Am I the only power staff weaver that likes these changes in wvw? — Guild Wars 2 Forums

Am I the only power staff weaver that likes these changes in wvw?

The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

Comments

  • Gandalf.1537Gandalf.1537 Member ✭✭
    edited July 11, 2018

    Hmmm I'll have to try this. Power weaver. I am used to tempest. Is there a build for this?

  • im just running the cookie cutter meta build with strength runes and maurader gear

  • @Ganathar.4956 said:
    Meteor shower is bugged, that's why you feel like you have more damage. Wait until it gets fixed.

    source?

  • Dahir.4158Dahir.4158 Member ✭✭✭

    Don't count your chickens just yet, mate. Meteor Shower is bugged at the moment and a fix will probably be on the way soon. In the meantime, enjoy your 20K hits. You won't be seeing them anymore. Just like our beautiful Lava Font damage.

    Broski Supreme - Piledriver Boss

  • @Dahir.4158 said:
    Don't count your chickens just yet, mate. Meteor Shower is bugged at the moment and a fix will probably be on the way soon. In the meantime, enjoy your 20K hits. You won't be seeing them anymore. Just like our beautiful Lava Font damage.

    do you have a source for this? youre the second person to mention it. Seems to me its working as intended, the upfront damage is higher but drops off dramatically if people sit in it...I also hit someone for 2k lol

  • notkirves.2643notkirves.2643 Member ✭✭
    edited July 11, 2018

    that was near the end of the spell and they had been hit like 4 or 5 already with each hit seeming to do less and less damage (someone was trying to rez them in it at first and they took the full damage the first hit then that dropped off as well)

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    There's no reason for Meteor Shower to deal more damage:

    Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.

    This only concerns how far it will fall off, and honestly it is not clear to me if I should expect it to fall off more or less than before.
    So if you're seeing higher hits, it is likely a bug pending to be fixed.
    Furthermore, Elements of Rage got completely destroyed. The ferocity buff got down from 400+ to like 130, which is over 66% loss. So no, I see no reason to like any of the changes.

  • shinta.8906shinta.8906 Member ✭✭✭

    u not alone mate. i think its the right direction to get staff away from stationary pve dps balance to an actual usefull weapon when targets move out of aoe's.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @shinta.8906 said:
    u not alone mate. i think its the right direction to get staff away from stationary pve dps balance to an actual usefull weapon when targets move out of aoe's.

    You mean "get staff away from being an actual useful weapon somewhere to being equally bad everywhere"?

  • shinta.8906shinta.8906 Member ✭✭✭

    u can have ur opinion like allways. as for me, i was never interested in staffs pve or golem abuse abilities, so yes i think its the right direction to balance staff.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @shinta.8906 said:
    u can have ur opinion like allways. as for me, i was never interested in staffs pve or golem abuse abilities, so yes i think its the right direction to balance staff.

    TIL "right direction" is the direction you personally like.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Feanor.2358 said:

    @shinta.8906 said:
    u not alone mate. i think its the right direction to get staff away from stationary pve dps balance to an actual usefull weapon when targets move out of aoe's.

    You mean "get staff away from being an actual useful weapon somewhere to being equally bad everywhere"?

    Sorry, but I’m WvW and PvP the nerfs were actually buffs because most people aren’t going to stand in the AoE for every tick in the first place, they’re only going to eat 1-3 ticks at most unless they’re stupid and stand in the fire, or they’re CC locked into it which ele doesn’t do too well or it’d be a very meta build in PvP. So then front loading the damage and making it lower as they eat more hits is a buff to ele in game modes where they’re not expecting to hit with all of them in the first place.

    The way the buffed the spells for the first 5 hits it deals more damage, on the 6th hit it deals the same damage as pre patch and everything after that is less. So it’s a damage buff in every game mode that’s not PvE.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    edited July 11, 2018

    @Durzlla.6295 said:

    @Feanor.2358 said:

    @shinta.8906 said:
    u not alone mate. i think its the right direction to get staff away from stationary pve dps balance to an actual usefull weapon when targets move out of aoe's.

    You mean "get staff away from being an actual useful weapon somewhere to being equally bad everywhere"?

    Sorry, but I’m WvW and PvP the nerfs were actually buffs because most people aren’t going to stand in the AoE for every tick in the first place, they’re only going to eat 1-3 ticks at most unless they’re stupid and stand in the fire, or they’re CC locked into it which ele doesn’t do too well or it’d be a very meta build in PvP. So then front loading the damage and making it lower as they eat more hits is a buff to ele in game modes where they’re not expecting to hit with all of them in the first place.

    The way the buffed the spells for the first 5 hits it deals more damage, on the 6th hit it deals the same damage as pre patch and everything after that is less. So it’s a damage buff in every game mode that’s not PvE.

