    I am a very casual player.
    Very.
    Casual.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    I know this won't be a popular opinion: GW2 was from the start a team/cooperative game mode. Solo activities SHOULD be hard to complete.

    It CAN be done solo... But with a partner it's much simpler.

  • Zedek.8932Zedek.8932 Member ✭✭✭

    @Strider Pj.2193 said:
    I know this won't be a popular opinion: GW2 was from the start a team/cooperative game mode. Solo activities SHOULD be hard to complete.

    It CAN be done solo... But with a partner it's much simpler.

    But that would mean it'd be too easy when playing in a group then? How to counter that? By beefing up the difficulty and thus creating an eternal status quo?
    I know where you come from, but as 100% solo player, I often just die'n'try until I am through it, and since it CAN be entered and completed alone, it should also give you non-MegaMan for NES level of difficulty options.

    Excelsior.

    Excelsior, my name is Zedexx; Asuran Deadeye and assassin.
    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
    "We [Asura] are the concentrated magnificence!"

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Zedek.8932 said:

    @Strider Pj.2193 said:
    I know this won't be a popular opinion: GW2 was from the start a team/cooperative game mode. Solo activities SHOULD be hard to complete.

    It CAN be done solo... But with a partner it's much simpler.

    But that would mean it'd be too easy when playing in a group then? How to counter that? By beefing up the difficulty and thus creating an eternal status quo?
    I know where you come from, but as 100% solo player, I often just die'n'try until I am through it, and since it CAN be entered and completed alone, it should also give you non-MegaMan for NES level of difficulty options.

    Excelsior.

    Don't really agree on the different difficulty because it can be entered alone. Fractals, dungeons and raids can all be entered alone. Of course the success rate
    Of that can be exponentially low, secondary to the difficulty.

    GW skills were really designed from the start to be corporatized. Unfortunately, we've gotten away from that.

  • asterix.9614asterix.9614 Member ✭✭

    kitten, all you people moaning about difficulty of living story are killing me lol, go play pvp a lot, and I mean a LOT, thats where you truley experience how your profession works, heck maybe you will even find out if a profession is not for you so you switch and find "the right one"......

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Maybe some of us don't like PvP or playing a character to its optimal build? I will agree that taking skills and traits that don't compliment each other is probably not a good recipe for success, but some of us find builds that we enjoy that work well enough for us in the open world. Creating content specifically for solo play should not mean that each profession must be fully traited to an exact build in order to succeed.

    Yeah, I died a lot in this chapter and I'm sure it's because I haven't the best, most efficient build. It must be very difficult for ANet to design these things for players like you and like me. Still, I'm not complaining (overly much?). I knew how things would go and the battle met my expectations.

    As for finding the right profession, I would argue that it shouldn't take playing a lot of PvP to discover that. I already know that I'm not a very good engineer/scrapper/holosmith or elementalist/tempest/weaver so I am pretty much left out of playing these chapters as those professions. I don't believe that this is something that ANet should encourage.

    I am a very casual player.
    Very.
    Casual.

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭

    Maybe make a tankier build? It may cut down your damage and make fights take a bit longer, but when you can survive everything as a result, it seems like a worthwhile trade off. I feel like that's the point of these solo missions. ANet is trying to say you can't go full DPS anymore. They don't want that to be the design and they're making environments that will kill you if you do.

    I died once in this story and that's because I underestimated the damage of those floor traps and let myself burn. Other than that I haven't been defeated in one of these in ages because I have a lot of toughness and heal to keep myself up with.

    Tarnished Coast Kal Spiro - Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/NM |Daredevil|Ranger
    |Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist|Deadeye|Warrior
    |Herald|Daredevil|Reaper|Spellbreaker|Weaver|Chronomancer|Soulbeast|Holosmith|Revenant

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    Easiest solution: Mark all story instances as "Group Content", it won't stop people from trying it solo, but at least they have been warned :p

    Alternatively, once you've died 20 times, replace all mobs with white critter versions, all bosses with queensdale grunts, and make traps and other lazers shoot bubbles that override your clothings dyes channels for 1 hour (Oh hurt you right in the fashion!).

