thief stealth abuse — Guild Wars 2 Forums

thief stealth abuse

jihm.2315jihm.2315 Member ✭✭✭

seriously how many times a thief can reset the fight and stealth and restealth and restealth and restealth and restealth x1000
im i the only one that find this annoying?
its completely broken and not fun for players that cant stealth and restealth and restealth and restealth

<13456

Comments

  • jihm.2315jihm.2315 Member ✭✭✭
    edited August 7, 2018

    better log off than fight even a weak thief i had one on me for 5 minuets because of the stealth repeat thing the only chance you have to get them is attacking the air but even for that they have teleports and other protections

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @jihm.2315 said:
    seriously how many times a thief can reset the fight and stealth and restealth and restealth and restealth and restealth x1000
    im i the only one that find this annoying?
    its completely broken and not fun for players that cant stealth and restealth and restealth and restealth

    What are you roaming on?

  • jihm.2315jihm.2315 Member ✭✭✭
    edited August 7, 2018

    @Strider Pj.2193 said:

    @jihm.2315 said:
    seriously how many times a thief can reset the fight and stealth and restealth and restealth and restealth and restealth x1000
    im i the only one that find this annoying?
    its completely broken and not fun for players that cant stealth and restealth and restealth and restealth

    What are you roaming on?

    weaver but im gonna reroll to thief

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @jihm.2315 said:

    @Strider Pj.2193 said:

    @jihm.2315 said:
    seriously how many times a thief can reset the fight and stealth and restealth and restealth and restealth and restealth x1000
    im i the only one that find this annoying?
    its completely broken and not fun for players that cant stealth and restealth and restealth and restealth

    What are you roaming on?

    weaver but im gonna reroll to thief

    Play it as well, with sword dagger.

    Any thief is hard for us solo. Well, except for the bad ones. Good thing is I can out run them. I usually two man because of it. Mesmers I can hold my own for a while, but weavers are at a disadvantage... except vs condi thief.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited August 8, 2018

    @Scar.1793 said:
    You can’t mix all good things or you’re left with abominations like Mirage/Mesmer or Spellbreaker. You want to have stealth ? Ok but reduce either the absurd damage or decrease access to teleports to be almost untouchable.

    but that is already the case. everything i use in my build occupies a slot. in many threads complaining about any profession often people point out all the good options you can have on that class. but you cannot maximize all those options in one single build.
    sure you can invest into several different aspects of your class and you certainly should invest into multiple for optimisation, but you still have to make compromises in many points.
    for example my deadeye focuses heavily on the 2 aspects: stealth and pure damage, but has just minor investment into all the other aspects thief could heavily instest into: offensive utility, evades , mobility.
    could i build for more evades , mobility etc? sure but not with that amount of stealth + damage. everything you choose occupies a slot and you do not have the option to put in extras. if you see a thief with alot of stealth, he will be weaker in another aspect than a thief with less stealth.

    read this, become a better player now.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Scar.1793 said:
    More Mirage who even has better teleports.

    Mirage have better teleports than thief? Hahaha good one.

    Thats like saying soulbeast is a better zerger than scourge.

  • jihm.2315jihm.2315 Member ✭✭✭

    @Scar.1793 said:

    @Clownmug.8357 said:
    You can't take stealth away, that's their signature ability. There's also steal, stolen skills, initiative, being immune to chill cooldowns, being immune to interrupt cooldowns, unique weapon combo skills and a unique dodge animation, but stealth is definitely the one that defines thief.

    It isn’t a signature skill when Mirage or even Ranger can do it. More Mirage who even has better teleports.

    There’s no excuse for thieves being able to cheese other players like that. It’s just noob friendly, if you see it’s not going your way get out in 2 sec and be at the other spot of the map. Oh look his friend left and I’m back already.

    It’s like almost all the thieves I see have a huge skill. Same as Mirages, funny isn’t it? Or more like your class is carrying you.

    You can’t mix all good things or you’re left with abominations like Mirage/Mesmer or Spellbreaker. You want to have stealth ? Ok but reduce either the absurd damage or decrease access to teleports to be almost untouchable.

    Same problem on Mirage, Anet just doesn’t care. If you let things like that keep up for years or months in case of Mirage it proves how much you care about the pvp/wvw scene. No wonder a lot of people gave up PvP in general to play better balanced games.

