Confessor Caudecus fight is garbage — Guild Wars 2 Forums
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Confessor Caudecus fight is garbage

Seriously ArenaNet, why would you put a fight like this in the game? I thought some of the other story line fights were ridiculous, but I take it back, they were nothing compared to this mess. Google it, you will see dozens of posts of people saying the exact same thing. I finally beat it, not through any skill or even luck, through simple attrition. Die, go back in take 1% or so of his health off if I was lucky, rinse and repeat for 30 to 40 minutes until he was dead.

I know some of the great defenders are going to come out and say they single shotted it, which I seriously doubt, but even so, I had a horrible time with it and will not be doing the story line on any alts simply because I do not want to have to do that fight again.

<1

Comments

  • Yrch.5491Yrch.5491 Member ✭✭

    That is insane to me to hear that it was even harder at one point. The mechanics of it seemed simple, but there were just a lot of points where no matter what you did, he was going to get you. Once my armor went, he was pretty much one shotting me within seconds of me spawning in the room.

    My blood pressure has come back down to normal and I am no longer slamming my keys.

    Thanks all.

  • Karaha.3290Karaha.3290 Member ✭✭✭

    But that's not the games fault.

  • Dreadshow.9320Dreadshow.9320 Member ✭✭✭
    edited July 12, 2018

    @Karaha.3290 said:
    But that's not the games fault.

    I'm not blaming the game I'm just stating what I like or in this case dislike in the hope enough players agree and Anet makes boss fights more like the dragons fights from the original story. I'm not a fan of fights where I spend more time avoiding mechanics than fighting. They should call those Boss mechanics avoidance rather than Boss fights. But eh, if more players like those, keep them coming don't ruin everyones' fun on my account plenty of stuff in game I like.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    It is one of better boss fights in the game.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product

    Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Dreadshow.9320 said:

    @Karaha.3290 said:
    But that's not the games fault.

    I'm not blaming the game I'm just stating what I like or in this case dislike in the hope enough players agree and Anet makes boss fights more like the dragons fights from the original story. I'm not a fan of fights where I spend more time avoiding mechanics than fighting. They should call those Boss mechanics avoidance rather than Boss fights. But eh, if more players like those, keep them coming don't ruin everyones' fun on my account plenty of stuff in game I like.

    Making more boss fights like zhaitan?????

  • Knuckle Joe.7408Knuckle Joe.7408 Member ✭✭✭

    Oh boy just be glad you don't have to face the eater of souls pre-nerf. For some people it made Caudecus seem like killing a skritt. But yeah boss battles are getting really unimaginative, it's just a clsuterfucc of AoE markers on the floor, spell effects going ham and 3 flippin NPC's talking at the same time (which you cannot stop to appreaciate because your brain is working on 110% to dodging the stupid mechanics).

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited July 12, 2018

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product
    luckily , i dogded this bullet...i wont even TRY to do content like this
    not worth the time and effort...and certainly not the money

    I've already explained why the fight is not well implemented. Unlike you, I can look at the fight seperate from lack of player skill and rate it based on its mechanics and design.

    I personally had no issue finishing the fight without using any guides and while the fight seemed tough the first time around (pre nerf too) it was nothing new or undoable. Then again, I had fractal and raid experience and a basic understanding of my class to help me out.

    Calling something bad because you lack the skill to overcome it is only valid if the actual fight is unfair or very bugged. That is simply not the case.

  • sigur.9453sigur.9453 Member ✭✭✭✭

    has this something to do with NOT using the special action key?
    if i remember correctly there was some kind of mechanic to it? a bloodstone fen mastery ability?

    i can also remember fighting him on an alt account without having that said key available, which made the fight a bit harder (but i could still kite him to death with a full glass build)

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Keep moving, kite the adds, keep throwing the bloodstone shards at him until the breakbar is down(2-3 shards will do), attack him, don't miss the button prompt to press your special action key, rinse and repeat.

    Yes it is one of the harder fights until you figure out the mechanics, from there it's easyy going. Did it with all my toons and its perfectly possible to beat him w/o taking a hit/going down. I'm sorry, but it's a l2p issue. We all need to l2p some times, or do ppl these days expect to be expert at everything without even trying?