    /joke

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    Currently playing: Final Fantasy 14, Dragon's Dogma

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Egrimm Van Horstmann.7921 said:
    I failed the not getting hit because reasons?

    Achievements like those should not be attempted solo, because... reasons? ;)

  • Ashabhi.1365Ashabhi.1365 Member ✭✭✭
    edited July 4, 2018

    @Strider Pj.2193 said:
    I know this won't be a popular opinion: GW2 was from the start a team/cooperative game mode. Solo activities SHOULD be hard to complete.

    It CAN be done solo... But with a partner it's much simpler.

    It's kind of funny, but the beginning part of this episode where you have to stealth and kill all the Awakened is actually easier to do when we're solo... as careful as we can be, there is no way to control your party-member's actions.

    SPOILER: In the hallway with the traps, you can see which spaces do not have traps without using the signet ring. Watch for the little spark on the floor like clicking a cigarette lighter without lighting it. It ONLY happens on the squares without damage. Once you're there, you can safely use the signet to see the lasers. It helps with the cooldowns.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    The trick is using the broken panels to avoid traps and just be patient. Also the traps don't interrupt your healing ability while in the downed state so its possible to recover.

    Its just one of those puzzles that really sucks the first few times until you get the hang of it. I like it, but disappointing that the traps weren't worthy of Joko's grandeur.

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    I don't think this one was particularly bad. OTOH, overall yes, I agree. I think it goes to show how much player-count-based scaling of events/enemies and player power overall in the light of elite specs are broken against what the game was originally designed for. They can't make it useful for 2-3 players if they don't overdo it for a single player.

    Solution is usually to run a meta DPS spec.

  • Ithilwen.1529Ithilwen.1529 Member ✭✭✭✭

    @kharmin.7683 said:
    Maybe some of us don't like PvP or playing a character to its optimal build? I will agree that taking skills and traits that don't compliment each other is probably not a good recipe for success, but some of us find builds that we enjoy that work well enough for us in the open world. Creating content specifically for solo play should not mean that each profession must be fully traited to an exact build in order to succeed.

    Yeah, I died a lot in this chapter and I'm sure it's because I haven't the best, most efficient build. It must be very difficult for ANet to design these things for players like you and like me. Still, I'm not complaining (overly much?). I knew how things would go and the battle met my expectations.

    As for finding the right profession, I would argue that it shouldn't take playing a lot of PvP to discover that. I already know that I'm not a very good engineer/scrapper/holosmith or elementalist/tempest/weaver so I am pretty much left out of playing these chapters as those professions. I don't believe that this is something that ANet should encourage.

    This poster makes a very good point. If I wanted to play a fixed build to maximise efficiency, there are several shooters I could choose.

    GW2 was supposed to be about "play it your way."

    Mesmerizing Girl

  • flog.3485flog.3485 Member ✭✭✭

    @Ithilwen.1529 said:

    @kharmin.7683 said:
    Maybe some of us don't like PvP or playing a character to its optimal build? I will agree that taking skills and traits that don't compliment each other is probably not a good recipe for success, but some of us find builds that we enjoy that work well enough for us in the open world. Creating content specifically for solo play should not mean that each profession must be fully traited to an exact build in order to succeed.

    Yeah, I died a lot in this chapter and I'm sure it's because I haven't the best, most efficient build. It must be very difficult for ANet to design these things for players like you and like me. Still, I'm not complaining (overly much?). I knew how things would go and the battle met my expectations.

    As for finding the right profession, I would argue that it shouldn't take playing a lot of PvP to discover that. I already know that I'm not a very good engineer/scrapper/holosmith or elementalist/tempest/weaver so I am pretty much left out of playing these chapters as those professions. I don't believe that this is something that ANet should encourage.

    This poster makes a very good point. If I wanted to play a fixed build to maximise efficiency, there are several shooters I could choose.

    GW2 was supposed to be about "play it your way."

    “Play it your way” never referred about how difficult or not the game should be. Some instances are harder, others are not so much. You have checkpoints during the instances, from which you can choose to play a more safer build or not. It is good design to be able to change your traits or not if you are struggling too much, if you are given the opportunity to change whenever you are out of combat imo.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    "Play as you want" should never keep you from adapting to a situation. If the way you want to play doesn't work for you, why not change it a little?

