Widmo.3186 Posted July 11, 2018 Share Posted July 11, 2018 Shearing Edge: This skill will no longer fire at targets behind the elementalist.Natural Frenzy: Damage has been increased by 33%. This skill will no longer fire at targets behind the elementalist.I don't feel like those changes were needed.In latest patches you were buffing both skills making them useful,but now I have mixed feelings about "no longer fire at targets behind the elementalist".This class had already several problems with being easily kited and now the only "projectiles" must be used in 180 degrees.Maybe that's just me being hypersensitive,but imo would swap up to 40% of those skills damage for being able to cast them behind. Link to comment Share on other sites More sharing options...
Sarathes.3810 Posted July 11, 2018 Share Posted July 11, 2018 Same for me, the fact that this is not possible anymore nerfs Weaver more then they compensated with the dmg buffs to a few skills Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted July 11, 2018 Share Posted July 11, 2018 That's because sword skills have too much range and are far too easy to land. Can't see any other reason. Link to comment Share on other sites More sharing options...
Mr Godlike.6098 Posted July 12, 2018 Share Posted July 12, 2018 @MyPuppy.8970 said:That's because sword skills have too much range and are far too easy to land. Can't see any other reason.Maybe In pve but NOT In pvp. How many we have seen posts and comments about small sword skill radius?Do i have to remind why for example we don't use warhorn In pvp? Well beacuse we have to face tank everything (playling the glassiest class in game) with it, and it's not fun when we try to disangage with this weapon.On topic: I don't think nerf is that big deal but nobody asked for this... even histerical pvp forum. Again dev's had really mistical reasons. Link to comment Share on other sites More sharing options...
steki.1478 Posted July 12, 2018 Share Posted July 12, 2018 @Mr Godlike.6098 said:@MyPuppy.8970 said:That's because sword skills have too much range and are far too easy to land. Can't see any other reason.Maybe In pve but NOT In pvp. How many we have seen posts and comments about small sword skill radius?Do i have to remind why for example we don't use warhorn In pvp? Well beacuse we have to face tank everything (playling the glassiest class in game) with it, and it's not fun when we try to disangage with this weapon.On topic: I don't think nerf is that big deal but nobody asked for this... even histerical pvp forum. Again dev's had really mistical reasons. It was sarcasm. Don't get jebaited so easily. Also every class has a weapon that's completely useless in certain game modes, not everything has to be optimal everywhere. Link to comment Share on other sites More sharing options...
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