    Why bother, just delete the official Forum.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭
    edited July 12, 2018

    @sigur.9453 said:
    has this something to do with NOT using the special action key?
    if i remember correctly there was some kind of mechanic to it? a bloodstone fen mastery ability?

    i can also remember fighting him on an alt account without having that said key available, which made the fight a bit harder (but i could still kite him to death with a full glass build)

    If you don't use the special action key, he pounces and hurts you. If you do, he pounces and he's CCed (dazed or stunned, I can't remember). It makes a pretty big difference if you're already having a hard time, maybe even the difference between wiping multiple times and making it by the skin of your teeth.

    The special action key used like it that, as it was a lot in season 3, was a terrible mechanic though. It was basically just mixing in a game of whack-a-mole with the regular GW2 fight mechanics, adding nothing worthwhile to it. It was just an extra reflex test of the most simple variety: press a button, quick!

  • sigur.9453sigur.9453 Member ✭✭✭✭

    @Manasa Devi.7958 said:

    @sigur.9453 said:
    has this something to do with NOT using the special action key?
    if i remember correctly there was some kind of mechanic to it? a bloodstone fen mastery ability?

    i can also remember fighting him on an alt account without having that said key available, which made the fight a bit harder (but i could still kite him to death with a full glass build)

    If you don't use the special action key, he pounces and hurts you. If you do, he pounces and he's CCed (dazed or stunned, I can't remember). It makes a pretty big difference if you're already having a hard time, maybe even the difference between wiping multiple times and making it by the skin of your teeth.

    The special action key used like it that, as it was a lot in season 3, was a terrible mechanic though. It was basically just mixing in a game of whack-a-mole with the regular GW2 fight mechanics, adding nothing worthwhile to it. It was just an extra reflex test of the most simple variety: press a button, quick!

    Well to be fair in gw2 everything boils down to pressing a button/s or do/do not stand in a circle.
    i personelly like the special action key, its also an easy way for devs to impliment something fun/frustrating (or as the name suggests, special) to a figh.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    edited July 12, 2018

    @Yrch.5491 said:
    That is insane to me to hear that it was even harder at one point. The mechanics of it seemed simple, but there were just a lot of points where no matter what you did, he was going to get you. Once my armor went, he was pretty much one shotting me within seconds of me spawning in the room.

    My blood pressure has come back down to normal and I am no longer slamming my keys.

    Thanks all.

    But what is the problem? When you go down, you just restart with 100% life? And you don't even have to restart the fight. Just take full dps build and he goes down within a 2-3 minutes. I did it solo, went down 2-3 times I think but no big issue there. And that was even before the nerf of the boss.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @Kheldorn.5123 said:

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product

    Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.

    those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business works
    without the casuals to fund it, this would had gone the same way as wildstar

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @lokh.2695 said:

    @battledrone.8315 said:

    @Kheldorn.5123 said:

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product

    Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.

    those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business works
    without the casuals to fund it, this would had gone the same way as wildstar

    You give the casual player not enough credit here. You can be casual and still know your class. You can be casual and still adapt to a given situation. I like that GW2 is a very casual friendly game but that doesn't mean there can't be some kinda demanding content every now and then. A casual friendly game does not need to be like candy crush or fruit ninja to be a casual game. Casuals have dem skillz too u know

    you are missing the point, and you are wrong too
    whenever i chose to adapt and get better(if its even possible)..im not a casual anymore, since the game has MOTIVATED me to IMPROVE
    that is the exact OPPOSITE of casual

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    Fact is: when I see other players 90% are auto-attacking rangers with no idea how the game mechanics work. They don't know anything, even when leveled to max. A good indicator for this is the Point Blank Shot on Longbow, kicking mobs out of other's AoE attack. It just shows total ignorance towards gameplay, neglecting the most obvious and hitting all skills just on cooldown. The downfall of gaming.

  • Caudecus fight was really, really easy with Firebrand + Core Mesmer combination. We killed him first try without neither of us two ever getting downed and we both wore full Vuper armor so especially my Firebrand was squishy af. But coordination (aka voice communication) and being careful about mechanics helped a lot.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @battledrone.8315 said:

    @Kheldorn.5123 said:

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product

    Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.

    those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business works
    without the casuals to fund it, this would had gone the same way as wildstar

    And by paying for the game they agreed that content may change in time (as this is an mmo).

