Collections are the worst thing in this game — Guild Wars 2 Forums

Collections are the worst thing in this game

They're chores, chores worse than killing 10 rats for 5xp. You made em so people solve riddles and such, but who's really doing that? One out of thousand of players? Most will be alt tabbed searching the wiki. How is this fun? How is this content? Everything new is behind collections aka chores. These same skins could've been implemented in challenging content made for team play (because its an mmo, and that's what you do in mmo's), but instead, they're made for you to be alt tabbed doing chores while watching youtube videos. This is why your expansions run out of content in under a week, while GW1 expansions kept you busy until the next exp comes out, literally. People want to play content, and that content is not being wikipedia.

<13

Comments

  • Dami.5046Dami.5046 Member ✭✭✭

    Coming from a game that 'their' collection for one of the best armour sets (at the time ) meant a craft that endlessly could fail and often did, I am gald that at least once I have everything here I am 100% going to get that item.
    I tend to unlock as much as possible then just playing the game gets me things I need from leggie's to ascended weapons. I just wish there was a collection for ascended armour out side of raids.
    The worst thing is getting some of the bounties, but often if i wait till a daily comes up I have no other issues.
    Other than that ...

  • zenleto.6179zenleto.6179 Member ✭✭✭

    No, there’s worse things. In the game and game related.

  • They aren’t so bad. They get you doing something different, going to places you may never have been before or haven’t been for a long time. And you get a nice shiny at the end. Certainly there are things more boring or worse to do.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Zedek.8932Zedek.8932 Member ✭✭✭

    Here and there I stumble over something, but just like achievment points, it's one idea of arenaNet to keep you getting optional goals.
    I think that's a great idea, like a huge buffet. You can walk past the shrimps because you don't like 'em, but right over there, there are the french fries you are looking for.
    That doesn't mean the chef should remove the shrimps from now on.

    Excelsior.

    Excelsior, my name is Zedexx; Asuran Deadeye and assassin.
    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
    "We [Asura] are the concentrated magnificence!"

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    Collections are a cheap excuse for proper questing system that GW2 tried to avoid like fire, adding nothing but typical fetch tasks everywhere in the world.

  • I don't mind the collections themselves, I'm quite happy to follow along with the hints and maybe check the wiki if I get really lost. What I don't like, is doing content upon release to earn achievements for the story meta, let out a sigh of relief when I've finally completed something difficult, feel that sense of accomplishment, only to have that same activity retroactively included in a collection of some sort forcing me to do twice, an activity that could have been done once, had I known in advance.

    I'm talking about the legendary trinket Aurora collections here. I did those maps, I did the boring heart quests and annoying eventa, why do I have to do it all again?

    I understand why, it's to extend the lifecycle of those maps, which is good, but it's also really annoying too.

    Exploring Tyria since before the fall of Ascalon.

  • I love collections and Aurora, Griffon and the Caladbolg collections are some of the most fun I have had in this game and I wish there was ALOT more of them. PoF and all the current Living Story patches really disappointed me, except the Griffon one.

    Golemancer Tixx - Far Shiverpeaks (EU). Achievement Hunter (+34k) ~850 on the AP Leaderboards.

  • Algreg.3629Algreg.3629 Member ✭✭✭

    mostly, they keep older content alive. Without tying new items to old maps via collections, everyone would just crowd on the maps with the most profit, leaving the rest of the game a wasteland. Some I could without though (redoing Chalice of Tears e.g. ... come ooooooon...)

  • Blocki.4931Blocki.4931 Member ✭✭✭✭
    edited July 15, 2018

    I think collections are great, but they are also not very easy to get right.

    The Tyrian medal collection thing they added with the new map is the latest example of bad collection. The tons of fun and good collections, like the legendary ones, balance it out however.

