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Is there any fun to combat with Deadeye


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Thing is, you don't actually have to fight them.If they're sitting in stealth, they're doing nothing useful. Just find yourself a nice kiting spot to Line of Sight and you've countered the DE big time.They're also rather slow compared to the D/P and S/D builds, so for rotations, they don't bring more to the table than other professions so on that field, they're also countered quite nicely.You can also, because of these things, just rotate to a different point, help to outnumber a fight and take control over the map like that. The DE lacks the speed and duelling potential to keep up. But if you let them force you into those situations, then yes, you'll die. But it's really because you're missing the point of what to prioritize and how to rotate in PvP.Just pay attention to your minimap and the deaths that happen and you can easily use that information to out-play and completely nullify a DE, pretty much regardless of your own profession and build.

And yes, this comes from a Thief main... But I don't play DE, I don't like it. It's exactly because of how easily it can be countered... It genuinely requires you to face bad players, or otherwise you're just a useless waste of space on the team. That's why the vast majority of players still run S/D and D/P.

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So it only has 2 big ways to prevent gap closing. One is the typical shadow step utility that all thieves have. If you see it tele to one place, then back to the place where it came from after you approach, this skill has been used. Once this is used all it has left is rifle 4. If it is using rifle 4 to escape from you, it is wasting precious initiative, meaning it can't unload kneel 3's onto you or your allies in between its stealth 1's anywhere near as easily. That alone means that in a team fight scenario you're preventing huge amounts of damage even if you don't kill it. A stealth 1 from rifle is just about ALWAYS what they will open with and it has a lot of burst potential, so be prepared to dodge if you are marked with the crosshairs because that's almost certainly what will follow if it's a rifle DE. Once they stealth after shadowstep is down, there's a good chance they're still in the same general location, so keep up the pressure with AoEing around that area. The more you can prevent them from kneeling, the easier it is to swat them away (or down). If you are just really having difficulty, request that the thief on your team focus the DE if they aren't already. I usually make them my target in a teamfight while the rest of my team focuses the priority target. They never complain about that because it makes their job a lot easier.

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@Schwahrheit.4203 said:Before HoT hit? They were in a decent spot AoE could actually could help peel vs. most thief builds that had damage (such as d/p over sword/dagger), you actually had to use your brain BEFORE HoT. Nowadays LOL, just dumb down everything that used to take skill. Sigh.

@Schwahrheit.4203 said:Before HoT hit? They were in a decent spot AoE could actually could help peel vs. most thief builds that had damage (such as d/p over sword/dagger), you actually had to use your brain BEFORE HoT. Nowadays LOL, just dumb down everything that used to take skill. Sigh.

I miss playing pre-hot deadeye.

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@Vornollo.5182 said:Thing is, you don't actually have to fight them.If they're sitting in stealth, they're doing nothing useful.

This is the dumbest thing. Hotjoin is completely dead due to this game being a huge joke, which leaves the entire PvP populace with a forced mode in which a single player is 20% of your total team strength. GW2's spec system pigeon-holes players into one-trick-pony playstyles. The Deadeye is engineered to be dead weight if it is pitted against players who can just face-tank with damage negation chains. What an absolute joke of a game.

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thiefs are not fun but well its not fun to fight mesmers and the only way to have some control your self is dead eye so its a vicious circle both of those classes have a lot with stealthy tricks and arena net should start giving some love to classes that must hold their ground maybe make boons more significant with more duration or something or reduce both mesmer and thief damage for the good of the game

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It's powerful 1v1 and if you're smart it can kinda be a one sided win if you just wait till your opponent makes a mistake. If you whiff you can always just play the long game, not get greedy, and your opponent will eventually screw up or run out of cooldowns trying to anticipate you.

However we don't balance for 1v1, we balance for conquest so the question is what happens if they catch you alone on a point?Well they get to safely pressure you by doing nothing.

If you can anticipate enough, you win the point for however long it takes them to eventually land a clean killing blow.

Although this is more or less fine conceptually, I think the current implementation and how easy it is to slip away to safely recover and try again is a bit to much.There should be a more reliable way to wear it down, or it should eventually have to back off for a while.

Unless you are a mesmer running portal it kind of locks you out of rotating for a little to long.

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@Kageseigi.2150 said:

@Swagg.9236 said:The Deadeye is engineered to be dead weight if it is pitted against
players who can just face-tank with damage negation chains

This is the main problem. Players shouldn't be able to face-tank damage like that. Especially against glass cannons. It makes the entire concept of glass cannon absolutely pointless.

While players shouldn't be able to face tank damage without any effort, being able to deal 20,000 damage in one hit by just sitting around for 20 seconds is also a pretty trashy design which basically compels a player to be maximum low effort.

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@Swagg.9236 said:While players shouldn't be able to face tank damage without any effort, being able to deal 20,000 damage in one hit by just sitting around for 20 seconds is also a pretty trashy design which basically compels a player to be maximum low effort.

I don't believe that applies to the Thief at all. Ranger, maybe. Warrior, maybe. Mesmer, perhaps. But not the Thief. It's simply not capable... especially in PvP.

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@"Nuka Cola.8520" said:This thing stealth from a dodge lol. With the next Deadeye buff, it will stealth, deal 60k damage in 900 range and alt f4 your game.

Nah, if people are already taking 25k then there is no more need to buff dmg, something "better" would be to remove the icd on the stealth dodge trait ;)

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