Ranger is way too strong 1v1 in WvW - Page 4 — Guild Wars 2 Forums

Ranger is way too strong 1v1 in WvW

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  • Brian.1289Brian.1289 Member ✭✭
    edited September 6, 2018

    @Lynnie.7213 said:

    @Brian.1289 said:

    @Lynnie.7213 said:
    Had this laying around, thought would be a good fit for this discussion. That spellbreaker, man ... :s

    lmao just stop with these videos that ar spellbreaker is really bad i have played him before and the other guy literally just opened the wrapper on the game,the spell breaker is just following you around key board turning. anet should grow a pair of kitten and just say this game is balanced at a competitive level not at the wood league level to get gud like blizzard would say.post a video of fighting other good soulbeast and spell breakers that can atleast jump dodge goodness. This thread needs to die lol WI is just a maul that roots with a 25 second cooldown now. Ranger has to be the only profession in the game that ranger mains come in here begging for nerfs

    Broken Soulbeast. lol

    im still waiting for a decent video of guys who can jump dodge roll and dont keyboard turn,u have no footage of fighting other soulbeast who are decent or spell breakers mirages any thing really lmao. no footage of these 15k autos vs some one who is wearing armor . I have full legend armor zerker with full zerker trinkets and scholar runes with all power infusions never see these numbers of 15k autos are 40k rapid fires. literally no decent footage of any thing of the sort in this ttopic. just people posting screen with no armor i guess lol :disappointed:

  • @Maven.1690 said:
    Yes its a purprose built build to crit heavy and hard on the opening two or 3 shots. He was running a druid build staff and bow so not sure what armor but pretty sure i caught him by surprise and got the shots off before he knew what happened. You can call it cheese but its really just glass and takes a fair amount of effort to not get jumped unawares. Pretty fun watching everyone argue rock paper scissors though.

    👋

    I’m all zerk, protection and stone passive was down. You had some extra stats from Guild Aura and Keep buffs. I knew you were there, but was trying to lure you down by giving you a couple cheap shots (while I brazenly tapped keep). And then I was suddenly dead!

    Those big shots have only happen a few times. I’ve been 1 shotted by DEs fwiw.

  • Lynnie.7213Lynnie.7213 Member ✭✭✭
    edited September 6, 2018

    @Brian.1289 said:

    @Lynnie.7213 said:

    @Brian.1289 said:

    @Lynnie.7213 said:
    Had this laying around, thought would be a good fit for this discussion. That spellbreaker, man ... :s

    lmao just stop with these videos that ar spellbreaker is really bad i have played him before and the other guy literally just opened the wrapper on the game,the spell breaker is just following you around key board turning. anet should grow a pair of kitten and just say this game is balanced at a competitive level not at the wood league level to get gud like blizzard would say.post a video of fighting other good soulbeast and spell breakers that can atleast jump dodge goodness. This thread needs to die lol WI is just a maul that roots with a 25 second cooldown now. Ranger has to be the only profession in the game that ranger mains come in here begging for nerfs

    Broken Soulbeast. lol

    im still waiting for a decent video of guys who can jump dodge roll and dont keyboard turn,u have no footage of fighting other soulbeast who are decent or spell breakers mirages any thing really lmao. no footage of these 15k autos vs some one who is wearing armor . I have full legend armor zerker with full zerker trinkets and scholar runes with all power infusions never see these numbers of 15k autos are 40k rapid fires. literally no decent footage of any thing of the sort in this ttopic. just people posting screen with no armor i guess lol :disappointed:

    It's hard to find decent 1v1s in WvW, those are most common in Spvp, and when i do its long af. Not gonna post a 10 minutes 1v1 to kill people out of boredome. :)
    Also i don't play the zerk sic'em build everyone is talking about, but you should watch Gladomer, he plays it very often and its the reason this whole thing starts. I think the first post about nearly 20k autos were about him.

    DONEE - Youtube
    https://youtube.com/donee

  • @Lynnie.7213 said:
    Also i don't play the zerk sic'em build everyone is talking about

    Why not? May be enlightening for the haters.

