Concerns about Elementalist - Page 15 — Guild Wars 2 Forums

Concerns about Elementalist

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  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    What ele players should expect are :

    1- Nerfs to sword weaver as it make ele as "easy" as other classes by being able to chain defense and be sort of a threat thx to Primordial stance
    2- Nerfs to dmg in some sort or another as ele is still TOP DPS on that snocrow benchmark table
    3- Completely worthless buffs or skill change that only apply kitten load of eye candy but does kitten in the end
    4- Zero change to earth traitlines
    5 - Zero reductions in casting time/activation for most skills or the most hateful skills like dragon's tooth , lava font etc etc etc etc
    6- Zero change to worthless utilities...maybe they will add some more might/regen boon
    7- Zero access to quickness/slow

    Next week I will be here with a big, fat, juicy : I TOLD YOU SO

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • @SCVwar.3784 said:
    To be honest, Unravel should have been F5 button not taking another util slot from weaver. Keeping it's core function of single element attunement should have done fine, and possibly adding depth to it's function with traits.. But this looks like a missed opportunity and I doubt Devs actually care what Eles should do in competitive scenes.

    I agree with you, it's a bummer you have to dedicate an utility slot for an skill which just allows you to be able to use your regular vital weapon skills without limitations - when the whole e-spec itself is already nerfed to the bone, in the first place.

  • I'm here for the lols and giggles to remind you folks the devs have done nothing in almost the past year and just to clarify, now we know why.
    Unannounced projects, opposite of rich design, and now they have to lay off staff on what was already an inefficient application of it.
    the Elementalist is going exactly where those unannounced projects are. To the underworld xD

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited February 24, 2019

    @Derkon.7408 said:
    I'm here for the lols and giggles to remind you folks the devs have done nothing in almost the past year and just to clarify, now we know why.
    Unannounced projects, opposite of rich design, and now they have to lay off staff on what was already an inefficient application of it.
    the Elementalist is going exactly where those unannounced projects are. To the underworld xD

    It could easily be the opposite. Surely, they will lay off some staff (though not necessarily vital for the development process specifically) - and then it's quite likely they will put the rest back to their main title's team. That could be the very point ncsoft tried to convey to them: stop wasting resources and invest them into your main source of stable income.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @MoriMoriMori.5349 said:

    @Derkon.7408 said:
    I'm here for the lols and giggles to remind you folks the devs have done nothing in almost the past year and just to clarify, now we know why.
    Unannounced projects, opposite of rich design, and now they have to lay off staff on what was already an inefficient application of it.
    the Elementalist is going exactly where those unannounced projects are. To the underworld xD

    It could easily be the opposite. Surely, they will lay off some staff (though not necessarily vital for the development process specifically) - and then it's quite likely they will put the rest back to their main title's team. That could be the very point ncsoft tried to convey to them: stop wasting resources and invest them into your main source of stable income.

    There realty been no dev on ele for a year + i am not sure the lay off will change any thing for the class. More then likely its going to start acting like other classes weaver is on its way to it because there is no ele only dev so its picking up other classes way of playing. We may see it get some much needed effect BUT at the cost of being an ele.

    Update i guess this coming Tuesday lets see where it goes. Keep in mind for ele players down sizing already happen maybe a good mark for other classes to be ready for.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited February 24, 2019

    @Auburner.6945 said:
    To show how lovely the state of ele is. Last night during reset, all weavers were asked to get into ranged sub-s before we get kicked if any other better spec was there to take our place. This shows how ele gives so much in terms of support and damage that it doesn't even need a squad. The solo capabilities of ele are perhaps way too high that it can solo cap SM.

    We'll probably get 1 or 2 lines of changes just like last patch, or nerfs, maybe Lava Font is still powerful so the damage would be 10% of the current damage while fixing MS bug that caused its damage to be higher than Air Sigil's proc. Ele trait lines are "perfect by nature" anyway and further fixes would get it into "broken" state.

    Others will have positively effective changes that will keep them invested into finding newer playstyles.

    That is an other problem; elem/weaver is too selfish, support for allies (as for oneself) comes mainly from Water lane and not enough, or not effectively, from utility and weapons skills.
    Earth is trash ; unplayable/non-functional without bunker amulet and tempest (Because otherwise you need water/arcane)
    Tempest support : you need water ...
    Arcane : need you to swap, over and over. But arcane prowess, that is kitten, (bring back fury pls ... or more stacks ... ) is not even shared.
    Staff : #1 poor velocity, #3 poor radius, even Healing Rain is stuck in 2015; 1 condi every 3 seconds ?? Regen ??? Seriously with 40sec CD ?? Why not make it like the spirit-bow from guard a "heals" rain and not "regen" rain. It's more useful to swap to fire/air, then swap back to Water to proc traits.
    And utility skills ... is there any skill that share effect with allies ???????????? Apart Arcane power (even that it's nerfed to 50% for allies ...) ?? Even thief and necro have more. Don't say Glyph of Renewal, this skill is impossible to cast.
    Weaver : nothing for allies ... Oops, no, sorry; we have Aquatic Stance ... 1sec tick, need to stay at melee, excellent. Why we couldn't share barriers or something ?

