Nath Forge Tempete.1645 Posted August 1, 2018 Share Posted August 1, 2018 First ... i'm not mad while writting this. It's just an attractive topic title. Then I'll try to see what build each class can have an impact with. I might forget some and might be outdated on others.Necromancer Scourge deadshotPower ReaperMesmer Power mirageCondi mirageRangerPower Core RangerPower SoulbeastEngineerSD holosmith and HOlo in generalThiefthe class is design around dmg so ...RevenantPower herald (came back finally !)WarriorDemolisher Spellbreaker + rampage hmm hmm not even sure they bother with demolisher sometimes LULGuardianCore hammer guardianDragonhunter (kinda dps wise ... pretty meh)Elementalist We once got core FA ... then weaver came and anet destroyed the scepter weaponIn term of damaging capabilities , I'm not sure ele has something left in sPvP at least .What do you guys think? Why ele can deals a lot of dmg in PvE (at least could before last balance patch) and can't place a good enoug burst to kill someone in spvp? Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted August 1, 2018 Share Posted August 1, 2018 Except for Scepter Fresh Air builds, Ele dmg relies on opponent standing still. I do much more damage when opponent is ranting on map chat. Link to comment Share on other sites More sharing options...
Nath Forge Tempete.1645 Posted August 1, 2018 Author Share Posted August 1, 2018 @MyPuppy.8970 said:Except for Scepter Fresh Air builds, Ele dmg relies on opponent standing still. I do much more damage when opponent is ranting on map chat.Well now Scepter dmg is kinda mitigated now ... it's hard to kill someone that doesn't heal with less than 3 burst Link to comment Share on other sites More sharing options...
Schwahrheit.4203 Posted August 1, 2018 Share Posted August 1, 2018 I think they haven't completely separated PvP and PvE yet, but even if they did, ANET wouldn't really know what to do even then cause they're just that incompetent. They're just most likely gonna mess things up.They might be thinking somewhere along the lines of, "if we buff Ele PvE, they might get OP in PvP" or some BS ass reason. Seriously if what you're saying is true, jsut give Ele a damage build, and it probably won't be OP in PvP anyways. And I'm saying this because there's no character development in ANET. I honestly think ANET hasn't improve ever since that screw up with the Quickness nerf back in 2012-2013 which screwed Warrior for like 4 months or so, they just figured out a way to repeat history it looks like. Link to comment Share on other sites More sharing options...
Liberis.9573 Posted August 1, 2018 Share Posted August 1, 2018 Core zerker glass staff still works! Link to comment Share on other sites More sharing options...
lLobo.7960 Posted August 2, 2018 Share Posted August 2, 2018 @Liberis.9573 said:Core zerker glass staff still works!Works really well,... for the opposing team.The issue is that ele does not have enough dmg to be a burst spec in spvp with the current ammulets.Ele has stat deficiency, where it gets lower defensive stats without any compensation on its offensive stats or weapon coeficients.For instance, dmg of sword first auto attacks (from the wiki):Guardian: 293 (0.8)Thief: 293 (0.8)Engi: 323 (0.88)Ranger: 257 (0.7)Ele Fire: 242 (0.66)Ele Air: 282 (0.77)Not to mention that the auto chain also takes longer on ele sword than other classes.This goes for a lot of other skills and weapons on the elementalist.The thing is, to do anything, the ele needs to invest way more than any other class.While a warrior can take zerker amulet and still have great sustain due to its traits mechanics and higher stats (defense and hp) an ele needs every stat to have sustain (vit, toughness, healing power, boon duration) and then it has no dmg. And if the ele invest in dmg stats, it becomes so vulnerable, that in a game mode where you are easily chased by classes with teleports and limited map area (and capture point mechanics), the ele becomes just feed, unable to deliver the dmg.The core FA or weaver burst specs are a clear example.To be a burst spec they need to go full dmg and kill opponents before they get killed, now this is just not really possible, with other classes delivering better burst from stealth or while maintaining high invul/block uptime. Link to comment Share on other sites More sharing options...
Liberis.9573 Posted August 2, 2018 Share Posted August 2, 2018 Glass staff has always been highly dependent on team comp (your team needs bunkers, enemy team can't have too many chasers), but it's still good enough for plat. Link to comment Share on other sites More sharing options...
Jski.6180 Posted August 4, 2018 Share Posted August 4, 2018 Because ele trait lines are too specialized in there game play. So you cant have that added def line that can be pushed to doing dmg and def like other classes. Your going to have to run fire or air to do dmg and run earth or water to do def there is no mid ground in this type of game play. Link to comment Share on other sites More sharing options...
Arkaile.5604 Posted August 4, 2018 Share Posted August 4, 2018 To preface this, I'm not disagreeing with what you said, @Jski.6180, but I think your point could be expanded upon. The trait lines are specialized, yes, but there are some traits which add to damage. Trouble is those traits are just too weak or have conditions for their extra damage which just makes them undesirable/unwieldy when compared to what air or arcane offer and they haven't been touched at all by balance updates since the specialization update back in June 2015.Serrated Stones and Strength of Stone, for instance, would require that eles have some kind of working condi build, perhaps a hybrid, and that's unlikely to come about until the next expansion. Even then I expect such a build would fall flat on its face.Then there's Piercing Shards with its hefty +20% damage, but that only applies to attacks from water attuned skills. You know, the ones eles jump to when they want to do damage. Not only that but it requires the target have vulnerability on it, which, seeing as water has very few abilities which reliably inflict vulnerability, suggests the trait should be used with air attunement or a sigil to make it actually work. That's not even getting into which weapons are a good idea to use. Link to comment Share on other sites More sharing options...
Jski.6180 Posted August 4, 2018 Share Posted August 4, 2018 @Arkaile.5604 said:To preface this, I'm not disagreeing with what you said, @Jski.6180, but I think your point could be expanded upon. The trait lines are specialized, yes, but there are some traits which add to damage. Trouble is those traits are just too weak or have conditions for their extra damage which just makes them undesirable/unwieldy when compared to what air or arcane offer and they haven't been touched at all by balance updates since the specialization update back in June 2015.Serrated Stones and Strength of Stone, for instance, would require that eles have some kind of working condi build, perhaps a hybrid, and that's unlikely to come about until the next expansion. Even then I expect such a build would fall flat on its face.Then there's Piercing Shards with its hefty +20% damage, but that only applies to attacks from water attuned skills. You know, the ones eles jump to when they want to do damage. Not only that but it requires the target have vulnerability on it, which, seeing as water has very few abilities which reliably inflict vulnerability, suggests the trait should be used with air attunement or a sigil to make it actually work. That's not even getting into which weapons are a good idea to use.The GM tell it all when you have 3 types of dmg effect on air and 3 types of def support on water that nothing to what say a necro who had an dmg a def and an utility on there GM. Link to comment Share on other sites More sharing options...
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