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Post your Renegade build here.

With the new forum layout needed a place to start posting our Renegade builds.

Comments

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @dchsknight.3042 said:
    this what I might consider. Still new to this builds thing. And I am PVE mostly.

    http://en.gw2skills.net/editor/?vhAQJArKnsICVohNoBUrhlcjqeVr1btMAStWD9HWiZA-TBSAABbq+T0PAgLVCu+CDfp8zr9B+TPAAnAASBsouK-e

    That's a nice chrono build ya got there.

  • @Ertrak.9506 said:

    @dchsknight.3042 said:
    this what I might consider. Still new to this builds thing. And I am PVE mostly.

    http://en.gw2skills.net/editor/?vhAQJArKnsICVohNoBUrhlcjqeVr1btMAStWD9HWiZA-TBSAABbq+T0PAgLVCu+CDfp8zr9B+TPAAnAASBsouK-e

    That's a nice chrono build ya got there.

    WHHHHHHHHHHHAAAAATTTTTTTTTTTTTTTTTTT?! Hold on I will redo it. I should not be chrono. Like I said I am new to this build site.

    Sorry...

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @dchsknight.3042 said:

    @Ertrak.9506 said:

    @dchsknight.3042 said:
    this what I might consider. Still new to this builds thing. And I am PVE mostly.

    http://en.gw2skills.net/editor/?vhAQJArKnsICVohNoBUrhlcjqeVr1btMAStWD9HWiZA-TBSAABbq+T0PAgLVCu+CDfp8zr9B+TPAAnAASBsouK-e

    That's a nice chrono build ya got there.

    WHHHHHHHHHHHAAAAATTTTTTTTTTTTTTTTTTT?! Hold on I will redo it. I should not be chrono. Like I said I am new to this build site.

    Sorry...

    Is cool. Gonna use this to post my renagade build(s) later

  • Ertrak.9506Ertrak.9506 Member ✭✭✭
    edited September 12, 2017

    I would recommend switching that carrion over to viper other wise youre not maxing out your condition durations. Same for the berserker runes to nightmare/ trapper

  • dchsknight.3042dchsknight.3042 Member ✭✭
    edited September 12, 2017

    @Ertrak.9506 said:
    I would recommend switching that carrion over to viper other wise youre not maxing out your condition durations. Same for the berserker runes to nightmare/ trapper

    Are you sure? here is my reasoning and you can tell me what you think. I am also not countering you point to argue I really want to dive into Renegade so learning as much as possible.

    With berserkers it gives a flat 5% condition damage increase. I feel it is a better trade off as your condis would be hitting that much harder. I mean your pretty much going to be keeping up the condi naturally. With the might stacks that keep going up your condition damage will just ramp up.

    AND from my experince from the game that shall not be named, a dot that ticks faster is better dps than a dot that ticks longer for the same amount of damage.

    Does Condition duration extended the duration and add more ticks thus making the dot do more damage or does it just make the duration longer by lengthening out the time in between ticks? If it just lengthens the time that is pointless.

    EDIT:Trapper is garbage for us. We don't have traps....Afflicted/krait is a much better choice because it directly affects our main condi which is bleed.

  • Gonna start with an initial condi build . Could swap smoldering sigil, but with that you'd lose 10% burn duration and overcap bleed and torment. (SB is not better than mace/axe atm). It is basically an upgraded version of what we have now.

    What I am not sure if it will work (but really want to) is this support build. It gives perma protection and about 90% alacrity uptime, but what will make or break it is how powerful the elite will be (as it scales with your healing power for the heals and power for the damage)

  • Pompeia.5483Pompeia.5483 Member ✭✭
    edited September 12, 2017

    Condi Renegade with 100% bleed, burn, torment, and poison with all the damage you can prolly squeeze out of the class without focusing on only one or two conditions. It is basically the same as base revenant today but getting rid of one line for Renegade since Kalla's Fervor is good.