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @battledrone.8315 said:

    @lokh.2695 said:

    @battledrone.8315 said:

    @Kheldorn.5123 said:

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product

    Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.

    those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business works
    without the casuals to fund it, this would had gone the same way as wildstar

    You give the casual player not enough credit here. You can be casual and still know your class. You can be casual and still adapt to a given situation. I like that GW2 is a very casual friendly game but that doesn't mean there can't be some kinda demanding content every now and then. A casual friendly game does not need to be like candy crush or fruit ninja to be a casual game. Casuals have dem skillz too u know

    you are missing the point, and you are wrong too
    whenever i chose to adapt and get better(if its even possible)..im not a casual anymore, since the game has MOTIVATED me to IMPROVE
    that is the exact OPPOSITE of casual

    At this point you are trying to equalize playing the game with being hardcore.

  • flog.3485flog.3485 Member ✭✭✭
    edited July 12, 2018

    @battledrone.8315 said:

    @lokh.2695 said:

    @battledrone.8315 said:

    @Kheldorn.5123 said:

    @battledrone.8315 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    if 90 % of the consumers have trouble with it . that would make it a BAD fight/product

    Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.

    those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business works
    without the casuals to fund it, this would had gone the same way as wildstar

    You give the casual player not enough credit here. You can be casual and still know your class. You can be casual and still adapt to a given situation. I like that GW2 is a very casual friendly game but that doesn't mean there can't be some kinda demanding content every now and then. A casual friendly game does not need to be like candy crush or fruit ninja to be a casual game. Casuals have dem skillz too u know

    you are missing the point, and you are wrong too
    whenever i chose to adapt and get better(if its even possible)..im not a casual anymore, since the game has MOTIVATED me to IMPROVE
    that is the exact OPPOSITE of casual

    Hmmm that rather shows that you don’t like what the game has to offer imo. You will always be expected to improve at some point because the game relies on skill rather gear treadmill.

  • So from what I've read, people are mad because they can't facetank a boss and just durp him down? I mean where is the fun in just walking in to a room, and just auto attacking the boss while I go drink a coffee and watch a movie? This fight got nerfed twice I believe, I did it pre nerf with a DH and locks of blocks/invun, and a warrior with blocks/invun. I think I died once on the warrior, and didn't with the guard as I'd already done the fight once so knew what to expect. It was challenging, but if you "read the room" everything you need to end the fight in 5 minuets is in there.

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭

    I won this fight before they nerfed it using a core necro. When I read they nerfed it I was surprised because it wasn't that hard. Just seemed like a standard fight where you dodge around until you figured out the puzzle half of the mechanics.

  • Sinful.2165Sinful.2165 Member ✭✭✭

    I know that some encounters are keyboard-smashing-in-rage-frustrating for a lot of people but..... why?

    It seems like so many people play this massively multiplayer game like a single player and expect to breeze through solo with the worst game play imaginable.

    To call these players ‘casuals’ is an insult to casuals. Just because someone doesn’t invest every second of free time into the game doesn’t mean they can’t learn, adapt or appreciate a challenge.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    As a fairly rubbish player, I really appreciated the mechanics on this one. Fairly straightforward, without being too overwhelming. Move in a circle, pick up bloodstone chunk, throw. Repeat and dps between break bars.

    I will point out that most of the criticism you read were prior to the nerf. Believe you me, if you saw what it used to be like, you really would for ammo for complaint (as did we all).

    There are a lot harder, more complicated and frustrating encounters to come

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Algreg.3629Algreg.3629 Member ✭✭✭

    For some it is hard, for others it is not. Just with any given task. If you remove every difficulty some players struggle with, you will ultimately get flat maps with no enemies at all.

  • Dreadshow.9320Dreadshow.9320 Member ✭✭✭

    @zealex.9410 said:

    @Dreadshow.9320 said:

    @Karaha.3290 said:
    But that's not the games fault.

    I'm not blaming the game I'm just stating what I like or in this case dislike in the hope enough players agree and Anet makes boss fights more like the dragons fights from the original story. I'm not a fan of fights where I spend more time avoiding mechanics than fighting. They should call those Boss mechanics avoidance rather than Boss fights. But eh, if more players like those, keep them coming don't ruin everyones' fun on my account plenty of stuff in game I like.