  • bigo.9037bigo.9037 Member ✭✭✭

    @DeadlySynz.3471 said:

    @bigo.9037 said:

    @Xenash.1245 said:
    Just gonna throw it out there since the whole "huge ranger burst" with longbow is something people seem to bring up constantly. But if you're having trouble with those types of rangers for whatever reason then you can simply run something with projectile destruction/reflect, and if you don't it's simply just your fault. If the ranger is truly doing such INSANE damage or whatever then they're most likely going to just kill themselves or blow all their endurance from dodging their own attack. Hell even if they're smart enough to end their attack you can either just now win if they really did put everything into that opening burst or just simply disengage since most rangers in wvw from what I've seen don't run with things that cripple/immobilize.

    I agree that ranger isn't that big of an issue in general wvw blob fighting but you're missing 2 key points.
    1: unlockable makes reflects irrelevant and as discussed earlier they have high uptime because of 1 single trait.
    2: the thread discusses 1v1, where soulbeast outshines pretty much any class in wvw balance.

    sure, wvw isn't made for 1v1 but neither is Spvp, yet 1v1s happen on the regular. dismissing 1v1 balance entirely is really stupid as it impacts a lot of players. anet knows this too, which is why there isn't only 1 class capable of utterly destroying everything while the rest are only good for group fighting.

    1v1 needs to be completely dismissed in WvW because balancing around that would completely eradicate any means of balance in the mode in general. The classes can't be balanced both on a 1v1 potential and large scale battles at the same time. There is only so much unblockable up-time out there, and it's not as high as people make it out to be. Then combine that with the fact their damage is completely abysmal. As I outlined earlier, a full zerk SB is often met with 1.5-2k crit attacks (if they are lucky) with 2.5k crit attacks with their rapid fire. This is the exact opposite of overpowered, it borderlines pathetic, considering that same target you unloaded a 1.5K crit on, can turn around and land a 4-5k hit on you while sitting in PVT gear.

    Trying to reduce the SB's damage potential because of 1v1 potential (based on how elite players use it because that is what this really is coming down to), is just wrong. What are people looking for? To turn that 2.5k rapid fire crit into 1.5k and their long range shots never to exceed 1K? To remove their stealth potential which is useless when the melee train is running in your direction (given the scourge bombs). Want the unblockabe uptime reduced by half so they can only land 3-4 (then healed through), before all their projectiles become either blocked or reflected?

    People really need to think about what they're saying first.

    what I'm saying is not that ranger dmg should be nerfed.

    Imagine if anet completely dismissed 1v1 balance and it was just completely broken. 1 or 2 specs completely dominate 1v1 fights/roaming.. I'm pretty sure you're gonna see more complaining than you do now. every time anet tries to cater to the majority and forget about the minority, things go to kitten. the majority are usually casuals who want to play on easy mode, get free rewards just for pressing the play button and be feel like they've accomplished something in a zerg fight even though they were really just a HP shield and supply carrier. that's the majority. catering to them will destroy the game. you get rid of roaming in wvw and suddenly a huge amount of players will stop playing because spvp doesn't provide the same game play. and most people know roamers tend to have more brains than the typical supply runner who does nothing but follow tags pug mode all day.

  • Lynnie.7213Lynnie.7213 Member ✭✭✭
    edited September 6, 2018

    @RangerThings.9810 said:

    @Lynnie.7213 said:
    Also i don't play the zerk sic'em build everyone is talking about

    Why not? May be enlightening for the haters.

    I don't like glass builds, i tend to play more of tanky style.

    Here is the broken SB everyone cry about. lol
    https://clips.twitch.tv/ComfortableBadWhaleTheTarFu (Rapid Fire Oneshot)

    https://clips.twitch.tv/ClearBeautifulYamTBCheesePull (30k Maul)

    DONEE - Youtube
    https://youtube.com/donee

  • @Lynnie.7213 said:

    @RangerThings.9810 said:

    @Lynnie.7213 said:
    Also i don't play the zerk sic'em build everyone is talking about

    Why not? May be enlightening for the haters.

    I don't like glass builds, i tend to play more of tanky style.