  • @AMessiah.9401 said:
    What I am not sure if it will work (but really want to) is this support build. It gives perma protection and about 90% alacrity uptime, but what will make or break it is how powerful the elite will be (as it scales with your healing power for the heals and power for the damage)

    I am pretty sure the alacrity uptime is less than you think. You get 6s from the super expensive f4 that eats up 40% of your energy or the tablet skill is 3s per 20 energy and no cooldown (no change from before, in other words). At an energy recharge rate of 5% per second, you are getting an initial burst of 6s, then you wait 2s for 3s more, then another 4s for another 3s... repeating, which is 75% max after the initial burst. But, you are not going to be doing anything else for your team but auto-attacking and camping that tablet skill (if you move the tablet, you lost alacrity uptime!). Unless they change those numbers, chrono will never be replaced for providing alacrity.

    Instead, you should focus on the healing aspect of a support rev and forget about the alacrity unless it happens along in your need to burst heal.
    For example:
    Exactly 100% boon duration using Herald and not having to weapon swap

    100.07% boon duration with Renegade but you have to weapon swap

    WvW build with 100.2% boon duration and no weapon swap

  • frayon.3984frayon.3984 Member ✭✭
    edited September 12, 2017

    So this is one of my many ideas for a condi build:
    http://gw2skills.net/editor/?vlAQNApXlnXMfNSumvJRZzHlst5kSY38SJ4burkFUliNJWioINAKgE4fETxXE-jRiAQBgU5HAOhA2UJIEV/Bg6L4wDCgH7PAtjAQ0OEABAOAGv4Ff8AjP+4jP+4V8xHf8xHf8xHf8SBooyK-e

    Another is to swap one of sigils out on the bow for a sigil of smoldering given there is no other burning duration boost outside of the viper's gear.

  • Pompeia.5483Pompeia.5483 Member ✭✭
    edited September 12, 2017

    I wanted to edit the previous post but now I do not have permission? Weird... Sorry for the triple post but there is just no way to delete/merge the other two :(

    @dchsknight.3042 said:

    @Ertrak.9506 said:
    I would recommend switching that carrion over to viper other wise youre not maxing out your condition durations. Same for the berserker runes to nightmare/ trapper

    Are you sure? here is my reasoning and you can tell me what you think. I am also not countering you point to argue I really want to dive into Renegade so learning as much as possible.

    With berserkers it gives a flat 5% condition damage increase. I feel it is a better trade off as your condis would be hitting that much harder. I mean your pretty much going to be keeping up the condi naturally. With the might stacks that keep going up your condition damage will just ramp up.

    AND from my experince from the game that shall not be named, a dot that ticks faster is better dps than a dot that ticks longer for the same amount of damage.

    Does Condition duration extended the duration and add more ticks thus making the dot do more damage or does it just make the duration longer by lengthening out the time in between ticks? If it just lengthens the time that is pointless.

    In GW2, all "dot's" tick at the same rate, once per second. The longer they last, the more damage they will do unless the target has such low xp that a single burst would be enough to kill them. So, for anything that is an elite or harder, you want long-lasting conditions. For anything else, you are better off with power anyhow. That is why all condi builds you see today max condi duration first and then follow with condi damage second.

    EDIT:Trapper is garbage for us. We don't have traps....Afflicted/krait is a much better choice because it directly affects our main condi which is bleed.

    This is simply not true. The point of nightmare/trapper is to take two trapper and four nightmare for the condi duration, not all six of either one of them. As to the conditions that a rev can apply? On crit, they apply torment, on torment, they apply poison (on a 10s internal cool down). On the mace/axe weapons, you also apply a LOT of burning in addition to the torment (mace two can keep up a fire field as long as its cooldown). With shortbow, you get a couple skills with bleed, one with torment, and two more with burn. That means you have three significant conditions that do damage. Of those, bleed does the least damage!

    • Burn is a lot more bursty and does more damage with shorter duration.
    • Bleed is very easy to stack but does not do a lot of damage on a stack-to-stack basis.
    • Torment now has the same base damage as bleed but the added damage if a target moves, making it the best of the two.
    • Poison is just an extra we kinda ignore.
  • @Pompeia.5483 said:
    I wanted to edit the previous post but now I do not have permission? Weird... Sorry for the triple post but there is just no way to delete/merge the other two :(

    @dchsknight.3042 said:

    @Ertrak.9506 said:
    I would recommend switching that carrion over to viper other wise youre not maxing out your condition durations. Same for the berserker runes to nightmare/ trapper

    Are you sure? here is my reasoning and you can tell me what you think. I am also not countering you point to argue I really want to dive into Renegade so learning as much as possible.

