Raid difficulty and challenge motes - Page 4 — Guild Wars 2 Forums

Raid difficulty and challenge motes

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  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭

    I'm just gonna hope for a storymode from any other non raid devs.
    Which is on the list of story things that should be in the game but aren't. Like Living Season 1, Raid story as LS, historical side stories (Bonus mission pack like), Library for all your books, Order missions/quests, Pact missions/quests and other such sidestory fluff.

    In the mean time I'll just try to join the Raidgroups. It's not like I don't mind the challenge, just don't have a regular timeslot open for it.

  • @Crystal Reid.2481 said:
    New forum, so I'll jump in with a new post on this.

    We won't be adding a different difficulty tier at this time. Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective. Could they be more accessible from a "finding 9 other players to play with" side? Sure. That isn't always an easy problem to solve, and any solution would detract away from the team making more raid content. We'd love to get more content out to you guys faster really.

    I see a lot of comments about W4 difficulty, so I'll add some notes on that as well. Balance came in later than expected since we had far more bosses and content to test than usual. Are we totally happy with how balance turned out? Yes and no. The Mursaat Overseer base difficulty is too easy, but we were very happy with the CM difficulty. For the next release we'd like to get difficulty tuned more back in line with Spirit Vale. However, some of that original difficulty and magic is hard to re-capture. You never forget your first raid boss kill.

    Spirit Vale was definitely pretty nice difficulty wise, glad that having a 'free loot' boss in W4 as some call it wasn't intentional. Looking forward to the next raid, keep up the good work guys [T]/

  • meeflak.9714meeflak.9714 Member ✭✭✭

    Just wanted to say, although I stand by most of what I said in this thread. I may have got alittle too worked up, If so I'm sorry <3 I love the vision arenanet had for raids, and drifting too far away from that could really ruin what they've created, imo at least.i know alot disagree with the current stance, and my own, but it's what alot of us were looking for in gw2 and it would be sad to see such a drastic change that distracts from the vision anet has moving forward

    Main ranger: Adalyn Del Rayna. Lfg op plz nerf

  • Blaeys.3102Blaeys.3102 Member ✭✭✭
    edited September 13

    @meeflak.9714 said:
    Just wanted to say, although I stand by most of what I said in this thread. I may have got alittle too worked up, If so I'm sorry <3 I love the vision arenanet had for raids, and drifting too far away from that could really ruin what they've created, imo at least.i know alot disagree with the current stance, and my own, but it's what alot of us were looking for in gw2 and it would be sad to see such a drastic change that distracts from the vision anet has moving forward

    Even though we probably represent polar opinions on this topic, I will second the sentiment - and respect you posting this a whole lot. Maintaining a civil discussion is of utmost importance. For what it's worth, I haven't seen you say anything out of sorts (most have been pretty good about that). This discussion can get pretty heated. It's good to see people capable of having an actual conversation despite that.

    For someone like me, that left WoW after leading hardcore progression raid groups for 6+ years, I looked at GW2 as a place to escape that mindset - a game where I could group up with 30+ friends and just enjoy the story, the fights and the general feel of the game. I guess I see this kind of raid model as antithetical to what GW2 was for me when it launched and in its first few years - backtracking to the very thing I was trying to get away from. And I definitely know that I, like you, can get a little excitable about the topic.

  • raul.7859raul.7859 Member ✭✭

    NO ! we dont want casual raids, i've never been INSIDE of ANY raid and im FINE with it, i like to aspire to one day do it, please devs for the love of god, dont listen to casual/i-want-everything-easy people, i promise you will destroy the game and make it as bad as all the other mmorpgs on the market

  • thrag.9740thrag.9740 Member ✭✭

    I think raid story mode (no rewards, no achievements, all bosses die in one hit basically) should be a thing, so that all players can experience the story.

    But as far as tiered difficulty goes, no thanks. I've played raids, and I've played fractals. I like raids more.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭

    @zoomborg.9462 said:

    @thrag.9740 said:
    I think raid story mode (no rewards, no achievements, all bosses die in one hit basically) should be a thing, so that all players can experience the story.

    But as far as tiered difficulty goes, no thanks. I've played raids, and I've played fractals. I like raids more.

    The problem with a pure story mode is that it has no replayability like most story content in this game. Besides people that advocate ez mode in this thread don't care about lore either, just easy rewards......