    Making more boss fights like zhaitan?????

    More like the shadow dragon minions before the big dragons.

  • Alex Borden.2735Alex Borden.2735 Member
    edited July 12, 2018

    Caudecus isn't the problem. It's the kitten Jade Bow. Screw those mobs!

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭
    edited July 12, 2018

    Saying that we can beat the boss doesn’t really solve any problems.

    Like some people here, I liked that this boss was more of a ‘find the mechanics’ fight rather than that hp sponge + a ridiculous bunch of easy mechanics you had to keep an eye on from the boss in the latest chapter. But just because I’ve ‘one-shotted’ the bosses from HoT onwards so far (excluding S3E3 with a horrible AI tracking system, and Beast of War getting squished because I was stupid, heh) doesn’t mean ‘hey, it’s okay other people clearly wouldn’t have struggled with this’.

    Firstly, I think armor damage should be completely removed from story instances, especially when there’s no anvil/repair station. Something like this already exists - Outnumbered, from WvW. The fact that you lose effectiveness potentially by attempting to learn and also how you can be forced to fight bosses in underwear completely baffles me. Or just add in an anvil somewhere. Fighting the latest boss (can’t specify because spoilers?) in your underwear is a complete joke.

    How about we use the NPCs who are always with you but always FAIL at combat? Maybe after a few tries (3?) they start giving hints/actually start helping out (attempting half the effort to do mechanics for you) LIKE ACTUAL GUILD MATES instead of dying all the time? Raids nowadays seem to be learnt on YouTube rather than the actual encounter and people here are already pointing to guides so I see absolutely no harm in implementing this IN THE ACTUAL GAME.

    All the bosses after this one appear to be ramped up in to similar difficulty so if you can pass this one no sweat than the subsequent bosses should be/have been no trouble. Otherwise...

    pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

  • Yrch.5491Yrch.5491 Member ✭✭

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    By the time I reached the boss, much of my armor was already broken. I simply had a difficult time, especially with all the veteran mobs to get there. But I persisted and made it. I self repaired numerous times until I was out of canisters. At one point just before the boss, I died and because my armor was broken, I left the story, returned to town and repaired and then came back. It was then that I found out the entire story reset and it started me from the beginning. So by the time I reached Caudecus, I was already pretty frustrated.

    I feel pretty comfortable with my Mes. I have read several guides online, watched a few videos and while probably not as proficient as some of the better players, I am good enough to play most of the game. This is a game and I play it casually. I even googled the Caudecus fight and saw that I was actually doing everything the right way, perhaps just not fast enough or with the right gear. But as a casual player, I have the gear quests have given me, a piece or two from the trader and from the few dungeons I have run.

    As far as the actual Caudecus fight, the mechanics seemed fairly straight forward, run around pick up the blood stone, throw it at him and stay out of the red stuff on the ground. The problem for me is that my armor was very damaged before I even started that fight, I did not want to pop out to repair and have to start from the beginning again, so I just kept going. There were a dozen or so times where I teleported into the room, only to be immediately one shotted, before I could even dodge out of the way. While the screen was loading, I was spamming my dodge key and still could not get out of the way. By this point I was just instantly dying, not even having a chance to rez myself.

    I think your comment, "the fight is not well implemented for a majority of the player base." is right on point. I get some of you are really good at this game and so that was a fun challenge, but for me and many others, it was a nightmare. Perhaps if this was an optional boss or a world boss that would be fine, but it's a main part of the game being the storyline. I don't know what they can do to please both types of players, but it is these kinds of fights that start to turn me off to the game.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    or... Get a friend to join you.

    This game, if not every game, is better with a friend

  • I suppose I didn't experience it on release, but I thought the Caudecus fight was much better than those from LS4. I'd much rather have a hard-hitting boss with a reasonable amount of HP than a damage sponge with weak attacks like the pre-nerf branded wyvern, or golem Mk3. from LS4.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Yrch.5491 said:

    @Cyninja.2954 said:
    The Caudecus fight is actually quite well crafted. A well played build on a player who knows what they are doing will have no issue clearing the fight.

