In its current state, WvW is not fun to me by any means. Roaming can be difficult to do solo and seldom is fun in a small group, zerging is never fun to me because, eventually, another zerg will come to defend its territory, and the content for WvW is small.
Currently, without full buffs to reward track progress it takes approximately 8hr 32m 24s to complete a full track at T6 participation; with full buffs you get a 100% increase to reward track progress which literally halves the amount of time needed to complete said track (4hr 16m 12s).
Calculations Without Buffs:
- T6 participation = +195 RTP points every 5 minutes
- Each track requires 20k points to complete
- 20k RTP ÷ 195 = 102.56 (amount of times you need to earn 195 RTP points)
- 102.56 x 5 minutes = 512.8 minutes
- 512.8m ÷ 60m/hr = 8.54hrs
- 60m/hr x 0.54m = 32.4m
- 60s/m x 0.4m = 24s
- Total time to complete a single reward track (without buffs) = 8hrs 32m 24s
Calculations With Buffs:
- T6 participation = +195 RTP every 5 minutes + 100% RTP = +390 RTP points every 5 minutes
- Each track requires 20k points to complete
- 20k RTP ÷ 390 = 51.28 (amount of times you need to earn 390 RTP points)
- 51.28 x 5 minutes = 256.4 minutes
- 256.4m ÷ 60m/hr = 4.27hrs
- 60m/hr x 0.27m = 16.2m
- 60s/m x 0.2m = 12s
- Total time to complete a single reward track (with buffs) = 4hrs 16m 12s
That is still a ridiculously long time to spend doing something you hate doing. Now obviously if you spread that out over 8 days you'd only have to spend approximately 35m in WvW each day with full track buffs.
By, "full buffs", I mean the following: https://wiki.guildwars2.com/wiki/WvW_Reward_Track#Reward_track_modifiers
NOTE: Please note that not all of the above buffs are readily available making it difficult to maintain the 100% increase and the above percentage does not include time limited buffs such as the, "Call to War", (+25%)
Now if you take dailies into consideration you're only having to spend approximately 4.23 days doing WvW 35m per day to obtain a gift of battle because each completed daily rewards you with 2 Potions of WvW Rewards which gives you 250 reward track progress points per potion for a total of 4,730 points per day (at T6 participation and full buffs).
If the gift of battle is all you have left to finish whichever legendary you're working on 4 days is a lot of extra time to wait and over 4 continuous hours in WvW (if you hate it like I do) is like torture. But I digress. The purpose of this thread is to open discussion about how WvW could be changed to make it more enjoyable for non-WvW fans while maintaining whatever it is that WvW fans continue to enjoy.
While I am aware that Arena Net is working on the World Restructuring update for WvW, if my understanding is correct that isn't going to solve my concerns with the game mode. I thoroughly feel as though a rather large change is needed.
World Restructuring is a new system that when added into the game will make matchmaking for the game mode smoother and overall better. This I believe to be true but the problem that I have with this change is that in no way does it change the way the game mode plays.
It doesn't change: war score, reward tracks, reward track progress, etc... Which isn't necessarily a bad thing but it basically means that the same concern I have now will not go away when this update is implemented.
Now, I do know that the possibility of changing rewards is on the table for Arena Net but won't be considered well into the future. Until then all we can do is talk so what I propose is this: The Battle of Eternity. The BoE would be the same multi-headed, WvW onslaught that it currently is minus the outlying borderlands, focusing exclusively on EBG warfare.
In my idea, each skirmish would last 2hrs like they currently do. Worlds would start each skirmish with a home base (Garrison) and their home keep already captured. The garrison should always be under ally control so that a safe spawn is always maintained meaning that enemy worlds can't capture it.
Additionally, 2 towers and 2 camps would reside in each worlds territory but would have to be captured to begin generating points for each team. Similar to the current iteration of WvW, structures (objectives) would generate 1 point per second to the controlling team for a total of 5 points per second per team.
To make it possible for teams to defeat one another in the skirmish: camps, towers, and keeps are all up for grabs including the Castle located in the center of the arena: Stonemist Castle. SMC as it's called would generate an additional 5 points per second to the controlling team for a total of 10 points per second. This would make SMC a high-valued target. (Garrisons would not generate points)
Now, to break the monotony I suggest that additional, neutral objectives are placed around the map that aid the controlling team in their fight to capture and hold not just their own base and structures but SMC as well.
One such objective could be called: Mercenary Camps. MCs would function similarly to how they do in MOBAs such as League of Legends and Heroes of the Storm in the sense that you would acquire their aid by defeating them in combat and then capturing their camp.
MCs wouldn't generate any additional points for the controlling team, but would provide such things as additional manpower when assaulting enemy structures. For example, one such MC could be a small grove of Oakhearts that, when captured, would assault neighboring, enemy towers. Another MC could be a giant war machine that could be controlled by a single player to assault whichever objective they choose.
Another idea could be dynamic events. A dynamic event where a group of centaurs begin assaulting your or your enemies base for no reason other then pure, unadulterated bloodshed could happen every 15 minutes and, as the skirmish progresses, would get stronger and stronger each time, starting out as mere veterans all the way up to intimidating legendaries.
These events would also not generate points when completed nor would they subtract points if failed but they would leave your base vulnerable if not attended to, presenting opportunities for opponents to strike where there wasn't one before. However, loot such as T6 materials or maybe even a rare chance for, “Battle Shards”, to drop could be possible.
Battle Shards could be legendary crafting materials that, when 50 are combined, would create a full Gift of Battle. I'm not saying that the GoB track should be discontinued I'm merely saying that this could be an alternative way of obtaining it.
One thing I do think that MCs and DEs could generate is additional reward track progress instead of just exp and karma. (These points would not be affected by reward track buffs) To accommodate this, MCs and DEs could be rated as: veteran, elite, champion, and legendary.
Veteran events and camps could award 25 RTPs, elite events and camps could reward 50 RTPs, champion events and camps could reward 75 RTPs, and legendary events and camps could reward 100 RTPs for a total, possible addition of 500 Reward Track Points per hour.
The same 195 RTPs every 5 minutes at T6 participation would remain the same, as well as the current daily rewards, making it possible to earn 5,180 reward track points per hour (without buffs). The possibilities for MCs and DEs are endless so I'd love to read everyone's ideas on: what they could be, what loot they could drop, where and how they would spawn, and so on...
Personally, I feel as though legendary weapons should require a legendary journey to be obtained and in its current state WvW doesn't feel very legendary, just annoying. I don't know what, if any, plans Arena Net has regarding the GoB in coming patches but personally I hate being forced to do something I simply don't enjoy doing.
If you got to this point, thank you for reading. Take care.
TL;DR: I feel as though the outlying bordlerlands are nothing more then a distraction and that the content currently in the game is minimal. (For WvW)