    Besides, a raid story mode like that would need to be a solo experience (remember Arah story mode)

  • @Crystal Reid.2481 said:
    Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective.

    it's really sad that you think so...

  • SidewayS.3789SidewayS.3789 Member ✭✭
    edited September 13

    Why you guys so upset about not having tiers? If you truly want to show you are all upset, vote with your wallet. Let's let only the raiders sustain the income in this game, and will see how it works. Already a lot of players left the game, and if they continue with this attitude, i guess they (Anet) wont make alive, to the next expansion, because they already, are in a low income and if our new expansion flops, GW2 will have a hard time surviving.
    So, TL;DR : Vote with wallet, and we will see how this will works, for Anet.

    Me :Tremble before the Scourge !
    Anet :How about no !!

  • @SidewayS.3789 said:
    Why you guys so upset about not having tiers? If you truly want to show you are all upset, vote with your wallet. Let's let only the raiders sustain the income in this game, and will see how it works. Already a lot of players left the game, and if they continue with this attitude, i guess they (Anet) wont make alive, to the next expansion, because they already, are in a low income and if our new expansion flops, GW2 will have a hard time surviving.
    So, TL;DR : Vote with wallet, and we will see how this will works, for Anet.

    Very wise words. If not having raid story mode outweighs core tyria, dungeons, fractals, living story season 2, season 3/maps, HoT maps, PvP and WvW then you probably should be playing a different game.

  • SidewayS.3789SidewayS.3789 Member ✭✭
    edited September 13

    @NotOverlyCheesy.9427 said:

    @SidewayS.3789 said:
    Why you guys so upset about not having tiers? If you truly want to show you are all upset, vote with your wallet. Let's let only the raiders sustain the income in this game, and will see how it works. Already a lot of players left the game, and if they continue with this attitude, i guess they (Anet) wont make alive, to the next expansion, because they already, are in a low income and if our new expansion flops, GW2 will have a hard time surviving.
    So, TL;DR : Vote with wallet, and we will see how this will works, for Anet.

    Very wise words. If not having raid story mode outweighs core tyria, dungeons, fractals, living story season 2, season 3/maps, HoT maps, PvP and WvW then you probably should be playing a different game.

    I don't want story mode dude. I'm not even against raids.All i'm saying is, the ppls who are upset for not introducing tiers (just like other MMOs) to vote with the wallet, and let you raiders sustain the game. And lol, your comment sustain my idea that you guys are so closed minds.

    Me :Tremble before the Scourge !
    Anet :How about no !!

  • @SidewayS.3789 That's exactly what I was saying. If you are so upset about raid tiers that all other content is meaningless then you should spend your money elsewhere.

  • SidewayS.3789SidewayS.3789 Member ✭✭
    edited September 13

    You guys didn't understood my point. I'm NOT AGAINST RAIDS, and i don't care if they add tiers or not. My message was for those who protest here. Jeez, reading between the lines much? No wonder there is a huge gap between raiders and the other players.

    @zoomborg.9462 said:
    Believe it or not this game is still flourishing and it's in a much healthier state than it was during release

    Keep saying this, maybe one day it will happen. But with your attitude "everyone who have a different idea, let's bashing him" it will take you far...
    And this is my last post here, i cant speak with closed minds ppls. I wonder how you guys survive in real life, with this attitude.

    Me :Tremble before the Scourge !
    Anet :How about no !!

  • @SidewayS.3789 said:
    You guys didn't understood my point. I'm NOT AGAINST RAIDS, and i don't care if they add tiers or not. My message was for those who protest here. Jeez, reading between the lines much? No wonder there is a huge gap between raiders and the other players.

    @zoomborg.9462 said:
    Believe it or not this game is still flourishing and it's in a much healthier state than it was during release

    Keep saying this, maybe one day it will happen. But with your attitude "everyone who have a different idea, let's bashing him" it will take you far...
    And this is my last post here, i cant speak with closed minds ppls. I wonder how you guys survive in real life, with this attitude.

    I don't get it. First I say he has a point and then I say I agree with him. It was not a personal attack. I was talking to the people who protest here.

  • zoomborg.9462zoomborg.9462 Member ✭✭✭

    @SidewayS.3789 said:
    You guys didn't understood my point. I'm NOT AGAINST RAIDS, and i don't care if they add tiers or not. My message was for those who protest here. Jeez, reading between the lines much? No wonder there is a huge gap between raiders and the other players.