    That is the main issue though. 90% of all players will:

    • not know what to do and are lacking or unwilling to spend the time to understand the fight (or at least read up about it online if you can't be bothered to figure it out yourself)
    • have craptastic builds or copied raid/fractal builds not understanding how to play them or adapt them to the fight
    • have been breezing through the personal story, living story and open world content without ever being exlposed to challenge
    • lack a seveer understanding of their class and game mechanics (partly because some are never explained or never needed before this fight)
    • lack understanding of visual clues about attacks and proper positioning

    So yes, the fight is not well implemented for a majority of the player base. It would have required a lot more build up and practice to bring casual players up to speed. The actual fight though is quite well designed.

    Luckily there is an ambudance of guides, videos and hints on this matter by now and the option to have people help you.

    By the time I reached the boss, much of my armor was already broken. I simply had a difficult time, especially with all the veteran mobs to get there. But I persisted and made it. I self repaired numerous times until I was out of canisters. At one point just before the boss, I died and because my armor was broken, I left the story, returned to town and repaired and then came back. It was then that I found out the entire story reset and it started me from the beginning. So by the time I reached Caudecus, I was already pretty frustrated.

    I feel pretty comfortable with my Mes. I have read several guides online, watched a few videos and while probably not as proficient as some of the better players, I am good enough to play most of the game. This is a game and I play it casually. I even googled the Caudecus fight and saw that I was actually doing everything the right way, perhaps just not fast enough or with the right gear. But as a casual player, I have the gear quests have given me, a piece or two from the trader and from the few dungeons I have run.

    As far as the actual Caudecus fight, the mechanics seemed fairly straight forward, run around pick up the blood stone, throw it at him and stay out of the red stuff on the ground. The problem for me is that my armor was very damaged before I even started that fight, I did not want to pop out to repair and have to start from the beginning again, so I just kept going. There were a dozen or so times where I teleported into the room, only to be immediately one shotted, before I could even dodge out of the way. While the screen was loading, I was spamming my dodge key and still could not get out of the way. By this point I was just instantly dying, not even having a chance to rez myself.

    I think your comment, "the fight is not well implemented for a majority of the player base." is right on point. I get some of you are really good at this game and so that was a fun challenge, but for me and many others, it was a nightmare. Perhaps if this was an optional boss or a world boss that would be fine, but it's a main part of the game being the storyline. I don't know what they can do to please both types of players, but it is these kinds of fights that start to turn me off to the game.

    I do agree with your sentiment that story bosses need careful tuning and need to err on the side of easier (esp some of the ones after Caudecus - if you thought that was bad, you are in for a major shock in LS4 especially). However, players by and large seem to be progressing, so I don't think it's the majority that are suffering here. There is no doubt there is a large pool of unskilled players. I consider myself low skilled - I dont use combos, I use weapons that look good rather than switch for diff situations. I struggle with t2 and beyond fractals and I care little for optimal builds preferring instead to play what I enjoy. And yet there are players very much below me and in large numbers too. But those I encounter, still dont really have a huge issue with this fight since it was nerfed.

    At some point, and this applies equally to me as well, the learn to play factor will come into play. If you are needing repair canisters prior to Caudecus, then something isn't wrong with the instance, but how you are progressing, esp as many of the fights are meant to be beaten using the traps you turn against the enemy and there are no one shot mechanics in there if you are using balanced armour stats. I'm not trying to attack you or your skill, but story needs some challenge in it in order for it to keep any integrity. In the case of this story, I feel they got the balance right speaking as a low skilled player (post nerf I stress again).

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭

    I dare say that the next few episodes should include a few ‘avoidance’ boss/sequence. To emphasise on mechanics. Besides, my ‘commander’ - a tiny asura, is getting tired of bashing up dragons, gods and supermassive golems with a something relative to a toothpick. We don’t always need something to display our mad raid skills at the end of each episode.

    pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

  • JDub.1530JDub.1530 Member ✭✭✭

    I'm not a great fan of this fight. It's AOE spam and endless adds in a very confined space. Had a heck of a time completing it on my Guardian. I ran through again on my Druid and it went much better. I don't know if it was having a pet to do damage when I was scrambling around, or I had a better build for the encounter, or I was more familiar with the encounter, and staying on top of throwing the bloodstone shards, thus shortening the fight. Without knowing what factors made it easier the 2nd time through, I can't really assess the overall difficulty of this boss.

