Having been reading this discussion for awhile, there have been arguments stating that with more complex skill rotation one should be potentially be able to dish out more DPS than with a more simple rotation. Should this be the case really? We are talking about a MMO game with merely 10 skill buttons for most classes, which is very little compared to other MMOs, and this will lead to most classes having rather short rotations. Personally I think that since most of the classes have a tiny skill pool to begin with, this isn't really a valid argument since it doesn't touch majority of the jobs, and is only affecting couple niche specs.
Another thing people have been saying is that being as a melee class you should be able to deal more damage than being ranged. The main argument for this statement has been that playing ranged is safer than playing melee. Is it really though? Are all the mechanics around the bosses only happening next to it? Nothing for the ranged people to watch out? In the fights where that holds true, yes I can see melee should be able to do bit more if holding optimal melee uptime is abyssal compared to holding ranged uptime. Having battles where ranged people can just stay still and dps while melee specs have to do all mechanics just cause they need to be at melee range is just bad game design in my opinion. If this isn't the case though, and you can still stay next to the boss as much as the ranged person can stay at range while attacking it, then I don't think there is a problem.