    @zoomborg.9462 said:
    Believe it or not this game is still flourishing and it's in a much healthier state than it was during release

    Keep saying this, maybe one day it will happen. But with your attitude "everyone who have a different idea, let's bashing him" it will take you far...
    And this is my last post here, i cant speak with closed minds ppls. I wonder how you guys survive in real life, with this attitude.

    U arent making any point. U say u are not against raids, u dont care if they add tiers or not, u dont provide insight or facts about anything, U are just saying Anet will go bunkrupt because of raiders protesting against tiers......but u dont care about tiers as u said......and ofc anyone who has a different opinion is a closed mind.....
    U dont even know what u are saying.

  • @Crevox.5806 said:

    @meeflak.9714 said:

    @Crevox.5806 said:
    As a returning player from before Heart of Thorns, I just want an easier time getting into raids. The raids have been out for so long now that everyone expects you have experience running them many times. I know for a fact I have the skill and build to do it, but finding a group is extremely difficult. It's not even a matter of their difficulty, I just literally cannot get 9 other people together to even attempt them.

    I'd like to challenge that hard content you've created, but I'm not being given the opportunity to do so.

    Many people run weekly raid trainings. There is a discord server dedicated to it. I myself run trainings often =) we are out there you just have to look!!

    I joined a couple of these "training" discords. There were literally hundreds of people trying to fit in runs and the people running the Discords couldn't get everyone sorted out, let alone get everyone into an actual group.

    I also don't really need "training." I may have never done the raids before, but I am a skilled player and veteran raider in other MMOs. Looking up videos of how the fights are done explain it to me perfectly fine; the mechanics are simple. I completely understand Vale Guardian and his mechanics, I just need a group so I can go in there and kill him. I'm currently doing T4 fractals without issue and top meters every time, using consumables, using the right equipment, but I literally can't get into raid groups because I don't have "experience." Training groups wouldn't help me here, especially if the player quality is going to be the same as the fractal pug groups I'm running with.

    What a terrible attitude. Everyone has to go through a learning experience, be it in a training run, guild progression or other. You think we all just logged on one day and killed the boss with no work? To think you are somehow above the rest of us is frankly insulting.

    Even if you are a skilled player (and if I'm honest, your post reeks to me of dunning-kruger but let's leave that aside), you still need to learn the encounters. If you really have the experience you claim in raiding in other games you would be aware of this. Being a good player doesn't give you instinctive knowledge of everything in an encounter.

    Training runs actually would help you get experience (no quotation marks necessary, it's the literal definition of experience), that's literally what they're there for.

  • Metavahn.7293Metavahn.7293 Member ✭✭
    edited September 13

    so you dont want to add difficulty scaling because you want to keep pushing out content that only <1% of the playerbase will ever see, seems like backwards logic to me and why i and many other players rarely play GW2 for more than a week

    its these rigid ideas and ideals that keep gw2 from being what it should of been, a contender to WoW and FFXIV which it will never be

    and im sure all those toxic raid guilds would be so happy to invite every new returning player to come experience the new content, dont make me laugh

    I will stick to FFXIV as my main MMO, switch to WoW on occasion and GW2 being the last resort, as it should be

    my money goes to FFXIV because of your amazing and backwards ideals, rely on that cash shop for aslong as you can because you need it to stay afloat

  • SidewayS.3789SidewayS.3789 Member ✭✭
    edited September 13

    @zoomborg.9462 said:

    @SidewayS.3789 said:
    You guys didn't understood my point. I'm NOT AGAINST RAIDS, and i don't care if they add tiers or not. My message was for those who protest here. Jeez, reading between the lines much? No wonder there is a huge gap between raiders and the other players.

    @zoomborg.9462 said:
    Believe it or not this game is still flourishing and it's in a much healthier state than it was during release

    Keep saying this, maybe one day it will happen. But with your attitude "everyone who have a different idea, let's bashing him" it will take you far...
    And this is my last post here, i cant speak with closed minds ppls. I wonder how you guys survive in real life, with this attitude.

    U arent making any point. U say u are not against raids, u dont care if they add tiers or not, u dont provide insight or facts about anything, U are just saying Anet will go bunkrupt because of raiders protesting against tiers......but u dont care about tiers as u said......and ofc anyone who has a different opinion is a closed mind.....
    U dont even know what u are saying.