    With berserkers it gives a flat 5% condition damage increase. I feel it is a better trade off as your condis would be hitting that much harder. I mean your pretty much going to be keeping up the condi naturally. With the might stacks that keep going up your condition damage will just ramp up.

    AND from my experince from the game that shall not be named, a dot that ticks faster is better dps than a dot that ticks longer for the same amount of damage.

    Does Condition duration extended the duration and add more ticks thus making the dot do more damage or does it just make the duration longer by lengthening out the time in between ticks? If it just lengthens the time that is pointless.

    In GW2, all "dot's" tick at the same rate, once per second. The longer they last, the more damage they will do unless the target has such low xp that a single burst would be enough to kill them. So, for anything that is an elite or harder, you want long-lasting conditions. For anything else, you are better off with power anyhow. That is why all condi builds you see today max condi duration first and then follow with condi damage second.

    EDIT:Trapper is garbage for us. We don't have traps....Afflicted/krait is a much better choice because it directly affects our main condi which is bleed.

    This is simply not true. The point of nightmare/trapper is to take two trapper and four nightmare for the condi duration, not all six of either one of them. As to the conditions that a rev can apply? On crit, they apply torment, on torment, they apply poison (on a 10s internal cool down). On the mace/axe weapons, you also apply a LOT of burning in addition to the torment (mace two can keep up a fire field as long as its cooldown). With shortbow, you get a couple skills with bleed, one with torment, and two more with burn. That means you have three significant conditions that do damage. Of those, bleed does the least damage!

    • Burn is a lot more bursty and does more damage with shorter duration.
    • Bleed is very easy to stack but does not do a lot of damage on a stack-to-stack basis.
    • Torment now has the same base damage as bleed but the added damage if a target moves, making it the best of the two.
    • Poison is just an extra we kinda ignore.

    I get what your saying but there is a small problem with it all.

    Criting with a Rev does not apply torment. Criting with a rev with the corruption line gives a CHANCE to apply torment and that is only a 33% chance.

  • I'm having a hard time choosing between Sudden Reversal (roar that knocks down whenever I break stun) and Heartpiercer (short bow skills pierce and bleeds last longer) for a WvW build. Overall I'm sure the second one is better but that roar would be so fun to use on annoying Thieves.

  • @Ninjion.6804 said:
    I'm having a hard time choosing between Sudden Reversal (roar that knocks down whenever I break stun) and Heartpiercer (short bow skills pierce and bleeds last longer) for a WvW build. Overall I'm sure the second one is better but that roar would be so fun to use on annoying Thieves.

    I think the problem with that is, barring outside stun-breaks, all we have is legend swap, right?

  • @Ninjion.6804 said:
    I'm having a hard time choosing between Sudden Reversal (roar that knocks down whenever I break stun) and Heartpiercer (short bow skills pierce and bleeds last longer) for a WvW build. Overall I'm sure the second one is better but that roar would be so fun to use on annoying Thieves.

    I am not a WvW player but i have been doing some SPvP lately. I would look at it this way.

    IF you are a roamer. The piercing worthless. Unless you happen to run into the zerg. So in that case the reversal is better.

    If you are in a zerg the pierce I think would be better. In a zerg fight it is chaos. I would think you would want to do as much damage as possible before going down yourself. So the pierce would do that better. But the stun could also be good if it hits more than 1 enemy.

  • @Pompeia.5483 said:

    @AMessiah.9401 said:
    What I am not sure if it will work (but really want to) is this support build. It gives perma protection and about 90% alacrity uptime, but what will make or break it is how powerful the elite will be (as it scales with your healing power for the heals and power for the damage)

    I am pretty sure the alacrity uptime is less than you think. You get 6s from the super expensive f4 that eats up 40% of your energy or the tablet skill is 3s per 20 energy and no cooldown (no change from before, in other words). At an energy recharge rate of 5% per second, you are getting an initial burst of 6s, then you wait 2s for 3s more, then another 4s for another 3s... repeating, which is 75% max after the initial burst. But, you are not going to be doing anything else for your team but auto-attacking and camping that tablet skill (if you move the tablet, you lost alacrity uptime!). Unless they change those numbers, chrono will never be replaced for providing alacrity.