    Here is the broken SB everyone cry about. lol
    https://clips.twitch.tv/ComfortableBadWhaleTheTarFu (Rapid Fire Oneshot)

    https://clips.twitch.tv/ClearBeautifulYamTBCheesePull (30k Maul)

    I have been playing full glass for about 3 years and long prior to Soulbeast's introduction.

    Personally, I'm a sucker for big numbers. Others just like to cheese and wall hug. Regardless of your reasoning, it is suboptimal for solo roaming. Even if you're using the double Stone Signet with Marksmanship (which is a waste btw) you're just too glassy to commit to outnumbered fights, which are most of what you find when solo.

    Yes you can absolutely pull off outnumbered fights as full glass but the issue is that it requires a lot of hard kiting and resetting to gain the upperhand. This could be said with any class but the difference here is that the longer you draw out the fight the greater chance you have of dying. Glass Ranger/Soulbeast excels at killing it's targets quickly. A more durable build is the opposite in that it excels at wearing it's opponents down which is much safer choice.

    I find the biggest issue I have being full glass is that unless my opponent(s) have next to no range or mobility, either I'll die or be forced in to full defensive mode if I make even one mistake. Of course I can eventually recover if given the time and with proper kiting, but the point is that I can't afford to trade hits and especially in outnumbered fights, you're going to be forced to do that sometimes.

    💎 [HUNT] [IH] [JEEP] | Necromancer, Engineer, Revenant | Maguuma | Diamond Legend 💎

  • googel.3278googel.3278 Member ✭✭✭

    someone was not happy being immobilised and getting pew pew’ed.

  • @So Fuzzy Pop.1384 said:
    This thread needs to be locked. The OP should never have been replied to to begin with.

    Nah i personally welcome any kind of discussion. When you see only arguments players to complain is to confuse druids with soulbeasts you realise they are seriously struggling with the game mechanics if they play at all.

    I would find nice to Anet to put under the user name the amount of hour that player has for every class. That would help other forum members to give a better advise. You can not give the same advise to a veteran with 6k hours which is asking for any ideas to play against a busted mechanics (DE stealth) than to a player just struggling with the base game mechanics which seems to be the OP in this case.

  • Aridon.8362Aridon.8362 Member ✭✭✭
    edited May 9, 2019

    https://en-forum.guildwars2.com/discussion/75147/soulbeast-pew-pew-is-out-of-hand#latest ; just to put this out there and rub all the I told you so on this thread. They have been like this for about half a year now.

  • Aridon.8362Aridon.8362 Member ✭✭✭

    @Swagger.1459 said:

    @Aridon.8362 said:
    https://en-forum.guildwars2.com/discussion/75147/soulbeast-pew-pew-is-out-of-hand#latest ; just to put this out there and rub all the I told you so on this thread. They have been like this for about half a year now.

    Dear Aridon,

    1- This game wasn't built for 1v1. And putting "1v1" next to "wvw" looks kinda silly.

    2- I can guarantee most players around the pvp and wvw scenes are aware that damage output, aka "power creep", is a problem across all professions when geared for it. Here again, silly to complain about ranger directly when it's a problem with profession designs.

    Have a great one!

    Writing a forum post as if it were a letter is silly.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    an idea to reduce the ridiculous stats sb gets from beast mode:
    halve all the current bonuses sb gets from traits. remove gs buff entirely. sic em also gets halved. ah! also reduce the number of might stacks fresh reinforcement gives from unlimited to just 1. very important.

    Te lazla otstra.
    nerf list

  • Also increase cast time on longbow2 and reduce the number of projectiles to 1... Then delete any axe traits, nerf axe3 and axe5 dmg to 0 and increase the cooldowns to 15 mins... Maul should only apply vulnerability for 1 sec and no dmg... WI cast time should be increased to 15 mins :p

  • Skada.1362Skada.1362 Member ✭✭

    15k autos by simly having the right build using maul, swap, sic em 11111 on longbow from 1500 + range, all while moving, hell throw in unblockable and revealed effects on that kitten too while you're at it. healthy for wvw ? i think not. Yeah pretty much all classes can "1 shot" anyone but most have to set it up by blowing their entire kit or take a chance and actually walk up to the target in melee. Soulbeast's are just lazy, so kitten lazy.

