Silinsar.6298 Posted September 25, 2017 Share Posted September 25, 2017 I don't know what causes it, it's probably a combination of stealth, removal of revealed, kneel and ports. Deadeyes have desync bugs, meaning they sometimes are not where your client shows them (bugging the same way as dolys do sometimes). You can walk right up to them and "hit" them with melee (their character model being right inside of you), they are actually somewhere else. This really ruins many encounters as you can imagine how frustrating it is to close the gap to a frequently stealthing and porting enemy that isn't where he appears to be.Please fix this asap. Link to comment Share on other sites More sharing options...
roamzero.9486 Posted September 25, 2017 Share Posted September 25, 2017 Desync happens a lot for downstate mesmers/thieves too. I hope this bug gets fixed. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted September 26, 2017 Share Posted September 26, 2017 There seem to be a lot of issues with deadeyes and rendering Link to comment Share on other sites More sharing options...
Ashen.4061 Posted September 26, 2017 Share Posted September 26, 2017 There are also issues where you are standing in direct line of sight to a player and it says they are not in your line of sight. Probably caused by the same issue. Link to comment Share on other sites More sharing options...
Renee.7814 Posted September 26, 2017 Share Posted September 26, 2017 Please fix this... the counter to a kneeling deadeye is to jump it. Doesn't work too well when you are jumping on the wrong spot because he is really on the other side of the map. This is totally game breaking in wvw (would be in pvp too if deadeye wasnt ass). Link to comment Share on other sites More sharing options...
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