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Petition: Critical Strikes: Ferocious Strikes (Grandmaster Minor)


alejandro.2093

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Petition:

the HP 50% modifier should be removedand should be changed as a fury modifier instead

and the new resulting effect would be "increase critical damage 10% whenever you have fury"

since as of its current iteration, we lose 10% modifier whenever an opponent's HP dips below 50%

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especially when you run CS you will have alot of fury, so for what the fury restriction? the only thing it does is if your solo and have no other source of fury outside CS minor trait, then you are more forced into picking no quarter.
you could make it like as long as your % HP is above your opponents % HP. then it doesnt apply to oneshot openers but to everything after it as long as you keep your hp up.

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Counteracts the purpose of HK, though. Plus boon theft/corruption/removal is so common in PvP/WvW that I feel like it'd be a pretty big loss there.

I don't really see why they just don't remove the health requirement considering it's already got a condition tied to needing to crit unlike most other traits which just modify all outgoing damage.

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@MUDse.7623 said:especially when you run CS you will have alot of fury, so for what the fury restriction? the only thing it does is if your solo and have no other source of fury outside CS minor trait, then you are more forced into picking no quarter.

you could make it like as long as your % HP is above your opponents % HP. then it doesnt apply to oneshot openers but to everything after it as long as you keep your hp up.

That would be a programming headache.

Unlike the 50% threshold that checks one time, comparing HP % level will require constant checks throughout combat. This will contribute to lag in large scale fights. It sounds good but I don't believe it will be feasible.

I personally don't like losing that bonus 50% of the fight - that's not something a GM trait should do. Lead Attacks, for example, deserves the GM slot.

As for an alternative solution, from its name, Ferocious means fast and aggressive attacks thus it should grant 2s Quickness on crit hits with 5s CD.

My reasoning for this is to grant Core builds access to Quickness. Yeah Burst of Agility exists, but that is not even worth picking.

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@Sir Vincent III.1286 said:

@MUDse.7623 said:especially when you run CS you will have alot of fury, so for what the fury restriction? the only thing it does is if your solo and have no other source of fury outside CS minor trait, then you are more forced into picking no quarter.

you could make it like as long as your % HP is above your opponents % HP. then it doesnt apply to oneshot openers but to everything after it as long as you keep your hp up.

That would be a programming headache.

Unlike the 50% threshold that checks one time, comparing HP % level will require constant checks throughout combat. This will contribute to lag in large scale fights. It sounds good but I don't believe it will be feasible.

I personally don't like losing that bonus 50% of the fight - that's not something a GM trait should do. Lead Attacks, for example, deserves the GM slot.

As for an alternative solution, from its name, Ferocious means fast and aggressive attacks thus it should grant 2s Quickness on crit hits with 5s CD.

My reasoning for this is to grant Core builds access to Quickness. Yeah Burst of Agility exists, but that is not even worth picking.

well soulbeast already has a trait like that so i though they already are doing that..that quickness would be interesting for DE with BQoBK

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It seems given the name, ferocious strikes, it should do what practised tolerance does atm. And practised tolerance is not a good name for either benefit. Also it seems like they are looking at roughly a ¬5% dmg increase from that trait so im not sure theyd want it to become 10% always on in another form. Although they did change exposed weakness from 10% always on to 2% per condition so....

Maybe they can bump up ankle shots to be an always on 5-10% increase for pistols. It wouldnt hurt since pistols are now obsolete in PvP (due to initiative changes) and its a bad choice in PvE too. Since they gave dagger training a 5% dmg boost it wouldnt be out of place given it was superior beforehand even. Other changes Id make to pistol is swap its AA with the shortbows and call it ricochet and the short bow would have a single target condi dmg like pistols vital shot. Therefore pistol will always have a place as a farming/open world weapon and its auto more synergises with the other dmg it does and likewise shortbow becomes more condi orientated and is not short on AoE as it is.

I think they should make BQoBK grant quickness every time you perform a malicious strike but take away the bonus malicious strike dmg as baseline. Instead that becomes an M7 exclusive bonus. The current D/D build would be wrecked as a result though.. then think about how to make initiative return ala maleficent 7 baseline to DE or make initiative return baseline to core thief in some way, and remove it from M7. The way it works currently is you dont want M7 in either open world or PvP because you rarely proc it. Only in boss encounters it works and its out dps'ed by BQoBK when its the trait that requires the ramp up time. Maybe if you retain malice even after killing an enemy it becomes useful but its still a dps loss.

Random suggestion, I think the next thief elite specialisation should reinvigorate condi dmg regardless of what weapon it is.

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@MUDse.7623 said:

@MUDse.7623 said:especially when you run CS you will have alot of fury, so for what the fury restriction? the only thing it does is if your solo and have no other source of fury outside CS minor trait, then you are more forced into picking no quarter.

you could make it like as long as your % HP is above your opponents % HP. then it doesnt apply to oneshot openers but to everything after it as long as you keep your hp up.

That would be a programming headache.

Unlike the 50% threshold that checks one time, comparing HP % level will require constant checks throughout combat. This will contribute to lag in large scale fights. It sounds good but I don't believe it will be feasible.

I personally don't like losing that bonus 50% of the fight - that's not something a GM trait should do. Lead Attacks, for example, deserves the GM slot.

As for an alternative solution, from its name, Ferocious means fast and aggressive attacks thus it should grant 2s Quickness on crit hits with 5s CD.

My reasoning for this is to grant Core builds access to Quickness. Yeah Burst of Agility exists, but that is not even worth picking.

well soulbeast already has a trait like that so i though they already are doing that..that quickness would be interesting for DE with BQoBK

Hmm, good point. I haven't tried that trait yet in a large scale fight, but I will tonight to see if they actually pulled it off.

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Checking 50% hp threshold and checking your hp > opponent hp gare the same in terms of programming complexity and compute. Both involve a single predicate, and both need to be done constantly whenever how changes.

Not to mention comparing two integers is extremely cheap, no reasonable amount of it will slow down the game.

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