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Shield gens bugged


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@Celsith.2753 said:From the patch notes:Shield generators can no longer put domes on other shield generators.Shield generator domes no longer destroy unblockable projectiles.

Are you accidentally covering an area that has another shield gen in it?

Nope. Just trying to block a single shot of ANY siege type with a single shield gen. Tried both superior and guild, neither gen does anything. No blocking, it's useless atm.

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Might be better this way. Hard to say.

You definitely shouldn't be able to defend towers against treb shots just by building a few generators. Its just question of will this make taking T3 towers like bravost, jerri and veloka too hard. Guess you just have to treb them like old times ^^

But doesnt this mean shield gens are useless now that acs got nerfed to ground? We tried killing 25 man casual nightcrew with 2 superior acs and none of them even got downed.

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@"Lord of the Fire.6870" said:Ah I found a source https://en-forum.guildwars2.com/discussion/44748/siege-revisions

Shield generators can no longer put domes on other shield generators.Shield generator domes no longer destroy unblockable projectiles.

Which is in line with the patchnotes

What are unblockable projectiles ?

The issue seems to be that siege shots (trebs, catas, ballistas) are unblockable. Any normal block skill a player can use, does not block any siege damage, therefore the shield gen sees the cata, treb, mortar, ballista shots as unblockable, and doesn't properly block them. This really seems like an oversight, because if not, then shield gens were just rendered completely useless.

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@Shagaliscious.6281 said:

@"Lord of the Fire.6870" said:Ah I found a source

Shield generators can no longer put domes on other shield generators.Shield generator domes no longer destroy unblockable projectiles.

Which is in line with the patchnotes

What are unblockable projectiles ?

The issue seems to be that siege shots (trebs, catas, ballistas) are unblockable. Any normal block skill a player can use, does not block any siege damage, therefore the shield gen sees the cata, treb, mortar, ballista shots as unblockable, and doesn't properly block them. This really seems like an oversight, because if not, then shield gens were just rendered completely useless.

So, did player blocks work on treb and cata shots? If yes, then this is a bug.

If those player blocks did NOT work on cata and treb shots then AS BUILT, it's intended.

But as others have noted, why bother with shield gens at all then? Waste of money.

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This is simply laughable. They clearly intend unblockable projectiles from player abilities to pass through shields but they don't check whether projectiles from other types of siege are coded similarly to unblockable player projectiles. And where is the testing? Simple testing of treb shots should have shown the bug.

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@morrolan.9608 said:This is simply laughable. They clearly intend unblockable projectiles from player abilities to pass through shields but they don't check whether projectiles from other types of siege are coded similarly to unblockable player projectiles. And where is the testing? Simple testing of treb shots should have shown the bug.

Shield gens are a one-off mechanic not seen in the rest of the game.I suppose it's little surprise some.. shortcuts were taken in their Implimentation

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