    Instead, you should focus on the healing aspect of a support rev and forget about the alacrity unless it happens along in your need to burst heal.
    For example:
    Exactly 100% boon duration using Herald and not having to weapon swap

    100.07% boon duration with Renegade but you have to weapon swap

    WvW build with 100.2% boon duration and no weapon swap

    You could with this rotation: [Ventari] 5 Natural harmonies [Kalla] Orders from above, then anything else until legend swap (you can get either 2 summons or 1 summon and some seconds of the elite, or just the elite). You won't have alacrity on the first two seconds of Ventari (maybe 1 of kalla), which gives you around 10 ~ 15% of downtime.

    Of course you probably want to do other stuff with ventari, but the "max uptime" is not that bad

  • @dchsknight.3042 said:

    @Pompeia.5483 said:
    I wanted to edit the previous post but now I do not have permission? Weird... Sorry for the triple post but there is just no way to delete/merge the other two :(

    @dchsknight.3042 said:

    @Ertrak.9506 said:
    I would recommend switching that carrion over to viper other wise youre not maxing out your condition durations. Same for the berserker runes to nightmare/ trapper

    Are you sure? here is my reasoning and you can tell me what you think. I am also not countering you point to argue I really want to dive into Renegade so learning as much as possible.

    With berserkers it gives a flat 5% condition damage increase. I feel it is a better trade off as your condis would be hitting that much harder. I mean your pretty much going to be keeping up the condi naturally. With the might stacks that keep going up your condition damage will just ramp up.

    AND from my experince from the game that shall not be named, a dot that ticks faster is better dps than a dot that ticks longer for the same amount of damage.

    Does Condition duration extended the duration and add more ticks thus making the dot do more damage or does it just make the duration longer by lengthening out the time in between ticks? If it just lengthens the time that is pointless.

    In GW2, all "dot's" tick at the same rate, once per second. The longer they last, the more damage they will do unless the target has such low xp that a single burst would be enough to kill them. So, for anything that is an elite or harder, you want long-lasting conditions. For anything else, you are better off with power anyhow. That is why all condi builds you see today max condi duration first and then follow with condi damage second.

    EDIT:Trapper is garbage for us. We don't have traps....Afflicted/krait is a much better choice because it directly affects our main condi which is bleed.

    This is simply not true. The point of nightmare/trapper is to take two trapper and four nightmare for the condi duration, not all six of either one of them. As to the conditions that a rev can apply? On crit, they apply torment, on torment, they apply poison (on a 10s internal cool down). On the mace/axe weapons, you also apply a LOT of burning in addition to the torment (mace two can keep up a fire field as long as its cooldown). With shortbow, you get a couple skills with bleed, one with torment, and two more with burn. That means you have three significant conditions that do damage. Of those, bleed does the least damage!

    • Burn is a lot more bursty and does more damage with shorter duration.
    • Bleed is very easy to stack but does not do a lot of damage on a stack-to-stack basis.
    • Torment now has the same base damage as bleed but the added damage if a target moves, making it the best of the two.
    • Poison is just an extra we kinda ignore.

    I get what your saying but there is a small problem with it all.

    Criting with a Rev does not apply torment. Criting with a rev with the corruption line gives a CHANCE to apply torment and that is only a 33% chance.

    You have much to learn Young one. With the amount of times some skills hit on rev, the 33% chance to apply torment triggers frequently. These builds you are arguing against have had many tests since raiding came out. Which is why Pompeia's suggest and advice is correct. The amount of torment you can put out on rev is crazy if done right. Also you 100% take corruption if you are running condi. Otherwise you are throwing out your condi dps out the door and being borderline worthless.

    At the end of the day, its your character play how you feel but try to understand proven suggestions.
    Love you long time and have a good one.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Pain Absorbsion is now also a stunbreak, meaning we have two of them.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Came to wonder, which trait line will we be dropping to make room for Kalla? as it is, the choice stands between devastation and invocation.

  • Joxer.6024Joxer.6024 Member ✭✭✭
    edited September 13, 2017

    You all reckon Lasting Legacy going to be better than Vindication (for pve)? Wouldn't extra might always be a good thing or is longer Kalla's Fervor better?
    Alos will be interesting to see which trait plays out to be stronger, Invocation or Devastation? Both have pluses....

