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Bug: Necro - Ability: Signet of Undeath, PVP


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The text of the ability is "revive allies" but is doesnt - is gives a heal of a bit over 25.000 and that results in fails if the ally got too much dmg.Pls increase the amount to 200k for the guaranteed rezz if the caster is not interrupted. This "undertuning" is one of the reasons its not played. It is a super flavour ability of the necro.Question: Is this healing split if there are 2 in the area? If so, pls change that as well.

Regards

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1 All rez skills operate this way, its probably intended as it hasn't changed, and it provides counterplay because healing is reduced by Poison.2 Undeath is the way they wanted the skill to be called, not everything has to be a word.3 Thats really not a bug, thats just way the skill operates.

Also, the healing is not split.

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