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited February 25, 2019

    Just have tried sword on Weaver for the first time on golem (I started play-testing it with dagger/dagger). I be kittened! It deals absolutely insane amount of damage at almost no additional cost when comparing to the dagger. How any other weapon can even compete with that? It's all so broken in this state, why did they even care to make up all those dual attacks for the other weapons then? They don't look like a viable alternative to sword anyway. Seems like a very rushed design.

  • Auburner.6945Auburner.6945 Member ✭✭✭

    @Zhaid Zhem.6508 said:

    @Auburner.6945 said:
    To show how lovely the state of ele is. Last night during reset, all weavers were asked to get into ranged sub-s before we get kicked if any other better spec was there to take our place. This shows how ele gives so much in terms of support and damage that it doesn't even need a squad. The solo capabilities of ele are perhaps way too high that it can solo cap SM.

    We'll probably get 1 or 2 lines of changes just like last patch, or nerfs, maybe Lava Font is still powerful so the damage would be 10% of the current damage while fixing MS bug that caused its damage to be higher than Air Sigil's proc. Ele trait lines are "perfect by nature" anyway and further fixes would get it into "broken" state.

    Others will have positively effective changes that will keep them invested into finding newer playstyles.

    That is an other problem; elem/weaver is too selfish, support for allies (as for oneself) comes mainly from Water lane and not enough, or not effectively, from utility and weapons skills.
    Earth is trash ; unplayable/non-functional without bunker amulet and tempest (Because otherwise you need water/arcane)
    Tempest support : you need water ...
    Arcane : need you to swap, over and over. But arcane prowess, that is kitten, (bring back fury pls ... or more stacks ... ) is not even shared.
    Staff : #1 poor velocity, #3 poor radius, even Healing Rain is stuck in 2015; 1 condi every 3 seconds ?? Regen ??? Seriously with 40sec CD ?? Why not make it like the spirit-bow from guard a "heals" rain and not "regen" rain. It's more useful to swap to fire/air, then swap back to Water to proc traits.
    And utility skills ... is there any skill that share effect with allies ???????????? Apart Arcane power (even that it's nerfed to 50% for allies ...) ?? Even thief and necro have more. Don't say Glyph of Renewal, this skill is impossible to cast.
    Weaver : nothing for allies ... Oops, no, sorry; we have Aquatic Stance ... 1sec tick, need to stay at melee, excellent. Why we couldn't share barriers or something ?

    I can't agree more. We can't provide anything and when we do, there are numerous better options. We rely heavily on core traits that are incomplete and not-universal, but nothing we can do. Ele is nothing but damage, you support by dealing damage, you survive by Lava Tomb meme'ing, you have nothing but to go for damage, because utilities and weapons themselves provide no support, trait lines do and they are lacking. I love playing aggressively, but that doesn't mean being with no back-up for missing a beat. Also, in the current state of the game, you need to provide something to be considered useful, else carry your own self: weavers get placed into ranged squad in pugs quite a lot lately which nullifies the whole idea of being in a squad. In PvP, I believe I would get an easy 90+% poll in PvP forums now no matter the class anyone plays, all will say that ele is the most under-performing class. In PvE, there is that belief of the Large Hitbox on SC is all you need to be accepted as DPS, and that there is no need for any other buffs, while ele is acceptable (meta on few bosses) by squad leaders, they would probably want you to roll something else. Let's see what comes tomorrow.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • Auburner.6945Auburner.6945 Member ✭✭✭

    @MoriMoriMori.5349 said:
    Just have tried sword on Weaver for the first time on golem (I started play-testing it with dagger/dagger). I be kittened! It deals absolutely insane amount of damage at almost no additional cost when comparing to the dagger. How any other weapon can even compete to that? It's all so broken in this state, why did they even care to make up all those dual attacks for the other weapons then? They don't look like a viable alternative to sword anyway. Seems like a very rushed design.

    For d/d, I only saw hybrid build, because dagger main hand's damage comes from all attunements and ele's trait lines aren't universal, still sword does the hybrid part better. It's quite sad that most weapons never got that much attention. The design of weaver in terms of the trait line and dual attacks is lacking even on sword, sword dual attacks are the hardest to land. Weaver is mostly played for dual attuning and the lovely 4s GCD, if nothing else, then Tempest or core would've been more fun and even better.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • Anet,

    First off, I really love GW2, thank you so much for consistently updating and improving it! It's gotten me through some really rough times and i love playing it. :)

    That said, ELE is my favorite class to play, but I wish it was more viable in-game. There are some basic difficulties; since i can't change weapons, i have to choose melee or range, and can't really switch later on. But the hardest part is the overall power/damage and annoyingly long cast times. Could you please either give ele a power boost? if it's a glass cannon, it needs the 'canon' part upgraded.