  • The Lasting Legacy trait also raises the cap of Kalla's Favor to ten. That's the main draw, instead of longer-lasting stacks.

  • Reposting from the Renegade build thread in the previous forum http://gw2skills.net/editor/?vlAQNApXlnXMjcNDlNjtND2ND8NjFNlqdBCgI4PILykMtDChSA-jBiAQBA4BAYTlgR7UA8gjEAEV/BkK/A0+DAUfQAgDACo+6rvepAWUvF-e
    PvE Viper's Renegade. Differs from the standard line only in its use of Mad King Runes + Wrought Iron Will for Soulcleave bursting and boons; and in using Sigil of Perception + 4 infusions for 100% crit chance. Other legend will change between Jalis and Mallyx depending on situation. Uses a frost gun in PvE for maximum Soulcleave devastation. Devastation is used over Invocation for the ferocity buff to allies, the vulnerability on crit and the lifedrain on hit.

    Regarding Vindication vs Lasting Legacy: it depends on whether you have anyone else supplying you might and on whether the Citadel Orders receive a buff. I think players may swap between them as the situation demands.

    I'm also considering an "angry healer" build that uses Ventari/Kalla and combines high healing power with good damage, but the gear doesn't yet exist to make it work. If Marshal's gear gave ferocity instead of vitality and Sigil of Misery existed in PvE I could probably do it.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭✭
    edited September 13, 2017

    Power POWER ftw# because I CAN

    http://en.gw2skills.net/editor/?vhAQJArKnsICVohNoBUrhlcjqeVr1btMAStWD9HWiZA-TBSAABbq+T0PAgLVCu+CDfp8zr9B+TPAAnAASBsouK-e

    I try hammer and power because I often use power shiro build but glint is to defensiv, lets switch with Kalla
    I got realy excited after using this in beta times because many ppl doesnt expect hammer rev , and you wont die as fast as with shortbow

  • @LucianDK.8615 said:
    Came to wonder, which trait line will we be dropping to make room for Kalla? as it is, the choice stands between devastation and invocation.

    I think most of us are gonna drop devastation because the fury and stun break from invocation are too good to drop.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Ninjion.6804 said:

    @LucianDK.8615 said:
    Came to wonder, which trait line will we be dropping to make room for Kalla? as it is, the choice stands between devastation and invocation.

    I think most of us are gonna drop devastation because the fury and stun break from invocation are too good to drop.

    Yeah, devastation is so far the chopping candidate for me as well. Stunbreak and condi removal on legend swap is hard to live without. And the fury gains from invocation plays quite nice with kalla.

  • narcx.3570narcx.3570 Member ✭✭✭✭
    edited September 14, 2017

    @LucianDK.8615 said:
    Came to wonder, which trait line will we be dropping to make room for Kalla? as it is, the choice stands between devastation and invocation.

    As annoying as it'll be, for raiding/fractals, it's probably going to be Invocation. Devastation's sweet ferocity buff is one of the biggest reasons people even want a rev there in the first place... Without it, you'd have to be able to do top tier dps, and--from what we've seen from the preview--Kalla aint gonna beat Holo/Brand/Mirage/Weaver out for those spots based on its dps alone.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @narcx.3570 said:

    @LucianDK.8615 said:
    Came to wonder, which trait line will we be dropping to make room for Kalla? as it is, the choice stands between devastation and invocation.

    As annoying as it'll be, for raiding/fractals, it's probably going to be Invocation. Devastation's sweet ferocity buff is one of the biggest reasons people even want a rev there in the first place... Without it, you'd have to be able to do top tier dps, and--from what we've seen from the preview--Kalla aint gonna beat Holo/Brand/Mirage/Weaver out for those spots based on its dps alone.

    Also a good point, but before dooming kalla, id wait and see what anet comes up with for balance changes for launch.