    If you want X, and Y is needed to get get X, you also have to want Y if you really want X. If you don't want Y, you don't want X. It's easy.
    Pro: Build Templates, Dungeon Rework, UW content
    Contra: New Races, New Classes, New Weapons, Capes

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Carighan.6758 said:
    I don't think this one was particularly bad. OTOH, overall yes, I agree. I think it goes to show how much player-count-based scaling of events/enemies and player power overall in the light of elite specs are broken against what the game was originally designed for. They can't make it useful for 2-3 players if they don't overdo it for a single player.

    Solution is usually to run a meta DPS spec.

    Incidentally, a meta dps build would be probably one of the worst choices for the trap part.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @derd.6413 said:
    The grates with sparks are safe

    Huh! I assumed the opposite, because ANet's usual lack of conveyance, but I suppose that could be interpreted as "this box is malfunctioning, stand on me!"
    Thanks for the tip. :)

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Ephemiel.5694Ephemiel.5694 Member ✭✭✭

    Those traps in Joko's fortress were hell on earth and, at least for me, they were constantly buggy.

    Lasers hitting you anyway even when they "weaken" so you can pass, the grates doing damage when absolutely nothing is happening on them, the lasers being added INTO THE FIGHT for some absurd reason.

    Why? There's a difference between difficulty and outright going overboard, plus the game gave 0 hints on what to do other than "use the signet". This game has NEVER been about difficulty. I hope to God we will not have areas like this in the future.

  • SunTzu.4513SunTzu.4513 Member ✭✭✭

    Overall the traps were okayish imo. On my first run with my norn necro lady i died one time in case of own stupidity. Second run with my Mesmer does not count, blink made it really ez. Third run was hell. Biggest sized Charrrev is not an good idea for small tunnels/areas like this. I know hitboxes are the same but my field of view was really bad and i was messing around with the camera angle a lot of times.

  • Haishao.6851Haishao.6851 Member ✭✭✭
    edited July 5, 2018

    @Ithilwen.1529 said:

    @kharmin.7683 said:
    Maybe some of us don't like PvP or playing a character to its optimal build? I will agree that taking skills and traits that don't compliment each other is probably not a good recipe for success, but some of us find builds that we enjoy that work well enough for us in the open world. Creating content specifically for solo play should not mean that each profession must be fully traited to an exact build in order to succeed.

    Yeah, I died a lot in this chapter and I'm sure it's because I haven't the best, most efficient build. It must be very difficult for ANet to design these things for players like you and like me. Still, I'm not complaining (overly much?). I knew how things would go and the battle met my expectations.

    As for finding the right profession, I would argue that it shouldn't take playing a lot of PvP to discover that. I already know that I'm not a very good engineer/scrapper/holosmith or elementalist/tempest/weaver so I am pretty much left out of playing these chapters as those professions. I don't believe that this is something that ANet should encourage.

    This poster makes a very good point. If I wanted to play a fixed build to maximise efficiency, there are several shooters I could choose.

    GW2 was supposed to be about "play it your way."

    You're taking "play your way" out of it's context and apply it to something else.
    Play your way was about not being forced into specific game mode to reach max level and get max level equipment.

    Maximizing our efficiency has always been at the core of GW. This is why we can change our entire build right out of combat. In GW1 it was only possible to do in town so we had to maximize our build for an entire map before stepping out, but now we can do it between every fights if we chose to so it gives a lot more liberty in how we can approach every fights.
    We can play fixed build in most places if it's balanced, but chances are it's more balanced for a specific content than another and will probably need some adjustments for different situations.

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited July 5, 2018

    I'm not a fast-reflex arcade-type player. It took 7 revive orbs to get past the last hallway section. Of course, my progression strategy was, "the laser walls throw you backward, so walking into them backwards throws you the way you want to go. Awesome!"
    So, thanks Anet for the occasional revive orbs in my daily reward chests! Their accumulation was worth it.

    Oh, and thanks for the one repair cannister that was required to avoid unseemly nudity.

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