    It's bad if the descriptions are extremely cryptic and leave you without any hint as to what to do, but outright telling you to do X in Y is also boring. IMO they need a bit of work on their descriptions to balance that out, as a general quality of life going forward

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    I vehemently disagreee.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • "Collections" are just the UI keeping track of the same sorts of tasks other games would list under "quests." They include all the tropes: UPS deliveries, kill 10 rats, figure out a puzzle, where in the world is, and so on. There's nothing inherent to GW2 collections that makes them better or worse than anything in other games.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • SunTzu.4513SunTzu.4513 Member ✭✭✭

    For me collections are like a lot of other things in gw2. One half of them are really fun to do, the other half is more a kind of torture.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    I really like collections. They're a major part of my end game. Mind you some collections are better than others. The ones that have clues I can actually work on I prefer greatly over those that have either misleading clues or no clues at all. I don't mind trying to figure something out. I really dislike feeling like I'm forced to go to a wiki or to Dulfy. I always try to do them on my own first.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    There are much worse things.

  • Tails.9372Tails.9372 Member ✭✭✭✭

    I agree that the collections are amongst the worst things the game has to offer, a lot of them feel like you're just doing chores and force you to play old bug ridden quests thanks to A-Net being adamant about their "never fix the old stuff" policy.

  • JDub.1530JDub.1530 Member ✭✭✭

    I like collections. I do wish a few here and there were a bit more obvious to find/figure out in game, as I like to figure them out myself and not have to go to the wiki, or sometimes even a video guide.

    My two favorite collections are the OG scavenger hunt (Mad King book back) and the final Astralaria collection (which tells a really cool story).

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited July 15, 2018

    @Tails.9372 said:
    I agree that the collections are amongst the worst things the game has to offer, a lot of them feel like you're just doing chores and force you to play old bug ridden quests thanks to A-Net being adamant about their "never fix the old stuff" policy.

    As opposed to quest chains which have you do a bunch of chores?

    I suppose we could request that Anet do away with collections but instead make each collection item its own quest which you must do in order as part of a quest chain.

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭

    @Danikat.8537 said:
    If the problem is that following a guide takes the fun out of it there's an easy solution: try doing it yourself and only use the Wiki if you're completely stuck.

    Or if you're stuck you could ask people in-game for help. It's pretty much the same thing, but can be more fun, especially if you can team up with someone else doing the same thing.

    Some of the collections are impossible to solve alone.
    And thats why they are private server for anet partners to create guides one day after release of the new content.

    i like collections. i had a lot of fun creating Aurora, but you can not solve all collections by yourself. its nearly impossible.

    He who fights with monsters might take care lest he thereby become a monster

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited July 15, 2018

    @Stalkingwolf.6035 said:

    @Danikat.8537 said:
    If the problem is that following a guide takes the fun out of it there's an easy solution: try doing it yourself and only use the Wiki if you're completely stuck.

    Or if you're stuck you could ask people in-game for help. It's pretty much the same thing, but can be more fun, especially if you can team up with someone else doing the same thing.

    Some of the collections are impossible to solve alone.
    And thats why they are private server for anet partners to create guides one day after release of the new content.

    i like collections. i had a lot of fun creating Aurora, but you can not solve all collections by yourself. its nearly impossible.

    They’re not impossible to solve alone. People are just impatient or don’t want to put the effort into figuring them out.

    The partners get early access to help with their streams. It’s not about getting guides out on day one.

    Again, it’s not impossible nor is it nearly impossible. Players just have different thresholds on what they want to put effort in. There are some players that don’t want to really put much thought into what they’re doing when they play as well. They’re the ones you see that purchase the player guides for console games and simply follow them step by step. There’s nothing wrong with that; just a different style of play.

  • Alexa.5094Alexa.5094 Member ✭✭

    I understand that collections don't appeal to everyone. My friend thinks they are boring but I always liked them. They can be tough to complete and sometimes frustrating, espacially when timelocked events are involved, but this way the reward is even bigger in my opinion. But I agree that some of them are way too hard to figure out without a guide.

