Hey, had some thoughts on a Scrapper overhault
Identity: Aiming for a supportive front line bruiser, with a focus on cc and support for allies due to barrier.
Electro-Whirl: Great skill, but a really short projektile reflection. Let it leave a short reflective aura on the engineer after usage as well. So it actually reflects for 2 seconds. Damage radius is still 180, but reflect radius is increased to 240.
Rocket Charge: _Decrease the number of hits to 2, so it matches its leap finishers. Increase the damage of both hits by 50%, so it matches the 3 hit version again. Increases leap range on each leap to 450~600 each so it actually an effective gap closer. _
Shock Schield: Isn't that bad. But for what do i need 4 sec of Barrier while i'm blocking during 2 seconds of them? So while dealing damage to enemies infront of you and blocking attacks against you it should build a fix amount of barrier over the time for you and allies around you. (~ 2k barrier base +1,5x healing power)
Thunderclap: Great skill, a 2 second stun wont hurt tho. Also gives a small amount of barrier to allies per pulse (~200+0,1*healingpower)
Recovery Matrix: Should share the barrier with allies. Decreases condition damage by 33% while you have barrier. Replaces Adaptive Armor.
Impact Savant: Barriers you receive apply are 15% stronger
Decisive Renown: Gets replaced by a new minor trait: While you have superspeed you are immun to movement imparing conditions
New Major Trait: When you use a skill that applies barrier you also apply ~3s protection (Synergises with Anticorrosion Plating)
The KI and its path finding is ridiculous. So it will be scrapped (ha-ha-ha). When they get activated the gyro will still float next to the scrapper, but like the passive function gyro.
So the gyros don't have to follow anymore and are indestructible. Due to this, all gyros need to be adjusted.
Medic Gyro: Still initially heals you (3k healing), applies pulsing aoe healing for 5 seconds (~650 healing per pulse)
Reconstruction Field: Fine as it is.
Bulwark Gyro: Currently my facourite gyro, specially with the toolbelt skill. But would be really broken when the gyro is indestructible. Unique buffs are pretty strong, specially a 33% damage reduction. It could be kept and applied every sec for 5seconds. Or get replaced, by initially applying protection for 5 seconds. And applying barrier per pulse (~400+0,2* Healing Power per pulse)
Defense Field: One of the best scrapper skills, imo
Shredder Gyro: For 5 seconds, whirl finishers are executed around you aiming at your target. (Weak, due to stronger toolbelt skill)
Spare Capacitor: Applies a stun instead of a daze. Reduced cooldown to 20 seconds.
Blast Gyro: Should actually be just an animation like a projectile or maybe like tides of time and it explodes on first contact. Also it should scale with the engineers stats, without scaling it is just to weak. specially with that low crit chance.
Bypass Coating: Fine as it is
Purge Gyro: Lasts 5 seconds now and removes 1 condition per second from all nearby allies.
Chemical Field: Instead of applying poison to enemies, it applies resistance to allies. Reduces duration to 5 seconds. Also changes to be a light field.
Stealth Gyro: Initially applies 5seconds invisibility to you and your allies. Creates a smoke screen (Combo Field: Smoke) around you that moves with you. Applying blind with each pulse. Increases cooldown to 60 seconds.
Detection Pulse: Fine as it is.