OK so the concept here is very simple. We all know that Racial Skills exist, well I assume we do, there's a small chance we may not, after all there are some people who only play sPvP and let’s be honest while we may appreciate the flavour added by racial skills, the sad truth is they are not amazingly useful, so there is that other small chance that you may also simply have forgotten they exist.
The core game does want some love, some core professions are after all struggling to find their place for one reason or another, by following through with even some of the concepts here we open up a beautiful new doorway. Both for Anet and for us as players.
What I want to present here is an idea for people to discuss, even go a bit wild with, after all it can be done and if done well can also be integrated into sPvP, given it would be something that everyone can have access to and therefor become something that can be balanced (please keep your possibly much desired issues with current balance to one side for a while because while very valid I wouldn't want it to remove from the main discussion here).
Well, to try and be straight up about it its simply this. Let’s take our racial skills as they currently exist and remove them, instead implementing them as a Specialisation. This ultimately means that the CORE game would have a specialisation for every race that’s playable and may take a form like below:
Well we have 5 races, but we also have 9 Professions, to ask this question makes a lot of sense! I personally wouldn’t expect ArenaNet to be able to make 5 specialisations and balance them to work well over all 9 Professions.
What I would instead suggest is this, take these 5 Specialisations and REALLY make them special, tune them differently so that they are different for each profession! But that’s insane I hear you say it will never happen, well yes you are correct that’s a big workload to throw onto a company but bear with me here, it adds a lot more to the future of the game than you may think at first glance, for a start it gives ArenaNet more incentive to add a new playable race, as they would come with their own specialisations for each profession.
Moving on however you may not fully follow what I’m saying here, so I will give a loose example.
I make a Human Elementalist, I choose the Spirits of the Wild Specialisation to accompany my Elementalist Profession. Now my Elementalist is going to take their Elementalist Skills and combine them with Norn teachings they have learned by doing something related to the Norn (To unlock the specialisation) and they are going to perhaps be able to become a Giant Fiery Bear that’s gives them access to a new set of high damage skills, perhaps a Burning Charge through the target that does KB leaves a trail of fire and gives a nice smack.
Equally I also make a Charr Necromancer, I also opt to go for the Spirits of the Wild Specialisation. However this isn’t an Elamentalist, no Fiery Bear form for this character, instead I have something attached to Raven? Perhaps a Plague Raven that screeches loudly and slashes heavily and viscously with its talons enhancing the effects with necromantic way to create a heavy condition based form.
So there is my very simple example, not heavily thought through but good enough to get the idea that they differ, creating a huge problem in one sense given 5 x 9 means we end up needing 45 Specialisation lines and skills and traits to fit them.
Well yes, I am well aware there are many issues this idea puts forward, not so much as a lore issue as there is no reason an Asura cannot learn Bear Form, nor a reason a Charr cannot use Avatar of Dwayna.
To cover a few more realistic issues here that I see, they would largely be balance and workload, though in my opinion this would open enough doors to be worth it in the end.
As for why make the suggestion, well my counter is why not? The actual concept is amazing and something I feel we could all get behind and hopefully help create something amazing with. So all I ask is that you try and be constructive give suggestions and criticise the idea as you see fit. I have after all left this as a concept, there is no reason whatsoever that someone reading this could not suggest a better approach, adjustment or method of implementation. It is after all some fun we could all have together ^^.