    I know what i'm saying. You act like doing raids in this games, makes you different, and no one should even dare to have an opinion about tiers, because just like in a Houdini act, magically a horde of raiders come and beats you with "git gud or gtfo". Now i'm going back to enjoy playing, rather than speaking with these kinds, like you.

    Me :Tremble before the Scourge !
    Anet :How about no !!

  • Feanor.2358Feanor.2358 Member ✭✭✭

    @Zefiris.8297 said:

    @Feanor.2358 said:
    The simple answer is: it's not cost-effective. An "easy/story mode" raid would have no replayability whatsoever. Let alone multiple difficulty tiers. They will serve to only be "accessed" once by some curious players who will never go back to them. It is simply not worth the effort.

    Actually, other MMOs have proven this to be wrong: This approach is most cost effective, because it achieves multiple things at once.
    1. It gets people into raiding, letting them actually try the content and see if they like it (which many do)
    2. It gets people to practice the mechanics, leading to the average person trying a raid to be better at it
    3. It keeps people engaged, because there is more content to do with friends, which is the reason for a MMO to have retention

    This is why the most successful MMOs do use such easier modes. It's not because these games have nicer designers, it's just because it's a more effective use of development time.

    1. No it doesn't. I've seen many people show interest in raiding and lose it quickly. It was never a difficulty problem, it was commitment. Having to make arrangements ahead of time and having to stick with them for the sake of a game - that's what makes people not become raiders, most of everything. You might argue PUGs exist, but pugging wastes a lot more time in setting up a group, both at the start and when somebody leaves. It's your free time and you're trying to have some fun. Waiting is nobody's idea of fun, so people give up on that, too.

    2. No it doesn't. Tuned-down mechanics can only teach you bad habits.

    3. No it doesn't, see (1).

  • @Crystal Reid.2481 said:
    New forum, so I'll jump in with a new post on this.

    Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective. Could they be more accessible from a "finding 9 other players to play with" side? Sure. That isn't always an easy problem to solve, and any solution would detract away from the team making more raid content. We'd love to get more content out to you guys faster really.

    I'm a regular raider and I agree. Reading back most of the (useful) comments, I'd highlight just one thing.
    There is a nice amount of lore inside the raids. Very interesting, too. Casual players, that won't be able to complete raids because of their playstyle, should be able to see an "official" version of the story presented in raids. Be it a simple CGI, some kind of narration, I'm not really sure, but don't take lore out of raids, please, its' wonderful. Just make it accessible to casual, lore-loving players.

  • GrimmR.3541GrimmR.3541 Member ✭✭

    Well, this discussion isn't about raids being hard or not, it's about people wanting to commit towards something or not.

  • Moorbazan.3167Moorbazan.3167 Member
    edited September 13

    @Crystal Reid.2481 said:

    'Raids need to continue to remain the most challenging content in the game'

    I see a lot of comments about W4 difficulty, so I'll add some notes on that as well. Balance came in later than expected since we had far more bosses and content to test than usual. Are we totally happy with how balance turned out? Yes and no. The Mursaat Overseer base difficulty is too easy, but we were very happy with the CM difficulty. For the next release we'd like to get difficulty tuned more back in line with Spirit Vale. However, some of that original difficulty and magic is hard to re-capture. You never forget your first raid boss kill.

    At this point, one week before the xpac, i will share some of my thoughts/wishes about raids and it's development in the future.
    I think a big part of the community agrees with me, that old raid content should be still updated/supported after new expansions and content updates.

