InvisibleRasta.7865 Posted July 10, 2018 Share Posted July 10, 2018 Anet, what is goign on with Kyhlo and a bunch of other maps??? most of the shadowstep places do not work anymore.Also i would add was blinding power .25 cast time necessary^?^ Link to comment Share on other sites More sharing options...
dDuff.3860 Posted July 10, 2018 Share Posted July 10, 2018 +100 here, every map is broken. Link to comment Share on other sites More sharing options...
dDuff.3860 Posted July 10, 2018 Share Posted July 10, 2018 I feel like it is done intentionally, to pretend technical team is working on improving by fixing it later. Link to comment Share on other sites More sharing options...
Benjamin Arnold.3457 Posted July 10, 2018 Share Posted July 10, 2018 I caused this when fixing a pathing bug, Joel has already started working on a fix. Apologies! Link to comment Share on other sites More sharing options...
Turk.5460 Posted July 10, 2018 Share Posted July 10, 2018 @Benjamin Arnold.3457 said:I caused this when fixing a pathing bug, Joel has already started working on a fix. Apologies!Thank you Ben for confirming it's a bug and not a nerf :p Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted July 10, 2018 Share Posted July 10, 2018 @"Dicey Garlics.3918" said:Anet, what is goign on with Kyhlo and a bunch of other maps??? most of the shadowstep places do not work anymore.Also i would add was blinding power .25 cast time necessary^?^ It got a stunbreak. So yes. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted July 11, 2018 Share Posted July 11, 2018 @Benjamin Arnold.3457 said:I caused this when fixing a pathing bug, Joel has already started working on a fix. Apologies!How is it that when you break something, it's Joel that needs to fix it? :lol: Doesn't seem entirely fair Link to comment Share on other sites More sharing options...
InvisibleRasta.7865 Posted July 11, 2018 Author Share Posted July 11, 2018 its a stun breaker with cast time XD Link to comment Share on other sites More sharing options...
Devilman.1532 Posted July 11, 2018 Share Posted July 11, 2018 at work, this fixed yet? Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted July 12, 2018 ArenaNet Staff Share Posted July 12, 2018 https://en-forum.guildwars2.com/discussion/comment/598959/#Comment_598959 Link to comment Share on other sites More sharing options...
Kiza.5630 Posted July 12, 2018 Share Posted July 12, 2018 Fast fix! \o/This applies to mesmer blink and jaunt too I guess?Edit: it is! Thanks <3 Link to comment Share on other sites More sharing options...
Korgov.7645 Posted July 12, 2018 Share Posted July 12, 2018 Blink works the same as before. Not well enough to call it fixed. Link to comment Share on other sites More sharing options...
Leablo.2651 Posted July 16, 2018 Share Posted July 16, 2018 Teleports have felt pretty garbage ever since they were tightened up to fix exploits. The amount of times that you get this message or just teleport nowhere because a small rock that you could step over is in the way just gives these skills an unwarranted risk level to use. There has to be a better way to fix the exploits than making the skills this unreliable. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted July 18, 2018 Share Posted July 18, 2018 @Leablo.2651 said:Teleports have felt pretty garbage ever since they were tightened up to fix exploits. The amount of times that you get this message or just teleport nowhere because a small rock that you could step over is in the way just gives these skills an unwarranted risk level to use. There has to be a better way to fix the exploits than making the skills this unreliable.its not just in PvP this issue.... even in WvW you cant teleport or even use sword teleports from guard on a target 100 range away without getting that silly no valid path message Link to comment Share on other sites More sharing options...
Helluva.3796 Posted July 18, 2018 Share Posted July 18, 2018 +1, no valid path on many Deadeye shots, great being ranged and having no LOS(line of sight) Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted July 19, 2018 Share Posted July 19, 2018 It's not just PvP maps... In WvW too I can barely use my sword teleports EVEN IF I"M STANDING ON THE TARGET!Seriously broken, so many instances where I could teleport for a kill or to get to safety and all I get now is "no valid target" like HELLO THERES NOTHING IN THE BLOODY WAY!Even fighting players right in front of me that are running away or what ever, same message. Link to comment Share on other sites More sharing options...
Kiza.5630 Posted July 19, 2018 Share Posted July 19, 2018 You cannot teleport from ground level onto the stairs (inside the castle, keep, tower) or from stairs to top level on those wall structures either and sometimes not on top like where you are standing. I would guess the edges of the whole wall area prevent teleport whatsoever. I imagine it could be the source of dozens of bugs that would allow teleporting onto the walls so they just took this approach. The cannon you're targetting may be on the other side of that area, since it's directly on the wall. Link to comment Share on other sites More sharing options...
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