    MS is useless in PVP. This was something I am actually okay with - PVP- and WvW-wise. The major nerf was lava font.

  • OddFinrir.6801OddFinrir.6801 Member ✭✭
    edited July 11, 2018

    @notkirves.2643 said:

    @Dahir.4158 said:
    Don't count your chickens just yet, mate. Meteor Shower is bugged at the moment and a fix will probably be on the way soon. In the meantime, enjoy your 20K hits. You won't be seeing them anymore. Just like our beautiful Lava Font damage.

    do you have a source for this? youre the second person to mention it. Seems to me its working as intended, the upfront damage is higher but drops off dramatically if people sit in it...I also hit someone for 2k lol

    It's busted. I just hit someone 10k and 14k (a little help from teammates in sPvP). By myself I can hit right under 9k. People just die if they run through the aoe.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Megametzler.5729 said:

    @Durzlla.6295 said:

    @Feanor.2358 said:

    @shinta.8906 said:
    u not alone mate. i think its the right direction to get staff away from stationary pve dps balance to an actual usefull weapon when targets move out of aoe's.

    You mean "get staff away from being an actual useful weapon somewhere to being equally bad everywhere"?

    Sorry, but I’m WvW and PvP the nerfs were actually buffs because most people aren’t going to stand in the AoE for every tick in the first place, they’re only going to eat 1-3 ticks at most unless they’re stupid and stand in the fire, or they’re CC locked into it which ele doesn’t do too well or it’d be a very meta build in PvP. So then front loading the damage and making it lower as they eat more hits is a buff to ele in game modes where they’re not expecting to hit with all of them in the first place.

    The way the buffed the spells for the first 5 hits it deals more damage, on the 6th hit it deals the same damage as pre patch and everything after that is less. So it’s a damage buff in every game mode that’s not PvE.

    MS is useless in PVP. This was something I am actually okay with - PVP- and WvW-wise. The major nerf was lava font.

    Yeah the lava font nerf was just uncalled for in both WvW and PvP, now if they wanted to give it the meteor shower treatment where only the first handful of ticks really matter fine, but just gutting the skill is dumb.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • @OddFinrir.6801 said:

    @notkirves.2643 said:

    @Dahir.4158 said:
    Don't count your chickens just yet, mate. Meteor Shower is bugged at the moment and a fix will probably be on the way soon. In the meantime, enjoy your 20K hits. You won't be seeing them anymore. Just like our beautiful Lava Font damage.

    do you have a source for this? youre the second person to mention it. Seems to me its working as intended, the upfront damage is higher but drops off dramatically if people sit in it...I also hit someone for 2k lol

    It's busted. I just hit someone 10k and 14k (a little help from teammates in sPvP). By myself I can hit right under 9k. People just die if they run through the aoe.

    As far as spvp goes it’s a high risk high reward skill, you’re sqish standing still for a few seconds open to getting rolled...if the enemy team isn’t instagibbing a staff ele they’re bad and deserve to get meteored

  • Infusion.7149Infusion.7149 Member ✭✭✭

    @Feanor.2358 said:

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    There's no reason for Meteor Shower to deal more damage:

    Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.

    This only concerns how far it will fall off, and honestly it is not clear to me if I should expect it to fall off more or less than before.
    So if you're seeing higher hits, it is likely a bug pending to be fixed.
    Furthermore, Elements of Rage got completely destroyed. The ferocity buff got down from 400+ to like 130, which is over 66% loss. So no, I see no reason to like any of the changes.

    Exactly, the ferocity scaling change for the weaver trait is a huge change , with full marauder you're only looking at about 13-14% extra crit damage.

    Meteor shower in WvW was/is primarily a skill to handle siege on the inside of walls , whereas lava font provided a way to manage cannons and burning oil more effectively than auto attacking. In open field it is far harder to hit people with it (meteor shower / lava font).

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited July 11, 2018

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    Its a bug as there no info on the patch notes about MS getting a buff to its max dmg only to hits min dmg. That and every ele has less crit dmg then they did before how would that not be a bug?

    There was also a no good reason nerf for wvw and spvp only because of pve was Lava faunt nerf.

    It was a buff to just misform but so did every other class get a buff from inv effects and realy it dose not help all that much. Your still going to get one shot with condis as an ele before you can pop misform so its a pointless buff over all for ele.

    Added note they did nerf weaver clear swap for water as well.

  • lLobo.7960lLobo.7960 Member ✭✭✭

    @shinta.8906 said:
    u not alone mate. i think its the right direction to get staff away from stationary pve dps balance to an actual usefull weapon when targets move out of aoe's.

    Sorry, but what you are asking is for another weapon.
    The design of staff has always been: Slow casting, high effect, long lasting fields. Be it heals, cc or dmg. Staff is all about positioning your fields and having targets stay on it for its full duration for maximum effect.
    Its sort of a high risk/reward thing. The risk is that things will move out of your field, the reward is the big effect (heals, control or dmg) if they stay there.

