Anthony.3207 Posted July 6, 2018 Share Posted July 6, 2018 Hi guys. I been using my engineer holosmith in all berserker armor. I felt like I did great damage but died instantly to hot / POF mobs and wvw. I switched out a beserket neck and 2 berserker rings for soldier gear.Fully buffed I sit at about 3200 power 42% crit 189% crit mod and ..... and 19789 vitality 2449 armor I feel this is as good as I can balance it with out losing more damage for survival. I don't use maruader gear. I also mostly pve and fractals and wvw. I don't do raids or SPvPAny one can advice me on a good balance for engineer soloing / roaming / pve soloing ?I am up for suggestions. Link to comment Share on other sites More sharing options...
Anthony.3207 Posted July 6, 2018 Author Share Posted July 6, 2018 I use soldier neck soldier rings and a soldier rifle.I use exquisite Ruby on the soldier jewelry for 25 power 15 precision 15 ferocityI use berserker trinkets berserker armorPack runes air sigil and accruacy sigil ( +7% crit)I use a static discharge Holo build. Link to comment Share on other sites More sharing options...
Peutrifectus.4830 Posted July 6, 2018 Share Posted July 6, 2018 I use SD holo too. Funnily enough after a long break aswell. Used to have full zerker. Now have two knight and two valkyrie accessories... Which is probably the same as a couple of soldiers tbf Link to comment Share on other sites More sharing options...
Anthony.3207 Posted July 6, 2018 Author Share Posted July 6, 2018 Thanks peut. I will try your build. I will use 2 exotic knight and valk accessries. I am trying to cap out my stats but i switch and try different set ups. Thanks buddy. Just experimenting for the best stat works. Link to comment Share on other sites More sharing options...
Peutrifectus.4830 Posted July 6, 2018 Share Posted July 6, 2018 With all ascended. This is how I look for PvE (still working on the sword).http://gw2skills.net/editor/?vdAQJAsanUUB1UhFJDWIDcJjl8CrfKeF7igJoAQVZ8KMiKRA-jVSBQB85EAwFlGUS9HzoEEF6IwjWAA8AAuy+jyARqEjMA5jB-w Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted July 7, 2018 Share Posted July 7, 2018 As a rule of thumb, 2300 armor is considered padded (AOEs fields less dangerous), ~2600 armor is Durable, and 3000+ is Bunker. For WvW builds, 2600 is close to ideal if you need to actually tank damage and have no traits to deal with it like Warriors do. I run Knights armor, Strength Runes, with Zerks trinkets- but thats mostly due to not updating the build after POF, because no one was sure where Engies fit in WvW until recently. I used to run Inventions and Alchemy, since Holo dishes out a lot of damage to begin with, and that sustain was a lot more valuable in dicey areas for MPs and Map Exploration. With Alchemy losing tinctures, I moved everything over to Exceeds, replaced Alch with FireArms for more damage, and I've found this to still be really stable, but now hits a lot harder. Sanguine Array and No Scope are a baller combo when solo, and I use a Rage Rune in the Sword and Sigil of Draining on Shield. Rage is just a cheap way to open with extra quickness, and Draining is to recoup Health. I know most people don't like shield, but it is Godly against break bars with Skill 5 having uncapped blocks that trigger stuns, and can be thrown for 2 dazes on multiple targets in a line. And because Draining has no ICD, you can use Shield 5 while running through a dense cluster of mobs to get some health back. I'm still trying to figure out if/how it triggers on AOE fields, because thats a strategy that would be really strong on the newer maps if true. Link to comment Share on other sites More sharing options...
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