    D E R P [dBa] [frog] Piken Square EU

  • Aridon.8362Aridon.8362 Member ✭✭✭

    @CETheLucid.3964 said:

    @Aridon.8362 said:

    @Swagger.1459 said:

    @Aridon.8362 said:
    https://en-forum.guildwars2.com/discussion/75147/soulbeast-pew-pew-is-out-of-hand#latest ; just to put this out there and rub all the I told you so on this thread. They have been like this for about half a year now.

    Dear Aridon,

    1- This game wasn't built for 1v1. And putting "1v1" next to "wvw" looks kinda silly.

    2- I can guarantee most players around the pvp and wvw scenes are aware that damage output, aka "power creep", is a problem across all professions when geared for it. Here again, silly to complain about ranger directly when it's a problem with profession designs.

    Have a great one!

    Writing a forum post as if it were a letter is silly.

    You're spamming a meme video taken in the context of a special event to try and argue balance with regards to a glass cannon build, and you're worried about looking silly?

    I'm just replying to a previous comment: Dear Aridon,

  • Zawn.9647Zawn.9647 Member ✭✭✭

    lol... cant believe how people cant see that ranger is indeed OP in any 1v1 scenario...
    GS hit harder than Warrior GS and has great mobility + dodge/block
    LB has knockback and pewpew (also stealth)

    • Soulbeast enables you to merge for unblockables and more mobility (also dodge with smokescale)

    what are the downsides? the counter play should be me getting in ranger face but he can kite me for weeks with all this mobility :)

  • TorQ.7041TorQ.7041 Member ✭✭✭
    edited May 31, 2019

    @Swagger.1459 said:

    @Aridon.8362 said:
    People keep saying it's a L2P issue, I bet none of you have actually 1v1ed a ranger that actually does a lot of roaming. I know a skilled player when I see one and I can tell already from these comments that alot of you don't actually fit the bill. And those that actually are skilled actually agree with me to an extent.

    The biggest flaw with this thread is that people are actually suggesting to go make a ranger and waste time testing out the cons I pointed out to begin with, but there's not actually a need to do so when there is a literal tab for combat logging. It's actually very easy to play ranger compared to warrior (and yes I used to main one back before Hot), I've spent hours throughout the day just looking around for small brawls and 1v1 fights and the biggest class that gives nobody a chance to do anything is in fact the SKILLED ranger in WvW. Just a while back today those two rangers I mentioned previously had wiped out a group of 6 players right in front of me. 6 and they did it by running away and using skills that give an excessive amount of range to an advantage every single time or using the signet skill to proc invuln so they can sneak the greatsword bear maul skill that chews their hip like b cutting through butter. If you can't win against everything in WvW as a ranger 1v1, then you are an unskilled ranger.

    Honestly this isn't that big of a deal to me, and I will never see it as an important issue because of the mere fact that wvw isn't about 1v1s and in spvp for some reason every ranger just pretty much sucks these days. I see them as easy prey in spvp and I'm certain a lot of other people do as well.

    So rangers are “easy prey” for you in spvp, but a problem for you in wvw... That’s a personal problem then.... Unlike in spvp, a good roamer in wvw isn’t going to stand and fight honorably in a little circle while getting smashed... You’re getting out-played, so take your losses as a learning experience.

    Dunno about the above. But you obv don't play PvP. no 1 in high level PvP stands on a circle and fights honorably. There's far more kiting than anything in PvP.

    High rank PvP players would level the majority of wvw players just due to the shear constant battle. In the space of 10 minutes you could have fought dozens of fights.where as in wvw takes 10 mins to even find 1 roamer worth 1v1ing. Then there is also equal stats in PvP which don't happen in wvw

    You can really tell this from the top PvPers who stream like kritsuga,shorts vallun etc who regularly 1vX on wvw. Where it would be impossible in PvP simply because the player skill level is much higher.

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    @TorQ.7041 said:

    You can really tell this from the top PvPers who stream like kritsuga,shorts vallun etc who regularly 1vX on wvw. Where it would be impossible in PvP simply because the player skill level is much higher.

