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Discussion: Warhorn


The V.8759

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I would like to start a discussion regarding the warhorn.

The warhorn is definetly a niche weapon. On paper, it looks quite good, but in reality, it is rarely used. In this thread I would like to start a discussion on how you would like to see the warhorn changed (or not at all). Post your suggestions, reactions and thoughts and lets hope we can inspire some devs.

My suggestions:As I said, warhorn looks great on paper. Therefore I think the skills should not be changed, but rather the traits that could benefit from warhorn.

  • Windborne Notes: Added: Call of the Wild effect (unblockable) is shared to allies aswell.
  • Potent Ally: Internal cooldown of 1 second is removed.
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Clarion Bond and Windborn notes should be merged.Hunters Call should apply blind on first tick and should work similar to mad king runes. Hitting multiple targets and applying bleed (power dmg should stay the same just distributed on 4 birds) if only one target available you hit with all 4 birds. HC should give the unblockable effect and "go for the eyes" should cast HC when using the F2.

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@Yannir.4132 said:I honestly don't know if you are trolling or just clueless. Warhorn isn't meant for PvE, you know?Other than reverting the nerfs to it that happened a few patches ago, I don't really see a need for improvement.

Where did you read I was talking about PvE only?If you're going into PvP, there's no way to pick warhorn. Dagger is far more superior over there.When speaking about WvW, thats the only place where it sometimes is used. But even there, off-hand Axe is even better (Increased ferocity, large AoE cleave on downed and a pull). So think properly before you speak

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@"InsaneQR.7412" said:Clarion Bond and Windborn notes should be merged.Hunters Call should apply blind on first tick and should work similar to mad king runes. Hitting multiple targets and applying bleed (power dmg should stay the same just distributed on 4 birds) if only one target available you hit with all 4 birds. HC should give the unblockable effect and "go for the eyes" should cast HC when using the F2.

I like these suggestions.

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@HeadCrowned.6834 said:Warhorn is already quite fine in PvP, and absolutely not worse than dagger for sure. #4 of warhorn could use a little buff like blindness, but #5 is already one of the best weapon skills we have.

This was pretty much the intention of my earlier post. Sorry for being offensive, seems I'm a bit too easily irritated today.

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Warhon is not a niche weapon, it's on of the most used weapons on PvP.

1)Best way to to get out of combat swiftness and swiftness for your pet with one of our most popular trait setup(WS/NM/specialization).2)Best way to get stealth on demand with SS F2.3)WH got great synergies with on hit traits/skills that got no/small duration CD, like Sharpened Edges,Potent Ally, RAO, WOLF stance etc....

Best utility weapon we have, no buffs are needed.

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@LughLongArm.5460 said:Warhon is not a niche weapon, it's on of the most used weapons on PvP.

1)Best way to to get out of combat swiftness and swiftness for your pet with one of our most popular trait setup(WS/NM/specialization).2)Best way to get stealth on demand with SS F2.3)WH got great synergies with on hit traits/skills that got no/small duration CD, like Sharpened Edges,Potent Ally, RAO, WOLF stance etc....

Best utility weapon we have, no buffs are needed.

Totally agree with you but the suggestions OP has stated are not bad ones. I think ranger for (PvP/wvw) could use some more group uttility buffs. If we ever want to see it compete with gwern when it comes to comps

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@The V.8759 said:

@Yannir.4132 said:I honestly don't know if you are trolling or just clueless. Warhorn isn't meant for PvE, you know?Other than reverting the nerfs to it that happened a few patches ago, I don't really see a need for improvement.

Where did you read I was talking about PvE only?If you're going into PvP, there's no way to pick warhorn. Dagger is far more superior over there.When speaking about WvW, thats the only place where it sometimes is used. But even there, off-hand Axe is even better (Increased ferocity, large AoE cleave on downed and a pull).
So think properly before you speak

^That's rich.

Warhorn isn't as offensively oriented as Off Hand Axe, that's a given.

Wh5- the regen, the movement speed and the blast is always nice.Wh4- hits for consistent damage.I've seen many fights won with the stealth from Warhorn and the consistent dmg of wh4.

Axe abilities hit like a truck.Axe 5 has it's own issues rooting you in place.Axe 4 is not so predictable.

