Can the healing that a lot of bounties be looked at? Some of them are pretty much impossible to beat with a group of seven players because it just goes back to 100%. Breaking the bar has zero impact as it still heals. Dhael Skyspeaker on the Desert Highlands map is an example. Requiring a zerg to beat it, is going to make these much more difficult to beat later down when people leave the maps. I can understand a legendary being difficult but a champ?