    Just to remind some of you, the assassin in GW1 did not have stealth but were fair and deadly. Wasn’t as lame as thief now.

    never said mirage is ok but thats another subject

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Only problem with stealth is being a bad managed mechanic, it lacks "strucutre" like most stuff.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭
    edited August 8, 2018

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    Holo has 2x invul, mobility that "can" out run a thief/mesmer has pretty good protection up time as well as stability - not to mention that they can also aid allies. Not sure they even need stealth lol.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @jihm.2315 said:
    better log off than fight even a weak thief i had one on me for 5 minuets because of the stealth repeat thing the only chance you have to get them is attacking the air but even for that they have teleports and other protections

    "Other protections"

    LOL no. The reason that Thieves choose to abuse stealth is because we are the profession with the least amount of protections...

    Fort Aspenwood
    Jekkies

  • NeroBoron.7285NeroBoron.7285 Member ✭✭✭

    Already had thiefs permanent invisible chasing me for like hours... Following me even into obsidian sanctum just to stomp me when i downed in a gvg / duel. Because they had no chance at killing me in 1 on 1. Mad kiddies these days 😬

    If they couldn't remove the revealed effect it would be already a lot better. And for wvw there are some more anti disengage mechanics needed. Like the spellbreakers magebane chain. Or large area of effects that prevent the usage of teleportation / shadowsteps.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @NeroBoron.7285 said:
    If they couldn't remove the revealed effect it would be already a lot better. And for wvw there are some more anti disengage mechanics needed. Like the spellbreakers magebane chain. Or large area of effects that prevent the usage of teleportation / shadowsteps.

    and areas that prevent invulns or physical invulns, more areas that prevent boons, more unblockable buffs because blocks. oh and traps that instant kill in 1200 radius!

    read this, become a better player now.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 8, 2018

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    @Vornollo.5182 said:

    @Lincolnbeard.1735 said:
    It's actually funny to see that thieves use the same two excuses in every single stealth thread:
    - thief needs stealth to survive.
    - you can still hit a thief through stealth, just spam your skills to where thief may be.

    At least holos are creative in the way they defend their brokeness, thieves are just a scratched disc.

    It's the same "excuses" because they're not just excuses, they're simply true, lol.
    Due to sPvP based changes that affected PvE and WvW as well, Thief went from being a rather able duelist that didn't need to rely on stealth (pre-HoT S/D for example). To being forced into a +1 decap role. Everything that actually allowed thief to be an up-front fighter, has been nerfed in such a way that it's simply not viable to even try and have a "fair" one-on-one fight. Everybody else is just leagues ahead with both active and passive sustain.
    So yeah... Good job to all the ranters, thanks to all of that, the Thief is now limited to the rather gimmicky (one-shot) builds. One could say that Thieves embraced all the rant-based nerfs and excel despite them, how's that for creativity..?
    Fair's fair though. If you still get beaten by a Thief in a one-on-one, you got outplayed, accept the loss, learn from it, get better.

    Or if it's so OP, go on an play Thief yourselves... See how "OP" stealth is when you're trying to facetank or whatever it is you lot expect Thief players to do.

    Ill use my broken disk to answer to that...

    Lack of decent mechanics and trade offs.... that's the reason thiefs say that while other complain about stealth.

    Both are right.

    Anet needs to make hit on stealth reveal target permaturly, and give 1sec evasion to some thief skills so they get hitted when getting stealthed.

  • jihm.2315jihm.2315 Member ✭✭✭

    rogues aka thiefs can be strong without all this stealth spam how do you think they cope in other games ?
    its the only game i played that thief can be permanently stealthed or stealth at will
    as for mesmers everything has already being said

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Stealth on its own is ok its the added self support that comes with it for thf and mez are the problems. Clears are too fast and passive heal is to much its too much of a full reset in-combat for the thf class.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭
    edited August 8, 2018

    @VAHNeunzehnsechundsiebzig.3618 said:
    no, you are not the only one. In my opinion, stealth should be completely banned.