  • Buran.3796Buran.3796 Member ✭✭✭✭

    http://gw2skills.net/editor/?vlAQNApXlnfNuNSuJ7JRHlVlskyrS4SZWJorcsklTl6vEXxYMNAOgGgNJeipA-j1BIQBwT9Hxpv4D7PMrnIAAOVACU5HeUCGAABYmlZZOzk5MzQH6QH6QHafXmzcmzcmzcmzcmzsUALK2C-w

    Corruption + Invocation + Reengade; Mallyx + Shiro, instead of full viper (gear which already have) I plan to use trailblazer for the armor, because I woun't need to have over the 26-27% crit chance and the extra HP and armor is nice for roaming. Ashen Demeanor and Sudden Reversal are two alternative traits worth considering. The weapon selection will be mace + axe/short bow, if I would have to use staff instead of shortbow tehn I guess that Mallyx + Glint would be better and then the whole spec would be superfluous.

    I'm not sure about if this will work, I saw the Arken (Guardian) streaming last night and was clear that Firebrand at leat will have a superb support build (way more powerfull than the current Tempest, Druid and Ventari builds, albeit is ONLY support, 0 damage). The degree of customization was insane. The Renegade feels hollow, in contrast.

  • I had a go at making a build. Hybrid power and condition damage. Nothing too special that i can see about it tbh. All the builds and ideas that i theorycrafted for the Renegade seemed to fall flat. Low damage and low survival sadly.

    http://gw2skills.net/editor/?vlAQJAVinXMvNSum7JRZzVlst5rSY3cWJ4beskFUli9Iaio4fETxXMNAGgEA-jVSBQB+b/hmdBAc2DAohq/AgDBwMVC2PdBG4IA0RlfBAOAGf8Ef8AjP+4jP+4d94jP+4jP+4jP+4lCAilVA-w

    Btw all I have a vid about Guild Wars 2 Path of Fire. Its an overview of the second expansion and a discussion about the nine new elite specializations.

    Keep positive Renegade's a decent build will show up at some stage in the near future. Good luck all!

  • I also tried a more dedicated power damage build. It could use either staff or hammer if you like as the second weapon set.

    http://gw2skills.net/editor/?vlAQJAVmnXMvNSum7JRZzVlst5rSY3cWJ4beskFUli9Iaio4fETxXMNAGgEA-j1RBABXtfo8DPdBLcJAMTJIlq/QzCCA8EACAcAc+5Z+5BO/8zP/8z76zP/8zP/8zP/8zLFQEDtA-w

    Squishy but some burst i guess!

  • Altair.7642Altair.7642 Member
    edited September 15, 2017
  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    You should really go for viper, as that would enhance the duration of your conditions. Buildwise, youd want diabolical inferno over maniacal persistence.

  • Thanks. Full viper so. And for a heal build i was thinking in Zealot.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @narcx.3570 said:

    @LucianDK.8615 said:
    Came to wonder, which trait line will we be dropping to make room for Kalla? as it is, the choice stands between devastation and invocation.

    As annoying as it'll be, for raiding/fractals, it's probably going to be Invocation. Devastation's sweet ferocity buff is one of the biggest reasons people even want a rev there in the first place... Without it, you'd have to be able to do top tier dps, and--from what we've seen from the preview--Kalla aint gonna beat Holo/Brand/Mirage/Weaver out for those spots based on its dps alone.

    thing about dropping invocation is you lose 7% bonus power AND Condi damages while you have fury (minor trait) which is a big dps loss when you are ashtray masking Condi durations.

    I get what you're saying with the ferocity aura but believe out or not condi rev actually does a lot of dps and kalla, even if we only end up taking just the trait line is a huge buff to condi revs already very good dps. Those bleed traits will affect the geomancy sigil in the meta build tremendously.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭✭

    REnegade POwer build just because shortbow has zero block evade and other usefull stuff
    http://gw2skills.net/editor/?vlAQNAS8snvNWMT6JvmRVlZzsrytZYWZ3MYs8bmFNlqdACgIgtMWj24PIPykE-jZR6wACfAAY2foRZAAXEgbHBAA

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    interesting power build, you shouldve probably take swift termination instead of assassins annihilation.