    Don't confuse live streams and edited youtube vids. The players who only do youtube roaming montages aren't as skilled as their edits might lead you to believe.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    A ranger does not "stealth" and "teleport away. We have one skill, and we MOVE to another location while stealthed. The most dodges from a Ranger is with Sword/Dagger combo. Believe me, I played that a lot early on. Very few rangers ever mastered the Sword/Dagger, which to this day is very sad, because most rangers currently avoid that combo. But the correct Nourishment and Sword/Dagger and you'll be hard pressed to nail down a ranger without quite a few stuns.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited July 7, 2019

    @Zawn.9647 said:
    GS hit harder than Warrior GS and has great mobility + dodge/block

    Do yourself and the rest of us a favor and stop implying the weapon is a problem. It's not. It never was. For most of the time it has been grossly underpowered, but buffing it at the same time as SB came out obviously came as a surprise to the people that were used to the nuddle damage it had. Comparing it to a PvE focused weapon like the warrior GS, that has always been a staple for PvE warrior, unlike ranger GS, isn't exactly a good look either. Especially not when complaing about its block and evades, as if warrior doesn't have inherently better passive defenses to begin with. And "hit harder" is simplifying it. It bursts harder, because it has a burst skill.

    Longbow stealth has been there for years aswell. It's not a problem. Direct your complaints to the elite spec. At least you would be on to something.

  • Zawn.9647Zawn.9647 Member ✭✭✭

    when a ranger can hit harder than a warrior with the same weapon, it is a problem :)

  • Yasai.3549Yasai.3549 Member ✭✭✭
    edited July 9, 2019

    Honestly the problem with Ranger, is ultimately gonna be Soulbeast and their pets.

    I see Anet always target high performance classes for balancing, but Soulbeast has been getting nothing but love with minor tweaks which can be properly described as Balancing. (I'm avoiding the term nerf or buff here, because tweaks are indeed tweaks)

    Soulbeast's greatest utility, and greatest strength, is gonna be Beastmode in conjunction with Pets.

    1. Pets do a hideous amount of damage. Talk about automatic free damage.
    2. Soulbeasts completely negate the loss of a pet by going beastmode, and gaining even more benefits as well as unique skills.

    And Anet had the gall to nerf pets for Druids without touching Soulbeast, claiming that Druid needs a tradeoff.
    Come on Anet, yu being serious?

    But okay, one can make the argument : It doesn't make sense to nerf pets on Soulbeast, they literally involve pets in the kit.

    Alright, fair.

    But then why does Soulbeast hit like a truck even without their pet? Would it make sense then to say we should nerf Soulbeast core weapon damage outside of beastmode, since they are more relient on their pets thematically?

    I mean how does one even start to explain a weapon auto which does upwards of 5k to 7k damage in a single shot.

    That's like hitting a Deathstrike every second, and it doesn't even have a cooldown.

    "Dude, just block it or dodge"

    Tell me if yu have enough dodges to completely evade unblockable attacks per second from 1500 range.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • alain.1659alain.1659 Member ✭✭✭

    @Yasai.3549 said:
    Honestly the problem with Ranger, is ultimately gonna be Soulbeast and their pets.

    I see Anet always target high performance classes for balancing, but Soulbeast has been getting nothing but love with minor tweaks which can be properly described as Balancing. (I'm avoiding the term nerf or buff here, because tweaks are indeed tweaks)

    Soulbeast's greatest utility, and greatest strength, is gonna be Beastmode in conjunction with Pets.

    1. Pets do a hideous amount of damage. Talk about automatic free damage.
    2. Soulbeasts completely negate the loss of a pet by going beastmode, and gaining even more benefits as well as unique skills.

    And Anet had the gall to nerf pets for Druids without touching Soulbeast, claiming that Druid needs a tradeoff.
    Come on Anet, yu being serious?

    But okay, one can make the argument : It doesn't make sense to nerf pets on Soulbeast, they literally involve pets in the kit.

    Alright, fair.

    But then why does Soulbeast hit like a truck even without their pet? Would it make sense then to say we should nerf Soulbeast core weapon damage outside of beastmode, since they are more relient on their pets thematically?

    I mean how does one even start to explain a weapon auto which does upwards of 5k to 7k damage in a single shot.

    That's like hitting a Deathstrike every second, and it doesn't even have a cooldown.