    --Guild Wars 2's Stealth Mechanic--

  • NeroBoron.7285NeroBoron.7285 Member ✭✭✭

    @MUDse.7623 said:

    @NeroBoron.7285 said:
    If they couldn't remove the revealed effect it would be already a lot better. And for wvw there are some more anti disengage mechanics needed. Like the spellbreakers magebane chain. Or large area of effects that prevent the usage of teleportation / shadowsteps.

    and areas that prevent invulns or physical invulns, more areas that prevent boons, more unblockable buffs because blocks. oh and traps that instant kill in 1200 radius!

    Yep a condition conter part to resistance ;P physical invul could be a boon as well than there are conters to it.

    And Yes I know that you meant it sarcastic. That's just my ideas / opinions. there are still dodges, evade frames, leaps and blocks and also the thief has access to them.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited August 8, 2018

    @NeroBoron.7285 said:

    @MUDse.7623 said:

    @NeroBoron.7285 said:
    If they couldn't remove the revealed effect it would be already a lot better. And for wvw there are some more anti disengage mechanics needed. Like the spellbreakers magebane chain. Or large area of effects that prevent the usage of teleportation / shadowsteps.

    and areas that prevent invulns or physical invulns, more areas that prevent boons, more unblockable buffs because blocks. oh and traps that instant kill in 1200 radius!

    Yep a condition conter part to resistance ;P physical invul could be a boon as well than there are conters to it.

    And Yes I know that you meant it sarcastic. That's just my ideas / opinions. there are still dodges, evade frames, leaps and blocks and also the thief has access to them.

    i know just nerfing everything aside from evades would push everyones playstyle into evades wich would be pretty boring for me atleast as the fights would then be 90%+'evade' message plopping up while

    @jihm.2315 said:
    attacking the air

    Edit : leaps are often stupid locking you into animation just screaming ' hit me'. and blocks are no real defense anymore considering unblockable amounts ingame. reducing them however is also not really a good option as that would for example make reflects way too abundant. so thats why only evades would be left of your little list above.

    read this, become a better player now.

  • Scar.1793Scar.1793 Member ✭✭✭

    Could increase their health or even add traits that reduce the damage taken. Anything to get away from the cheese. It’s not rocket science mates!

  • Burnfall.9573Burnfall.9573 Member ✭✭✭
    edited August 8, 2018

    @Solori.6025 said:

    @BlaqueFyre.5678 said:
    You would think that after 6 years of being so OP/Broken that everyone would be using Thief, because from all accounts it just free wins on everyone.... /s

    All you have to do is look at the OP's history. All he does is complain about anything he has trouble with.

    " A problem exist of what actually is happening. Complaining is what you desire of happening "

    This is a directive problem that continuously negativity has impacted Gw2 community for years and it need to be resolve and need to be stopped. Only Anet can resolve it and put a stop to it once after all.

    Laying healthy competition groundwork must be enforced

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Scar.1793 said:
    More Mirage who even has better teleports.

    Mirage have better teleports than thief? Hahaha good one.

    Thats like saying soulbeast is a better zerger than scourge.

    Ive actually had this proven...Mirage with as many teleports vs Daredevil with as many teleports

    Winner was Daredevil btw. Blink vs Shadowstep is fairly equal distance wise. Jaunt and sword (for all intensive purposes we will count sword leap as its used for mobility) vs SB5 with Signet of Agility w/o use of ambient and Daredevil took it

    Adding in ambient and including Mirages Illusionary Ambush and Thieves Sword ability Infiltrators strike and daredevil still took it (even without infiltrators signet)

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/mc_celestia
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • NeroBoron.7285NeroBoron.7285 Member ✭✭✭

    @MUDse.7623 said:

    @NeroBoron.7285 said:

    @MUDse.7623 said:

    @NeroBoron.7285 said:
    If they couldn't remove the revealed effect it would be already a lot better. And for wvw there are some more anti disengage mechanics needed. Like the spellbreakers magebane chain. Or large area of effects that prevent the usage of teleportation / shadowsteps.

    and areas that prevent invulns or physical invulns, more areas that prevent boons, more unblockable buffs because blocks. oh and traps that instant kill in 1200 radius!

    Yep a condition conter part to resistance ;P physical invul could be a boon as well than there are conters to it.