    If you want a good ranged weapon for moving targets you need to hope for Longbow or Riffle with the next e-spec, the trade off is the AoE part (usually).

  • shinta.8906shinta.8906 Member ✭✭✭
    edited July 12, 2018

    has allways been sry mate but i cant hear it anymore cause it doesnt imply that it needs to be this way. do you rly think that even future pve content is based around immobile bosses with large hitboxes? anet moved on with their gamedesign and so should staff ele. if it means they need to tone down those skills that pitchen holed staff to than adjust others, so be it.

    right now you see the real problems of staff and that is slow projectiles that need targets on long castingtimes that can not track down targets. basicly only 2 aoe's that do (did) dmg on an aoe weapon.. it's a very much outofdate philosophy. in order to get that right and open up ele for future content in all gamemodes i am in favor of this decission.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Feanor.2358 said:

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    There's no reason for Meteor Shower to deal more damage:

    Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.

    This only concerns how far it will fall off, and honestly it is not clear to me if I should expect it to fall off more or less than before.
    So if you're seeing higher hits, it is likely a bug pending to be fixed.
    Furthermore, Elements of Rage got completely destroyed. The ferocity buff got down from 400+ to like 130, which is over 66% loss. So no, I see no reason to like any of the changes.

    Tbf, getting 400+ more ferocity is kinda mental from a single trait. This kinda normalizes it.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @Yannir.4132 said:

    @Feanor.2358 said:

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    There's no reason for Meteor Shower to deal more damage:

    Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.

    This only concerns how far it will fall off, and honestly it is not clear to me if I should expect it to fall off more or less than before.
    So if you're seeing higher hits, it is likely a bug pending to be fixed.
    Furthermore, Elements of Rage got completely destroyed. The ferocity buff got down from 400+ to like 130, which is over 66% loss. So no, I see no reason to like any of the changes.

    Tbf, getting 400+ more ferocity is kinda mental from a single trait. This kinda normalizes it.

    Yeah, but beside the point. It's a straight loss, and not a small one. You'd expect to see lower numbers on your hits, not higher ones.

  • aceofbass.2163aceofbass.2163 Member ✭✭✭

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    Totally agree with you brother. It has been a blessing in wvw/pvp. As for pve, ele is still good and probs still top dps but at least it's not pulling too far ahead of any other classes that makes all other power builds considered "useless" by the mindless SC meta followers.

  • Etheri.5406Etheri.5406 Member ✭✭✭✭

    @Feanor.2358 said:

    @Yannir.4132 said:

    @Feanor.2358 said:

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    There's no reason for Meteor Shower to deal more damage:

    Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.

    This only concerns how far it will fall off, and honestly it is not clear to me if I should expect it to fall off more or less than before.
    So if you're seeing higher hits, it is likely a bug pending to be fixed.
    Furthermore, Elements of Rage got completely destroyed. The ferocity buff got down from 400+ to like 130, which is over 66% loss. So no, I see no reason to like any of the changes.

    Tbf, getting 400+ more ferocity is kinda mental from a single trait. This kinda normalizes it.

    Yeah, but beside the point. It's a straight loss, and not a small one. You'd expect to see lower numbers on your hits, not higher ones.

    protection uptime heavily nerfed, scourges moving from condi DPS builds to full corrupt builds... If you're used to looking at damage against players with protection, and you're currently seeing more hits without that's a +50% increase in those numbers. Not sure if that's the reason; but looking only at weaver notes ignores the very nature of large fights in WvW.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    Fair enough, might be related to prot uptimes.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Feanor.2358 said:
    Fair enough, might be related to prot uptimes.

    What how you would still get number like that as ppl in groups do not have perma prot up time even the random ppl runing with gouprs do not have perma prot time so from time to time you would of hit that hard before the patch now you hit like this not some times but all the time. This is for sure a bug and i am starting to question ppl doing there best to say its not.

  • Guizao.4167Guizao.4167 Member ✭✭✭

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    You're probably not the only one but I see too much bias here. First of all the nerf to lava font is huge and unnecessary, it was our bread and butter and they took it from us. FYI dodge roll doesn't stop conditions from hurting, only invulnerability does. Staff ele has high damage, but it's not that easy to make others receive such damage, and now it's been cut off. What's left for staff ele to be? AoE water spammers? Pls...

  • @Guizao.4167 said:

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    You're probably not the only one but I see too much bias here. First of all the nerf to lava font is huge and unnecessary, it was our bread and butter and they took it from us. FYI dodge roll doesn't stop conditions from hurting, only invulnerability does. Staff ele has high damage, but it's not that easy to make others receive such damage, and now it's been cut off. What's left for staff ele to be? AoE water spammers? Pls...