    "Dude, just block it or dodge"

    Tell me if yu have enough dodges to completely evade unblockable attacks per second from 1500 range.

    I want to explain you why ranger does that kind of damage without pets. But keep in mind that I also think it is not right to use pet skills for ranger itself (like sic em).

    Rangers general damage is calculated with the pet. That was why rangers were trash tier in many pve events for several years. Pet AI was crappy and the damage was not enough to compare with other professions. So when a soulbeast is merged with his pet, he gets a stat buff to compansate it. As the ranger damage and utilities are reliant on the pets very existance, it would be highly unbalancing to remove them. So what you proposed in your good intention is not a solution but a heavy nerf that cannot be done.
    There are heavily bugged builds, I agree. Winter's bite or Maul builds are really insane. But with bow and arrow, it is not hard to find a solution. Unblockable rapid fire can be dodged completely. And there are too many reflect skills in the game that can not only protect you from damage, but also force your opponent to react differently. If you are not aware of your surroundings, and get killed due to it, you deserve it. Among all the professions I have had trouble with, soulbeast is the least I worry about. I can heal the damage and then go offensive. Because that it takes more than 1-2 hits to kill me, I can react to the situation. With mesmers for example, it is different. All the burst happens in 1.5 seconds with cc's so it is way harder. And invisible makes it so much worse.

    But I want to add that you are right in some points. Those one shot builds should not exist. Not on ranger, not on mesmer, not on any profession. Keep in mind that I do not play zerker and I usually have healing power and toughness, and I occasionaly have at least one panic button (and one reflect in some cases). So I can dodge, get myself fixed and enter combat.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    I wish I could report this for necro> @Aridon.8362 said:

    https://en-forum.guildwars2.com/discussion/75147/soulbeast-pew-pew-is-out-of-hand#latest ; just to put this out there and rub all the I told you so on this thread. They have been like this for about half a year now.

    October
    November
    December
    January
    February
    March
    April
    MAY THE 8th!

    8 Month Thread Necro. NICE! Just for a 'told you so'.

    @Zawn.9647 said:
    lol... cant believe how people cant see that ranger is indeed OP in any 1v1 scenario...
    GS hit harder than Warrior GS and has great mobility + dodge/block
    LB has knockback and pewpew (also stealth)

    • Soulbeast enables you to merge for unblockables and more mobility (also dodge with smokescale)

    what are the downsides? the counter play should be me getting in ranger face but he can kite me for weeks with all this mobility :)

    It's easy.
    This goes for any class, if you think it's op
    Play it
    Learn to beat it
    Play something that beats it
    Or enjoy it--and JOIN THE RANKS lol

    If you don't know what the downsides are, you haven't played it long enough.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Zawn.9647Zawn.9647 Member ✭✭✭

    the balance patch fixes a major part of this OPness tbh :)
    lowering Sic'Em damage bonus and removing unblockables - now we can fight back

  • Zawn.9647Zawn.9647 Member ✭✭✭

    @Lazze.9870 said:

    @Zawn.9647 said:
    when a ranger can hit harder than a warrior with the same weapon, it is a problem :)

    Well, if you're gonna resort to arguing like a 5 year old; Maul specifically says attack with "the force of a bear". It's magic, and a bear is stronger than your puny little warrior. No problem.

    not stronger than a mighty warrior rampaging and yet still does more damage :D

  • Aridon.8362Aridon.8362 Member ✭✭✭
    edited July 17, 2019

    I quit the game a while ago! This game, while the combat is fun, was way too unbalanced. DPS did too much Damage in 1 second to outweigh the benefits of Vitality and Toughness, the only class that really could outsustain the power damage was honestly Engineer, and the fact that people had serious trouble killing one is absolutely mental. I skimmed at some of the patch notes, and clearly Anet still doesn't understand these flaws; there shouldn't be meta "classes" for any game mode, there shouldn't be any less distinguishable viability between what people decide to go with, but it exists. Literally in gold t1/2 back when I played engineers were everywhere, and I mean everywhere.