But hey, if you wan't to make it better, I'm all for that.

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@The V.8759 said:If you're going into PvP, there's no way to pick warhorn. Dagger is far more superior over there.

I do have to say this is objectively wrong. I haven't seen anyone use OH dagger in years. Although it seems to be making a comeback with Soulbeast. Even then it's only ever paired up with the MH Axe.Warhorn on the other hand has been the meta choice for druids pretty much always. That blast on 5 is terribly useful.

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I havent logged in a couple months but after they nerfed the swiftness duration on WH5 I enjoyed running it on Core Ranger significantly less, and started to opt for OH dagger. It honestly felt terrible unless I ran Skirmishing or a traited Shouts build. WH is still a solid weapon, but I wish they didn't mess with the boon duration.

As far as changes go, I agree that a blind on WH4 would be appropriate. Even a 1s reveal would be huge for it so it would be easier to land on stealthing targets. Or at least have the skill cancel if casting as the target is stealthing so it doesn't go on full CD.For WH5, a CD reduction to 24-26 seconds would be reasonable. With the shortened boon duration, the cooldown feels too long.

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@The V.8759 said:I would like to start a discussion regarding the warhorn.

The warhorn is definetly a niche weapon. On paper, it looks quite good, but in reality, it is rarely used. In this thread I would like to start a discussion on how you would like to see the warhorn changed (or not at all). Post your suggestions, reactions and thoughts and lets hope we can inspire some devs.

My suggestions:As I said, warhorn looks great on paper. Therefore I think the skills should not be changed, but rather the traits that could benefit from warhorn.

  • Windborne Notes: Added: Call of the Wild effect (unblockable) is shared to allies aswell.
  • Potent Ally: Internal cooldown of 1 second is removed.

Blowing warhorn near enemy should affect all their eardrums and they get stunned for 2 secs LOL

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@Crystal Paladin.3871 said:

@The V.8759 said:I would like to start a discussion regarding the warhorn.

The warhorn is definetly a niche weapon. On paper, it looks quite good, but in reality, it is rarely used. In this thread I would like to start a discussion on how you would like to see the warhorn changed (or not at all). Post your suggestions, reactions and thoughts and lets hope we can inspire some devs.

My suggestions:As I said, warhorn looks great on paper. Therefore I think the skills should not be changed, but rather the traits that could benefit from warhorn.
  • Windborne Notes:
    Added: Call of the Wild effect (unblockable) is shared to allies aswell.
  • Potent Ally:
    Internal cooldown of 1 second is removed.

Blowing warhorn near enemy should affect all their eardrums and they get stunned for 2 secs LOL

Like how engi can AOE knockdown everyone ON POINTS

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@"Pterikdactyl.7630" said:I havent logged in a couple months but after they nerfed the swiftness duration on WH5 I enjoyed running it on Core Ranger significantly less, and started to opt for OH dagger. It honestly felt terrible unless I ran Skirmishing or a traited Shouts build. WH is still a solid weapon, but I wish they didn't mess with the boon duration.

As far as changes go, I agree that a blind on WH4 would be appropriate. Even a 1s reveal would be huge for it so it would be easier to land on stealthing targets. Or at least have the skill cancel if casting as the target is stealthing so it doesn't go on full CD.For WH5, a CD reduction to 24-26 seconds would be reasonable. With the shortened boon duration, the cooldown feels too long.

Doesn't WH4 track targets through stealth if they happen to stealth up middle of your animation?

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@Yannir.4132 said:

@"Pterikdactyl.7630" said:I havent logged in a couple months but after they nerfed the swiftness duration on WH5 I enjoyed running it on Core Ranger significantly less, and started to opt for OH dagger. It honestly felt terrible unless I ran Skirmishing or a traited Shouts build. WH is still a solid weapon, but I wish they didn't mess with the boon duration.

As far as changes go, I agree that a blind on WH4 would be appropriate. Even a 1s reveal would be huge for it so it would be easier to land on stealthing targets. Or at least have the skill cancel if casting as the target is stealthing so it doesn't go on full CD.For WH5, a CD reduction to 24-26 seconds would be reasonable. With the shortened boon duration, the cooldown feels too long.

Doesn't WH4 track targets through stealth if they happen to stealth up middle of your animation?