    I just really like how frontloaded meteors damage is now, might do less over a longer time but most people don’t just chill in the red circle so it makes the skill way better for wvw imo.

    I’m not a fan of the lava font nerf tbh, I really liked the skill in wvw and now it’s kinda trash

    I can see how this kitten on pve staff ele too

    I could understand the nerfs to damage if I wasn’t running around with 14k hp in cloth armor...I see a lot of people saying ele damage need to be toned down and brought in line with other classes completely ignoring the fact that if our positioning is just a little off and we get sneezed on we’re dead. I really hope they’re not trying to do that

  • Chasind.3128Chasind.3128 Member ✭✭✭

    anet is nerfing all classes so the bad casuals can just 1 1 1 1 1 1 everything.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @notkirves.2643 said:

    @Guizao.4167 said:

    @notkirves.2643 said:
    The up front damage buff is huge...sure the lava font nerf hurt a bit but I really think we came out on top. I mainly run marauder but my meteor is definitely hitting harder than pre "nerf". Before id top out at around 16-18k buffed up, now im hitting up to 22k per meteor. I feel like survivability went way up with the condi changes. Between twist of fate, dodge roll, and mistform you can negate so much condi damage and cover distance to get safe for your heal/cleanse...rev's and other ele's will still oneshot but if you position right you should be able to avoid the enemy melee train most of the time

    I dunno, maybe im missing something but im still top dps by a decent amount in group fights and the condi changes bumped my survivability up quite a bit

    You're probably not the only one but I see too much bias here. First of all the nerf to lava font is huge and unnecessary, it was our bread and butter and they took it from us. FYI dodge roll doesn't stop conditions from hurting, only invulnerability does. Staff ele has high damage, but it's not that easy to make others receive such damage, and now it's been cut off. What's left for staff ele to be? AoE water spammers? Pls...

    I just really like how frontloaded meteors damage is now, might do less over a longer time but most people don’t just chill in the red circle so it makes the skill way better for wvw imo.

    I’m not a fan of the lava font nerf tbh, I really liked the skill in wvw and now it’s kinda trash

    I can see how this kitten on pve staff ele too

    I could understand the nerfs to damage if I wasn’t running around with 14k hp in cloth armor...I see a lot of people saying ele damage need to be toned down and brought in line with other classes completely ignoring the fact that if our positioning is just a little off and we get sneezed on we’re dead. I really hope they’re not trying to do that

    Front loaded this much is a bug so dont make your views on that to any thing in this last update.

  • Roll sword/dagger weaver, learn to stay on tag. Or roll hammer rev.

  • Henrik.7560Henrik.7560 Member ✭✭✭

    MS is broken in WvW. Revert it, then undo the rest of the stupid balances on elementalist too this patch. No one called for a Lava Font nerf, just because weaver does high damage doesn't mean nerf skills that tempest and core ele also use. And if you are going to nerf those specs in effect of trying to nerf weaver, then offer some buffs to them.

    [eA] Sakura | Kaineng

  • Etheri.5406Etheri.5406 Member ✭✭✭✭

    @TSOdinson.2518 said:
    Roll sword/dagger weaver, learn to stay on tag. Or roll hammer rev.

    Sounds like roll hammer rev; because sword / dagger weaver in groups in current meta is absolutely awful. It does a lot of things, but it doesn't do anything well. I don't consider tempest meta, but i'd rather have a tempest than a sword weaver in my melee train.

  • @TSOdinson.2518 said:
    Roll sword/dagger weaver, learn to stay on tag. Or roll hammer rev.

    already swap to hammer revenant tho ! I predicted it earlier LUL

  • LaGranse.8652LaGranse.8652 Member ✭✭✭

    @notkirves.2643 said:

    @Ganathar.4956 said:
    Meteor shower is bugged, that's why you feel like you have more damage. Wait until it gets fixed.

    source?

    Not sure if someone have linked you to the source yet. It is from an ArenaNet answer in the topic Meteor Wars in the WvW section of the forums.

    https://en-forum.guildwars2.com/roletracker/jump/47642

  • @LaGranse.8652 said:

    @notkirves.2643 said:

    @Ganathar.4956 said:
    Meteor shower is bugged, that's why you feel like you have more damage. Wait until it gets fixed.

    source?

    Not sure if someone have linked you to the source yet. It is from an ArenaNet answer in the topic Meteor Wars in the WvW section of the forums.

    https://en-forum.guildwars2.com/roletracker/jump/47642

    Well it’s been fun while it’s lasted I guess...honestly meteor has completely broken wvw

    That being said without meteor damage ele probably won’t even be top dps on large groups so aside from play style there’s really no point to play it...kinda a bummer, I liked ele

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