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[Blood Suggestions]


Heimdallr.5421

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Hi all,

I recently started to play lots of WvW with a Blood support instead of going typical scourge. I created a custom build for myself, without help of any guide(possible there are tons of this type of builds?) and it is pretty fun and it actually works and help team a lot.

To make it short:

Main Skill - Well of BloodIt is a great healing skill, I use rune of Dwayana for it and Vampiric Rituals traitOverall - It heals, it applies regeneration, sucks life, has lesser CD and applies protection

Well of PowerIt applies power, transforms debuffs into buffs, sucks life, has lesser CD and applies protection

Well of CorruptionIt sucks life, deals damage and strips buffs from enemies

Last thing is vampiric aura that is a good support stuff to have.

Now the suggestion that I have, since the Dwayana rune is just an addition+wells suck life only for the necromancer, and Aura range is short and it does not suck a lotWhat do you think about making blood a good support at least for WvW, by giving his wells ability to suck the life from enemies from the Vampiric Rituals and transfer it to the targets that are in the wells(it's up to 5 so no big deal, but this could also trigger Rune of Dwayana or maybe not as this could be op?)+make aura suck a bit more and have bit bigger range.

These things are a small hp regen/heal bonuses, but I think that even without buffing the drain ammount/aura range/regeneration amount, giving possibility to suck the HP from other players standing in the wells, and granting it to allied players in the well, could be a good small buff that would give it bit more flavor, so instead of basic barrier necro, you could specialise to go more in healing power and just be a vampiric blood sucking ritualist

What do you think?

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well of corruption in dicey. If it's zerg - no problem. If solo roaming i would reconsider. This is not spvp, you can't drop it on a node and be chilled, because they either eat it or lose the node. In wvw if it's not a zerg, well is very easy to just walk out of. Defensive wells (blood, power, darkness) are fine, but offensive ones are dicey.

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My example is a team player support, imagine a 30x30 fights, it is IMPOSSIBLE to make people not get hit by skills. They are always walking through it when you cast it properly+ you arent alone in fights right? people get cc'd by you or teammates. Trust me I'm trying this out for second week, It works better than it looks

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