    And Yes I know that you meant it sarcastic. That's just my ideas / opinions. there are still dodges, evade frames, leaps and blocks and also the thief has access to them.

    i know just nerfing everything aside from evades would push everyones playstyle into evades wich would be pretty boring for me atleast as the fights would then be 90%+'evade' message plopping up while

    @jihm.2315 said:
    attacking the air

    Edit : leaps are often stupid locking you into animation just screaming ' hit me'. and blocks are no real defense anymore considering unblockable amounts ingame. reducing them however is also not really a good option as that would for example make reflects way too abundant. so thats why only evades would be left of your little list above.

    I totally agree. Currently there is so much evade in the game. It's not anymore that important that key skills are dodged, because anything will can be dodged due to spamming enough evade frames. In this aspect I miss the balance of the core game :/

    Yep block isn't always reliable anymore. Those everything is unblockable is crappy as well. If you know that skill a and b are unblockable of the opponent it would be a lot better. Blocks can be only used against the other skills and it requires some knowledge of your opponents skills. Currently many things can just be used mindless. But currently often we have to look at the opponents buff bar to check if the attacks are unblockable. That is bad when fighting with multiple opponents.

    Yep tried Rocketboots on my engineer a few times, but has not much value for me. It's just a lame runaway skill, with a evade frame it would be probably to strong on the current cd. But serval defensive leap skills got a decent evade frame. I'm totally fine that there are only a few evade frame on the offensive leaps. Dunno how often I got interrupted on my mirages sword leap 😀 but imo that's good this way.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Bigpapasmurf.5623 said:

    @Dawdler.8521 said:

    @Scar.1793 said:
    More Mirage who even has better teleports.

    Mirage have better teleports than thief? Hahaha good one.

    Thats like saying soulbeast is a better zerger than scourge.

    Ive actually had this proven...Mirage with as many teleports vs Daredevil with as many teleports
    https://en-forum.guildwars2.com/categories/thief
    Winner was Daredevil btw. Blink vs Shadowstep is fairly equal distance wise. Jaunt and sword (for all intensive purposes we will count sword leap as its used for mobility) vs SB5 with Signet of Agility w/o use of ambient and Daredevil took it

    Adding in ambient and including Mirages Illusionary Ambush and Thieves Sword ability Infiltrators strike and daredevil still took it (even without infiltrators signet)

    but if you add in sb5 there wich you did you will end with a thief more or less unable to fight, yet the mirage can still kill you outright at any point in his blinking.

    read this, become a better player now.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    So.... because a profession is over performing at 1v1, delete it.. yeah... good idea

    In a mode designed for large scale...

    I am dropped consistently by thiefs. I win maybe 1 out of every 10 encounters while on my Weaver.

    And that's how it should be. I am CHOOSING to roam on a profession that doesn't match well vs thief or most mirages.

    If thief is SOOOO overpowered, run one for a week, video your results and come back and school us.

    I mean, I wanna see you face tank every class, with no stealth. I want to see you beat every profession with just skills on the bar, using no combos, no stealth at all.

    When you can do that, vs the other 24 specs, we can talk about removing stealth.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @MUDse.7623 said:

    @Bigpapasmurf.5623 said:

    @Dawdler.8521 said:

    @Scar.1793 said:
    More Mirage who even has better teleports.

    Mirage have better teleports than thief? Hahaha good one.

    Thats like saying soulbeast is a better zerger than scourge.

    Ive actually had this proven...Mirage with as many teleports vs Daredevil with as many teleports
    https://en-forum.guildwars2.com/categories/thief
    Winner was Daredevil btw. Blink vs Shadowstep is fairly equal distance wise. Jaunt and sword (for all intensive purposes we will count sword leap as its used for mobility) vs SB5 with Signet of Agility w/o use of ambient and Daredevil took it

    Adding in ambient and including Mirages Illusionary Ambush and Thieves Sword ability Infiltrators strike and daredevil still took it (even without infiltrators signet)

    but if you add in sb5 there wich you did you will end with a thief more or less unable to fight, yet the mirage can still kill you outright at any point in his blinking.

    The debate was Mirage has better teleports (mobility/escapability) than thief. Thats all I was debunking. :)

    if we are now debating DPS thief vs DPS mirage...if on equal skill, the thief should prevail.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/mc_celestia
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

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