  • Khenzy.9348Khenzy.9348 Member ✭✭✭
    edited September 18, 2017

    I introduce you this cheese, innovative dodge machine. Intended for WvW small squad (or even solo) roaming.
    http://gw2skills.net/editor/?vlAQNApclnvNmNS6JzJRVlNlsryoSYW5UJYsMsklZlSNAOgF4/BnwLkNGuheA-jlSHQBTUJIa2fgZnAA2oPIAPAAlo8TQqKAgjAAjUrRAHCgAAHAjX8iPeg3v/93f/9m+93f/93ff8xHf8SBUlON-w
    Perma swiftness
    66% regen uptime
    Perma retaliation
    Perma 25 stacks of might
    50% stability uptime
    Like 60/70% vigor and fury uptime

    You don't need condition duration as mace base condi durations are so high already, so you can exploit that Dire gear to the fullest. You already have a kitten ton of HP and armor already, you might as well dump all the rest to healing power to take advantage of ventari's super high healing power coeficients. Ventari is there to provide condi cleanse and a lot of healing, cc and utility... it's just really good all around. Shiro is there to provide mobility, escape and damage.
    I would use Mallyx instead of Ventari but condi cleanse is such a glaring weakness that not matter how much condi cleanse I've put into a Mallyx build, it was, by far, never enough (among runes, sigils, etc.). So I went with Ventari and high healing power.
    The renegade stance is never going to be viable due to mechanics (killable static AI, like ranger spirits), unless drastically changed.

    All this cheese build needs to be viable are massive buffs to the shortbow (which are definetly coming). In its demo state, I can confidently say it was the worst weapon in the entire kitten game.

  • Joxer.6024Joxer.6024 Member ✭✭✭

    you reckon power will be a thing for raids? Always thought it would be condi all the way but if power can become a thing then HOORAY!!! ;)

  • @Joxer.6024 said:

    you reckon power will be a thing for raids? Always thought it would be condi all the way but if power can become a thing then HOORAY!!! ;)

    I think it'll get 30-32kish, which is more than usable. The damage from Kalla's Elite is pretty insane and the extra ferocity from traits is really nice too. Might also end up being possible to run it hybrid with Griever's stats since Fervor is a buff for both.

  • @Pompeia.5483 said:

    @Ninjion.6804 said:
    I'm having a hard time choosing between Sudden Reversal (roar that knocks down whenever I break stun) and Heartpiercer (short bow skills pierce and bleeds last longer) for a WvW build. Overall I'm sure the second one is better but that roar would be so fun to use on annoying Thieves.

    I think the problem with that is, barring outside stun-breaks, all we have is legend swap, right?

    We have stunbreaks on both shiro and mallyx utilities, both no cooldowns. There's also kalla's heal that breatk stun too.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭✭

    CONDI BLOCKER REV

    reduce condi dps by 33%-55%-105% with Righteous Rebel +Vengeful Hammers +Rite of the Dwarf
    well, when not standing outside and doing dps with hammer you can nullify condi dps to ZERO without Mallyx and Resistence
    save energy outside the fight with hammerskills and reduce condipower when you go infight
    http://gw2skills.net/editor/?vlAQNAS8nnXNWMTqJvmR/kZzsgytZ4QZ3MYr8bmFNlSdGyhf4vHPymsdACgGA-jZR6wAY2f42RAAwFBQ4DAoRZAA

  • Drarnor Kunoram.5180Drarnor Kunoram.5180 Member ✭✭✭✭
    edited September 18, 2017

    Why Blood Fury over Wrought-Iron Will? Your only source of Bleeds is Razorclaw's Edge and the extra half-second of bleed doesn't seem very good, especially when we don't know if Razorclaw's Edge will work more like Thief venoms (inflicted conditions use caster's stats, which will be terrible since you lack condition damage to back it up) or Virtue of Justice (inflicted conditions use attacker's stats, which means Blood Fury and Heartpiercer have little effect). Giving allies Retaliation and Regeneration on evade seems more effective.

    Unusure exactly on which Master tier is best, though.

    Plague Signet is the only skill in the game that is worse when traited.

  • I'll probably run this in wvw. I can rely on fury and condition cleanse from my squad beyond the benefits I can bring with mallyx.

    Fishsticks

  • otto.5684otto.5684 Member ✭✭✭✭

    Not sure what is really different than live. Power builds will drop Herald for Renegade.

    Condi open world will drop Herald for Renegade. Fractal/Raid will drop invocation for Renegade.

    Weapons will pretty much remain the same.