Crinn.7864 Posted September 25, 2017 Share Posted September 25, 2017 Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 25, 2017 Share Posted September 25, 2017 its just 35k damage in one shot, that goes thru walls. dw about it. seems chillit only 100-0s everything without an auto invun. seems fair. seems balanced. swag Link to comment Share on other sites More sharing options...
Ario.8964 Posted September 25, 2017 Share Posted September 25, 2017 That's not them shooting through walls i think. I tested something with some friends last night on deadeye and we ran into a bug where kneeling while already in stealth and then porting away and shooting would cause a rendering bug where the game registered you as being somewhere else and the enemy would only see the location you were at previously. The bug was fixed once they moved and it happened a ton. I think this is what you were experiencing because in the first vid you can see the thief port from up on the platform to the far corner behind you once you've started running away. Animations would play the same way and bullets would look like they traveled through walls. Screenshot we took:https://cdn.discordapp.com/attachments/345046933397700609/361764534773612544/unknown.pngExplanation:The kneeling thief is me. The other enemy thief (from this guy's perspective) is my real location because we just did a small scale showing of this but it can stretch pretty far. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted September 25, 2017 Share Posted September 25, 2017 @choovanski.5462 said:its just 35k damage in one shot, that goes thru walls. dw about it. seems chillit only 100-0s everything without an auto invun. seems fair. seems balanced. swagI won't trigger the auto invuln since they require you to be hit while below the threshold but at 30k in a single hit it just by-passes the lower half of the health bar. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 25, 2017 Share Posted September 25, 2017 @ArthurDent.9538 said:@choovanski.5462 said:its just 35k damage in one shot, that goes thru walls. dw about it. seems chillit only 100-0s everything without an auto invun. seems fair. seems balanced. swagI won't trigger the auto invuln since they require you to be hit while below the threshold but at 30k in a single hit it just by-passes the lower half of the health bar.oh god... noone is safedeadeye > moawhy moa and focus, when you can insta kill from 1500 safely outside the teamfight? Link to comment Share on other sites More sharing options...
kKagari.6804 Posted September 26, 2017 Share Posted September 26, 2017 @Ario.8964 said:That's not them shooting through walls i think. I tested something with some friends last night on deadeye and we ran into a bug where kneeling while already in stealth and then porting away and shooting would cause a rendering bug where the game registered you as being somewhere else and the enemy would only see the location you were at previously. The bug was fixed once they moved and it happened a ton. I think this is what you were experiencing because in the first vid you can see the thief port from up on the platform to the far corner behind you once you've started running away. Animations would play the same way and bullets would look like they traveled through walls. Screenshot we took:https://cdn.discordapp.com/attachments/345046933397700609/361764534773612544/unknown.pngExplanation:The kneeling thief is me. The other enemy thief (from this guy's perspective) is my real location because we just did a small scale showing of this but it can stretch pretty far.This! So much this! For some reason I've also had guardians 'dying' and rendering in different spots. Its something to do with teleporting skills. Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted September 26, 2017 Share Posted September 26, 2017 I've had someone complain about me stomping them from miles away yesterday. Today I had a few matches where people were trying to stomp me from like 1200 range and the stomp wouldnt work. Similarly I've had stomps not work for me a few times lately as well. Link to comment Share on other sites More sharing options...
Undo.5091 Posted September 26, 2017 Share Posted September 26, 2017 What @Ario.8964 said. It's a desync issue. The same issue as when downed players are unable to be stomped or rez'd. It happens far more often when a player uses a teleport and does not actually move afterwards. Thieves had always done this, but it was far less noticeable considering how mobile they had to be to stay alive or deal damage, whereas now they would rather stand still for a few seconds. Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted September 26, 2017 Share Posted September 26, 2017 They don't want to stand around they kinda have to stay kneeled for deaths judgement to be available. Link to comment Share on other sites More sharing options...
Forsty.7968 Posted September 26, 2017 Share Posted September 26, 2017 Check my post about the bug, its easily abused and needs attention Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted September 26, 2017 Share Posted September 26, 2017 @kKagari.6804 said:@Ario.8964 said:That's not them shooting through walls i think. I tested something with some friends last night on deadeye and we ran into a bug where kneeling while already in stealth and then porting away and shooting would cause a rendering bug where the game registered you as being somewhere else and the enemy would only see the location you were at previously. The bug was fixed once they moved and it happened a ton. I think this is what you were experiencing because in the first vid you can see the thief port from up on the platform to the far corner behind you once you've started running away. Animations would play the same way and bullets would look like they traveled through walls. Screenshot we took:https://cdn.discordapp.com/attachments/345046933397700609/361764534773612544/unknown.pngExplanation:The kneeling thief is me. The other enemy thief (from this guy's perspective) is my real location because we just did a small scale showing of this but it can stretch pretty far.This! So much this! For some reason I've also had guardians 'dying' and rendering in different spots. Its something to do with teleporting skills.Noticed the same last night in WvW.People from my own server or enemys would desync alot when they went down. Link to comment Share on other sites More sharing options...
Nutshel.7264 Posted September 26, 2017 Share Posted September 26, 2017 there are 2 separate bugs at work here:1) Deadeye teleporting after kneeling causing rendering bug2) Desync issues that have plagued the game since the PoF - stomping, shooting though walls/not being able to shoot ppl that seem in range etc Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted September 26, 2017 Share Posted September 26, 2017 3) Scourge Link to comment Share on other sites More sharing options...
cgMatt.5162 Posted September 26, 2017 Share Posted September 26, 2017 I was dueling a Deadeye with Weaver earlier and this happened a lot. He was definitely in front of me, but Polaric Leap would port me to where he was previously (in the opposite direction). He used Shadowstep/Shadow Return while crouched and this happened, but not consistently. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.