    • Keep old raid wings up to date with small changes:
    1. Increase Boss HP and adjust it to current/upcoming power creep. (Gorseval, VG, Mo, Sloth..) More Mechanics > Less Dps Golem
    2. Reduce some Boss-Timers (particularly W4, they are way to high) and increase it's incoming Enrage DPS/incoming Enrage DPS ignores Armor
    • Add new sections to the lfg, to make it easier to form pug, steady groups, raidsells (or to find a raid guild).
    • Cooldown-Reset is actually a big, big thing:
    1. Full Shroud and Celestial Avatar should be added to /gg
    2. Entering a raid and killing a raid boss should reset cd's too (Would be a nice option for Fotm CM's)
    • Give W4 CM'S (+KC CM) a weekly reward chest (food container or gold..) like fractal cms and dont waste the good work on it!!!
    • Prevent bugs (W3) and improve boss pattern due to high dps or other reasons + boss pathing (Mo and Sloth atm.)
    • Remove some annoying Hitboxes in Boss Areas, which eat projectiles and other stuff (Xera: Middle of the Plattform; KC: Middle of the Area in Split Phase; Matt: Hitboxes above the CC Spot; VG: Pylons; !MO!: Killed Statues eat all Projectiles, its super annoying)
    • More skill seperation between pve and the other game modes (Stick and Move + Excessive Energy, modifiers should be added with full endurance - dodges are mostly avoided due to dps loss in pve)
    • Loot/Rewards should be always more profitable in challenging content, than doing some open world afk farms (wood farm, leather etc.) and there should be a reason to 'Repeat' Bosses:
    1. Add a PiP System like PvP/WvW, where you get Pips for each Boss (Pips depend on Boss Difficulty for Example: W1: VG 2Pips, Gorse 3Pips, Sabetha 4Pips; W2: Sloth 2Pips, Trio 2Pips, Matt: 5Pips; W3: Escort 2Pips, KC: 3Pips, Xera: 4Pips; W4: Cairn: 2Pips, Mo: 2Pips, Sam: 2Pips, Deimos: 4Pips) W1-3: 9 Pips each; W4: 10 Pips
    2. Food Container
    3. Gold
    4. Stuff to Salvage

    That's some of the general stuff, would be nice to see changes in the future. At least i H.O.P.E. so ("(-.-)/")

  • Joji.7934Joji.7934 Member

    @Crystal Reid.2481 said:
    New forum, so I'll jump in with a new post on this.

    We won't be adding a different difficulty tier at this time. Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective. Could they be more accessible from a "finding 9 other players to play with" side? Sure. That isn't always an easy problem to solve, and any solution would detract away from the team making more raid content. We'd love to get more content out to you guys faster really.

    I see a lot of comments about W4 difficulty, so I'll add some notes on that as well. Balance came in later than expected since we had far more bosses and content to test than usual. Are we totally happy with how balance turned out? Yes and no. The Mursaat Overseer base difficulty is too easy, but we were very happy with the CM difficulty. For the next release we'd like to get difficulty tuned more back in line with Spirit Vale. However, some of that original difficulty and magic is hard to re-capture. You never forget your first raid boss kill.

    I whole heartedly agree with Crystal here.
    As someone who has raided throughout different MMOs, I've seen enough contrast to say that the most enjoyable experience for has been in guildwars AND warcraft in its prime(Ulduar and Icecrown Citadel).
    Many years ago, Raids were considered to be an epic journey through a very long zone which required hours of progression through the most difficult obstacles.
    Nowadays in MMOs, the 'epic feeling' is questionable and sometimes just a plain instance with a very basic and boring boss encounters; which is not the case for guildwars.

    One aspect I hope for ANet that stays consistent, is that we do not see it suffer to the multiple-difficulty dilemma (prime example: warcraft has 4 difficulties) which can devalue the meaning of raiding and splinter the reward structure and player base.
    To answer the question of how can players experience the story of the raids without having a super casual version of raids, I did like that players can enter a finished instance and interact with Glenna in W4 to access the dialogues and cutscenes of the boss encounters; perhaps Anet can refine this a bit more.

  • @That Guy.5704 said:
    I completely understand ANet's position. I really do. If it means that more raids can be put out when they dont have to worry about different difficulties, then absolutely focus on new content.

    On the other hand, I also completely understand that while raid encounters are not meant to be accessible by everyone, more people would like to get in and get a taste of the general encounters and see the story and I know that nearly all the story is outside of the encounters. I know that the following wont happen, but just going to leave it here as an "if I could" idea.

    Easy mote: Increases outgoing damage and condition damage by 33%, decreases incoming damage and condition damage by 33%. Encounters remain the same. Maybe even bigger damage increase/reduction numbers, whatever. Rewards per boss: 2 champ bags 2 bags of gear once a week. Thats it. This wouldnt be something anyone should want to repeat, but would let most people get the encounters done to see whats going on without actually giving them access to any meaningful rewards apart from the story. Doing something like this would allow more core stories to be told. As I remember the Saul story almost didnt make it because it may have been too "core". Also, easy mode shouldnt be available in the newest wing and should only show up once the following wing is released so that first kills are completed on normal mode.