    In addition, Is there also a way to change the trait lines?
    I can only get traits from 2 elements (plus e elite spec) but i have to use all four. I think it would be better if the traits were more mixed. so you get the advantages for ALL elements, not just two. Like how arcane gives boosts to your character, regardless of which element you attune to at a single moment; could we have more lines like that, based on PLAYSTYLE and not ELEMENT. Other classes have this, like Warrior, Guardian, etc.

    Or if this is to complicated, maybe the next elite spec could let us FOCUS on just 1 or 2 elements? That way we can focus on just those lines and ignore the elements we don't need.
    Sorry to bother you, (I know there's never a way to please everyone!) but I hope you take this into consideration. Can't wait for the next episode!

  • The idea I get is that Anet developers do read this thread, and they are preparing something for the elementalist class, but they're not allowed to talk about anything.

    In other words, this thread exists because they need it (or else Gaile Gray wouldn't have given the amount of attention she gave to it), but they're not allowed to share their thoughts or communicate with us, even if they wanted to, because the company's policy forbids them of doing it.

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @DiogoSilva.7089 said:
    The idea I get is that Anet developers do read this thread, and they are preparing something for the elementalist class, but they're not allowed to talk about anything.

    In other words, this thread exists because they need it (or else Gaile Gray wouldn't have given the amount of attention she gave to it), but they're not allowed to share their thoughts or communicate with us, even if they wanted to, because the company's policy forbids them of doing it.

    That's some nice optimism you have there. I would hope for that to be the case as well, but I can't be kitten anymore. I've lost all hope. Not even a three-month long bug can be fixed, so I doubt the patch will be anything but good.

    Broski Supreme - Borsk Carry Effect

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @Dahir.4158 said:

    @DiogoSilva.7089 said:
    The idea I get is that Anet developers do read this thread, and they are preparing something for the elementalist class, but they're not allowed to talk about anything.

    In other words, this thread exists because they need it (or else Gaile Gray wouldn't have given the amount of attention she gave to it), but they're not allowed to share their thoughts or communicate with us, even if they wanted to, because the company's policy forbids them of doing it.

    That's some nice optimism you have there. I would hope for that to be the case as well, but I can't be kitten anymore. I've lost all hope. Not even a three-month long bug can be fixed, so I doubt the patch will be anything but good.

    We already know what is in the patch https://en-forum.guildwars2.com/discussion/69910/upcoming-balance-notes
    Some interesting support tempest changes, but nothing groundbreaking for competitive modes.

  • Well since anet staff got balance harder than Blizzard. I can only hope the game continues on, I think we should just wait for the best.

    Sword Weavers are decent 1v1 vs non POF metas in wvw. Sadly sword still has low packet damage, very small range and is easy to read. Good luck catching holo, mirage, or firebrand if fleeing from battle. You will never catch the others. And chill from Reapers gibs you so hard.

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited February 28, 2019

    All I can see from the patch notes is nothing but condition sword weaver being somehow viable in raids, other than that Tempest will barely see the light. Alacrity and Quickness are way too strong that Tempest will replace any of its providers and have in mind that Tempest needs a Chrono all the time because of SoI, so all other support options will still be better, but it might get Support Tempest into it somehow. The patch is nothing to ele players Feels'Good'Man

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • Dahir.4158Dahir.4158 Member ✭✭✭

    Nice support patch. Now buff staff dps in WvW and all will be good again.

    Broski Supreme - Borsk Carry Effect

  • Auburner.6945Auburner.6945 Member ✭✭✭

    "In this update, and in the future, we're looking to enhance the support role of tempests through boons, healing, and cleansing."

    Hope this doesn't mean 'Support' Tempest buffs only the upcoming few patches.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • fuzzyp.6295fuzzyp.6295 Member ✭✭✭

    It's nice to see Tempest getting more support based buffs. I don't PvE much anymore, but I believe these are steps in the right direction to give the Auramancer gameplay a more defined role in end game play. I hope my tempest friends enjoy the changes!! I don't know how it will effect WvW yet,. although the idea of being able to cover 10 players at a time in Magnetic or Frost Aura is pretty interesting... sorta I guess. Man if only we had a shout that gave shocking aura! Haha.

  • I'm happy they give a look to tempest; but regen and mights ... tempest need alacrity, stab or quickness or unique effects/buffs in addition to the auras. :s

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Zhaid Zhem.6508 said:
    I'm happy they give a look to tempest; but regen and mights ... tempest need alacrity, stab or quickness or unique effects/buffs in addition to the auras. :s

    Core ele should have alacrity on glyph casting when trailed.

    Anet seems to be afraid of giving ele the strong boons as support but the self version should be ok to ask for.

    I love the buff tempest going to get core ele now what needs some major love.

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