The new Elite Spec NEEDS to be a minion master.... — Guild Wars 2 Forums

The new Elite Spec NEEDS to be a minion master....

Zoltreez.6435Zoltreez.6435 Member ✭✭✭
edited September 25, 2017 in Necromancer

I DEMAND a GIANT Bloody monstrosity with a Defiance Break Bar and Huge HP that can Run into a Zerg and Pound the ground for Aoe DMG.........

or atleast a fix on the minions so they worth something in team fights or anywhere meaningful that would be cool too.......

i mean lets face it WHATS a Necromancer is about ?

MINIONS...... and Necromancer in this game that uses minions is one of the worst...... they are literaly useless or outright unusable for Allot of the content in game....

Comments

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭

    Minions are fine in open world when you're alone. So there's that.

  • @Hesacon.8735 said:
    Minions are fine in open world when you're alone. So there's that.

    Not good enough. Especially for a MMO

  • @Hesacon.8735 said:
    Minions are fine in open world when you're alone. So there's that.

    They can also sometimes help in certain fractals if the overall group is meh, since eg the last boss of uncategorized targets them with his kitten Agony Pistol aswell; which has so far been the reason of 99% of wipes I saw on that kitten boss. Or the Aquatic Ruins jellyfish. kitten that boss.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    edited September 25, 2017

    Oh come on, I have this stupid idea of e-spec in which the LF bar become the life bar of a minion that you summon with F1, use F2-F4 to order him around and sacrifice it's life on F5 for you own survivability.

    Ah here it is! I put it like that:

    I'll bet on a pet spec with a shroud skill system similar to scourge but focus on endurance hate.
    F1 will summon an annoying little will-o-whisp that will hit (slowly, it's obvious) at 900 range and would be called the "sin". (use life force as if it was it's life, using F1 again withdraw the summon)
    F2-F4 will need F1 summoned to be used (obviously otherwise it wouldn't be fun)
    F2 make your summon retreat from your target leaving a trail that hurt foes that cross it.
    F3 will be an aoe fear from your summon. It will last longer the closer the foes are from your summon (the dream of a fear that last longer than 1 second base come true!!!)
    F4 will be a channeled area that destroy incoming missile while weakening and poisoning foes in this area.
    F5 will sacrifice 10% life force every second to give it to you as barrier (last 5-8 seconds).
    Weapon will be axe off hand, skill set will be Mantra but they will only affect you and your F1 summon.
    Focus off the spec will be put on enhancing weakness and the bound between you and your minion. (obviously the F1 thingy will benefit from minion traits)
    Pretty sure that's bad enough.

    I'm pretty sure that with the sustain it would have in WvW zerg v zerg, this useless minion could achieve immortality.

    I can even imagine the name: Sinner
    And a few traits and skills:

    • Mantra of gluttony: active effect, consume conditions on you, grant life force for each condition consumed.
    • Mantra of greed: Corrupt a boon into weakness on you foe, you gain this boon and some life force.
    • Mantra of pride: grant you health and some life force.

    • Cull the weak: You and your F1 minion do 10% more damage on weakened foe.

    • Sinner's vigor: Weakness no longer affect your endurance regeneration.
    • Sinner's flesh: Weakness you apply last longer, whenever you enter a weakened stat gain protection for 4 seconds (ICD 10 seconds)
    • Bound to death: whenever you gain a boon grant this boon to you pet.

    It would probably be worse then bad but anet could say: "Hey! we gave you some extra power dps! Ranger can probably jealous of you now!"

  • Nyel.1843Nyel.1843 Member ✭✭✭
    edited September 25, 2017

    So Sinner is Scourge 1.5? Because it really looks and plays like that. Sounds good though.

    I wish we get Mantras next (Mantra or Glyph is what I thought we could get next) and it would be awesome to have them named after the seven sins.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Nyel.1843 said:
    So Sinner is Scourge 1.5? Because it really looks and plays like that. Sounds good though.

    I wish we get Mantras next (Mantra or Glyph is what I thought we could get next) and it would be awesome to have them named after the seven sins.

    Not quite scourge 1.5. It's more core ranger 1.5.

    You just summon an AI pet that hit the same foe as you and is bad at almost everything except surviving thanks to the life force you build. A spec with no dream of being a support (even if it is badly needed). Just you and a pet that can die if hitten to hard.

  • the major prob of minions are the following

    They don't have any Aoe dmg or anything serious for AOE stuff
    In group fights they useless and die realy fast
    Boss abilities almost instantly kill most of them
    Their dmg is just Realy bad since they not scale anymore with the necros stat
    they are to easily kited arround by players making them egual to useless

    devs need to fix ALL these to make minions Viable...

  • pah.4931pah.4931 Member ✭✭✭✭

    I would be OK with a minion build, but I would like them to be real skeleton and zombie minions.

    https://wiki.guildwars2.com/wiki/Skeleton

    I want to summon tons of actual once-living things (not amalgamation made of meat and bone) . Every time I kill a humanoid creature, I want to raise a skeleton. I want to swarm the batteflied with my minions, but I do not want to make little puppets of flesh.

  • Daharahj.1325Daharahj.1325 Member ✭✭✭
    edited September 25, 2017

    Not until they fix the clusterkitten that is their UI.

    This is strictly from a PvP perspective.

  • @Kaladel.1670 said:

    @Hesacon.8735 said:
    Minions are fine in open world when you're alone. So there's that.

    Not good enough. Especially for a MMO

    I find that minions are essential when I solo in PoF.

    When a man lies he murders some part of the world – Paul Gerhardt
    Just so we’re clear, I’m a solo player – Kirito
    Live, Laugh, Love Kill Zhaitan Mordremoth Balthazar Joko Kralkatorrik my desire for the Skyscale I don't know... – DedTreeJig

  • mulzi.8273mulzi.8273 Member ✭✭✭

    I'd like to see a mummy minion that we can command like in the story mission.

  • I played that story mission and felt really bad for you Necromancers.
    I was like kitten this feels awesome. So I came here to suggest just that but this was already a title.
    I'm sorry you guys. Your minions suck compared to Jokos.

  • @Zoltreez.6435 said:
    the major prob of minions are the following

    They don't have any Aoe dmg or anything serious for AOE stuff
    In group fights they useless and die realy fast
    Boss abilities almost instantly kill most of them
    Their dmg is just Realy bad since they not scale anymore with the necros stat
    they are to easily kited arround by players making them egual to useless

    devs need to fix ALL these to make minions Viable...

    i mainly use 2 minions that i spawn to avoid fighting when im doing map events and want to just get to the location asap

    you say mesmer i say shadow sorcerer

  • Pvp players hate minions. A minion spec would just get nerfed hard. How about fixing necromancer first?

    No thanks on minion mastery specialization. (I wouldn't mind a new weapon with minion skills attached to the weapon skills).

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