    But they've already stated that >ANY< effort gone into designing this stuff (no matter how "simple" a suggestion might seem to us it probably isn't in practice) is going to detract from pushing out new raids at a steady pace. IF "more people would like to get in and get a taste of the general encounters and see the story", they should at the very least make an effort to find a Guild willing to train them in >GUILD< Wars Raids. There is more than enough posts and content on GW2 reddit (and other sites such as guildex) to find these guilds. Hell if I could direct link an old GW2 reddit post that helped me find my current Raid Guild I would (it's probably waaay out of date by now, but you can google "Can we get a directory of guilds that teach raids?")

  • That Guy.5704That Guy.5704 Member ✭✭
    edited September 13

    @ShadowBane.5036 said:
    But they've already stated that >ANY< effort gone into designing this stuff (no matter how "simple" a suggestion might seem to us it probably isn't in practice) is going to detract from pushing out new raids at a steady pace. IF "more people would like to get in and get a taste of the general encounters and see the story", they should at the very least make an effort to find a Guild willing to train them in >GUILD< Wars Raids. There is more than enough posts and content on GW2 reddit (and other sites such as guildex) to find these guilds. kitten if I could direct link an old GW2 reddit post that helped me find my current Raid Guild I would (it's probably waaay out of date by now, but you can google "Can we get a directory of guilds that teach raids?")

    I love how I can preface that whole thing with

    I completely understand ANet's position. I really do. If it means that more raids can be put out when they dont have to worry about different difficulties, then >ABSOLUTELY FOCUS ON NEW CONTENT<.

    and then further say

    I >KNOW< that the following >WONT< happen, but just going to leave it here as an "if I could" idea.

    and everyone completely misses that I even said it. (added the arrows for clarity since you like those)

  • Velho.7123Velho.7123 Member ✭✭

    If they wanted to get rid of the difficulty for "pure Story content" they could just reduce the HP of everything in the raid to 10% and you don't get any rewards while doing it. "Tutorial/Story mode".

  • Blaeys.3102Blaeys.3102 Member ✭✭✭

    While I do still love this game (have bought and intend to play PoF a lot), I have been "voting with my wallet" as I've seen others propose doing. I haven't brought it up before now because I don't believe for a second that losing the $50 or so a month I used to spend on gems has had a real financial impact on Anet.

    For me, it's about not wanting to personally support development in a direction I think is bad for the game (reasoning being split between poor raid direction and the utter disregard for large group activities like new guild missions). About a year and a half ago, I decided that if I wanted anything I wanted from the gem story, I would just use in game gold to purchase the gems for the foreseeable future. Again, it is more symbolic than about expecting any kind of reaction, but I think it is a valid response when you believe game direction has shifted into a destructive direction (which I believe it has).

  • meeflak.9714meeflak.9714 Member ✭✭✭

    @cubed.2853 said:

    @Crystal Reid.2481 said:
    Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective.

    it's really sad that you think so...

    Why is it sad? This was there vision for raids since the beginning. If not made to be like this, why include raids in the game at all ? The content isn't disgned to be accessible from a skill perspective for everyone, because raids demand that everyone take the time to develop the skills to complete them. I started raiding about five months ago . And I was horrible. Now I do weekly clears on multiple classes. And keep in mind I only play 10 ish hours a week. It's just a learning curve. Everything has a learning curve. If someone isn't motivated enough to care, then they aren't motivated enough to experience the content the way it was created

    Main ranger: Adalyn Del Rayna. Lfg op plz nerf

  • Throwing in my 2 cents here. Just started raiding with my guild/friends.
    I've long been a fan of dungeons. I still do them. and I was sad to see them not garner any updates. Fractals are an okay addition in my mind, but they're getting a little stale. I like the release of the shattered observatory and the story arc it completes as well. I want to know more about Dessa and Arkk! But raids kind of bridge all the gaps for that.

    I think mechanics on the raid bosses are cool. I really dislike the time limits, but that stems more from my guild and friends not really wanting to conform to meta and more about "i like my build so i want to use it". So our DPS generally tends to suffer a bit. It's one of the things keeping us from beating Vale Guardian. Though we've gotten close a few times.

    That said, I'll echo the original post and say that challenge mote just makes it seem like a min-max issue, and less about fun/mechanics. I'm curious to see what new raid wings will show up and what new fractals come in the future.

  • PistolWhip.2697PistolWhip.2697 Member ✭✭
    edited September 13

    @Crystal Reid.2481 said:
    You never forget your first raid boss kill.