  • Alchimist.4738Alchimist.4738 Member ✭✭✭

    @Nuka Cola.8520 said:
    You made em so people solve riddles and such, but who's really doing that? One out of thousand of players? Most will be alt tabbed searching the wiki. How is this fun? How is this content?

    That's people's fault really, no one forces you to go to the wiki, I'd say some collection are more tedious than others and might drive people to go to the wiki, but others such as the Karka at Lion's Arch are actually fun scavenging hunts.

    Everything new is behind collections aka chores. These same skins could've been implemented in challenging content made for team play (because its an mmo, and that's what you do in mmo's), but instead, they're made for you to be alt tabbed doing chores while watching youtube videos.

    You have actually quite a few skins locked behind raids and other end game contents, here again I'd argue the game needs more rewarding skins (fractals armour when?), but it exists and complement the collections.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Malafaia.8903 said:
    I like collections

    That's fine. But can i, someone who likes to do challenging content made for coop have more than 1 skin? Or is everything supposed to be gated behind those who enjoy playing gw2 alt tabbed?

    A new LS is introduced, and everything is 1- behind gem store 2- behind collections. Where are the items that make you play the game???

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Stalkingwolf.6035 said:

    @Danikat.8537 said:
    If the problem is that following a guide takes the fun out of it there's an easy solution: try doing it yourself and only use the Wiki if you're completely stuck.

    Or if you're stuck you could ask people in-game for help. It's pretty much the same thing, but can be more fun, especially if you can team up with someone else doing the same thing.

    Some of the collections are impossible to solve alone.
    And thats why they are private server for anet partners to create guides one day after release of the new content.

    i like collections. i had a lot of fun creating Aurora, but you can not solve all collections by yourself. its nearly impossible.

    Which ones are impossible to solve without a guide?

    I know some things are much easier with lots of people working on it - like the hungry cat scavenger hunt where people would coordinate looking for new cats to save time and brainstorm possible foods - but the fact that they were doing that also means it's not one where someone was fed secret insider knowledge to write a guide because Anet knew it was impossible for anyone to figure out.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    I LOVE collections. And scavenger hunts of all kinds. I would rather do those than combat or even storyline missions (which is a close third).

  • I like collections too and only ever use a guide if I can't figure them out on my own.

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭

    @Ayrilana.1396 said:
    They’re not impossible to solve alone. People are just impatient or don’t want to put the effort into figuring them out.

    They are, because some descriptions are wrong.

    The partners get early access to help with their streams. It’s not about getting guides out on day one.

    yes and thats why guildnews, dulfy&Co had guides one day after release online. and ... wonder .... all on private servers.
    Some ( not all ) Collections are designed that you need guides. win - win situation for gw2 and their partners.

    He who fights with monsters might take care lest he thereby become a monster

  • RoseofGilead.8907RoseofGilead.8907 Member ✭✭✭✭

    @Stalkingwolf.6035 said:
    yes and thats why guildnews, dulfy&Co had guides one day after release online. and ... wonder .... all on private servers.
    Some ( not all ) Collections are designed that you need guides. win - win situation for gw2 and their partners.

    There sure are a lot of other players on those private servers, showing up in Dulfy's videos to show her how to get to certain objectives.

    Oh look. I have a signature now.

  • Malafaia.8903Malafaia.8903 Member ✭✭✭✭

    @Nuka Cola.8520 said:

    @Malafaia.8903 said:
    I like collections

    That's fine. But can i, someone who likes to do challenging content made for coop have more than 1 skin? Or is everything supposed to be gated behind those who enjoy playing gw2 alt tabbed?

    A new LS is introduced, and everything is 1- behind gem store 2- behind collections. Where are the items that make you play the game???

    I'm sorry, but you're the one spoiling yourself.
    I enjoy all the collections playing the game, exploring, killing champs, etc.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Kheldorn.5123 said:
    Collections are a cheap excuse for proper questing system that GW2 tried to avoid like fire, adding nothing but typical fetch tasks everywhere in the world.