    People will play meta to the dot and I'm against this practice. It's not fun, it's annoying, and it kills the idea of having a main. Literally they buffed damage on like half the classes on the patch on July 16th, they didn't need buffs, in fact every class needs a nerf to damage and go back to the original vanilla GW2 damage when fights lasted more than 3 seconds. It's pretty moronic to keep going with this train and I'm just fed up with it. I literally went through over 250 ranked pvp matches and about 80% of those had annoying Engineers all over them, and before that season, Scourges were running around 1 shotting people with Condi FOR AN ENTIRE YEAR, no I'm done with this.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    I'm a bit confused on this post. The one soulbeast merge ability to smash the ground...it's damage is 1/5th now. Where before it was 1/3. We took a big hit to dmg. So i'm a bit confused why this post is stating that we're overpowered when we took a big nerf to the DPS....

  • Cyric.7813Cyric.7813 Member ✭✭✭

    @RangerThings.9810 said:
    This post was before the latest nerf. The topic is dead... much like most SBs in WvW now.

    now they want to nerf ranger even more) see Potential Future Balance Changes

  • Besides Gale Gray, who the hell uses Shortbow as a ranger anymore? The only time I see Shortbow is when a Ranger is using Sword/Dagger....and that's even RARER still. All those weapons are meant to give the ranger the complete and full Evade list for Ranger combat. Basilisk thieves eat those up for breakfast.

  • @KeyOrion.9506 said:
    Besides Gale Gray, who the hell uses Shortbow as a ranger anymore? The only time I see Shortbow is when a Ranger is using Sword/Dagger....and that's even RARER still. All those weapons are meant to give the ranger the complete and full Evade list for Ranger combat. Basilisk thieves eat those up for breakfast.

    I’ve tried, it just doesn’t work.

  • anduriell.6280anduriell.6280 Member ✭✭✭
    edited September 11, 2019

    @KeyOrion.9506 said:
    Besides Gale Gray, who the hell uses Shortbow as a ranger anymore? The only time I see Shortbow is when a Ranger is using Sword/Dagger....and that's even RARER still. All those weapons are meant to give the ranger the complete and full Evade list for Ranger combat. Basilisk thieves eat those up for breakfast.

    There is a trollish trailblazzer druid build around WvW with short bow. It does nothing more than annoy ppl, and is good for 1v1 because of how busted the condi stat sets are.
    Not fun to play with or against.

  • I have yet to meet one. I played full evade with Sword/Dagger and shortbow...and yah, it's troll. But There's not a large amount of burst, one shot, not even a two shot off that build that would really let you do anything. The one battle I had sucker had more dps than me, but couldn't land a hit. When he did land a hit, it was with stun or extended knockdown. I'd have less than 3 to 4 second after that to evade or I would get killed. Had sigils for boon stealing at the time. So...that helped quite a bit to keep me on my feet. 4 out 5 times, since they couldn't kill me, and I couldn't damage them, they'd break combat and take off.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited September 14, 2019

    @Aridon.8362 said:
    It is too hard to kill a ranger, they get too many invulns dodging and stealth and hit like a truck. I block, and they pierce through my shield, I cripple, and they stealth and teleport away, I activate my invuln yet somehow the skill bugs out and allows me to still take physical damage enough is enough my dude. They need a nerf as they have a serious advantage in the roaming scene. I switch to full toughness armor and that bear greatsword skill chomped all of my hp and I'm still questioning how that even happens.

    Unless you're complaining from the standpoint of encountering Soulbeasts while actually running a real roaming build, this argument is sort of invalid.

    Of course you're going to die if you're trying to solo cap a supply with a Scourge. Of course you're going to die if you're waddling around with a Support or even Condi FB by yourself. Of course you're going to die with a non roamer Warrior designed for zerging. ect ect ect. Of course you're going to die with a non roaming build when you come against any roaming build.

    Soulbeasts just make it feel more annoying because they can do it at 1500 range if you don't have an actual roam build that can gap close to them. Get over it. Stop complaining about Rangers when Holosaiyans are out there dealing 3x actual DPS in AoEs, dropping 4x the CC output, and healing themselves like Mender Druids while running Demolisher amulets.

    Seriously, get off this Ranger stuff. There are too many people out there who just complain about ranged attacks in general, regardless of if they are weak or strong.

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