    Speak for yourself Mate, already forgotten it. It's really not that special.

  • @meeflak.9714 said:
    Now I do weekly clears on multiple classes.

    You possibly raise on of my biggest roadblocks to continuing with raids. Part of the design intent of raids was that they wouldn't be so limiting on what professions you had to play.

    Raids in Guild Wars 2 are not about waiting to have fun. You don’t need to wait for your healer to get online. Our build-customization and weapon-swapping systems allow anyone to change their build to meet a particular challenge. And while a warrior might support a group differently than an elementalist would in terms of playstyle, our systems allow you to adjust your team’s composition and strategy to overcome any challenge.

    This design philosophy has always been in play, even prior to Guild Wars 2's launch:

    We keep hearing other MMO developers espousing the "holy trinity" of DPS/ heal/tank with such reverence, as if this is the most entertaining combat they have ever played. Frankly, we don't like sitting around spamming "looking for healer" to global chat. That feels an awful lot like preparing to have fun instead of having fun. Instead of the traditional trinity, every Guild Wars 2 profession is self reliant--not only can they all help each other by reviving in combat, but all professions have ways to build their characters differently to make them more versatile for group play.

    In MMORPGs I always like taking on the role of a knight/protector archetype. Guardian was an easy decision to make for me to make as my main. I also like to take on tanking/melee support in those games. Doing damage is never my principle goal when I play these games, but helping others do so while protecting them from harm and taking a beating/controlling a powerful enemy, that's my thing. When I learned GW 2 raids would introduce tanking I was enthusiastic to take on that role and fortunately I have a small, close-knit guild that let's me do this (and let's other do non-meta builds as well). We just try to work with the tools the professions have to try and make it work (e.g., , we had a condi mesmer before they had qt/metabattle builds). [1] Unfortunately, we couldn't raid that often and pulling together the numbers was difficult, so that endeavor eventually fizzled out, and of course some people blamed not following the meta. I feel it was more likely not getting the mechanics right and rather than not having the necessary tools for the encounter.

    Either way, I'd like to continue raiding and practicing so I can help guide my guild through the encounters in the future, but sadly no one I've found will work with a guardian tank. I understand the reasons, I just don't agree that it makes the endeavor nonviable, as countless non-meta runs demonstrate with things like all guardian runs and such. The Firebrand should help things here considerably as it brings a lot to the table support wise and I'm eager to add it to my build, unlike the dragon hunter. In general, Arena Net is helping to give the various professions the tools they need so that groups can have a bit more diversity in profession make up. I just wish they'd get there quicker.

    [1] - For the curious we routinely had something like three guardians, two mesmers, one engineer, two elementalists, one revenant, and one ranger.

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Crystal Reid.2481 said:
    New forum, so I'll jump in with a new post on this.

    We won't be adding a different difficulty tier at this time. Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective. Could they be more accessible from a "finding 9 other players to play with" side? Sure. That isn't always an easy problem to solve, and any solution would detract away from the team making more raid content. We'd love to get more content out to you guys faster really.

    I see a lot of comments about W4 difficulty, so I'll add some notes on that as well. Balance came in later than expected since we had far more bosses and content to test than usual. Are we totally happy with how balance turned out? Yes and no. The Mursaat Overseer base difficulty is too easy, but we were very happy with the CM difficulty. For the next release we'd like to get difficulty tuned more back in line with Spirit Vale. However, some of that original difficulty and magic is hard to re-capture. You never forget your first raid boss kill.

    So you're telling us that raids "need" to remain exclusively challenging, yet you fail at providing any convincing argument so I'll assume it's just personal/dev team preference, because it means that 1) you're not going to listen to a huge chunk of your playerbase (seriously, I've never seen game devs straight out refusing to adapt existing content many players have been requesting for years, future will tell if that kind of behaviour works on the long term for this game), 2) that everyone else in the game development industry is wrong and that you're right, because all of your competitors offer a casual raiding environment if they offer raids at all. And no, it's not that time consuming to remove party wipe mechanics for individual mistakes and reduce monsters health and damage significantly. Yes it does need some testing to see if this works but no, this isn't as hard as you claim it is, because once again, all of your competitors do it and they do it well.