    As opposed to talking to a specific NPC to start it, then having to go all the way back to that specific NPC when you're done, and on every character? The problem with most quests is that they're usually only good for one pass as an actual experience..... and having to repeat that with no alternate outcome is completely pointless outside of getting duplicate rewards.

    There are a couple of older side story collections where you have to repeat the whole process on each character, because the associated item is soulbound. The first time the puzzle/discovery process keeps you invested. But the second time around its tedious, since you already have the solution. And if you somehow slogged through 5+ on the off chance theres a good reward in future chapters, odds are you're either sick of it, or you've been completely numbed to repetitious tasks.

    GW1 was just packed to the brim with quests of all kinds...... and since that too is a game that encouraged having a few alts for party play, but kept everything character specific, getting Alts up to speed was a complete pain in the corn hole. Especially in Prophecies, where the leveling speed is a lot slower and many skills were quest rewards. I loved the exploration and the story missions in that game, but the quests were total hit and miss depending on where it was leading you.

    The questing format in video games has fundamental issues given how they were meant to mimic P&P RPG campaigns on a small scale. But the resources required to make something that can actively respond to the crazy/creative approach players take to problem solving is immense. And given the insatiable demand for things to consume their attention, quantity over quality is now a priority for any game that gains some kind of mainstream following. This even affects the indie space, as a lot of good games get hit for "lack of content" or short play through times. And as a response, many games fall back to shoving in easily crafted "content" just to pad it out.... which they get called out for if they do, and called out for if they don't.

    So try to cite an example of a "proper questing system", and realize very few would had the resources or time needed to craft a bunch of really good ones. Because I can tell you right now, almost any example you pull up from this century is either a small sub set of the total quests made for it, or its your standard trifecta of fetch/kill/escort archetypes that are really good at covering up the fact of that is what they are.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Stalkingwolf.6035 said:

    @Ayrilana.1396 said:
    They’re not impossible to solve alone. People are just impatient or don’t want to put the effort into figuring them out.

    They are, because some descriptions are wrong.

    Examples?

    The partners get early access to help with their streams. It’s not about getting guides out on day one.

    yes and thats why guildnews, dulfy&Co had guides one day after release online. and ... wonder .... all on private servers.
    Some ( not all ) Collections are designed that you need guides. win - win situation for gw2 and their partners.

    Dulfy has people that are there explaining how to do all of the achievements and such so she can make her guides. If she had early access, specifically to make guides, don’t you think that all of those guides would have been released the second the release went live? Actually, have any guides been released in recent times upon a release going live?

    Collections are not designed so that you need guides. They have tooltips that give you hints but the vast majority of them are pretty straightforward. Exceptions would be those that are intended to have players search the map.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 15, 2018

    @Malafaia.8903 said:

    @Nuka Cola.8520 said:

    @Malafaia.8903 said:
    I like collections

    That's fine. But can i, someone who likes to do challenging content made for coop have more than 1 skin? Or is everything supposed to be gated behind those who enjoy playing gw2 alt tabbed?

    A new LS is introduced, and everything is 1- behind gem store 2- behind collections. Where are the items that make you play the game???

    I'm sorry, but you're the one spoiling yourself.
    I enjoy all the collections playing the game, exploring, killing champs, etc.

    Same. Almost none of my collections and achievements have had a guide used. I'm even proud to say I've only done JP's where I've done them myself rather than with a portal. I find I am able to "play the game" just fine.

    If people choose to use a guide, that's their business. Certainly aren't needed

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Lexi.1398Lexi.1398 Member ✭✭✭
    edited July 15, 2018

    You don't have to use wiki though, for the sheer majority of collections in game i did them myself- without wiki or dulfy. the clues in names and riddles etc are very easily solved if you're somewhat comfortable with the map and the events on maps. there's only a few collections that i had to resort to dulfy to do, and those are only a small portion of collections overall. I found over half of the golden coins in SW just from trying to find weird corners while map complete + RIBA, i got all but about 5 coins in dry top without dulfy too. Aside coin collectors, draconis mons + ember bay sentient anomaly scavenger hunt, i can't really think of any collection i needed a guide for...

