Design theory and methodology question for Devs — Guild Wars 2 Forums

Design theory and methodology question for Devs

Zushada.6108Zushada.6108 Member ✭✭✭

I am curious to understand the theory and design behind the loot for the meta event; specifically the locking of the Access Key pass behind the 10% HP Asura. What, was your motivation behind this decision and/or why would you implement it as you did. Sometimes, understanding the design of a mechanic is helpful in quelling frustration surrounding its acquisition. Thank you,

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