Swim-Speed Infusions, a little advice please? — Guild Wars 2 Forums

Swim-Speed Infusions, a little advice please?

So... I have a bunch of swim-speed infusions and I'm wondering what the sensible and practical infusion number to aim for would be? +30 is for the birds. +15? +20?

Comments

  • Biff.5312Biff.5312 Member ✭✭✭✭

    I use +15. It's easy and reasonable in price to acquire, and it's fast enough for my purposes (i.e., I can escape mobs and get out of 'combat' if i so desire). IMO anything more isn't needed for any current content, so I sell my infusions. Even getting the +15 is of questionable value.

  • RoseofGilead.8907RoseofGilead.8907 Member ✭✭✭✭

    I got +15 and figured that was good enough for me. I just sell the infusions now.

    Oh look. I have a signature now.

  • Swim+15 is my recommendation, too, for those who want to spend any money at all on swimming faster in the 1% of play time they spend underwater.
    (Even more economical: don't spend anything at all on underwater breathers, let alone swim speed infusions.)

    Swim+10 boosts speed 10% and likewise Swim+30 boosts it 30%. However, your max speed is capped at +40% and we get 33% from swiftness. Thus, in most situations, Swim+10 will hit the cap.

    Further, the costs go up exponentially, while the benefits are incremental. Each extra 1% boost is roughly double the value. In effect, for the same price, you can have 5 toons with Swim+15 or one toon with Swim+20 (although, of course, you can use an extractor to move it around, at 24s per change).

    "With great power comes not-so-great utility bills."

  • Sounds like most of us are taking the 15 and bowing out. I wouldn't mind getting +30, but the progressive costs seem ridiculous.

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    Pretty much confirmed what I was thinking. Thank you everyone for your insight!

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited July 12, 2018

    @Cragga the Eighty Third.6015 said:
    Sounds like most of us are taking the 15 and bowing out.

    I guess I'm the outlier then: I'm sticking with no boost. That saves 50-70 gold on the breather (or 15-25g worth of time spent on berries & unbound magic), and at least 10g for a Swim+15 infusion. I like underwater combat, but not 60-80 gold worth per character.

    added: as noted by @Tanner Blackfeather.6509, there's a coin-free ascended breather. For me, that's an even bigger resource sink, since I have many sources of gold, but only one for berries & UM. Much as I like underwater, I can't justify the cost of ascended breathers, when they aren't important for combat.

    "With great power comes not-so-great utility bills."

  • @Illconceived Was Na.9781 said:

    @Cragga the Eighty Third.6015 said:
    Sounds like most of us are taking the 15 and bowing out.

    I guess I'm the outlier then: I'm sticking with no boost. That saves 50-70 gold on the breather, and at least 10g for a Swim+15 infusion. I like underwater combat, but not 60-80 gold worth per character.

    My plan is "get breathers via Winterberries when and as I get around to it" followed by slotting a single +10 in each until all alts have. Then maybe I'll look at increasing my main...

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