  • Mea.5491Mea.5491 Member ✭✭✭✭

    Collections are optional and no one forces you to use guides, you can figure out everything alone.

  • morrolan.9608morrolan.9608 Member ✭✭✭

    Collections go along with the grind philosophy anet has in GW2.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Nuka Cola.8520 said:
    They're chores, chores worse than killing 10 rats for 5xp. You made em so people solve riddles and such, but who's really doing that? One out of thousand of players? Most will be alt tabbed searching the wiki. How is this fun? How is this content? Everything new is behind collections aka chores. These same skins could've been implemented in challenging content made for team play (because its an mmo, and that's what you do in mmo's), but instead, they're made for you to be alt tabbed doing chores while watching youtube videos. This is why your expansions run out of content in under a week, while GW1 expansions kept you busy until the next exp comes out, literally. People want to play content, and that content is not being wikipedia.

    Collections are not necessary, in most cases they're completely optional and a lot of them you can complete without actually trying to do them. I have a question though, are you a veteran player or new player? I'd presume you're a newer player otherwise this would have been brought up before...and I don't recall it being brought up before. Anyways, collections, whether good or bad, are in the eye of the beholder.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Etria.3642Etria.3642 Member ✭✭✭

    The only thing that drove me nuts about Aurora was that you had to spend most of your time on Draconis Mons which isn't my favorite map, because I had not completed the Henge.

    And although I have complained about the Orr part in a collection it isn't the COLLECTION I mind. It's requiring the events to fail. I like collections. Even when not actively working on one it's cool to get that little pop up when completing something.

    I definitely wouldn't be going to or doing things on certain maps without collections. In addition I LOVELOVELOVE that collections are ACCOUNT based. So I can swap without having to worry about it counting. And no doing it on every single character.

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭

    The only collections I don't like are for weapons that require BL tickets to buy, or buying them off the TP. Those annoy me. To a lesser extent the weapons that are only accessible through a holiday event achievement, because it takes years and years to get those.

    Tarnished Coast Kal Spiro - Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/NM |Daredevil|Ranger
    |Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist|Deadeye|Warrior
    |Herald|Daredevil|Reaper|Spellbreaker|Weaver|Chronomancer|Soulbeast|Holosmith|Revenant

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Malafaia.8903 said:

    @Nuka Cola.8520 said:

    @Malafaia.8903 said:
    I like collections

    That's fine. But can i, someone who likes to do challenging content made for coop have more than 1 skin? Or is everything supposed to be gated behind those who enjoy playing gw2 alt tabbed?

    A new LS is introduced, and everything is 1- behind gem store 2- behind collections. Where are the items that make you play the game???

    I'm sorry, but you're the one spoiling yourself.
    I enjoy all the collections playing the game, exploring, killing champs, etc.

    That is way too easy. I want challenge, killing random stuff in the open world is so simple you can watch a movie while killing.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    I played through the grinds of EQ1, where you would camp for literally days for a rare spawn mob in competition with everyone else on the server. This game's collections are kindergarten level difficulty by comparison. My necro did over half the Guide for the Lost collection last night in just a few hours. Ain't no thing.

  • xuse.6817xuse.6817 Member ✭✭

    I'd rather buy Legs with gold. I wouldn't touch collections with a 2000000 mile pole.
    The masteries needing you to do achievements is worse than the collections by far, though. Or, rather, basically needing to buy the expansions to play the game, really. I hated HoT, why should I have to buy it just for fractals? Really?!

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Nuka Cola.8520 said:

    @Malafaia.8903 said:
    I like collections

    That's fine. But can i, someone who likes to do challenging content made for coop have more than 1 skin? Or is everything supposed to be gated behind those who enjoy playing gw2 alt tabbed?

    A new LS is introduced, and everything is 1- behind gem store 2- behind collections. Where are the items that make you play the game???

    I thought there was more than one skin locked behind instanced team play?

<13
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.