  • Glacial.9516Glacial.9516 Member ✭✭✭
    edited July 12, 2018

    I seem to recall my frustrations with Caudecus came primarily from the size of the room and camera issues. I could certainly get behind every instance having repair anvils inside them though. Or an option to repair (for a fee) from anywhere when you don't have a repair canister with you.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    My only problem was the camera. The place was just too small to properly manage to see what was going on until you figure out which angle will not make the camera go crazy all over the place.

    Setting the collision slider in the camera settings near the max setting also helps, since the camera will be more lenient with obstacles and won't bob about as much.

  • deatine.2498deatine.2498 Member ✭✭✭
    edited July 12, 2018

    I'm generally not that good at boss fights/dishing out damage, but for me, the only difficult part of the fight was the fact that I got stuck in the door at first.
    Odd how much it differs between people.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Karaha.3290 said:
    Maybe some ppl should overthink their 100% dmg 0% defense stats/strategie. Yes, Pve/Story mobs can be ouchie.
    It was kinda hilarious when HoT were released and ppl just couldn't kill a single non-veteran smokescale.

    Actually this is one of those fights that demonstrate why that is the best strategy. For example with high enough damage you can kill Caudecus before the "CC on every hit" jade construct even spawns and avoid that whole mess.

    It also allows you to clear off the adds that spawn much faster.

    On the other hand one of my easiest run was with my guardian which consisted mostly of autoattacking with a hammer. The only other one comparable was mesmer but the mesmer strategy is no longer valid due to change to warden.

    Yes, you can do Caudecus (and other story bosses) with full dmg gear/build, but surprise, you have to learn their mechanics then. No boss was made to be unbeatable. And if you don't want or just can't do mechanics / avoid mechanics, take some defensive utility skills or get a more defensive armor. A full soldier set will cost 5g or so and you can reuse it on other story bosses (have fun with LS4 btw).

    Armor is useless against carpet bombing CC ...

    Reflect/projectile destruction on the other hand is useful for stopping Caudecus' Headshot(making an assumption on the name since his skills and weapons match a sword/pistol thief).

  • Biff.5312Biff.5312 Member ✭✭✭✭

    I died once but beat it without much trouble. The only real problem for me was that when you stand near the wall and he comes to where you are, you literally can't see.

  • ParanoidKami.2867ParanoidKami.2867 Member ✭✭✭

    Most of the complaints for the fight were at the launch of it. They nerfed it shortly after and I finished it easily. Try looking at what it is you're having trouble with and how you could counter.

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    @Oglaf.1074 said:
    I had literally no idea what was going on in that fight.

    That is, I think, a much much bigger issue in recent fights, especially story bossfights. The "what the?"-element of not understanding what is even happening.

    For a game which - uniquely! - displays text under enemies describing key elements of them, and for a game priding itself on CC-relevance for bosses in PvE and on its elements of counterplay, story bosses in particular are left unexplained to a trial&error approach. And I mean, sure, it's unlikely I'll be here more than 2-3 times tops, if even that. I get it, not worth the developer time.

    But then I'd prefer if they just transplant and mix existing game elements and also transplant and combine the descriptors from the outside mobs. Or, even better, have earlier situations where abilities get "demonstrated", the Vale Guardian is a perfect example of this other than the color-confusion.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Noodle Ant.1605 said:
    How about we use the NPCs who are always with you but always FAIL at combat? Maybe after a few tries (3?) they start giving hints/actually start helping out (attempting half the effort to do mechanics for you) LIKE ACTUAL GUILD MATES instead of dying all the time? Raids nowadays seem to be learnt on YouTube rather than the actual encounter and people here are already pointing to guides so I see absolutely no harm in implementing this IN THE ACTUAL GAME.

    The proof against this idea has been released with episode 3. At last stage in forearmed is forewarned (the portal phase) I left my character in the camp and went for a coffee. NPCs finished the instance for me. It's bad instance and offers nothing interesting at the end, so I felt nothing but relief, but in terms of fights like caudecus, you would only escalate the problem of lazy players that don't want to learn the game. They would just wait until NPCs finish the fight. And so the leecher culture of GW2 would progress into next generation.