Maybe it does and I'm just stupid and never realized. Lol.

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@"InsaneQR.7412" said:Clarion Bond and Windborn notes should be merged.Hunters Call should apply blind on first tick and should work similar to mad king runes. Hitting multiple targets and applying bleed (power dmg should stay the same just distributed on 4 birds) if only one target available you hit with all 4 birds. HC should give the unblockable effect and "go for the eyes" should cast HC when using the F2.^this so much. Hunter's call could use the improvement.

About the traits change i have mixed feeling. Lesser clarion bond is more an aggresive power oriented trait meanwhile NM is mostly focused in support.Also if one day a miracle happens and soulbeast get the pet swap in beastmode the trait would make more sense in MS

@The V.8759 said:I would like to start a discussion regarding the warhorn.

The warhorn is definetly a niche weapon. On paper, it looks quite good, but in reality, it is rarely used. In this thread I would like to start a discussion on how you would like to see the warhorn changed (or not at all). Post your suggestions, reactions and thoughts and lets hope we can inspire some devs.

My suggestions:As I said, warhorn looks great on paper. Therefore I think the skills should not be changed, but rather the traits that could benefit from warhorn.

  • Windborne Notes: Added: Call of the Wild effect (unblockable) is shared to allies aswell.
  • Potent Ally: Internal cooldown of 1 second is removed.

The suggestions seems solid and it would open bit by bit an spot for the ranger in wvw squads.

Potent ally change needs an ICD thou, 1\2 second should be fine, otherwise it would be very easy to cap might with some quickness and some skills \pets.

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@Crystal Paladin.3871 said:

@The V.8759 said:I would like to start a discussion regarding the warhorn.

The warhorn is definetly a niche weapon. On paper, it looks quite good, but in reality, it is rarely used. In this thread I would like to start a discussion on how you would like to see the warhorn changed (or not at all). Post your suggestions, reactions and thoughts and lets hope we can inspire some devs.

My suggestions:As I said, warhorn looks great on paper. Therefore I think the skills should not be changed, but rather the traits that could benefit from warhorn.
  • Windborne Notes:
    Added: Call of the Wild effect (unblockable) is shared to allies aswell.
  • Potent Ally:
    Internal cooldown of 1 second is removed.

Blowing warhorn near enemy should affect all their eardrums and they get stunned for 2 secs LOL

haha ^The only good suggestion in the thread :bleep_bloop:

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@anduriell.6280 said:

@"InsaneQR.7412" said:Clarion Bond and Windborn notes should be merged.Hunters Call should apply blind on first tick and should work similar to mad king runes. Hitting multiple targets and applying bleed (power dmg should stay the same just distributed on 4 birds) if only one target available you hit with all 4 birds. HC should give the unblockable effect and "go for the eyes" should cast HC when using the F2.^this so much. Hunter's call could use the improvement.

About the traits change i have mixed feeling. Lesser clarion bond is more an aggresive power oriented trait meanwhile NM is mostly focused in support.Also if one day a miracle happens and soulbeast get the pet swap in beastmode the trait would make more sense in MS

Lesser signet if the hunt in MS would make up for that IMO and NM is badically boon oriented atm although its support aspects could be more fleshed out. Because of the boonshare between the pet and you and the blast finisher it would actually hit all aspects of what NM is.You can blast fields which produces boons and heals and your pet benefits automatically from that too and thus any boonbeast build in that regard.

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I noticed I had the wrong perception regarding warhorn. Players have brought in good feedback and I now see that big changes are not needed. Therefore I consider this post closed as no further discussion is required.

Thank you for the responses

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@The V.8759 said:I noticed I had the wrong perception regarding warhorn. Players have brought in good feedback and I now see that big changes are not needed. Therefore I consider this post closed as no further discussion is required.

Thank you for the responses

Mistakes happen. Basically you were not totally wrong that WH could be improved. But WH is still a very strong OH.Its utility is fantastic but thats mainly to CotW.As i stated earlier i would put the unblockable onto HC and make HC more hybridish and more AoE. This way WH would be an all arround OH and other OH could be more specialised like: Axe power, Torch condi, dagger stealth/evasionEvery OH would hit a niche on its own and would be superior in its niche.

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