  • Lakemine.3014Lakemine.3014 Member ✭✭

    @FrostDraco.8306 said:

    @Crevox.5806 said:

    LOL no dude. You NEED training. I don't care how much you think you know about the raids. If you have never done them, and never raided and killed a boss then you need it. There is no shortcut. And its insulting to everyone here to sit here and think because you 'think' you are a skilled player and are a vet to MMO's that somehow removes that need.

    Standing in a green circle, dodging blue circles, and moving to specific sections of the arena depending on your role is baby tier compared to raids in WoW (mythic) or FFXIV (savage). Yeah, I know it's the first boss, but I also can't even get into a group for it.

    Those aren't the only mechanics of the fight dude. There are VG groups all the time. If you can't find a group, there is a reason for it. I get kicked from training groups for being too experienced...that's just how many groups there are.

    You are trying to put the cart before the horse, and the simple fact you are here trying to tell me how simple the fight is, rather than going out there and doing that is what i mean. I am not the one you need to be proving yourself to, the raid groups are. But you don't want to do that. Which is why you are here instead of raiding.

    EDIT: Also you claim to know the mechanics....Whats stopping you from putting your own run together? You know the mechanics...or so you claim.

    Even if he does know the mechanics and spends 10-50 minutes explaining them to 9 other people......he can not control if the other 9 people even listen to his explanations or even learn from their mistakes. I have tried myself, and with other people leading and explaining.....2 hours later only saw phase 2 three times. :( (VG boss btw)

  • PistolWhip.2697PistolWhip.2697 Member ✭✭
    edited September 13

    Raids aren't even as hard as everyone seems to project. The hardest part of Raids for me was finding 9 others to do it with.

    Honestly, Fractals CM has some harder encounters than Raids.

    I full support that they should instead focus their abilities on trying to make Raids more accessible, not from a difficulty standpoint but a grouping one. I know there is community run stuff, but that isn't always viable/possible, and honestly, it's the symptoms of a poor system in the game itself.

    Though it could also be because my background is PvP main for like 4 years, so my friends list is full of PvPers, but even when at the start I tried to find a raiding guild they would have LI requirements and such, and training runs get stale.

    Why? You get tired of constantly doing escort/VG which is all training runs do. What about the Sabetha training runs? It isn't usually nearly as easy to find groups for that.

    It creates a frustrating vortex for players like myself or a few other posters here, where you know you can play well enough, because no challenge in PvE (unless you self impose it like a Solo) is gonna be as intensive as higher tier PvP and let's be honest raids really aren't that difficult, and you have the right gear, but you have to arduously dredge through 85 LI worth of boring escort runs just to prove you aren't braindead. They should add a solo mode or something, where if you finish it with the mechanics focused on real raid mechanics, it basically certifies you as ready to raid each encounter.

    Instead of difficulty tiers I support the idea one poster made where it's an empty instance you can enter which is in the story 'cleared by prior mercenaries' so you can read the lore texts etc if you're into that.

  • Lakemine.3014Lakemine.3014 Member ✭✭

    @Razor.6392 said:
    I disagree! Let the raiders enjoy their challenging content. PVP, WVW, Raids, Fractals should not be modified just to shelter the casual player IMHO. Different activities for different tastes. Can't have them all!

    -Signed, someone who has never done a raid.

    True, I agree.....to a point. In pvp and wvw, you can still get the same rewards (mostly) as the elite players in those game modes, just takes longer. Fractals, newb casuals who stink at any rotation can STILL get to the storylines in them by just doing t1 fractals, besides t1s do not get the same rewards ta t4 and CMs. Why can't raids be the same?

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @PistolWhip.2697 said:
    Raids aren't even as hard as everyone seems to project. The hardest part of Raids for me was finding 9 others to do it with.

    Honestly, Fractals CM has some harder encounters than Raids.

    I full support that they should instead focus their abilities on trying to make Raids more accessible, not from a difficulty standpoint but a grouping one. I know there is community run stuff, but that isn't always viable/possible, and honestly, it's the symptoms of a poor system in the game itself.

    And finding 9 players you want to play with regularly. That's why I don't do raids at all. I do have a raid/hardcore background, I just can't stand the atmosphere in raiding guilds anymore.

    Also, Anet is clearly above making an industry standard group-finder for their game. I would make everyone's life so much better instead of the current kitten job board but no let's continue supporting outdated systems that promote toxicity and lead to such complaints. If there was a group finder and no job board I'm sure many people would simply start practicing bosses slowly but surely or just queue for the experience and see how it is in reality.

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